"I'll try my luck with the tigers," you tell Ffloyd. "All right, then," Ffloyd says as he removes a curved piece of metal from a pocket in his kilt, "I'll pass the signal to start the revolt to my friends. But first I imagine you'd like instruction in dealing with my wild friends here." Using the curved metal piece, he tinkers with the lock. The next thing you know, the gate is open. Inside is a large space containing dozens of saber-toothed tigers. All but one, fortunatly, are asleep. The one who is not- the largets of the group, crouched and ready to spring- opens its mouth to roar a warning to the others. But when Ffloyd speaks a strange, guttural word, "khar," the tiger closes its mouth, relaxes, and lies down. "Moogli," Ffloyd says, and the tiger rolls over and purrs. Ffloyd moves over to it and scratches its belly. TThen he carefully removes the helmet. Like a dog, the tiger licks Ffloyd's face. Then Ffloyd turns and faces you. "You will have to do the same thing," he says. "This big one is their leader. And in some peculiar tigerly fashion, he is grateful to me for freeing him from the helmet. Since you are my friend, he will obey your commands as well. "There are four commands that you must mem- orize: Attack- Rauch. Retreat- Tauch. Stop- Khool. and follow- Thrap." You nod and he continues. "Now I must go. But listen, there is one other thing. You must stay in the pen. Let the tigers go. That will trouble the Omicron Masters. But you must remain here. No matter what happens. Okay?" Continue to the next page