| must match the large version). Put both bitmaps into the Portraits directory (you'll have to create it�make sure you capitalize the P) of your Baldur's Gate directory (BG1 and BG2 will each need their own Portraits folder). Now, when you're in the game and choosing a picture for a new character, just hit the "Custom" button to access the files in the Portraits folder. I discovered an interesting side effect of this when I decided a picture I found really reminded me of Imoen�so I named the files ImoenL.bmp and ImoenS.bmp. Then, when I started the game again, Imoen was using the new picture! Naming your portaits after recruitable NPCs will override the ones the NPCs normally use. Cool, especially in Coran's case, because the portrait he's usually stuck with is hideous (right). Coran has 16 Charisma, meaing he's supposed to be a rather handsome fella, and THIS is what he gets for a picture? Yechh. | ![]() |
![]() | There's some fun stuff in there: Lightsabers (available in red, blue and green), a Bow that fires Magic Missiles instead of arrows, and a pair of Orc Poo
Boots were some of the memorable ones. If you do decide to use these custom items, try to choose ones that are about as good as the items your party already has. And then there are MODs. MODs are additions and modifications to the existing game, and take a variety of forms: I've seen brand-new NPCs, new Storekeepers in unexpected places (selling all-custom items), new types of monsters, even entirely new map areas. The three most popular mods are probably Dark Side of the Sword Coast (an add-on to BG1/ToSC), The Darkest Day (for BG2:SoA) and |
![]() | other: Investigate the Skinner murders, and you'll be jumped by some folks called Rune Assassins. One of the things that the Nalia MOD does is sew part of that lost thread back in: There is now a tangible link that can lead you from the Slave Lords to the Twisted Rune. (As for MODs that take up the rest of BioWare's slack, we can only hope.) Another important reason for patching: In BG2, all of the NPCs have much more defined personalities, and some will carry on complex relationships with you, remembering if you speak politely to them, and getting their feelings hurt if you're rude or boot them from the party. One of the NPCs, a Druid, has a complex, lengthy interaction that you will not be able to finish�the scripting is so incredibly buggy you won't even get halfway through it, unless you download the official patch. Why the hell they let the product get out the door with this many bugs is beyond me. |
| One more type of file manipulation is downloading and running Experience Cap removers. The one I used was a popular program called Capkill. I installed it to my
Baldur's Gate directory, ran it, and from then on I was able to have my characters keep gaining EXP (and levels) after they'd passed BG1's EXP cap. The cap got put back on after I intalled ToSC, though,
and running Capkill again didn't seem to work. There may be EXP cap removers for BG2 as well, but frankly BG2 and ToB have EXP caps so high that I don't even care about removing them. EXP caps are limits set by the designers, to keep characters from gaining too many levels and becoming so powerful that by the end of the game, the final battle is ridiculously easy. I don't mind this; what I do | ![]() |
| BG1: | 89,000 EXP | |
| BG1 with ToSC: | 161,000 EXP | |
| BG2:SoA: | 2,950,000 EXP | |
| BG2 with ToB: | 8,000,000 EXP | |
| ToB: | 8,000,000 EXP |
| Which brings us to the final point of this chapter: The transition from BG1 to BG2. Before you play BG2, you should watch the movie Time Bandits,
directed by Terry Gilliam (yes, the guy from Monty Python). Try to get the uncut version, if possible; the edited-for-TV copy has a huge gap in the second half of the film: First we're all
in a ship in the middle of the ocean, then when we get back from a commercial break we're in the middle of a desert. Kinda disconcerting, really. When you beat BG1, the game will automatically go through your party, and Export a Character file (*.CHR file) for each party member that you created. Your PC and any Multiplayer NPCs will be Exported, existing NPCs cannot. (If you choose to progress to BG2 without beating BG1, you'll just have to Export your character(s) yourself�which is really easy, just go to your Record screen.) | ![]() |
| If your Character: | You will start with:| 1-Was rolled in BG2 | 89,000 EXP | 2-Is from BG1 without ToSC | 89,000 EXP | 3-Is from
BG1/ToSC, with 89,000-161,000 EXP | Exactly that amount of EXP (never less than 89,000) | 4-Is from BG1/ToSC, with more than 161,000 EXP | 161,000 EXP | |
![]() | Now, the bad news, and I mean really bad�when you start out in BG1, you will be stripped of all your items. Read it and weep; No matter how well armed, fully armored, and bedecked with jewels you were at the last battle of BG1, you start out BG2 buck naked and a pauper. ("Alms! Alms for the poor!") Look at it this way: A newly-rolled character has to face exactly the same challenges and dangers you do, and it would be horrifically unfair if you got to keep all your weapons, gold, and armor, and he got diddly-squat. So, you both get diddly-squat. Don't worry�there's plenty of excellent gear out there, whether you steal it, buy it, or loot it, and a lot of it's pretty damn cool. Just pay a visit to Ribald Barterman, who runs the Adventurer's Mart in Waukeen's Promenade. He's got some goodies that'll make your mouth water. Also, almost all of the BG1 items you know and love are back in BG2�a |
| One of the more important differences, combat-wise, of BG2 is that you're no longer allowed to have more than 5 Summoned creatures at a time. *Sigh* Goodbye to those carefree days of BG1, when you could have half the screen filled with Gnolls and Skeletons, now you're limited to 5. On the flip side, though, you can get some really nice Summons�like Wyverns and Nishruu. Also, be sure you don't leave any Summoned creatures behind�If you summon 5 Skeleton Warriors for a big fight, and 1 of them survives, you'd better kill that last one yourself before you leave. Otherwise, it'll still count against your Summon limit, long after its spell should have expired. You could be in another fight on the other side of the map, and you'd only be able to Summon four creatures. So, you have to remember where that Skeleton Warrior is and go back, and as soon as you enter the area where you spawned him, you'll see the message: "Skeleton Warrior- Unsummoned" and you're back to being able to spawn 5 at once |
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