The Basics
This is from a short guide of common confusing
items that I originally put together
for my guild's forum. I will be updating and improving it as I get the
time (around 2010 sounds good). As always, suggestions are welcome. NOTE:
This guide is not EoF updated.
1. If you don't craft on the
starting island, you come to the mainland unskilled. There are NO
level 1 recipes. To get to artisan level 2, enter any crafting instance
(except the Ironforge Exchange, maybe?), hail the wholesaler downstairs, and you
will gain a level and level 2 recipes. Make one or two of these and you
will level to 3, and be able to start the Finding a Profession
quest.
2. It is NOT necessary to do the Finding a Profession artisan
quest. But it will give you a general understanding of what profession
does what, bonus crafting XP, and free artisan essentials books. To start
the quest, you will need either a note from the crafting master on the island,
or you can buy one from the tradeskill delegate located on the first floor.
Hail the delegate to begin the quest series. Bought items cannot be
substituted. WARNING: tradeskill quests can't be deleted from
your journal, so be certain you wish to complete it before accepting.
3. Items considered consumables will produce multiples if the combine finishes
at pristine. The combine uses the same amount of raws and fuel regardless
of the finishing quality level. On pristine you will produce: 25
arrows/ammo, 3 totems, 10 potions/poisons, 2 food/drink.
4. Imbued items take two steps. First you must have the PRISTINE
starting item. If it is attuned it can only be imbued by its wielder.
The pristine piece of equipment is then combined with an imbue material of the
appropriate tier. T2= glowing, T3= sparkling, T4=glimmering, T5= luminous,
T6= lambent, T7= scintillating.
5. It is possible to use food/drink from a higher tier, but you will gain
no benefit higher than your current tier. (That bug's been fixed folks.)
6. Common crafted items are usable at the beginning of a new tier. Rare
crafted items are usable two levels into a new tier (12, 22, etc.).
7. Equipment and poisons made from rares are now called Mastercrafted,
instead of legendary. Use this tag to search on the broker for finished
items. Rares themselves have the Treasured tag.
8. Most common raw substitutes (carbonite canteen, boiled bag, etc.) no longer
work in recipes, don't bother to buy them. They may not drop anymore, and
if they are still dropping in Splitpaw, they are vendor trash.
9. Tiers are sets of ten levels, and refer to characters of that
level, and zones intended for those of that level. T1= 1-9, T2= 10-19, T3=
20-29, T4= 30-39, etc. (I know it's obvious, but for the sake of
completeness :) ).
10. There are no rare provisioner recipes. However the ultra-rare
tradeskill event Favor of Innovation will give the provie a rare
root if it is correctly countered.
11. There are three rare crafting events that give rewards if countered
correctly. The most rare is Favor of Innovation which gives
the crafter a rare they can use if countered correctly (carpenters get wood,
weaponsmiths get ore, etc.). The rare will be of the same tier as the
combine the event happens during. Crafter's (it
will state the specific profession) Insight gives a bonus to
the primary skill being used during the combine. If you are making a tier
1 or 2 items, it is possible to get insights for other professions. This
is the most common event. The third event is Flawless (fill
in the blank), which varies by class. This event will cause you to not use
up your ingredients when you finish the item. All three events give a
hefty bonus to durability and progress even if incorrectly countered.
12. Alchemists can make rare, short term but potent poisons from the dust
left over from making adept 3's.
13. Playermade items are typically better than storebought ones, though
equal or slightly worse than mob dropped equivalents. Most
equipment/consumables you can buy from a merchant can also be made by players
(potions, etc.).
14. Water breathing totems are usable in tier 1, SoW totems are usable at level
12, and invis./sneak totems are usable at level 30. Each tier has its own
power and health regen. totems, and there are several types of vision totems
available.