Career Spoilers
Last updated 10/19/04
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| Business |
| Mailroom |
Invest |
Tell Boss |
| While sorting the mail, a letter falls out of an envelope and lands on the ground. It says that Landgraab Enterprises is about to buy Wrightway Toys. Sim could act quickly and take the investment opportunity himself, or arrange a meeting with his boss to pitch the stock purchase proposal to the company. |
Unknown |
Sim's boss is impressed with his presentation and informs the Ceo of Sim's investment plan. When news of the takeover spreads to the public, the investment in Wrightway Toys makes the company a small fortune. Sim recieves 1 Charisma skill point and is promoted to Executive Assistant. |
| Exsecutive |
License |
Donate |
| Sim's warehouses are reporting a huge overstock of Llarry the Talking Llama. Sim, on the advice of his sales team, acquired the rights from AlpacaSoft to be SimCity's sole distributor of the overstuffed talking toy, as the fuzzy llama was projected to be al the rage; but actual sales haven't even come close to expected figures. An opportunity arises to license the toys as the athletic mascot of the SimCity Llamas, but at this point Sim wonders if he shouldn't just donate the stupid toys to the SimCity Children's Home and cut his losses. |
Unknown |
Truckload after truckload of talking stuffed llamas are delivered to the SimCity Children's Home. It's far more than the charity can even handle, so they distrubute the remaining stock to other charities and to homeless children throughout the city. Almost immediately, the news of the huge donation hits the wires, and the response is overwhelmingly positive. The donation proves to be the most successful publicity campain the company has ever embarked upon, and the PR department issues a public statement that the donation is only the first of many ways they plan to give back to the city. Sim earns 1 Creativity skill point and a $2,000 bonus from the board members. |
| Vice President |
Hold Shares |
Sell Shares |
| Having just purchased two thousand shares in MoneyWell Computers on a tip from her broker, Sim heads to the corporate water cooler and overhears a conversation about the company: apparently, the military is about to award Moneywell a lucrative contract to provide all of the military's computers for the next ten years, but if Moneywell fails to get the contract they will be forced to declare banckruptcy and close their doors. Sim's broker assured her that her new stock was a sure thing, but now it sounds a bit risky. |
Unknown |
Sim returns to her office, tunes her radio to SCFNN, the SimCity Financial News Network, and hears, "Moneywell Computers announced today that they were awarded a 10 year contract naming the company sole provider of computer technology to the military. As a result Moneywell Computers' stock, ticker symbol MWCP, is up 23% in heavy trading on the SimCity Exchange today." It's not the end of the world, but it sure would have been nice is Sim had just listened to her broker and held onto her shares. She sold off at the same price at which she bought in and broke even. Nothing wagered, nothing gained. |
| Law Inforcment |
| Detective |
Back Door |
Fire Escape |
| Sim stood in the shadows behind the 444 Club, his breath hanging in the air. He'd been on the case of the Maltese Llama for days without a single lead. It'd been as though someone was acting against him, predicting his every move, his every thought. That is, until he'd run into Sally. Sally was the type of dame who knew things.....the undercurrents of the city, the word on the street - and that some 'big deal' package had been delivered to the doorman at the 444 Club only a few hours earlier. So it was that Sim found himself, downtown on a cold and blustery afternoon, debating whether to sneak in through the club's back door or up the fire escape to a dimly lit window, left open despite the cold. |
The alley behind the club is quiet, almost too quiet. Not even the wind seems able to find it's way through the maze of tin cans and discarded newspaper. From somewhere inside comes the telltale sound of 'backroom' business - the draw of exspensive cigars, the slow rap of knuckles on wooden tables, conversation in hushed but serious tones. Sim kicks in the back door, weapon drawn, knocks a few guys around, and puts a call into the precinct to come pick up the thieves of the Maltese Llama. Llama in hand, Sim earns 2 Logic skill points and heads back to his office. Casr closed. |
Unknown |
| Science |
| Science Teacher |
The Mall |
Video Arcade |
| Lately, Sim's students have been getting restless, but being relatively new to the field of teaching, Sim has been trying to stick to the textbook. Unfortunately, if there's one known constant in the universe, it's that high school science texts are incapable of portraying the wonders of science in any way other than the most boring, convoluted, and drab. Sim decides that enough is enough, and that his job as a teacher is not to make sure his students have memorized the periodic table, but to get them interested in science and learning. It's time for a field trip! All Sim has to do is decide whether the class should visit the mall or the local video arcade, in the name of science, of course. |
Sim packs his class into a dingy yellow scholl bus and trudles on down to the Mall. The class is ecstatic. With the ridiculous amount of homework fostered off on kids these days, most of Sim's students don't even have time on the weekends anymore to hang out at the mall. Sim figures he's found the perfect teaching enviroment, where he can combine the real life interests of his students with some practical applications of science and technology. However, as soon as the students cross beneath the Mall's giant front archway they scatter like dust in the wind, and Sim is unable to find a single one of them again for the rest of the day. The whole trip is a huge failure, and Sim loses 1 Logic skill point. |
Unknown |
| Project Leader |
Inform |
Steel |
| While reading through some of his team's reports, Sim realizes that one of his researchers has inadvertently stumbled upon a new lithium isotope. Not only is the discovery a major find in and of itself, but the practical application of the isotope in devices such as atomic linear accelerators and staplers will be worth a fortune. So it is that Todd finds himself with a bit of a conundrum. Ethics would obviously say that he should inform the researcher of her own discovery and advice her how to proceed, but practicality says that no one ever got ahead in the world of science by sticking to the rules, and Sim could easily claim the discovery himself without anyone being the wiser. |
Sim calls the younger researcher into his office and presents her the report he's been reading. The researcher isn't sure what to do, but Sim directs her to a few bits he's highlighted and then to a section of the periodic table, then back to the report, and the researcher's eyes light up, "I've, I've discovered a new isotope! And it's a good one!" Sim smiles, and the researcher thanks him profusely, saying she could have never done it without him. She further promises to give him a percentage from the proceeds of the first technical patent, and by the end of the day Sim has a check in his hands for $7,500. |
Unknown |
| Slacker |
| Gas Station Attendant |
On Break |
Pretend |
| Sim is sitting in his tiny sales Kiosk listening to the sound of the rain beating against the bullet-proof glass. He has begun to debate whether he should eat a YumCo Tiny-Cake or try one of the new flavors of Mystery Cheese Food, when a racy new sports car pulls up to the full-service pump and honks for service. Should Sim go on break, or just pretend not to notice? |
Unknown |
Negative results |
| Store Clerk |
Duct Tape |
Gum |
The store is empty, except of course for crazy Bill (who just hangs out in the canned goods section talking about how he used to work for some big company that invented apricots), so Sim decides to walk around the store with a broom and pretend he's sweeping. He spots a coin beneath the FrigglyFreeze machine and jams the broom back behind the compressor to try to get it out. The maching goes haywire and starts spewing frozen Friggly liquid everywhere. Should Sim try to fix it with duct tape or chewing gum? |
Sim gets a roll of duct tape and attempts to stick the metal s-shaped thingy to the part that sort-of looks like a swan, but he gets the sticky and smooth sides of the tape twisted. He tries to fix the tape, but only succeeds in getting his sleeves stuck in the intake vent. While he is stuck, three bored teenages swipe some candy and magazines from the store. The theft comes out of Sim's paycheck, and costs him a day's pay. |
Unknown |
| Home Video Editor |
Tragic Clown |
Bunny Rabbits |
A local studio town music video director has asked Sim to cut together some stock 8mm footage she needs to round out the transitions for a video. Sim only has a few hours, so he doesn't have time to shoot any new footage, but his stock of 8mm reels isn't very exstensive. The director has asked for a single theme that will fit with the "frantic, but youthful" nature of the video.Sim searches through his archives and settles on two options: a reel he has of Sonny, SimCity's own Tragic Clown, or some old footage of bunny rabbits sneaking carrots out of a small residential garden. |
Sim is watching his footage of Sonny, when inspiration strikes, and Sim realizes exactly what he needs to do. With only a few minutes before his deadline, he trims all the footage into a 37 jarringly sparse one second clips, recolors Sonny's hair blue, and plays the entire segment backwards. His vision complete, he hand delivers the 8mm reel to the director. She queues it up, and the two of them sit in silence as the footage rolls. Afterwards, the director is speachless. She informs Sim that not on is his 37 second mini-film the stupidest thing she's ever seen, but that it has nothing to do with being frantic and youthful. Sim looses 1 creativity skill point and a day's pay. |
Unknown |