' Author: Simon Dexter, M.A. 
' Project: Kinematics2D 
' Name: Report
' Description: this file contains detailed project history
' Date started: 08/18/08
' Date modified: 
' 08/18/08 11:25 pm 

The project started on 07/29/08 as an attempt to simulate physics of 2D shaped objects utilizing DirectDraw capabilities. 
The idea is a direct result of deepening interest in computational mathematics and vector calculus. A similar application 
existed for iPhone at the time this project was started. 

First phase (until 08/18/08) involved encapsulating critical DirectDraw facilities and designing major controlling pumps. 
At the end of first phase, the project consisted of two flows: one is the collision simulation where user can 
manipulate point masses (represented by circles) and the other is simulation of Universal Law of Gravitation where two point masses exert a prototype 
of gravitational force thereby influencing each other's trajectories according to the Kepler/Newton laws. 

The second phase consists of refining the class hierarchy and designing static (shared) methods in PhysicalObject class 
allowing to efficiently handle collisions between various objects. This capability is unthinkable w/o heavy utilization of 
OOP methodology. 


Simon Dexter, M.A.
