Imperial Guard Human Resources

 

Troops

 

Name

Type

Speed

Agility

Ballistic

Assault

Defense

Armour

Morale

Psychic

Conscript

Infantry

4

2

-1

-1

3

2

2

0

Regular Guardsmen

Infantry

4

2

0

0

3

3

3

0

Veteran Guardsmen

Infantry

4

2

0

1

3

3

4

0

Stormtroopers

Infantry

4

2

1

1

3

4

5

0

Ogryns

Infantry

6

3

0

2

4

4

5

0

 

Officers and Officials

 

Name

Type

Speed

Agility

Ballistic

Assault

Defense

Armour

Morale

Psychic

Lieutenant

Infantry

4

2

1

1

3

3

5

0

Captain

Infantry

4

2

1

1

3

3

6

0

Colonel

Infantry

4

2

1

1

3

3

7

0

Commissar

Infantry

4

2

1

1

3

3

6

0

Sanctioned Psycker

Infantry

4

2

0

0

3

3

3

2

Adeptus Mechanicus

Infantry

4

2

0

1

3

6

7

0

Adeptus Ministorum

Infantry

4

2

0

1

3

3

7

0

 

Vehicles

 

Name

Type

Speed

Agility

Ballistic

Assault

Defense

Armour

Morale

Psychic

Transport

Chimera

Vehicle

10

1

0

-1

2

5, 10

4

0

11

Basilisk

Vehicle

8

1

0

-1

2

4, 8

4

0

2

Leman Russ

Vehicle

10

1

0

-1

2

8, 16, 24

4

0

1

Sentinel

Vehicle

12

3

0

0

4

4, 8

4

0

0

 

Upgrades- Unfinished

 

Comm-Specialist

May carry comm-links, necessary for off-board artillery strikes

Medic-Specialist

May carry medi-packs and use that hero point on models in 2"

Weapon-Specialist

May carry a Special or Heavy weapon.

Spotter-Specialist

May carry special equipment such as an auspex, spotting equipment, etc

Auspex

Allows unit to make "Use Scanner" action

Medi-pack

Model gets a free hero point against all attacks

Comm-link

Model may use Morale score of other squads with comm-links

Light Infantry

Model's Armour reduced by 1 point, Speed and Agility increases by 1 point

Heavy Infantry

Model's Armour increased by 1 point, Speed reduced by 1"

Fanatics

Ignores 1 point of combat fatigue, to a minium of 1, from attacks

Whiteshields

Morale now have Morale 4

 

 

 

 

 

 

 

 

 

 

 

 

Imperial Guard Weaponry

Personal Ordnance

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Frag Grenade

2"

2

2

0

Blast

Krak Grenade

2"

3

0

0

 

Demolition Charge

2"

5

4

0

Single handed, Blast

 

Melee Weaponry

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Bayonet/Knife

PB

2

0

1

Single handed

Chainsword

PB

3

0

0

Single handed

Power weapon

PB

4

0

0

Single handed

Force weapon

PB

2

0

0

Single handed, Psychic Shock

 

 

Standard Arms

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Laspistol/Autopistol

4"

2

0

0

Single handed

Lasgun/Autogun

8"

2

0

0

Double handed

 

Special Weapons

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Grenade Launcher (HE)

6"

2

2

0

Double handed, Blast

Grenade Launcher (AP)

6"

3

0

0

Double handed

Plasmagun

6"

4

0

0

Double handed, Gets Hot

Meltagun

4"

5

0

1

Double handed, AT+2

Flamethrower

4"

2

2

1

Double handed, Ignores Cover

 

Heavy Weapons

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Sniper Rifle

12"

3

0

2

Heavy, Barrage

Heavy Stubber

8"

2

3

1

Heavy

Heavy Bolter

8"

3

2

0

Heavy

Autocannon

12"

4

1

1

Heavy

Mortar

12"

3

2

-1

Heavy, Blast, Barrage, Indirect

Missile Launcher (HE)

10"

3

3

0

Heavy, Blast

Missile Launcher (AP)

10"

4

0

0

Heavy, AT+1

Lascannon

12"

6

0

0

Heavy

 

Vehicle Mounted Weaponry

 

Name

Range

Power

Rate of Fire

Accuracy

Special

Conqueror Cannon

16"

4

2

1

Heavy, Blast

Battle Cannon (HE)

16"

5

3

0

Ordnance, Blast

Battle Cannon (AP)

16"

7

0

0

Ordnance, Blast

Earthshaker Cannon

20"

6

4

0

Ordnance, Blast

Demolisher Cannon

8"

7

5

0

Ordnance, Blast

Multilaser

8"

3

3

1

Heavy

 

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