| Melf's Acid Arrow | Type: Wizard (Conjuration)
|
| Level: 2 | Casting Time: 2 | Duration: Special | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: A bolt of acid shoots from the caster to the target, dealing 2D4 acid damage when it hits. For every 3 caster levels, the acid
lasts an additional round, dealing another 2D4 damage per round. |
| Melf's Minute Meteors | Type: Wizard (Alteration, Evocation)
|
| Level: 3 | Casting Time: 3 | Duration: Special | Saving Throw: None
|
| Range: 0 | Target: None | Area of Effect: Special
|
| Description: The caster creates 1 Meteor for every experience level in his Inventory, and can throw them at enemies at the rate of 5 attacks per round.
The Meteors strike as +5 weapons, confer a -5 THAC0 bonus, and deal 1D4+3 damage per hit, +3 fire damage. Note: The Meteors are heavy. If you didn't put many points into
STR, you may find yourself too encumbered to move�until you throw a few Meteors away. |
| Mental Domination | Type: Priest (Cleric, Enchantment)
|
| Level: 4 | Casting Time: 4 | Duration: 3 rounds / level | Saving Throw: Negates
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: The victim must Save vs. Spells with a +2 penalty or become completely enslaved by the caster's will. The Priest is able to command the
victim to do anything, although he must keep the creature within his sight range to do so. |
| Meteor Swarm | Type: Wizard (Evocation)
|
| Level: 9 | Casting Time: 9 | Duration: 4 rounds | Saving Throw: None
|
| Range: Sight | Target: Point | Area of Effect: 20' radius from target
|
| Description: Streams of molten lava rain down upon the area chosen to simulate Hell. All creatures within the hail of liquid rock will take 4D10 fire
damage per round. |
| Minor Globe of Invulnerability | Type: Wizard (Abjuration)
|
| Level: 4 | Casting Time: 4 | Duration: 1 round / level | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: This spell envelops the caster within a magical sphere that prevents 1st, 2nd, and 3rd-level spells from entering. Spells of all levels
may pass through the sphere from the inside out. The Globe can be cancelled with a sucessful Dispel or Remove Magic. |
| Minor Sequencer | Type: Wizard (Evocation)
|
| Level: 4 | Casting Time: 1 round | Duration: Special | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: Upon casting this spell, the caster will be prompted to choose 2 of his memorized spells from Levels 1 & 2. These spells are then wiped
from their memorization slots, because they have been cast�into the Sequencer, which now appears as one of the caster's Special Abilities, where it will remain until used. For
instance, a Level 13 Mage could cast 2 Magic Missiles into the Sequencer, and then Rest. The next day, he could cast Magic Missile 5 times�and then another 2 times
(simultaneously) by firing the Sequencer at someone. The caster may only have 1 Minor Sequencer at a time. As with all spells of this type, Priest spells can also be loaded
into the Minor Sequencer (if the caster is a Cleric/Mage). |
| Minor Spell Deflection | Type: Wizard (Abjuration)
|
| Level: 3 | Casting Time: 3 | Duration: 3 rounds / level | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: Minor Spell Deflection is a shield that absorbs spells meant for the user and nullifies them. It will negate 4 spell levels; either 4
Magic Missiles, or a Fireball and a Spook, or 2 Rays of Enfeeblement, etc. It can only absorb spells from Levels 1-7, and the spell must be targeted directly as the caster. As
long as there is at least 1 level of the Minor Spell Deflection remaining, the offensive spell will be nullified. It will not block area of effect spells, including Dispel Magic
(if the caster is hit by a Dispel, the Spell Deflection will not protect him from it, but the Spell Deflection itself cannot be dispelled.) |
| Minor Spell Turning | Type: Wizard (Abjuration)
|
| Level: 5 | Casting Time: 5 | Duration: 3 rounds / level | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: This spell is very similar to Minor Spell Deflection, except that instead of absorbing the spell, it throws it back at the enemy
caster. It can reflect a total of 4 spell levels, though it has no effect on spells of Level 5 or higher. This spell also behaves in the same way as Minor Spell Deflection
against Dispel Magic. |
| Mirror Image | Type: Wizard (Illusion)
|
| Level: 2 | Casting Time: 2 | Duration: 3 rounds / level | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: Depending on the caster's level, 2D4 illusionary clones of the caster will appear around him. As enemies cannot tell which is the real
person and which are fake, each attack aimed at the caster has an equal chance to hit one of the copies instead. For example, a caster protected by 4 images has only a 20%
chance that the next attack will be aimed at him (and even if it is aimed at him, it still might miss). If an illusion is hit by an attack, its validity is destroyed and
the image vanishes. The other copies continue to shield the caster until they, too, are struck. |
| Miscast Magic | Type: Priest (Shared, Enchantment)
|
| Level: 3 | Casting Time: 5 | Duration: 1 turn | Saving Throw: Negates
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: Any spellcaster must Save vs. Spells with a +2 penalty, or suffer 80% chance of Spell Failure for the duration of the spell.
|
| Mislead | Type: Wizard (Illusion)
|
| Level: 6 | Casting Time: 1 | Duration: 1 round / level | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: A common means of defense used by Wizards, the Mislead spell creates an illusionary duplicate of the caster to take the caster's place,
while the caster himself is put under Improved Invisibility and moved a short distance away. The duplicate will mimic the caster's actions and act as a decoy, until it is
killed (it starts with the same HP the caster had when the spell was cast), dispelled, or erased by a True Sight. |
| Monster Summoning I | Type: Wizard (Conjuration)
|
| Level: 3 | Casting Time: 4 | Duration: 3 rds + 1 rd/lvl | Saving Throw: N/A
|
| Range: Sight | Target: Point | Area of Effect: Special
|
| Description: 8 Hit Dice of monsters will appear and obey the commands of the caster until they are slain or the spell expires.
|
| Monster Summoning II | Type: Wizard (Conjuration)
|
| Level: 4 | Casting Time: 4 | Duration: 3 rds + 1 rd/lvl | Saving Throw: N/A
|
| Range: Sight | Target: Point | Area of Effect: Special
|
| Description: Exactly like Monster Summoning I, except that 12 HD of monsters are summoned. |
| Monster Summoning III | Type: Wizard (Conjuration)
|
| Level: 5 | Casting Time: 5 | Duration: 4 rds + 1 rd/lvl | Saving Throw: N/A
|
| Range: Sight | Target: Point | Area of Effect: Special
|
| Description: 16 Hit Dice of monster allies. |
| Mordenkainen's Sword | Type: Wizard (Evocation)
|
| Level: 7 | Casting Time: 7 | Duration: 1 round / level | Saving Throw: N/A
|
| Range: Sight | Target: Point | Area of Effect: Special
|
| Description: A +4 enchanted sword comes into being, and will attack enemies under the mental control of the caster. It has the
THAC0 of a Fighter half the caster's level, and does 5D4 damage per hit. |
| Nahal's Reckless Dweomer | Type: Wizard (Evocation)
|
| Level: 1 | Casting Time: 5 | Duration: Special | Saving Throw: Special
|
| Range: Special | Target: Special | Area of Effect: Special
|
| Description: A Wild Mage's most volatile spell, Nahal's Reckless Dweomer allows the caster to choose any of his known spells�even if he does not have
that spell memorized in a spellslot�and attempt to cast it. A Wild Surge results, with a small chance that the spell will be cast as normal. |
| Nature's Beauty | Type: Priest (Druid, Illusion)
|
| Level: 7 | Casting Time: 6 | Duration: Instant | Saving Throw: Special
|
| Range: 5 feet | Target: None | Area of Effect: 5' radius from caster
|
| Description: The caster is momentarily transformed into a nymph of such incredible beauty that all enemies within melee range are instantly smitten. If
they fail to Save vs. Spell with a -3 bonus, they will die of heartbreak when the lovely creature vanishes. Even if they make their Save, they will still be struck blind.
|
| Negative Plane Protection | Type: Priest (Shared, Abjuration)
|
| Level: 4 | Casting Time: 3 | Duration: 5 rounds | Saving Throw: N/A
|
| Range: Touch | Target: Creature | Area of Effect: Creature
|
| Description: The Priest opens up a link between the Positive Energy Plane and the spell's recipient, shielding them from the harmful touch of the
Negative Energy Plane. The recipient will be immune to Level Drain for the spell's duration. |
| Neutralize Poison | Type: Priest (Shared, Necromancy)
|
| Level: 4 | Casting Time: 1 | Duration: Permanent | Saving Throw: N/A
|
| Range: Touch | Target: Creature | Area of Effect: Creature
|
| Description: All toxins are instantly wiped from the body, and the creature is healed by 8 hitpoints. Like all healing spells, it has no effect on
extraplanar creatures (such as Djinni), creatures without solid bodies (Nishruu), or those not living (Undead). Certain types of magical poisons are beyond this spell's power
to cure. |
| Non-Detection | Type: Wizard (Abjuration)
|
| Level: 3 | Casting Time: 3 | Duration: 20 turns | Saving Throw: N/A
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: The target of this spell is immune to such spells as Detect Invisibility, but not more powerful Divination spells like Detect Illusion,
Oracle, and True Sight. The spell itself, therefore, is not very useful, but an item that grants Non-Detection while
used may be thought of as granting infinite layers of Non-Detection; even the most powerful Divination spells will only dispel the top layer, and the creature will still remain
hidden by magical means (Non-Detection does NOT turn you invisible). |
| Oracle | Type: Wizard (Divination)
|
| Level: 5 | Casting Time: 5 | Duration: Instant | Saving Throw: None
|
| Range: Sight | Target: Point | Area of Effect: 20' radius from target
|
| Description: This spell removes the Illusionary spells of Reflected Image, Mirror Image, Non-Detection, Invisibility, Improved Invisibility, and Shadow
Door. Oracle ignores Magic Resistance, and there is no Saving Throw. All creatures, not just enemies, in the area of effect will have their Illusions stripped. |
| Otiluke's Resilient Sphere | Type: Wizard (Alteration)
|
| Level: 4 | Casting Time: 1 | Duration: 1 round / level | Saving Throw: Negates
|
| Range: Touch | Target: Creature | Area of Effect: Creature
|
| Description: If the single target of this spell fails their Save vs. Spell, they become encased in a swirling globe of magical force that follows them
as they move. The Sphere will completely nullify all magic spells and physical attacks, whether they are directed inward or outward. The only way to bring down the Sphere (short
of waiting for its duration to expire) is to Dispel it. |
| Phantom Blade | Type: Wizard (Evocation)
|
| Level: 5 | Casting Time: 5 | Duration: 3 rds + 1 rd/lvl | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: A blade-shaped line of magical power appears in the caster's hand, where it remains for the spell's duration. It acts as a +3 Long Sword
and is wielded at the caster's normal THAC0, with no penalty for nonproficiency, and does an extra 10 damage per hit against Undead. |
| Physical Mirror | Type: Priest (Shared, Alteration)
|
| Level: 6 | Casting Time: 6 | Duration: 9 rounds | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: A strong instrument of poetic justice, Physical Mirror surrounds the caster with a folded-portal effect that recieves incoming ranged
weapons such as arrows or throwing axes, and sends them directly back at the attacker. The caster, meanwhile, is free to fire his own projectiles normally. The Mirror is no
barrier against harmful spells, however. |
| Pierce Magic | Type: Wizard (Abjuration)
|
| Level: 6 | Casting Time: 6 | Duration: Instant | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: A powerful anti-spell-protection spell, Pierce Magic lowers the target's Magic Resistance by 1% per caster level (it remains lowered for 1
round per caster level), and then removes one Spell Protection of Level 6 or lower (Spell Deflection, Minor Spell Turning, Spell Immunity, Globe of Invulnerability, etc). It
ignores the target's MR and existing Spell Protections. |
| Pierce Shield | Type: Wizard (Abjuration)
|
| Level: 8 | Casting Time: 8 | Duration: Instant | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: A more potent version of Pierce Magic, Pierce Shield lowers the target's Magic Resistance by 10% + 1% per caster level, and then negates 1
Spell Protection of any level. It bypasses the target's Magic Resistance & Spell Protections. |
| Pixie Dust | Type: Priest (Druid, Illusion)
|
| Level: 5 | Casting Time: 1 round | Duration: 24 hours | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: 10' radius from caster
|
| Description: Exactly the same as Invisibility 10' Radius. |
| Poison | Type: Priest (Shared, Necromancy)
|
| Level: 4 | Casting Time: 4 | Duration: 1 turn | Saving Throw: Negates
|
| Range: 15 feet | Target: Creature | Area of Effect: Creature
|
| Description: The creature targeted by this spell must Save vs. Death or have their system flooded with a magical poison. The severity of the poison
varies with the caster's level: Levels 7-9: 2D8, + 2/rd, Levels 10-12: 3D8, + 3/rd, Levels 13-14: 4D8, + 4/rd, Levels 15-16: 6D8, + 5/rd, and
Level 17+: 8D8, + 6/rd. |
| Polymorph Other | Type: Wizard (Alteration)
|
| Level: 4 | Casting Time: 4 | Duration: Permanent | Saving Throw: Negates
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: The target of this spell is allowed a Save vs. Polymorph to try to avoid its effects. If they fail their Save, they will be transformed
into a squirrel: Their mental abilities will be unchanged, but they will have the STR, DEX, and CON of a squirrel, as well as being limited to the squirrel's physical attacks,
although some of the creature's Special Abilities may carry over to the new form. The creature's armor and items (if any) will mold into the new form. The effects of the
spell may be canceled with a Dispel Magic, or by killing the Polymorphed creature. |
| Polymorph Self | Type: Wizard (Alteration)
|
| Level: 4 | Casting Time: 4 | Duration: 1 tn + 1 rd/lvl | Saving Throw: N/A
|
| Range: 0 | Target: None | Area of Effect: Caster
|
| Description: Upon using this spell, the caster is presented with an array of forms, including Gnoll, Ogre, Spider, Wolf, Black Bear, Brown Bear, and
Mustard Jelly, into any of which he may transform himself. This change is only physical in nature: The caster's mind and mental attributes are not affected, although he will
not be able to cast spells if the form he chooses lacks spellcasting abilities. |
| Power Word: Blind | Type: Wizard (Conjuration)
|
| Level: 8 | Casting Time: 1 | Duration: 6 rounds | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: 10' radius from target
|
| Description: The target of this spell, and all creatures within 10 feet of it (whether friend or foe), will be Blinded for 6 rounds,
with no Saving Throw. |
| Power Word: Kill | Type: Wizard (Conjuration)
|
| Level: 8 | Casting Time: 1 | Duration: Permanent | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: The grisly specter of Death awaits those targeted by this spell; if they have less than 61 hitpoints at the moment this spell
reaches them, they will die instantly. |
| Power Word: Silence | Type: Wizard (Conjuration)
|
| Level: 6 | Casting Time: 1 | Duration: 3 rounds | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: The caster selects a creature to smack with his shut-up stick; the chosen creature is unable to make any sounds (including
almost all spellcasting) for the duration of the spell. |
| Power Word: Sleep | Type: Wizard (Conjuration)
|
| Level: 2 | Casting Time: 1 | Duration: 5 rounds | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: The target of this spell gets no saving throw: They must fall asleep for 5 rounds, unless they currently have more than 20
hitpoints, or are immune to Sleep (Undead creatures do not sleep). |
| Power Word: Stun | Type: Wizard (Conjuration)
|
| Level: 7 | Casting Time: 1 | Duration: Special | Saving Throw: None
|
| Range: Sight | Target: Creature | Area of Effect: Creature
|
| Description: This powerful spell can be used to render even the mightiest of creatures helpless for a short time: Targets who currently
have more than 89 hitpoints suffer no effect from this spell, but: 60-89 hp: Stunned for 1D4 rounds, 30-59 hp: Stunned for 2D4 rounds, and 1-29 hp:
Stunned for 4D4 rounds. |