STRENGTH
| Strength | THAC0 (melee) | Damage (melee) | Weight Allow | Bashing % Chance
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18(01-50) 18(51-75) 18(76-90) 18(91-99) 18(00) 19 20 21 22 23 24 25
| +4 +3 +2 +2 +1 +1
-1 -1 -1 -2 -2 -2 -3 -3 -3 -4 -4 -5 -6 -7
| -2 -1 -1 -1
+1 +1 +2 +3 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +14
| 3 5 15 15 30 30 50 50 70 70 90 90 120 120 150 170 200 220 250 280 320 400 500 600 700 800 1000 1200 1600
| 2 3 4 4 6 6 8 8 10 10 12 12 14 14 16 18 20 25 30 35 40 45 50 55 60 65 70 75 80
| | A Character's "Bashing % Chance" is his odds of forcing open a locked door or chest by Strength alone.
| DEXTERITY
| DEX | THAC0 (Ranged) | AC Adjust
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| +3 +2 +1
-1 -2 -2 -3 -3 -4 -4 -4 -5 -5
| +4 +3 +2 +1
-1 -2 -3 -4 -4 -4 -5 -5 -5 -6 -6
| |
| CONSTITUTION
| CON | Extra Hitpoints | % Survive Resurrect
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| -2 -1 -1
+1 +2 +2 (+3)* +2 (+4) +2 (+5) +2 (+5) +2 (+6) +2 (+6) +2 (+6) +2 (+7) +2 (+7)
| 40 45 50 55 60 65 70 75 80 85 90 92 94 96 98 100 100 100 100 100 100 100 100 100
| | * The Extra Hitpoints in parentheses are awarded to Warriors only.
The odds of Surviving Resurrection do not seem to have been implemented in the game. Raise Dead and Resurrection are always 100% successful.
| INTELLIGENCE
| INT | Max Spell Level | Max # Spells per Level | Scribe % Chance | Lore Bonus
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
|
4th 5th 5th 6th 6th 7th 7th 8th 8th 9th 9th 9th 9th 9th 9th 9th 9th
|
6 7 7 7 9 9 11 11 14 18 All All All All All All All
|
35 40 45 50 55 60 65 70 75 85 95 96 97 98 99 100 150
| -30 -20 -20 -20 -20 -10 -10 -10
+3 +5 +7 +10 +12 +15 +20 +25 +30 +35 +40
| |
| WISDOM
| WIS | Mind Spell Adj. | Bonus Spells | % Spell Failure | Lore Bonus
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| -4 -3 -2 -1 -1 -1
+1 +2 +3 +4 +4 +4 +4 +4 +4 +4 +4
|
1st 1st 2nd 2nd 3rd 4th 1st, 4th 2nd, 4th 3rd, 5th 4th, 5th 5th, 5th 6th, 6th 6th, 7th
| 55 50 45 40 35 30 25 20 15 10 5
| -30 -20 -20 -20 -20 -10 -10 -10
+3 +5 +7 +10 +12 +15 +20 +25 +30 +35 +40
| | The "Mind Spell Adjust" is the bonus to Save vs. Spells for spells that affect the mind. This does not seem to have been implemented in the game.
The chance of Spell Failure was apparently left out of the game as well.
| CHARISMA
| CHA | Reaction Adjust
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
| -6 -5 -4 -3 -2 -1
+1 +2 +3 +4 +4 +5 +8 +9 +10 +11 +12 +13 +14
| |
|