| This flaw only applies to melee weapons that are made
of metal; Clubs, Staves, Bows, Crossbows and Slings will last forever. I'm not sure about Spears. This only occurs in BG1, as well: By the time you enter BG2, the iron crisis is over, and normal
weapons are once again reliable. Now, in the course of your game, you will also come across a vast abundance of magical weapons, which will not break. (They were forged prior to the iron problem, and thus of good, strong steel.) Perhaps the most common enchantment on a weapon is the +1 enchantment, which does three things: 1) It grants a -1 bonus to your THAC0. 2) It adds 1 hp of damage to each hit. 3) It will land an effective hit on creatures immune to normal weapons. That's right! There are some enemies, such as Vampiric | ![]() |
| any kind of spell or effect can be put on any kind of item,
including curses. If you put on a Cursed item, you will be unable to remove it (or free yourself from its effects) until somebody casts Remove Curse on you. (Temples can remove curses, and
the spell can also be cast by Clerics, and with ToSC, by Wizards as well.) This will only free you from the curse's effects and cause you to drop the item�it does NOT remove the curse from
the item; if you're dumb enough to put it back on, you'll be Cursed again. This is why you should always Identify every unfamiliar item before trying to use it. Merchants will only pay 1 gp for an
Unidentified item. A few items will negate the effects of certain other items, and some items simply cannot be combined at | ![]() |
![]() | item, and ignores the weaker one. Total Acid Resistance: 30%. But, if you took the Ring instead, the Ring's AR is added
to your base AR. Total Acid Resistance: 45%. Know the enchantments on your equipment, and carry spares around, so you're prepared to swap in whatever gear is best suited for your current
situation. Sometimes, however, carefully reading the descriptions on your items is not enough. There are a few items whose descriptions do not fully list their potential, and even some that are outright wrong, although these latter ones are only wrong in very minor cases, such as saying they grant you a base Magic Resistance when they really add to that base, or vice versa. So test each Resistance item to see which |