v1.6.7 (12/06/06)
-did counter change incorrectly
-added feint change
v1.6.6 (5/06/06)
-added counter change
v1.6.4 (9/03/05)
-added transparency (coz i could, OK)
-changed "efficiency" definition. it is now based on percentage of diffence in endurance (which is what it is supposed to be) - thanks hoops
-the advisor has also been updated to reflect this fix too
v1.6.3 (13/11/04)
-updated for new style changes
v1.6.2 (28/10/04)
-updated for the rules changes (ie weight bonus and cuts)
-changed the load background box to show a preview
v1.6.1 (13/4/04)
-rest bug found, giving 4% recovery instead of 2% per rest point.
-agg lost from clinch was not going to rest.
v1.6.0a (1/11/03)
-bug found from "major recoding" - STR advantage not being added from weight advantage
-bug found from "major recoding" - a negative number of "rights" could be landed
v1.6.0 (31/10/03)
-major recoding to clean up code (could lead to potential bugs)
-save file format has changed. upon opening a file of the old format, it will notify you and resave it as the new format automatically.
-reinserted the KP scouter and updated it
-added all the rules from other regions so that they may be simulated also. this doesn't apply to the round scouter, but due to the similarity in rules it may still work in some circumstances.
-added tactic advisor. this calculates the best options in the circumstance. only works with stardard rules.
-NOTE: since amateur and EKO formulae are wrong in the help pages, i have had to estimate the correct formulae. the values are close but not perfect so scouting speed with those values is risky.
-new background
v1.5.1 (3/10/03)
-added 'Endurance Advantage Gain' field. even though you may deal more damage, due to conditioning and fatigue you could be losing the endurance battle.
-made total fight damage undo-able (i forgot to do that last time)
v1.5.0 (22/9/03)
-added 'Back' button which undoes 'Apply' clicks so you can backtrack through a fight instead of having to restart it. this has imposed a 25 round limit on a fight.
-completely changed the formulas that determine which fighter won a round. the decisions should be more accurate now.
-changed the endurance difference to include fatigue.
-fixed another bug in the round scouter that occured when fighter B's SPD dropped to 0 and caused the kp section to throw a div/0 error. SPD could also be negetive. SPD has been given a minimum of 1.
-in the roundscouter, DEF was assumed and equaled 20 - AGG - POW. DEF no longer changes itself.
v1.4.5c (1/9/03)
-fixed yet another bug in round scouter. outside, counter and clinch were using full energy points and not the adjusted values of POW and AGG due to the use of the style. this mainly affected the SPD calculations (thanks art - you are tireless)
v1.4.5b (29/8/02)
-fixed a bug created in the round scouter that affected the calculation of speed for fighters that are using low POW (thanks art)
v1.4.5a (28/8/02)
-fixed a 'stack overflow' bug in the round scouter that occurs when punches landed is too low (thanks art)
v1.4.5 (28/8/02)
-removed kp scouter, speed scouter and tactic calc and replaced them with a full "round scouter"
-added to the fighter analyser (ap loss, weight, chin and cond analysis)
v1.4.4
-SWAPPED ENDURANCE PERCENT AND ENDURANCE POINTS AROUND
-added auto-load backgrounds (ie. the image set as default will auto-load on running)
-added swap fighters (swaps A and B)
-added analyse fighter option that determines fighter type
-played with the decision regarding power punches
v1.4.3
-roundslost and roundswon was recording close rounds, and it shouldn't, and now it doesn't (thanks to hoops again)
-fixed a power punch issue not awarding them the close round
v1.4.2
-changed background
-fixed another problem with tied rounds on the decision capture
-fixed cut%, it was giving 4 times the amount for older fighters
v1.4.1
-fixed a resting issue where the points lost from counter and outside were going to rest
-fixed the problem with tied rounds on the decision capture
v1.4.0
-updated the low res version
-put the speed estimator back as per hoops request
-added outside and inside simulator changes
-added a few boxes to decision capture window. score, round, roundswon, roundslost, mystuns, hisstuns
-fixed cheating damage that was not affecting cut chance
-removed minimise/maximise icons on kp scouter
-fixed clinch for fighter 1. he was not getting the '+1' agl theat he should of been getting when there was no str advantage (was getting +1 when he did have advantage though)

v1.3.1
-for countries that don't use '.' for decimal notation, i have fixed the "invalid floating point number" error. the program will continue to use '.' but it works. (thanks to hoops for pointing this out to me).

v1.3.0
-added kp scouter
-fixed effect of allout on damage/ip counter (not x2 or x4- endurance & and stun were fine)
-removed speed estimator (no one used it, and too inaccurate for those who did anyways)
v1.2.2
-pressing 'enter' now does the same as clicking on 'apply'
-completely updated low-res version
v1.21
-fixed punches landed for stunned fighters
v1.21
-tweaked punches display to be more accurate (now +- 1 jab out maximum)
-the no round was 0.1 lbs too heavy
v1.20
-tweaked punches display to be more accurate (still not 100% perfect)
-new look again, hope you like :)
-added 'damage' field, this damage taken for duration of fight (damage - 5*chn = IPs)
-added round numbers on round capture

v1.19
-fixed to allow jpegs as background
-changed save and open dialog boxes to say which fighter your saving and opening

v1.18
-found another clinch style bug...grrrr. this one - a heavier fighter gaining strength from weight was not decreasing lighter clinching opponents strength advantage
-changed background image to stetch - used when loading a picture not the same size as window
-greatly improved the tactic calculator

v1.17
-made cuts box blue
-added age to cuts (as  status + (status - rating), this would be minimum fights)
-changed 'negetive endurance' message to a TKO message, because thats what it really is

v1.16
-fixed fatigue dispaly value for fatigue of 10 (still calculated properly though)
-added ko time as flyover on stun/chin if fighter was ko'd

v1.15
-fixed numerous calculation errors that effected the advantages of str based styles (inside,clinch) used in conjuntion with weight advantage

v1.14
-made the calculator into 2 different types. the new type is designed for resolutions lower than 1024x768
-gave the standard calculator a different background, the new background has more colours so the exe file jumps about 100kb in size

v1.13
-made the speed estimator more detailed, now with endurance & height considerations. and spd based on jabs has been added as a radio button

v1.12
-added speed estimatator!
-made tactic calculator more accurate

v1.11
-added decision capture
-made the decision a little more accurate
-improved tactic calc, added punch%, better error control
-included paramater use, so a save file can be loaded via a double-click (once setup - read readme.txt on how)
-put the 28 status AP cap in
-fixed a bug where if stun/chin of both fighters were the same it gave 0.75 luck to fighter1
-added the kp move when greater the str/3, HOWEVER TO DO THIS I HAD TO CHANGE THE WAY I STORED KP, NOW WHEN YOU LOAD A FIGHTER FILE WHICH HAD KP, IT WILL SHOW AS 0. if you saved the fighters status, the ap loss should be good enough to see what he had though. resave the file with the new kp and it will load up fine next time. sorry for the inconvenience.

v1.1
- fixed fighter 1 feint bug (not gain +1 spd)
- fixed fighter 2 ropes bug (fighter 1 agl could go WAY below 8)
- changed points display
- added round decision
- added cuts%
- added 0.75 luck for stunned fighter
- fixed agl/pow bug within an hour after of release- same version

v1.01  message popup about not being a number is removed

v1.0   original release (fighter 2 clinch bug fixed within an hour of release- same version)
