Tyranid Forces
Troops
|
Name |
Type |
Speed |
Agility |
Ballistic |
Assault |
Defense |
Armour |
Morale |
Psychic |
|
Tyrant Guard |
Infantry |
4" |
4 |
0 |
2 |
4 |
7 |
0 |
0 |
|
Warriors* |
Infantry |
6" |
4 |
1 |
2 |
4 |
6 |
0 |
1 |
|
Ravenors |
Infantry |
8" |
5 |
1 |
2 |
4 |
5 |
0 |
0 |
|
Biovores |
Infantry |
4" |
2 |
1 |
0 |
3 |
5 |
0 |
0 |
|
Termagants |
Infantry |
6" |
4 |
0 |
1 |
4 |
2 |
0 |
0 |
|
Genestealers** |
Infantry |
9" |
5 |
0 |
3 |
5 |
2 |
0 |
1 |
|
Rippers |
Infantry |
4" |
4 |
0 |
1 |
2 |
8 |
0 |
0 |
|
Name |
Type |
Speed |
Agility |
Ballistic |
Assault |
Defense |
Armour |
Morale |
Psychic |
|
Hive Tyrant* |
Monster |
4" |
4 |
1 |
4 |
4 |
5, 10 |
0 |
2 |
|
Carnifex |
Monster |
4" |
4 |
0 |
5 |
4 |
5, 10, 20 |
0 |
0 |
|
Zoanthrope* |
Monster |
4" |
2 |
0 |
0 |
3 |
4, 8 |
0 |
4 |
|
Lictor** |
Monster |
8" |
6 |
0 |
3 |
6 |
4, 8 |
0 |
0 |
|
The Red Terrors* |
Monster |
8" |
5 |
0 |
4 |
5 |
5, 10 |
0 |
0 |
*These are "synapse' organisms
** These are independent organisms
Tyranid Swarms - Instead of acting and reacting by units, 'nids use swarms. These are ad hoc units based around
a synapse creature. To activate a swarm, nominate a synapse creature. That creature and all tyranids within 6" of it will then either act or react, depending on whose turn it is.
Tyranid Suppression- Tyranids do not accumulate combat fatigue and cannot be suppressed
Turnovers- A turnover is forced when a synapse or independent organism model is disabled
Independent Organisms- These act like regular units, but do not receive combat fatigue, and cannot be out of unit coherency.
|
Chameleonic Scales |
Adds 1 point to the model's Defense Score |
|
Hive Nodes |
Model counts as synapse organism |
|
Adreneline Sacs |
Adds 1 point to the model's Assault Skill |
|
Regeneration |
Model gets a free hero point against all attacks |
|
Warp Field |
Reduces Damage by one step (heavy becomes light, etc) |
|
Shock Field |
Causes an extra point of combat fatigue to target units in assault actions |
|
Winged |
Doubles the model's speed but reduces its agility by one point |
|
Leaping |
Allows the model to triple, rather than double, march action moves |
|
Extended Carapace |
Adds 1 point to the model's Armour score |
Ranged Weaponry
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Deathspitter |
6" |
3 |
1 |
0 |
Double handed, Blast |
|
Devourer |
4" |
2 |
2 |
0 |
Double handed, Barrage |
|
Venom Cannon |
8" |
5 |
0 |
0 |
Heavy, Barrage, AT+2 |
|
Barbed Strangler |
8" |
3 |
4 |
1 |
Heavy, Blast, Barrage |
|
Fleshborer |
6" |
2 |
1 |
0 |
Double handed |
|
Spike Rifle |
8" |
3 |
0 |
1 |
Double handed |
|
Strangleweb |
4" |
2 |
0 |
1 |
Double handed, Barrage |
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Claws |
PB |
2 |
0 |
1 |
Single handed |
|
Rending Claws |
PB |
3 |
0 |
0 |
Single handed, AT+1 |
|
Scything Talons |
PB |
2 |
1 |
0 |
Single handed |
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Flesh Hooks |
2" |
2 |
2 |
1 |
Grenade |
|
Bio-Plasma |
2" |
4 |
1 |
0 |
Grenade, Blast |
|
Spine Fist |
2" |
2 |
1 |
2 |
Single handed |
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Explosive |
12" |
3 |
4 |
1 |
Blast (uses model) |
|
Acid Spray |
12" |
4 |
2 |
-1 |
|
|
Strangler |
12" |
2 |
0 |
1 |
Barrage |