IJ Sequel Brainstorms for discussion. (updated 12-16-03)
Italiced Items are minor "GM helpers" which shouldn't affect gameplay. Bold Items are items, I really want feedback on.

Improve the Fremen some...was he too powerful with pre-setup spice blow knowledgeNO, additional spice harvesting abilityNO, and the extra 2 spice (to 5 starting spice)NO?  Or does he need an additional power, since he was picked low by everyone?  I like the idea of giving him the Crystknife at the beginning of the game.  Sure, its a known quanity, but anyone whose done any research about Arrakis knows that Fremen use Crystknifes.  Maybe with this ability, lower his starting spice back to 3...
-Give him 5 Fedykins instead of 3.
-allow him to harvest 3 spice per token as if he controlled a city.


Limit spice transfers to the end of the Collection Round, except for the Emperor, who can transfer spice to his ally at anytime.  I feel pretty strongly about this one...while IJ2 was going on, I was involved with a short lived game that had this "rule interpetation", and it worked great!  In that game all spice transfers were HIDDEN...that seems a little bit far, but it made for some interesting games plays...

Allow the Tleilaxu the ability to infiltrate more than one shipment(of 3+ troopers) per turn. Currently, they are limited to infiltrating only one shipment per turn, so the Tleilaxu player is put in a quandry, "Do I go and ship with someone early in the turn, or wait for a better target later, and who knows, maybe everyone else will not ship 3+ units..."  So, if we remove the limit of only one infiltration per turn, I think it would juice them up a bit.  Plus, I want to make it cheaper for them to revive Gholas from dead leaders.  Perhaps they pay 50% rounded up. (4 for Stilgar, 1 for Duncan Idaho)

Need to give the Raad some additional power...Perhaps make it easier for them to use the Taxation decree...perhaps just 2-3 decree points instead of a worthless. 
Not allow them to "buy" decree points, and only get them when worms show up. 
Maybe change the way taxation works to lower the amount of spice it gets, to balance the ease of doing it against the value of it.  For instance: Currently the pay schedule is: (0-3=>0 spice; 4-9 = 1 spice, 10+ = 20% or some such.  Maybe make it: 18% of <spice holdings> rounded to the nearest whole number so that 0-2=>0spice, 3-8=>1spice, 9-13=>2spice, 14-19=>3spice, 20-24=>4spice, 25+=>5spice.
-allow the raad to turn in 5 decree points to enact a "Chaos in the Landsraad" effect...the same as the card.



Ix - can reclaim any weapon/defense/cheap Hero/or any other card (Ambush, Arms Stockpile) used in his battles (he won), other battles in territories he shares with others (ie. his battle is second, and a two other players battle it out first in a territory), OR he can reclaim a card from battles his Ally has won.
- Give them 100% of spice from battles...it seemed like that most people either dont bother to supply their troops...
-in line with the Brian Herbert books, allow the Ix to give one of their leaders the Cyborg enhancement (+2) in battle, which would be hidden until its used in a battle.




-(fix rule 37)Change the rule that says a player can't revive a leader if the Harks have captured one of their leaders.
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