Imperial Guard Human Resources
|
Name |
Type |
Speed |
Agility |
Ballistic |
Assault |
Defense |
Armour |
Morale |
Psychic |
|
Conscript |
Infantry |
4 |
2 |
-1 |
-1 |
3 |
2 |
2 |
0 |
|
Regular Guardsmen |
Infantry |
4 |
2 |
0 |
0 |
3 |
3 |
3 |
0 |
|
Veteran Guardsmen |
Infantry |
4 |
2 |
0 |
1 |
3 |
3 |
4 |
0 |
|
Stormtroopers |
Infantry |
4 |
2 |
1 |
1 |
3 |
4 |
5 |
0 |
|
Ogryns |
Infantry |
6 |
3 |
0 |
2 |
4 |
4 |
5 |
0 |
|
Name |
Type |
Speed |
Agility |
Ballistic |
Assault |
Defense |
Armour |
Morale |
Psychic |
|
Lieutenant |
Infantry |
4 |
2 |
1 |
1 |
3 |
3 |
5 |
0 |
|
Captain |
Infantry |
4 |
2 |
1 |
1 |
3 |
3 |
6 |
0 |
|
Colonel |
Infantry |
4 |
2 |
1 |
1 |
3 |
3 |
7 |
0 |
|
Commissar |
Infantry |
4 |
2 |
1 |
1 |
3 |
3 |
6 |
0 |
|
Sanctioned Psycker |
Infantry |
4 |
2 |
0 |
0 |
3 |
3 |
3 |
2 |
|
Adeptus Mechanicus |
Infantry |
4 |
2 |
0 |
1 |
3 |
6 |
7 |
0 |
|
Adeptus Ministorum |
Infantry |
4 |
2 |
0 |
1 |
3 |
3 |
7 |
0 |
|
Name |
Type |
Speed |
Agility |
Ballistic |
Assault |
Defense |
Armour |
Morale |
Psychic |
Transport |
|
Chimera |
Vehicle |
10 |
1 |
0 |
-1 |
2 |
5, 10 |
4 |
0 |
11 |
|
Basilisk |
Vehicle |
8 |
1 |
0 |
-1 |
2 |
4, 8 |
4 |
0 |
2 |
|
Leman Russ |
Vehicle |
10 |
1 |
0 |
-1 |
2 |
8, 16, 24 |
4 |
0 |
1 |
|
Sentinel |
Vehicle |
12 |
3 |
0 |
0 |
4 |
4, 8 |
4 |
0 |
0 |
|
Comm-Specialist |
May carry comm-links, necessary for off-board artillery strikes |
|
Medic-Specialist |
May carry medi-packs and use that hero point on models in 2" |
|
Weapon-Specialist |
May carry a Special or Heavy weapon. |
|
Spotter-Specialist |
May carry special equipment such as an auspex, spotting equipment, etc |
|
Auspex |
Allows unit to make "Use Scanner" action |
|
Medi-pack |
Model gets a free hero point against all attacks |
|
Comm-link |
Model may use Morale score of other squads with comm-links |
|
Light Infantry |
Model's Armour reduced by 1 point, Speed and Agility increases by 1 point |
|
Heavy Infantry |
Model's Armour increased by 1 point, Speed reduced by 1" |
|
Fanatics |
Ignores 1 point of combat fatigue, to a minium of 1, from attacks |
|
Whiteshields |
Morale now have Morale 4 |
Personal Ordnance
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Frag Grenade |
2" |
2 |
2 |
0 |
Blast |
|
Krak Grenade |
2" |
3 |
0 |
0 |
|
|
Demolition Charge |
2" |
5 |
4 |
0 |
Single handed, Blast |
Melee Weaponry
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Bayonet/Knife |
PB |
2 |
0 |
1 |
Single handed |
|
Chainsword |
PB |
3 |
0 |
0 |
Single handed |
|
Power weapon |
PB |
4 |
0 |
0 |
Single handed |
|
Force weapon |
PB |
2 |
0 |
0 |
Single handed, Psychic Shock |
Standard Arms
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Laspistol/Autopistol |
4" |
2 |
0 |
0 |
Single handed |
|
Lasgun/Autogun |
8" |
2 |
0 |
0 |
Double handed |
Special Weapons
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Grenade Launcher (HE) |
6" |
2 |
2 |
0 |
Double handed, Blast |
|
Grenade Launcher (AP) |
6" |
3 |
0 |
0 |
Double handed |
|
Plasmagun |
6" |
4 |
0 |
0 |
Double handed, Gets Hot |
|
Meltagun |
4" |
5 |
0 |
1 |
Double handed, AT+2 |
|
Flamethrower |
4" |
2 |
2 |
1 |
Double handed, Ignores Cover |
Heavy Weapons
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Sniper Rifle |
12" |
3 |
0 |
2 |
Heavy, Barrage |
|
Heavy Stubber |
8" |
2 |
3 |
1 |
Heavy |
|
Heavy Bolter |
8" |
3 |
2 |
0 |
Heavy |
|
Autocannon |
12" |
4 |
1 |
1 |
Heavy |
|
Mortar |
12" |
3 |
2 |
-1 |
Heavy, Blast, Barrage, Indirect |
|
Missile Launcher (HE) |
10" |
3 |
3 |
0 |
Heavy, Blast |
|
Missile Launcher (AP) |
10" |
4 |
0 |
0 |
Heavy, AT+1 |
|
Lascannon |
12" |
6 |
0 |
0 |
Heavy |
Vehicle Mounted Weaponry
|
Name |
Range |
Power |
Rate of Fire |
Accuracy |
Special |
|
Conqueror Cannon |
16" |
4 |
2 |
1 |
Heavy, Blast |
|
Battle Cannon (HE) |
16" |
5 |
3 |
0 |
Ordnance, Blast |
|
Battle Cannon (AP) |
16" |
7 |
0 |
0 |
Ordnance, Blast |
|
Earthshaker Cannon |
20" |
6 |
4 |
0 |
Ordnance, Blast |
|
Demolisher Cannon |
8" |
7 |
5 |
0 |
Ordnance, Blast |
|
Multilaser |
8" |
3 |
3 |
1 |
Heavy |