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1) KEEP AWAY Form 2 teams of equal numbers and have them scattered throughout the designated area. The members of one team try to keep the ball from the members of the other team by passing, dribbling and moving about. The ball is awarded to the opponents if a team member holds it for more than 3 seconds, takes more than 3 steps or allows the ball to go out of the designated area. Variation: Ten Passes - Each team must make 10 consecutive passes in order to score a point.
2) END-LINE HANDBALL 2 teams of equal numbers scattered everywhere. Receiving the ball at center court, the attackers attempt to pass the ball back and forth in order to move up the floor and cross the designated line at the end of the playing area with the ball in hand. The defenders attempt to intercept the ball and pass it back and forth going to the opposite wall or line.
3) CHAIR HANDBALL 2 teams needed to play this game. Beginning at center court, the attackers try to score by throwing to their team member standing on the chair ahead. The opponents try to block and intercept the passes and score by throwing to their chairperson at the opposite end.
4) PIN HANDBALL 2 teams scattered on the playing area. There is NO goalie in the goal, instead a bowling pin, pylon or indian club is set up in the net. Playing with the essential rules of handball, each team attempts to throw the ball to hit the target to score. A point is awarded for each time the pin is knocked down.
5) KING OF THE CASTLE Construct a "castle" by placing several balls in the form of a small circle. Attackers stand around the outside of a 10 m circle. The object of the activity is to throw a ball and attempt to knock down one of the balls from within the centre circle. Passing is permitted.
6) HUNTERS AND RABBITS Divide the students into 2 groups. The "rabbit" group is allowed to move within the goal area. The "hunters" must position themselves outside the goal area and attempt to hit the members of the "rabbit" group with the ball. One point is scored for every "rabbit" hit. Passing is permitted for the hunters group. Members of the "hunters" group may take 3 steps when in possession of the ball.
7) MAT HANDBALL Two teams are formed. Each team must choose one player to position themselves on the other side of the playing area. This player must stand on a mat which is placed on the floor. The object of the game is for the team players to get the ball to their teammate while he/she is standing on the mat. Normal rules apply.
8) END BALL Two equal teams are formed. Each team must designate 2 players to stand on the other end of the playing area outside the court (end zone). The players in the court area must attempt to throw the ball to their end players. When a throw is caught (without a bounce), the thrower must go over and join their teammates. The game ends when the final throw is caught.
9) FIND THE OPEN PLAYER Divide the students into teams of 4 and 5. The team with the extra player must work on finding the open player to throw to. The team with 4 players must attempt to work on their defensive coverage. After a certain period of time, the team with an extra player will then work on playing with one player less. This activity is designed to help the players on offence locate the open player and make a pass. Rotate teams into the game. A normal size gym can have 2 separate games going on at the same time.
10) EMPTY THE BOX Form a square by gathering 4 benches and attaching the ends. Designate two students to act as "sweepers" inside the square area. Place all the balls within the square. On the teachers signal, the "sweepers" attempt to throw the balls outside the square while the students on the outside PLACE them back inside the square. After a brief time period, the teacher signals to stop the game and begins to count the number of balls inside and outside the square. The team with the fewest number of balls are declared the winners.
11) TARGET BOMBARDMENT Divide the students into 2 groups placed at either end of the gym. Place a larger ball (basketball, soccer ball) at the centre of the gym. The object of the game is for the teams to hit the larger ball with their throws and have it roll over and past their oppoenents line. The teams are throwing in opposite directions.
12) ICEBERGS The students stand in the goal area.....called Europe Designate one student, called the Iceberg.... to stand in the court....... called The Atlantic The aim of the activity is for the students in Europe to cross The Atlantic and into the opposite goal area..... called America. If the students are tagged by The Iceberg, they become Icebergs as well. The game ends when all have been caught.
Sources: Survival Kit for the introduction of Team Handball. Canadian Team Handball Federation. The Name of the Game is....TEAM HANDBALL. Canadian Team Handball Federation.
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