AMBASSADOR
The fastest path into this advanced class is from the
Charismatic hero basic class, though other paths are conceivable. This class is
part of the d20 Future SRD.
Requirements
To qualify to become an Ambassador, a character must fulfill
the following criteria.
Skills: Diplomacy 6 ranks, Knowledge (civics) 6 ranks, Knowledge
(theology and philosophy) 6 ranks.
Charismatic Hero Talent: Favor.
Allegiance: An Ambassador must pledge her primary allegiance to a
faction, nation, world, or empire and remain a dutiful servant of this body; if
the Ambassador breaks this allegiance, she loses all the benefits of the
Diplomatic Immunity and Open Arms class features (see Class Features, below).
For Imperial characters this is two-fold. The character must
pledge her first allegiance to the Imperium and the Emperor and her secondary
allegiance to an Imperial Commander or Ecclesiarch whom she serves. An Imperial
Ambassador serving under an Imperial Commander gets the benefits of Diplomatic
Immunity and Open Arms as a result of her protection from her commander. These
abilities do not apply among Xenogens (such as Eldar) where the power of such a
commander or political figure is not recognized.
Tau characters who take this class have an additional
stipulation, they must be of the Water Caste. A tau character would pledge her
primary allegiance to the Greater Good and then secondary allegiance a Sept or
Aun of her choice.
CLASS
INFORMATION
The following information pertains to the Ambassador
advanced class.
Hit Die
The Ambassador gains 1d6 hit points per level. The
character’s Constitution modifier applies.
Action Points
The Ambassador gains a number of action points equal to 6 +
one-half her character level, rounded down, every time she attains a new level
in this class.
Class Skills
The Ambassador’s class skills are as follows.
Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Gather
Information (Cha), Intimidate (Cha), Knowledge (psychology, administratum,
galactic events, Imperium, religion) (Int), Profession (Wis), Read/Write
Language (none), Research (Int), Sense Motive (Wis), and Speak Language (none).
Skill Points at Each Level: 5 + Int modifier.
|
Table: The Ambassador |
|||||||
|
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
|
1st |
+0 |
+0 |
+0 |
+2 |
Diplomatic immunity |
+1 |
+1 |
|
2nd |
+1 |
+0 |
+0 |
+3 |
Open arms |
+1 |
+1 |
|
3rd |
+2 |
+1 |
+1 |
+3 |
Bonus feat |
+2 |
+1 |
|
4th |
+3 |
+1 |
+1 |
+4 |
Information access |
+2 |
+2 |
|
5th |
+3 |
+1 |
+1 |
+4 |
Stipend |
+3 |
+2 |
|
6th |
+4 |
+2 |
+2 |
+5 |
Bonus feat |
+3 |
+2 |
|
7th |
+5 |
+2 |
+2 |
+5 |
Restricted access |
+4 |
+3 |
|
8th |
+6 |
+2 |
+2 |
+6 |
Stipend |
+4 |
+3 |
|
9th |
+6 |
+3 |
+3 |
+6 |
Bonus feat |
+5 |
+3 |
|
10th |
+7 |
+3 |
+3 |
+7 |
Select consuls |
+5 |
+4 |
CLASS
FEATURES
The following class features pertain to the Ambassador
advanced class.
Diplomatic Immunity
Starting at 1st level, if the Ambassador is arrested for a crime,
she can make a Diplomacy check to invoke her diplomatic credentials and not
suffer the usual legal penalty or punishment. The severity of the crime
determines the DC of the Diplomacy check, and how authorities react if the
Ambassador succeeds. See Table: Diplomatic Immunity for Diplomacy check DCs
based on the severity of the crime.
If one of the Ambassador’s consuls (see the select consul
class feature, below) is arrested for a crime and unable to secure her own
release, the Ambassador may intercede on the consul’s behalf. One may aid the
other’s Diplomacy check.
An Ambassador who routinely invokes the privilege of
diplomatic immunity—either on her own behalf or to protect her selected
consuls—is likely to be recalled or terminated by those she has sworn to
represent.
|
Table: Diplomatic Immunity |
|||
|
Severity of Crime |
Examples |
DC |
Effect of Successful Diplomacy Check |
|
Class 5 |
Disturbing the peace, public intoxication, noninjurious
traffic violation |
15 |
–2 penalty on subsequent Diplomacy checks in that area |
|
Class 4 |
Possession of controlled substance, injurious traffic
violation, operating business without a license, operating a vehicle or
starship without a license, assault without a deadly weapon |
20 |
–5 penalty on subsequent Diplomacy a checks in that area |
|
Class 3 |
Attempted bribery of a public official, robbery or grand
theft, aiding and abetting a known felon, assault with a deadly weapon,
possession of a concealed weapon |
25 |
–10 penalty on subsequent Diplomacy checks in the area |
|
Class 2 |
Murder or manslaughter, fraud, smuggling, assault against
a public official, trafficking in controlled substances |
30 |
Deportation within 2d6 hours |
|
Class 1 |
Conspiracy against the government, murder of a public
official, sabotage of public utilities |
35 |
Detention pending the diplomatic action by character’s
affiliated government |
Open Arms
Beginning at 2nd level, the Ambassador is skilled at initiating
peaceful negotiations. She may add a competence bonus equal to one-half her
Ambassador class level on all Diplomacy checks.
Bonus Feats
At 3rd, 6th, and 9th level, the Ambassador gets a bonus
feat. The bonus feat must be selected from the following list, and the
Ambassador must meet all the prerequisites of the feat to select it. Attentive,
Defensive Martial Arts, Dodge, Educated, Improved Initiative, Low Profile,
Oathbound, Renown, Trustworthy.
Information Access
Starting at 4th level, the Ambassador can make Gather
Information checks without spending money or making Credit checks, provided she
is dealing with individuals or organizations that are helpful, friendly,
indifferent, or unfriendly toward her or those she represents. Dealing with individuals
or organizations that are hostile requires the Ambassador to make Credit checks
as usual when using the Gather Information skill.
Stipend
Skilled diplomats are well paid for their loyalty and
dedication, and they are accustomed to traveling in style. At 5th level, and
again at 8th level, the Ambassador gains a one-time Credit bonus increase of
+4.
Restricted Access
At 7th level, the Ambassador gains clearance to access
restricted files or classified information from any source that recognizes her
faction, organization, nation, world, or stellar empire. She gains a +5 bonus
on Computer Use checks made to defeat computer security and a +5 bonus on
Research checks.
Select Consuls
At 10th level, the Ambassador may appoint a number of
individuals equal to her Leadership bonus as “consuls” or “attachés.” These
appointed individuals gain all the benefits of the diplomatic immunity,
information access, and restricted access class features (described above). The
Ambassador may revoke these privileges at any time and appoint replacement
consuls as she sees fit. It takes 1d4 hours for an Ambassador to invoke or
revoke a consul’s or attaché’s privileges.
SAMPLE
AMBASSADORS
An Envoy of the Terran Administratum, the Representative for
an Adeptus Mechanicus Fabricator, an Ordo Dialogus Sister serving for an
Ecclesiarch, an Eldar diplomat, a Tau Water Caste bureaucrat.