"I'll try my luck with the tigers," you tell Ffloyd.
  "All right, then," Ffloyd says as he removes a
curved piece of metal from a pocket in his kilt, "I'll
pass the signal to start the revolt to my friends. But
first I imagine you'd like instruction in dealing with
my wild friends here." Using the curved metal
piece, he tinkers with the lock.  The next thing you
know, the gate is open.  Inside is a large space
containing dozens of saber-toothed tigers. All but
one, fortunatly, are asleep.  The one who is not-
the largets of the group, crouched and ready to
spring- opens its mouth to roar a warning to the 
others. But when Ffloyd speaks a strange, guttural
word, "khar," the tiger closes its mouth, relaxes,
and lies down.
  "Moogli," Ffloyd says, and the tiger rolls over
and purrs. Ffloyd moves over to it and scratches its
belly. TThen he carefully removes the helmet. Like
a dog, the tiger licks Ffloyd's face. Then Ffloyd
turns and faces you. "You will have to do the same
thing," he says. "This big one is their leader. And in
some peculiar tigerly fashion, he is grateful to me
for freeing him from the helmet. Since you are my
friend, he will obey your commands as well.
  "There are four commands that you must mem-
orize: Attack- Rauch. Retreat- Tauch. Stop-
Khool. and follow- Thrap."
  You nod and he continues. "Now I must go. But
listen, there is one other thing. You must stay in the
pen. Let the tigers go.  That will trouble the
Omicron Masters. But you must remain here. No
matter what happens. Okay?"

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