Tyranid Forces

 

Troops

 

Name

Type

Speed

Agility

Ballistic

Assault

Defense

Armour

Morale

Psychic

Tyrant Guard

Infantry

4"

4

0

2

4

7

0

0

Warriors*

Infantry

6"

4

1

2

4

6

0

1

Ravenors

Infantry

8"

5

1

2

4

5

0

0

Biovores

Infantry

4"

2

1

0

3

5

0

0

Termagants

Infantry

6"

4

0

1

4

2

0

0

Genestealers**

Infantry

9"

5

0

3

5

2

0

1

Rippers

Infantry

4"

4

0

1

2

8

0

0

 

Monstrous Creatures

 

Name

Type

Speed

Agility

Ballistic

Assault

Defense

Armour

Morale

Psychic

Hive Tyrant*

Monster

4"

4

1

4

4

5, 10

0

2

Carnifex

Monster

4"

4

0

5

4

5, 10, 20

0

0

Zoanthrope*

Monster

4"

2

0

0

3

4, 8

0

4

Lictor**

Monster

8"

6

0

3

6

4, 8

0

0

The Red Terrors*

Monster

8"

5

0

4

5

5, 10

0

0

 

*These are "synapse' organisms

** These are independent organisms

 

Tyranid Swarms - Instead of acting and reacting by units, 'nids use swarms. These are ad hoc units based around

a synapse creature. To activate a swarm, nominate a synapse creature. That creature and all tyranids within 6" of it will then either act or react, depending on whose turn it is.

 

Tyranid Suppression- Tyranids do not accumulate combat fatigue and cannot be suppressed

 

Turnovers- A turnover is forced when a synapse or independent organism model is disabled

 

Independent Organisms- These act like regular units, but do not receive combat fatigue, and cannot be out of unit coherency.

 

Mutations

 

Chameleonic Scales

Adds 1 point to the model's Defense Score

Hive Nodes

Model counts as synapse organism

Adreneline Sacs

Adds 1 point to the model's Assault Skill

Regeneration

Model gets a free hero point against all attacks

Warp Field

Reduces Damage by one step (heavy becomes light, etc)

Shock Field

Causes an extra point of combat fatigue to target units in assault actions

Winged

Doubles the model's speed but reduces its agility by one point

Leaping

Allows the model to triple, rather than double, march action moves

Extended Carapace

Adds 1 point to the model's Armour score

 

 

 

 

 

 

 

 

 

 

Tyranid Bio-Weaponry

 

Ranged Weaponry

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Deathspitter

6"

3

1

0

Double handed, Blast

Devourer

4"

2

2

0

Double handed, Barrage

Venom Cannon

8"

5

0

0

Heavy, Barrage, AT+2

Barbed Strangler

8"

3

4

1

Heavy, Blast, Barrage

Fleshborer

6"

2

1

0

Double handed

Spike Rifle

8"

3

0

1

Double handed

Strangleweb

4"

2

0

1

Double handed, Barrage

 

 

Melee Weaponry

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Claws

PB

2

0

1

Single handed

Rending Claws

PB

3

0

0

Single handed, AT+1

Scything Talons

PB

2

1

0

Single handed

 

Assorted Nastiness

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Flesh Hooks

2"

2

2

1

Grenade

Bio-Plasma

2"

4

1

0

Grenade, Blast

Spine Fist

2"

2

1

2

Single handed

 

Spore Mines

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Explosive

12"

3

4

1

Blast (uses model)

Acid Spray

12"

4

2

-1

 

Strangler

12"

2

0

1

Barrage

 

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