BODYGUARD
The
fastest way to the bodyguard advanced class is through the tough hero basic class though other paths are possible. Bodyguard is from the d20 Modern SRD.
Requirements
To qualify
to become a Bodyguard, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Skills: Concentrate 6
ranks, Intimidate 6 ranks.
Feat: Personal Firearms
Proficiency.
CLASS
INFORMATION
The
following information pertains to the Bodyguard advanced class.
Hit Die
Bodyguards
gain 1d12 hit points per level. The character’s Constitution modifier applies.
Action Points
6 +
one-half character level, rounded down, every time the Bodyguard attains a new
level in this class.
Class Skills
The
Bodyguard’s class skills (and the key ability for each skill) are:
Concentration (Con), Disguise (Cha), Drive (Dex), Forgery (Int), Gather
Information (Cha), Intimidate (Cha), Knowledge (psychology, trade, galactic
events, streetwise) (Int), Listen (Wis), Profession (Wis), Read/Write Language
(none), Search (Int), Sense Motive (Wis), Speak Language (none), Spot (Wis).
Skill Points at Each Level: 3 + Int modifier.
Table: The Bodyguard |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+1 |
+2 |
+0 |
Harm’s
way |
+1 |
+0 |
2nd |
+1 |
+2 |
+3 |
+0 |
Combat
sense +1 |
+1 |
+0 |
3rd |
+2 |
+2 |
+3 |
+1 |
Bonus
feat |
+2 |
+1 |
4th |
+3 |
+2 |
+4 |
+1 |
Sudden
action |
+2 |
+1 |
5th |
+3 |
+3 |
+4 |
+1 |
Improved
charge |
+3 |
+1 |
6th |
+4 |
+3 |
+5 |
+2 |
Bonus
feat |
+3 |
+2 |
7th |
+5 |
+4 |
+5 |
+2 |
Defensive
strike |
+4 |
+2 |
8th |
+6 |
+4 |
+6 |
+2 |
Combat
sense +2 |
+4 |
+2 |
9th |
+6 |
+4 |
+6 |
+3 |
Bonus
feat |
+5 |
+3 |
10th |
+7 |
+5 |
+7 |
+3 |
Blanket
protection |
+5 |
+3 |
CLASS
FEATURES
The
following features pertain to the Bodyguard advanced class.
Harm’s Way
Once per
round, if the Bodyguard is adjacent to an ally who is targeted by a direct
melee or ranged attack (but not an area effect), the Bodyguard can subject him
or herself to the attack in the ally’s stead. If the attack hits the Bodyguard,
he or her takes damage normally. If it misses, it also misses the ally.
The Bodyguard
must declare his or her intention to place him or herself in harm’s way before
the attack roll is made. The Bodyguard selects his or her ally either prior to
combat or immediately after the Bodyguard makes his or her initiative check.
The Bodyguard can’t change his or her ally for the duration of the combat.
Combat Sense
This
ability allows a Bodyguard of 2nd level or higher to designate a single
opponent during his or her action and receive a +1 competence bonus on attacks
against that opponent. The Bodyguard can select a new opponent on any action.
At 8th
level, the competence bonus increases to +2.
Bonus Feats
At 3rd,
6th, and 9th level, the Bodyguard gets a bonus feat. The bonus feat must be
selected from the following list, and the Bodyguard must meet all the
prerequisites of the feat to select it.
Advanced
Firearms Proficiency, Armour Proficiency (light), Armour Proficiency (medium),
Attentive, Combat Expertise, Combat Reflexes, Double Tap, Improved Brawl,
Improved Feint, Improved Knockout Punch, Knockout Punch, Precise Shot, Quick
Draw, Quick Reload, Streetfighting, Vehicle Expert.
Sudden Action
Once per
day, a Bodyguard of 4th level or higher can focus his or her effort to burst
into sudden action when the situation calls for it. The Bodyguard can change
his or her place in the initiative order, moving higher in the count by a
number less than or equal to his or her class level, as the Bodyguard sees fit.
The Bodyguard can declare the use of this ability at the start of any round,
before anyone else takes an action.
Improved Charge
A
Bodyguard of 5th level or higher can make a charge without having to move in a
straight line. All other charge rules apply, but the Bodyguard can alter his or
her direction when making a charge to avoid obstacles.
Defensive Strike
At 7th
level, if an opponent makes a melee attack against the Bodyguard and misses
while the Bodyguard is using the total defense option, the Bodyguard can attack
that opponent on his or her next turn (as an attack action) with a +4 bonus on
his or her attack roll. The Bodyguard gains no bonus against an opponent who
doesn’t attack the Bodyguard or against an opponent who makes a successful
attack.
Blanket Protection
At 10th
level, a Bodyguard can use his expertise to provide protection for up to six
allies (not including himself) within sight and voice range of his position.
The
Bodyguard spends 1 action point and takes a full-round action to issue orders
and directions. Doing this provides the Bodyguard’s allies with a +1 insight bonus
to Defense for 3 rounds.
SAMPLE
BODYGUARDS
A Commissar’s Ogryn Bodyguard like the famed Nork Deddog, a
Dark Eldar Lord’s personal Incubus Master, an Ork Warboss’ personal Nob
assistant, a Farseer’s Warlock protector, a special member of an elite Catachan
commando squad trained in squad defense.