STRENGTH
StrengthTHAC0
(melee)
Damage
(melee)
Weight
Allow
Bashing
% Chance
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
18(01-50)
18(51-75)
18(76-90)
18(91-99)
18(00)
19
20
21
22
23
24
25
+4
+3
+2
+2
+1
+1









-1
-1
-1
-2
-2
-2
-3
-3
-3
-4
-4
-5
-6
-7
-2
-1
-1
-1










+1
+1
+2
+3
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+14
3
5
15
15
30
30
50
50
70
70
90
90
120
120
150
170
200
220
250
280
320
400
500
600
700
800
1000
1200
1600
2
3
4
4
6
6
8
8
10
10
12
12
14
14
16
18
20
25
30
35
40
45
50
55
60
65
70
75
80

A Character's "Bashing % Chance" is his odds of
forcing open a locked door or chest by Strength alone.
DEXTERITY
DEXTHAC0
(Ranged)
AC
Adjust
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
+3
+2
+1











-1
-2
-2
-3
-3
-4
-4
-4
-5
-5
+4
+3
+2
+1









-1
-2
-3
-4
-4
-4
-5
-5
-5
-6
-6
CONSTITUTION
CONExtra
Hitpoints
% Survive
Resurrect
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
-2
-1
-1










+1
+2
+2 (+3)*
+2 (+4)
+2 (+5)
+2 (+5)
+2 (+6)
+2 (+6)
+2 (+6)
+2 (+7)
+2 (+7)
40
45
50
55
60
65
70
75
80
85
90
92
94
96
98
100
100
100
100
100
100
100
100
100

* The Extra Hitpoints in parentheses
are awarded to Warriors only.

The odds of Surviving Resurrection
do not seem to have been
implemented in the game. Raise
Dead and Resurrection are always
100% successful.
INTELLIGENCE
INTMax Spell
Level
Max # Spells
per Level
Scribe %
Chance
Lore
Bonus
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25







4th
5th
5th
6th
6th
7th
7th
8th
8th
9th
9th
9th
9th
9th
9th
9th
9th







6
7
7
7
9
9
11
11
14
18
All
All
All
All
All
All
All







35
40
45
50
55
60
65
70
75
85
95
96
97
98
99
100
150
-30
-20
-20
-20
-20
-10
-10
-10





+3
+5
+7
+10
+12
+15
+20
+25
+30
+35
+40
WISDOM
WISMind
Spell Adj.
Bonus
Spells
% Spell
Failure
Lore
Bonus
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
-4
-3
-2
-1
-1
-1







+1
+2
+3
+4
+4
+4
+4
+4
+4
+4
+4











1st
1st
2nd
2nd
3rd
4th
1st, 4th
2nd, 4th
3rd, 5th
4th, 5th
5th, 5th
6th, 6th
6th, 7th
55
50
45
40
35
30
25
20
15
10
5













-30
-20
-20
-20
-20
-10
-10
-10





+3
+5
+7
+10
+12
+15
+20
+25
+30
+35
+40

The "Mind Spell Adjust" is the bonus to
Save vs. Spells for spells that affect the
mind. This does not seem to have been
implemented in the game.

The chance of Spell Failure was apparently
left out of the game as well.
CHARISMA
CHAReaction
Adjust
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
-6
-5
-4
-3
-2
-1






+1
+2
+3
+4
+4
+5
+8
+9
+10
+11
+12
+13
+14
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