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The Clans of the Camarilla

For uncountable centuries, the clans ruled the nights. The greatest human kingdoms were but playthings to these so-called Kindred. Their power was matched only by their arrogance --
until the coming of the fires of the Inquisition.
Vulnerable for the first time, seven of these clans united to govern the rest. They called themselves the Camarilla 

The Brujah

The Brujah are inheritors of a majestic and ancient legacy, which is unfortunate. Tonight's Brujah seems less like a Clan and more like a mob. Punks, terrorist's, revolutionaries, criminals, gangbangers and the like make up the Brujah; the clan seems to be united in nothing saving its contempt for the institutions of vampire and mortal society. Well, this is not entirely true; Clan Brujah are among the most savage vampires and the most trivial slight or annoyance may trigger a howling frenzy.
The Brujah's disunity keeps the clan tenuously in the Camarilla, but Brujah thugs routinely defect to the anarchs, the better to strike against their hated elders. Even the "tamer" Brujah annoy the elders and princes routinely thoughts acts of defiance and rebellion. Despite their recalcitrance, however, Brujah are valued as warriors; they are perhaps the most dangerous vampires in a straightforward battle. To anger a Brujah is nigh suicidal - and Brujah are notorious for their tempers.

The Gangrel

Of all vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves is unknown; perhaps it has something to do with the fact that the Gangrel are themselves shape shifters. When a mortal speaks of a vampire changing into a wolf or bat, she is probably speaking of a Gangrel.
Like the Brujah, Gangrel are fierce warriors; unlike the Brujah, Gangrel ferocity does not stem from anarchic rage, but from animalistic instinct. Gangrel have a keen understanding of the Beast in their souls, and prefer to spend their nights in communion with the animals whom they so emulate.

The Toreador

The Toreador are called many things -- "degenerates," "artistes," "poseurs," and "hedonists" being but a few. But any such categorization does the clan a disservice. Depending on the individual and her mood. Toreador are alternately elegant and flamboyant, brilliant and ludicrous, visionary and dissipated. Perhaps the only truism that can be applied to the clan is its members' aesthetic zeal. Whatever a Toreador does, she does with passion. Whatever a Toreador is, she is with passion.
To the Toreador, eternal life is to be savored. Many Toreador were artists, musicians or poets in life; ,many more have spend frustrating centuries producing laughable attempts at art, music or poetry. Toreador share the Ventrue's love of high society, though not for them the tedium of actually running things -- that's what functionaries are for, darling. Toreador know that their place is to captivate and inspire -- through their witty speech, graceful deeds, and simple scintillating existence.

The Malkavian

At first glance, the members of Clan Malkavian do not appear to be a clan at all; they are chosen from all races, creeds and social strata. But Malkavians, regardless of mortal standings, bear one disturbing commonality: They are all quiet mad. Whether from the clan's choice of victims, the circumstances of the Embrace, or some property in Malkavian blood itself, all Malkavians go insane shortly after the transformation (if they were not insane to begin with).
Accordingly, many Malkavians find themselves pariahs, ostracized by a vampiric society fearful of their random urges and capricious whims. Wiser Kindred, however, prefer to keep the madman close at hand: Behind the Malkavians'lunatic crackling and feverish ran tings lie smatterings of insight, even wisdom.

The Tremere

Even among vampires, the insular Clan Tremere bears a reputation for treasury. This reputation is well earned; the Tremere were formerly a cabal of human wizards who, hungering for immortal life, wrested the secrets of vampirism from unwilling Kindred. Such vile deeds earned the clan a sinister reputation; even today, certain vampire clans would love nothing better than to destroy the entire Tremere line.
Nonetheless, Clan Tremere holds a place in the Camarilla, for its members were instrumental in suppressing the Inquisition and supporting the Masquerade. Then, too, the Tremere have proved themselves dangerous enemies -- and powerful allies. Tremere still practice a version of the arcane arts they studied in life, and so these "warlocks" use their sorcerers powers in service to the Camarilla...almost as much as they use the Camarilla in service to themselves.

The Nosferatu

Caine's chylder are called "The Damned," and no vampires embody this more than do the wretches of Clan Nosferatu. While other vampires still look human and my travel in mortal society, Nosferatu are twisted and deformed by the curse of vampirism. To put it bluntly, the Embrace transforms them into hideous monsters. Unable to walk among humans, Nosferatu must dwell in subterranean sewers and catacombs. Other vampires revile Nosferatu, considering them disgusting and interacting with them only when they must.
Because of this stigma, however, Nosferatu are survivors par excellence. Few creatures, mortal or vampire, know the city's back alleys and dark corners like the Nosferatu do. Additionally, Nosferatu have refined the crafts of sneaking and eavesdropping to fine arts; if anyone or anything has the latest dirt on mortal or vampiric society, it is the Nosferatu. Finally millennia of shared deformity and abuse have fostered strong bonds among the monsters. Nosferatu forego the squabbling and feuds ubiquitous to the other clans, preferring to work in unison. You mess with one, you mess with them all -- and that can get messy indeed....

The Ventrue

Elegant, aristocratic and regal, the Ventrue are the lords of the Camarilla. It was Clan Ventrue that provided the cornerstone of the Camarilla, and it is Clan Ventrue that directs and coaxes the Camarilla in its darkest hours. Even in the modern age, the majority of princes descend from Clan Ventrue. The Ventrue would, of course, have things no other way. In the tradition of noblesse oblige, the Ventrue must lead the other clans for their own good.
In ancient nights, Ventrue were chosen from nobles, merchant princes or other wielders of power. In modern times the clan recruits from wealthy "old-money" families, ruthless corporate climbers, and politicians. Although Ventrue move in the same social circles as the Toreador, they do not fritter away their existence in frivolity and idle chatter. The Ventrue proudly wear the privileges of leadership, and stoically bear its burdens. Thus has it always been; thus shall it always be.

The Sabbat Clan

Two clans stand in open rebellion to the Masquerade. Supported by renegade antitribu from the Camarilla clans, they are collectively known as the Sabbat. They seek freedom from the rules of the Camarilla, and they strive to reduce mankind to the status of cattle. The centuries long-war between these two sects has escalated -- perhaps beyond control. The anthem of the Sabbat is total Kindred freedom. It is this philosophy that makes them deadly guerrilla warriors and a shockingly disorganized sect. One Sabbat pack
is seldom aware of the agenda of another.

Unlike the Camarilla kindred, they are not bound to the whims of a single sire. Sabbat vampires undergo blood rites that make them fiercely loyal to their sect. Sometimes this rabid devotion is all that keeps them together. 

The Tzimisce

If Clan Lasombra is the heart of the Sabbat, Clan Tzimisce is the soul. Even other vampires grow uneasy around these flesh-crafting Kindred, and the clan's nickname of "Fiends" was given to it in nights past by horrified Kindred of other lines. The Tzimisce's signature Discipline of Vicissitude is the subject of particular dread; tales speak of crippling disfigurements inflicted on a whim, of ghastly "experiments" and tortures refined beyond human - or vampiric - comprehension or endurance.

The Lasombra

The Lasombra clan has fallen from grace - and its members enjoy it. Simultaneously graceful and predatory, the Lasombra guide - and, when necessary, whip - the Sabbat into an implacable force. Turning their backs upon the humans they once were, Lasombra give themselves wholly over to the dark majesty of the Embrace. Murder, frenzy, predation: Why fear these things, many Lasombra ask, if one is meant to be a vampire? In contrast to the Tzimisce, though, Lasombra generally seek not to reject all things mortal, but to shape them for their own pleasure.

 

 

© Sizzilia.
Last revised: 2008.
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