Cheat                       Description                                                Example

klapaucius                                                                                      klapaucius

rosebud                                                                                         rosebud

;                                                                                                     rosebud;!;!;!


!                                                                                                     rosebud;!;!;!
                                                                                                      (gives you 4000)

set_hour ##                                                                                set_hour 13
                                                                                                      (sets the time to
                                                                                                      1 pm)





water_tool                                                                                    water_tool












move_objects on                                                                           move_objects on



















move_objects off                                                                         move_objects off

map_edit on                                                                                   map_edit on










map_edit off                                                                                 map_edit off

prepare_lot                                                                                   prepare_lot














house ##                                                                                      house 3
                                                                                                      (takes you to
                                                                                                      house on lot
                                                                                                      3)




rotate_lot #                                                                                 rotate_lot 0
                                                                                                      (rotates the lot
                                                                                                      to the way it
                                                                                                      faces on the
                                                                                                      neighborhood
                                                                                                      screen)

interests                                                                                       interests


preview_anims on                                                                          preview_anims on














preview_anims off                                                                        preview_anims off

autonomy ###                                                                             autonomy 100
                                                                                                      (sets the free will
                                                                                                      to full autonomy)





grow_grass ###                                                                         grow_grass 100
                                                                                                      (grows all grass
                                                                                                      that is under 100
                                                                                                      to level 100)
edit_grass ###                                                                          edit_grass 10
                                                                                                      (will increase the
                                                                                                      greenesss of all
                                                                                                      squares you click
                                                                                                      on by 10)










route_balloons on                                                                          route_balloons on



route_balloons off                                                                        route_balloons off

sweep on                                                                                        sweep on


sweep off                                                                                      sweep off

draw_routes on                                                                             draw_routes on


draw_routes off                                                                           draw_routes off

tile_info on                                                                                   tile_info on



tile_info off                                                                                  tile_info off

draw_all_frames on                                                                      draw_all_frames on




draw_all_frames off                                                                    draw_all_frames off

draw_floorable on                                                                         draw_floorable on




draw_floorable off                                                                       draw_floorable off

sim_log begin                                                                                 sim_log begin



sim_log end                                                                                    sim_log end

log_mask ##                                                                                 log_mask 100





history                                                                                           history







hist_add                                                                                        hist_add



sim_speed ####                                                                        sim_speed 500  




import <FAM file>                                                                         import Bachelor_2.FAM







edit_char                                                                                      edit_char





cht <filename>                                                                               cht file.cht





quit                                                                                                quit




rotation <#>                                                                                  rotation 1


save                                                                                              save




sim_limit                                                                                      sim_limit 30
<milliseconds>





<directory path>                                                                           c:\program
                                                                                                     files\maxis\the
                                                                                                     sims\userdata4





swap_houses
<house number>
<house number>                                                                            swap_houses 1 10





cam_mode                                                                                    cam_mode




music                                                                                            music




sound_log                                                                                     sound_log




sound                                                                                            sound




html                                                                                              html




reload_people                                                                               reload_people






soundevent                                                                                  soundevent
Cheats
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To bring up the cheat box hold down ctrl shift c at the same time.  A gray box will appear in the upper left corner of the screen.  Type in the cheat code, and press enter.
Some cheats are done from the buy or build mode only.  Others you can do from any mode.  If the cheat doesn't seem to be working, change modes and try again!
The money cheat. klapaucius, was changed to rosebud for versions 1.1, Living Large, and House Party, and the set_hour cheat was taken out.
Gives you 1,000 Simoleans

Gives you 1,000 Simoleans

Used to separate cheats on the same line

Repeats the previously entered cheat

## is a number from 1 to 24.
Sets the game hour to the hour specified in 24-hour format.
This cheat may cause you to miss your carpool or not come home if the time change spans when the car should arrive, among other things.

Allows you to place puddles of water around your house. Use while in build mode. Hold down ctrl, and click to get rid of water.  Exit build mode or enter the cheat again to turn water mode off
Sims can not move through, or interact with objects that are placed on water, even though the game allows you to place water under objects (even Sims) with this cheat (the Sims will walk off the water).

Allows you to move objects that normally you can not move or delete (such as sims, objects in use, and lot defining objects).
Do NOT delete or move the follow objects: The mailbox, the trashcan, the cars, or the invisible portals at the end of the sidewalks.  Doing so will render your lot useless.  If you DO delete the mailbox or trashcan, you can download a fix at simsplus.com, or you can replace the lot.
Deleting a Sim, and then bringing them back by clicking on their face icon will "reset" their status.  This includes most motives going green, and all skills and job changes since the last save will be lost.

Turns off the cheat. 

Allows you to mark or unmark squares as being editable in build and buy mode.
Marking the squares mentioned above as editable could lead to the same results as described above.
Editing portions of the lot outside of the defaults will cause the house to look strange on the neighborhood screen and the family's webpage.

Turns off the cheat.

Runs the code to prepare a lot for move-in -- resetting the lot and perhaps fixing any damage caused to the lot by cheat usage.
This cheat wakes sleeping Sims up, teleports working Sims home (without pay), puts Sims in their default clothing, and resets all object states to their default state (that is, beds get made, food objects become unprepared and uneaten, and some objects become clean and unbroken). It does not restore the Sims' needs.

# is a number from 1 to 10.
Instantly takes you to the house specified.
There is no save prompt when switching houses with this cheat.
You can use this cheat to get inside unoccupied houses.

# is a number from 0 to 3.
Rotates the lot.  0 is the orientation it has on the neighborhood screen.
This does not rotate the way the lot looks on the neighborhood screen.  It rotates your perspective. 

Shows you the interests (like travel, weather, etc) of the selected Sim.

When this cheat is on and by clicking on a object in Live mode, rather then getting a pie menu of actions, you will get a window's menu of animations.  Selecting one will cause the selected Sim to perform that animation.  Entering build or buy mode turns it off
The game may appear to "freeze" sometimes when clicking on an object. If a menu does not appear within a few seconds, click on the status bar to cancel bringing up the menu.

Turns the cheat off.

## is a number from 1 to 100.
Sets the Free Will autonomy factor to the level specified.  The default value is 50.
Setting it higher to 50 may cause your Sims to do things that you may not want them doing by themselves.

## is a number from 1 to 150.
Grows the grass back on your lot to the specified level.

## is a number from -150 to 150.
Used in build or buy mode, it allows you to edit the color the grass on a square by square basis.  If you enter a positive number, each click will increase the "greenness" level by that number.  A negative number will to the opposite (make it more brown by that increment). 
To turn off this cheat, you must enter edit_grass 0.  Unlike water_tool, going into Live mode and then back will not turn off this cheat.

Shows thought bubbles above the Sim's heads indictating about what they are thinking of doing.

Turns off the cheat.

Shows a graph where the status bar is.

Turns the cheat off.

Draws dots along the Sims' path nodes.

Turns the cheat off.

Brings up a window that displays info about the square and/or object the mouse is currently over

Turns the cheat off.

Forces the game to draw all animation frames.
This may cause game lagging on slower machines.

Turns the cheat off.

Turns on the indicators on the second floor that show if you can place a floor tile on or off (on by default).

Turns off the cheat.

Logs all the actions taken by the Sims to a log file that is placed in the "The Sims" directory.

Turns off the cheat.

## is a number from 0 to 999.
The effects of this cheat are not known, but it is thought to affect what types of actions are recorded in the log.

Writes a history of the currently family to {SimsDirectory}\FamilyHistory.txt
Open this file in Excel to read it easily. There is one line of stats for every day the family has been in existence.

Same as above, except that it appends the information to the file rather then overwriting it.

## is a number from 0 to 1000.
Sets the speed of the game. 0 is Paused, 1000 is same as the fastest button.

FAM file is the name of the family you want to import.
Imports and loads a specific FAM file.

This cheat does not work even though it's listed in the Prima Official Guide Book.


Takes you to create-a-character mode.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Executes "file.cht" file as a list of cheats.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Quits the game.
This cheat does not work even though it's listed in the Prima Official Guide Book.

# is a number from 1 to 3.
Rotates the camera.

Saves the currently loaded house.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Milliseconds is a numerical number.
Sets the maximum milliseconds to allow simulator.
This cheat does not work even though it's listed in the Prima Official Guide book.

Directory path is a specific folder location.
Sets the neighborhood directory to the path.
This cheat does not work even though it's listed in the Prima Official Guide Book.

House number is a number from 1 to 10.
Swaps the two house files and updates families.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Toggles camera mode.
This Cheat does not work even though it's listed in the Prima Official Guide Book.

Toggles music.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Toggles sound log window.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Toggles sound.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Toggles web page creation.

This cheat does not work even though it's listed in the Prima Official Guide Book.


Performs a total reload of people, skeletons, animations, suits, and skins.
This cheat does not work even though it's listed in the Prima Official Guide Book.

Triggers sound event.

This cheat does not work even though it's listed in the Prima Official Guide Book.
A big thanks to loco830.org for all these cheats.
Hosted by www.Geocities.ws

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