| know what to expect and have all the answers ready, Roleplayers read walkthroughs only after they've beaten that area, to see if they missed anything.
In BG2, Roleplayers write unique Biographies for each of their party members (One of the nicer bells & whistles of BG2), while Powergamers scour online Item Listings to find the exact
location of the Vorpal Sword of Cutchamuch+20, or at least the weapon's item code, so they can hack it into their game without even needing to go get it. The difference between "Cheesy" and "Munchkin" is a very small one; for the most part, cheese is taking unfair advantage of the game's rules and AI, and being munchkin is using unrealistic combat tactics and making yourself insanely powerful. I'll give an example of each. | ![]() |
![]() | for that anyway, at least for your first few games. Later on, you'll learn that you don't need awesome stats to kick butt. My favorite way of getting characters with realistic attribute scores is to allow myself to Reroll as many times as I want, but I don't get to use the + and - buttons to move points from one stat into another. Hardcore roleplayers ('Puritans,' if you will) sometimes won't touch the Reroll or the + and - buttons; whatever numbers they got for their very first roll are their final stats. Of course, I'm not saying that rolling a powerful character is bad�go ahead and give yourself ridiculously high numbers. Yeah, it's unrealistic, but how else are you going to compete in those "My character could beat up your character" contests? Besides, all your party members are probably going to have stats that are well above the 'average' range�with the simple logic being that if they only had 'average' scores, they wouldn't have |
| fine when you're against stupid enemies like Skeletons or Golems: If you cast debilitating spells like Web on them, they won't even notice, and if they haven't seen you, they won't even move, enabling you to cast Web again and again, so that by the time you move in for the kill, they're completely helpless. Doing this to anything intelligent would be severely munchkin�what would YOU do if someone off to your left was casting spells to try to trap you in a sticky net? You'd run over there and administer some beatings, that's what. Give smarter enemies the respect they deserve. Mind Flayers would never be stupid enough to stay in the area of a Cloudkill; Umber Hulks, yes, but Mind Flayers are not going to stick around and inhale toxic vapors until they die.....unless you find some realistic, roleplaying way of forcing them to stay in the area (or making them want to stay), no matter how intelligent they are. | ![]() |
| Coast with you. Well, despite all that, there is a non-cheating (although it is very take-advantage-of-a-bug cheesy) way to keep them in your party for the entire game. Go here to eat some cheese. �> | ![]() |
![]() | Since this chapter deals with the discussion of munchkin tactics, I'm afraid I'm going to have to talk about Traps some more. Apart from the "Trap the spawn point" cheese already mentioned, there are a whole number of ways in which Traps can be abused: 1) Traps can be placed very close together, even in one big stack. (Try doing that in real life.) The result of this tactic is that the enemy steps on all of them at the same time, which will kill anything in the game, without even giving them a chance to cast healing spells or drink Potions. 2) Traps will hit absolutely anything: no matter what they're immune to, or what protection spells they have up, the Traps will still do their full amount of damage. 3) Traps will not harm your allies or neutral characters, but nor will they be seen as an attack. There are certain enemies in BG2 that will be Neutral to you until you attack them. It's possible to litter the floor with Traps, and then attack |