| During Character Creation, when it's time to choose your Class, just hit the button marked Multi-class. All the Multiclasses open to a character of your Race will be available to you. Choose one (or hit the Back button) and proceed with Character Creation as normal. Once you start the game, all the experience you earn will be divided equally between your classes. If you're a Fighter/Thief, your Fighter half will Level up at half the rate of a pure Fighter, and your Thief half will Level Up at half the rate of a pure Thief. This does not mean that your character's level will be half the level of a true-class, though, as the rate of level gain is not linear (at least in the early stages). Let me provide an example: At the end of ToSC, a true-classed Cleric will be Level 8, and a straight Mage will be Level 9, while a Multiclassed Cleric/Mage will be Level 7/7. A Fighter will be Level 8, a Thief will be Level 10, and a Fighter/Thief will | ![]() |
![]() | and earn some levels, Leveling Up exactly as a Mage would, as if your Thief half had never even existed. Once you hit Level 5 as a Mage, all your Thief abilities come back to you, and you may now use your Thief equipment again. What also takes place at the moment you regain your first class is this: The game compares the THAC0 (and each of the 5 Saving Throws) of each class, gives you the better one, and your THAC0 (and each of the 5 Saving Throws) will continue to improve at the rate of your second class (in this case, Mage). So now you've got your Thief half back. From now on, even though you can still use all your Thieving skills, you will continue to gain levels as a pure Mage. You can never again allocate points into your Thieving skills, so if you feel bad that you have only 55% Find Traps, tough. Should have thought of that before you Dualed. |
1) You must be Human.
2) You must be at least Level 2.
3) You cannot Dual to a class that conflicts with your alignment.
4) You must have a score of at least 15 in the primary stat of your first class.
5) You must have a score of at least 17 in the primary stat of your second class.
6) Each Human character is only allowed to Dual-class once.
| About Rule 3: Certain classes have alignment restrictions. These are the Thief, who cannot be Lawful Good (If your Lawful Good character wishes to Dual to Thief, he's SOL), the Ranger, who must be Good, and the Druid, who must be True Neutral. About Rules 4 and 5: The 'primary stat' of a class is which of the 6 main stats is most important to that particular class. For Warriors, Strength is what it takes to win the day, while Priests live by their Wisdom, Rogues need Dexterity, and Wizards rely on Intelligence. So if a Cleric with 15 Wisdom and 18 Dexterity decides he'd be a better Thief than a Cleric, he can make the change; but if he was just 1 point lower in Wisdom, he'd be stuck. (Note that these must be your honest-to-god stats: Trying to fool the game by drinking Potions of Insight and Agility will not work.) Druids are unique in that they have two prime requisites: A Fighter who wishes to Dual to Druid must have 17's in Wisdom and Charisma. | ![]() |