![]() | understandable if you gave Frodo a CON of 22, to make him very difficult to kill, and Gandalf INT and WIS scores above 18, to account for his amazing Lore. Just be sure that you balance the party by paying attention to negative attributes, as well, like giving Legolas a low STR and CON, and Boromir a low WIS. In one of my Multiplayer games, I made an Elven Mage/Thief that I was roleplaying to be a short, ugly, irritating, rancid little pustule of a fellow. I hacked his CHA down to 4, whereas Elves legally can't have less than 8. (I did not put those points into his other stats�this was straight subtraction.) His sprite-set of Male Elven Thief was too tall & good-lookin', so I changed it to Male Halfling Cleric, and I gave him Quayle's voice. He was a darn good Thief and a darn good Mage�but damn, he was repulsive! It was part of the roleplay that he had a cat named "Stinky," but sadly there doesn't seem to be a way to |
| Reception Room into a barnyard. Or you can fiddle with your avatar (animation cells): You can edit your character to use the same avatar as an Ogre (right), and look really cool as you're bashing skulls in with your gigantic spiked Club. (The drawback to this particular avatar is that you're too big to walk through doorways. You don't believe me? Try it for yourself.) Or in BG2, you can give yourself the avatar of a Shadow Thief, just because it looks so cool: They're dressed all in black, and they have a graceful, almost balletic style of melee combat. This would look great on your Thief, particularly if he's an Assassin. Note: Play fair. The Shadow Thief sprite-set moves almost twice as fast as a normal character, and so would be the equivalent of | ![]() |
| completing it, and extreme powergamers would hack the key back into their game after spending only five minutes looking around to see where they might have left the original key.
This also includes cheats that help you in only a minor way, and are more for fun than anything else: Like giving a Familiar to a PC who can't cast Wizard spells, by hacking a scroll into their
Quickslot. Things like that are still cheating, though. The fifth (and last) type of cheating is accepted and condoned by everyone, even the strictest roleplayers: Hacking to fix bugs in the game. There are only a few bugs in BG1, but noticeably more in BG2, because BioWare was rushed to get the game completed by the deadline. I'll list some examples of bugs, and the hacking done to circumvent them: |
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| Situation: You need to go down this certain staircase to progress further in the game. The door at the bottom of the stairs is supposed
to open when you've completed this other task. The task was definitely completed correctly, but the door remains sealed fast, and you have no way of opening it. Justified Hack: Use the CLUA Console:MoveToArea() command to teleport your party to the area on the other side of the door. Just hope you don't wind up in a huge cluster of enemies. | Situation: You Dualed your Thief to
a Fighter in BG2. Now it's ToB, and you finally got your Thief half back�but the game has forgotten about all your Thieving skills! All your skills are roughly the same as a Level 1 Thief, even
though you didn't Dual until Level 21. Justified Hack: This is a known bug, and probably will happen to you if you get your Thief half back in ToB. I hope you wrote down what all your Thieving skills were before you Dualed, because you're about to open up Shadowkeeper and hack them right back to where they're supposed to be. |
| Situation: You need to
talk to someone to initiate a quest, but for some reason, they're hostile to you. There's no reason why�you didn't attack or pickpocket them or hurt them with an Area of Effect spell�but they're
hostile anyway, so you can't talk to them and start the quest. In BG1, Charm Person usually works in this case, but never in BG2. In this specific instance, however, the person is immune to Charm
anyway. Justified Hack: CLUAConsole:CreateCreature("name"). This will warp in a second copy of the person, and if you're lucky, they won't be hostile, and you can do the quest. You can even hack in the recruitable NPCs this way, but not really: If you try to save or leave a map area with a 'fake' party member, the game will crash. (BG1 will crash, anyway; I've never tried it in BG2.) |
Situation: In BG2, you're fighting someone who refuses to die. You've got her at "Near Death," and your whole party is just pounding on her�she's taking hundreds and hundreds of HP of
damage, but the game seems to have forgotten to tell her that she's mortal. Justified Hack: Ctrl-Y the harpy. It might not work, though, as the computer seems to think she's invincible�in which case, Reload and then Ctrl-Y. You've already killed her legitimately�that fact that she didn't actually die is of little consequence. (Note: There is a creature in BG2 called the Empathic Manifestation, for which the behavior described above is perfectly normal. No amount of damage will kill the Manifestation, and this is not a bug, so you would not be justified in cheating your way around it.) |
| not that different from the perfectly legal Fighter->Mage). You can play with kits, though: Either by erasing the kit on your Dualed character's 1st class and replacing it with a kit on their 2nd class (thus re-creating the Fighter->Conjurer you made in BG1), or by giving a Multiclassed character a kit on ONE of their classes. You can also put a kit on a class that wouldn't normally get that kit, such as giving a Fighter the Cavalier kit (I think all of the benefits and restrictions would be conferred just as if your character were a normal Cavalier, but you'd have to test it to make sure). You can play with your Race to create illegal Race/Class combinations, such as a Human Fighter/Mage/Thief or a Dwarven Ranger. You can also equip illegal equipment, but only for a short time; for instance, you can put magical Rings and Amulets on your Wizard Slayer, but these would be kicked back into his Inventory the next time he | ![]() |