Summon DjinniType: Wizard (Conjuration)
Level: 7Casting Time: 1 roundDuration: 1 round / levelSaving Throw: N/A
Range: SightTarget: PointArea of Effect: Special
Description: A Djinni will be summoned from the Elemental Plane of Air to attack enemies of the caster�though it will attack the caster himself if injured by the caster or his party. What I find annoying about fighting Djinni is that they're difficult to kill: If you injure one badly enough, it drops into its Gaseous Form and is immune to all attacks, and then re-emerges, healed.


Summon EfreetiType: Wizard (Conjuration)
Level: 7Casting Time: 1 roundDuration: 8 rnds + 1 rd/lvlSaving Throw: N/A
Range: SightTarget: PointArea of Effect: Special
Description: An Efreeti is from the Elemental Plane of Fire, and is more magic-oriented than the Djinni. Efreeti love using fire-based spells, such as Fireshield:Red and Aganazzar's Scorcher, on those who anger them.


Summon FiendType: Wizard (Conjuration)
Level: 8Casting Time: 9Duration: 15 roundsSaving Throw: N/A
Range: SightTarget: PointArea of Effect: Special
Description: This spell summons a powerful demon to the Prime Material Plane, who will attack anyone and everyone that it can see. Like all demons, it prefers to attack and mangle those creatures who are not Protected from Evil.


Summon HakeasharType: Wizard (Conjuration)
Level: 7Casting Time: 1 roundDuration: 8 rnds + 1 rd/lvlSaving Throw: N/A
Range: SightTarget: PointArea of Effect: Special
Description: The Hakeashar is a more powerful version of the Nishruu: It is immune to Normal Weapons, has more HP and a lower THAC0, and will actually be healed by offensive magics.


Summon InsectsType: Priest (Druid, Conjuration)
Level: 3Casting Time: 9Duration: 7 roundsSaving Throw: Negates
Range: SightTarget: CreatureArea of Effect: Creature
Description: The weakest of the 3 Insect spells, it is also the only one that can be cast by Rangers. The Priest commands nearby insects to gather, and the swarm moves to attack the targeted creature. The creature is allowed a Save vs. Spell with a +4 penalty; to fail means to be plagued by biting insects, resulting in 3 damage per round, 50% Spellcasting Failure, and +2 penalties to AC and THAC0 for the duration.


Summon NishruuType: Wizard (Conjuration)
Level: 6Casting Time: 1 roundDuration: 1 round / levelSaving Throw: N/A
Range: SightTarget: PointArea of Effect: Special
Description: A Nishruu is a curious creature: It seems to be made of white fog, and it feeds off of magical energy�it cannot be damaged by spells, and each time it hits a spellcaster, its melee attack will drain one spell from the caster's memory. It is also capable of draining charges from, and even destroying, items that use charges, such as Wands. Happily, this Summoned creature will not turn on its master.


SunfireType: Wizard (Evocation)
Level: 5Casting Time: 3Duration: InstantSaving Throw: 1/2
Range: 0Target: NoneArea of Effect: 20' radius from caster
Description: Sunfire is, essentially, a very powerful Fireball that is always centered around the caster. All creatures within 20 feet of the caster (except the caster himself) will take 1D6 Fire damage per caster level, to a maximum of 15D6. Victims may Save vs. Spell for half damage.


SunrayType: Priest (Evocation/Alteration)
Level: 7Casting Time: 4Duration: InstantSaving Throw: Special
Range: 0Target: NoneArea of Effect: 5' radius from caster
Description: A powerful beam of sunlight shoots down from above (even in underground areas), dealing 3D6 damage to all within melee range of the caster, and forcing them to Save vs. Spells or suffer Blindness for 10 rounds. Undead are highly susceptible to sunlight; They will take 1D6 damage per caster level, and will die instantly if they fail their Save. The caster himself will not be harmed by this spell.


Symbol: DeathType: Wizard (Conjuration), Priest (Cleric, Conjuration)
Level: 8 (Wizard), 7 (Priest)Casting Time: 1 roundDuration: SpecialSaving Throw: Negates
Range: SightTarget: PointArea of Effect: 10' radius from target
Description: The caster throws a disk inscribed with a symbol of power to any chosen point, where it will hover until 8 hours pass (and then disappear) or until it is triggered by any creature entering the blast radius, at which point all creatures within 10' of the floating disk must Save vs. Death or die instantly, unless they currently have more than 60 hitpoints, in which case they will suffer no ill effects.


Symbol: FearType: Wizard (Conjuration), Priest (Cleric, Conjuration)
Level: 8 (Wizard), 7 (Priest)Casting Time: 1 roundDuration: SpecialSaving Throw: Negates
Range: SightTarget: PointArea of Effect: 10' radius from target
Description: Just like Symbol: Death, except that when the disk explodes, all nearby creatures must Save vs. Spell with a +4 penalty or succumb to Morale Failure: Panic for one round per caster level.


Symbol: StunType: Wizard (Conjuration), Priest (Cleric, Conjuration)
Level: 8 (Wizard), 7 (Priest)Casting Time: 1 roundDuration: SpecialSaving Throw: Negates
Range: SightTarget: PointArea of Effect: 10' radius from target
Description: Just like Symbol: Death, except that those who fail to Save vs. Spells with a +4 penalty will be Stunned for one round per caster level.


Teleport FieldType: Wizard (Alteration)
Level: 4Casting Time: 4Duration: 1 turnSaving Throw: Negates
Range: 0Target: NoneArea of Effect: 30' radius from caster
Description: All creatures within the caster's sight range are teleported randomly about for the spell's duration. Those who get motion sickness easily are advised to avoid this spell.


Tenser's TransformationType: Wizard (Alteration)
Level: 6Casting Time: 6Duration: 1 round / levelSaving Throw: N/A
Range: 0Target: NoneArea of Effect: Caster
Description: One of the odder spells with one of the oddest icons, Tenser's Transformation turns the caster into a Fighter: The caster's current hitpoints are doubled, his Armor Class gains a -4 bonus (to a maximum benefit of -10), and his THAC0 becomes that of a Fighter of the same level, with an additional +2 bonus to THAC0 and damage tacked onto that. The caster does not gain the Attacks per Round of a Fighter, however, and cannot cast any spells while transformed into a Fighter.


Time StopType: Wizard (Alteration)
Level: 9Casting Time: 9Duration: 3 roundsSaving Throw: None
Range: 0Target: NoneArea of Effect: Entire map area
Description: Time stops. For three rounds, the caster may walk about, cast more spells (even another Time Stop), and enjoy the sight of his friends and foes alike completely frozen in time. Even spell effects are halted: If they have not yet reached their target, they are paused en route. The wizard can also engage in combat; during a Time Stop, all attacks will automatically hit. In Throne of Bhaal, certain high-level enemies are immune to Time Stop.


True SightType: Wizard (Divination), Priest (Shared, Divination)
Level: 6 (Wizard), 5 (Priest)Casting Time: 6Duration: 1 turnSaving Throw: None
Range: 0Target: NoneArea of Effect: Sight of caster
Description: This powerful Divination spell lasts for one turn; at the beginning of each round, all hostile (cast by an enemy) Illusion spells in the area will be instantly Dispelled, regardless of any Magic Resistace the hidden creatures might have. The Priest version of this spell is called True Seeing.


Unholy BlightType: Priest (Cleric, Necromancy)
Level: 3Casting Time: 3Duration: InstantSaving Throw: Special
Range: SightTarget: PointArea of Effect: 20' radius from target
Description: This spell will only harm creatures of Good alignment, and for that reason cannot be cast by them. All Good creatures caught in this spell's area of effect must Save vs. Spells or take 1D4 damage per caster level and suffer a -2 penalty to all die rolls that he makes for the next 4 rounds. Creatures making their Save will take only half damage, and will not take the die-roll penalty.


Unholy WordType: Priest (Cleric, Conjuration)
Level: 7Casting Time: 1Duration: InstantSaving Throw: None
Range: SightTarget: PointArea of Effect: 20' radius from target
Description: All Good creatures within 30 feet of the caster at the moment this spell fires suffer the following effects, based on the caster's level: Levels 1-4: Death. Levels 4-7: Stunned for 1 turn. Levels 8-11: Slowed for 1 turn with 75% chance of Spell Failure. Level 12 & up: Deafened for 1 turn (50% chance of Spell Failure). Good Priests cannot learn this spell.


Vampiric TouchType: Wizard (Necromancy)
Level: 3Casting Time: 3Duration: InstantSaving Throw: None
Range: 0Target: NoneArea of Effect: Caster
Description: The caster must cast this spell, and then make a successful melee hit. When this happens, the target loses 1D6 HP for every 2 caster levels, to a maximum of 6D6 for a Level 12 caster. These HP are then added to the caster's, with any HP exceeding the caster's normal maximum total fading after 5 turns.


VocalizeType: Wizard (Alteration)
Level: 2Casting Time: 2Duration: PermanentSaving Throw: N/A
Range: TouchTarget: CreatureArea of Effect: Creature
Description: The sole purpose of the Vocalize spell is to supplement other spells: It temporarily removes the spoken incantations required for almost all of the other spells a character can cast�instead of actually reciting the spell, the character need only say the words within his mind, and achieve the same result. This makes this spell invaluable to anyone who has been magically Silenced, or who anticipates being Silenced. In addition, this spell has no spoken component of its own, so a Silenced character can cast it on himself.


Wail of the BansheeType: Wizard (Necromancy)
Level: 9Casting Time: 9Duration: InstantSaving Throw: Negates
Range: 0Target: NoneArea of Effect: 30' radius from caster
Description: Even worse than the Olsen Twins, Hanson and the Spice Girls put together, this hideous scream will instantly kill anyone who hears it, unless they make their Save vs. Death.


WebType: Wizard (Evocation)
Level: 2Casting Time: 2Duration: 2 turns / levelSaving Throw: Negates
Range: SightTarget: PointArea of Effect: 20' radius from target
Description: This spell creates a huge, many-layered sticky net that explodes out of nowhere. All creatures except those naturally immune to Web spells must Save vs. Spells with a +2 penalty for each round they remain within the area of effect, or be entangled within the strands. A character's Strength has no effect on his odds of breaking free.


WishType: Wizard (Conjuration, Evocation)
Level: 9Casting Time: 5Duration: SpecialSaving Throw: Special
Range: SpecialTarget: SpecialArea of Effect: Special
Description: Even more powerful, and therefore dangerous, than its watered-down 7th-level variant, full Wish is potentially a very important spell, capable of doing some quite handy things when you're caught in a tight corner. And no, you can't wish for all of your enemies to die instantly. Too bad.


Wizard EyeType: Wizard (Alteration)
Level: 4Casting Time: 1 roundDuration: 1 round / levelSaving Throw: N/A
Range: 0Target: NoneArea of Effect: Special
Description: The only divination spell that is not part of the Divination school, Wizard Eye creates an invisible Eye that will zoom around under the caster's direction and scout out an area. It can see just as well as any normal creature could, though it lacks Infravision and it cannot detect Traps or Illusions. The Eye will obey the caster until it is Dispelled, destroyed in combat, or the spell expires. Any gaze attack striking the Eye will harm its master instead.


Wondrous RecallType: Priest (Alteration)
Level: 6Casting Time: 9Duration: PermanentSaving Throw: N/A
Range: 0Target: NoneArea of Effect: Caster
Description: With this spell, the caster is able to remember two memorized spells that he has already cast that day, enabling him to cast them again without Resting. Only spells from Levels 1 through 5 can be Recalled. I have not tested this spell with Cleric/Mages to see if Wizard spells can be Recalled as well.


Wyvern CallType: Wizard (Conjuration)
Level: 6Casting Time: 1 roundDuration: 1 round / levelSaving Throw: N/A
Range: SightTarget: PointArea of Effect: Special
Description: A fully-grown Wyvern will be teleported to the area and fight the caster's enemies, Poisoning those who fail their Save vs. Death from its melee attacks.


Zone of Sweet AirType: Priest (Cleric, Abjuration)
Level: 3Casting Time: 3Duration: PermanentSaving Throw: None
Range: 0Target: NoneArea of Effect: Entire map area
Description: An effective counterspell, Zone of Sweet Air will take an area that has been bombed with Cloudkill and Stinking Cloud and make it smell spring fresh, a great blessing indeed if your party has poor Saves vs. Death. I have not tested the spell to see if it also dispels Death Fog, Incendiary Cloud or Storm of Vengeance.

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