fighter creator creates fighters based on my opinion of how a particular fighter should look. many managers may disagree. you dont have to use these particular stats if you dont want, move points around, you need to learn what suits you best. the fighters that this program produces are merely based on formulas i program in.

how to use:
1. select a fighter type.
2. modify KP, CHN and CND values to your preferance.
3. enter amount of aps to start with, this will usually be 70.
4. enter the height, cut and build of the fighter. these only effects aps remaining and the weight of the fighter.

EASY!!!


RATINGS:
these ratings are based on formulae in the game, with your fighters stats inputed. these ratings aren't used anywhere else, so telling someone your fighter has a stun rating of 100000 will mean nothing to them. i've created these ratings just to show fighter strengths and weaknesses.

-'damage efficiency (end/stun)'
for endurance damage the formula is - STR * AGL * sqrt(SPD)
for stun damage the formula is - (STR+3*KP) * (AGL+CHN-10) * sqrt(SPD) * CHN

(AGL+CHN-10) is why the freak clincher can register stun rating <= 0, in the game the formula won't permit (AGL+CHN-10) < 0

-'damage efficiency% (end)'
this the endurance efficiency compared with the most endurance efficient fighter type in the game, an agile slugger (my program uses agile slugger with 9 CHN and 14 CND to compare with). in the game your tactics will modify this. ie using 14/1/5 is not going be efficient as using 4/8/8, which is most efficient. that said, even though you are efficient is isn't any good if you lose on points, you have to be able to deal damage as well. fighting style will also effect your efficiency, most notibly the clincher, when he uses clinch his AGL increases significantly make him much more efficient, but vs less efficient fighters he can use inside to maximise damage.

-'score rating'
this is scring potential, using outside and feint will increase this depending on your height and SPD respectively. this higher this value is the easier it is to win rounds.
formula: SPD*SPD*AGL
