BOUNTY HUNTER

This section describes the Bounty Hunter advanced class. The fastest way to get to this class is through the Tough Hero basic class. The bounty hunter is the class that always gets her man, alien or daemon. She hunts down rogue mutants, heretics and xenogens for the adeptus arbiters, for the the Inquisition or perhaps for purely intrinsic reasons. Or worse, she serves a dark power and hunts down Inquisitors. Regardless she is a great tracker and deadly over long distances.

 

Requirements

To qualify to become a bounty hunter, a character must fulfill the following criteria.

Base Attack: +2

Skills: Concentration +6, Spot +6, Survival +6

Feat: Track

CLASS INFORMATION

The following information pertains to the Bounty Hunter advanced class.

 

Hit Die

The Bounty Hunter gains 1d10 hit points per level. The character’s Constitution modifier applies.

 

Action Points

6 + one-half character level, rounded down, every time the Bounty Hunter attains a new level in this class.

 

Class Skills

Climb (Str), Concentration (Con), Handle Animal (Cha), Hide (Dex), Investigate (Int), Jump (Str), Knowledge (tactics, streetwise) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis).

 

Skill Points at Each Level: 5 + Int modifier

 

Table: The Bount Hunter

Class Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Defense

Leadership

1

+0

+2

+0

+0

Favoured Enemy

+1

+1

2

+1

+3

+0

+0

Swift Tracker

+1

+1

3

+2

+3

+1

+1

Bonus Feat

+2

+1

4

+3

+4

+1

+1

Favoured Enemy

+2

+2

5

+3

+4

+1

+1

Evasion

+3

+2

6

+4

+5

+2

+2

Bonus Feat

+3

+2

7

+5

+5

+2

+2

Favoured Enemy

+4

+3

8

+6

+6

+2

+2

Camouflage

+4

+3

9

+6

+6

+3

+3

Bonus Feat

+5

+3

10

+7

+7

+3

+3

Favoured Enemy

+5

+4

 

CLASS FEATURES

The following features pertain to the Bodyguard advanced class.

 

Swift Tracker

At third level a bounty hunter can move at his normal speed when tracking a foe without taking the normal -5 penalty. He takes only a -10 when (instead of the normal -20) when moving up to twice his normal speed while tracking.

 

Favoured Enemy

At first level and every three levels after that the Bounty Hunter selects a Favoured Enemy. The Bounty Hunter gets a +2 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks against his favoured enemies. Likewise, he gets a +2 bonus on weapon damage rolls against these enemies. There can be overlap in some cases for instance a cy-boar is of the animal type (hence it falls under animal) but has been ‘mekked’ by ork mekaniaks and is therefore also cybernetic. Against an enemy that falls into categories the benefits for favoured enemies never stack, they only apply once.

 

He may select the following:

Category

Types that might fall in category

Xenogen (Eldar)

Craftworld Eldar, Harlequins, Dark Eldar, Exodites

Xenogen (Orkoid)

Freebooters, Feral Orks, Snotlings, Gretchin, Squigs

Xenogen (Tau)

Fire, Water, Air, Earth and Ethereal Caste

Xenogen (Tyranid)

Gaunts, Warriors, Xoanthroapes, Millisaurs, Genestealers

Xenogen (Rare)

Kroot, Korellian Dog Soldiers, Ambul

Cybernetic

Servo-skull, Cyberhound, Servitor, Necron, Ork Cy-Boar

Daemon

Nurglings, Bloodletters, Flamers, Keeper of Secrets

Animal

Millisaur, Grox, Hound, Exodite Dragon, Ork Cy-Boar

Mutant

Ratling, Squats, Ogryn, Underhive Scavvies and Ghouls

Human (special)

See below

 

Since humans are the most common foe a person that wishes to select humans must also select the class of human. So if he hunts down preachers and priests of Imperial doctrine then his enemy might be Human (Charismatic) or Human (Dedicated). A multi-class foe can be considered a favoured enemy so long as he has a single class as hated.

 

Evasion

Counts as the Fast Hero Evasion Talent, if the character already has this talent from another class then this counts as Improved Evasion (pg 171, d20 Modern Handbook.)

 

Camouflage

A bounty hunter of 8th or higher level can use the Hide skill even when there is nothing to hide behind (presuming that no one is looking straight at him). He can hide in either any urban environment or in any natural environment (he must pick once and never change).

 

Bonus Feats

Whenever a Bounty Hunter gains a class feat he can select one of the following:

Animal Affinity, Advanced Melee Weapons Proficiency, Athletic, Attentive, Guide, Improved Initiative, Shot on the Run, Run

 

SAMPLE BOUNTY HUNTERS

An underhive hired gun, an eldar pirate, a big game hunter, a death cult assassin, a crusader working for the Inquisition, a heretic killing redemptor priest.

 

 

 

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