Streamer cutting

 1 Four streamers are dropped from a plane upwind.

 2 Before the streamers are dropped you start airborne and tell the pilot when you are ready for the drop.

 3 The streamers are ballasted to drop straight this will make them an easier target and stop them blowing away.

 4 You get 1 point for every streamer you cut.

 5 Each pilot gets three attempts at this.

Climb and glide

 1. The plane takes off and climbs as quickly as possible and timed up until the point where the pilot announces that he is cutting    the engine.

 2. At this point the time of the glide is timed until the wheels touch the ground.

 3. The final score is glide time/climb time.

  4. Due to the high score that may be obtained with a short engine run and long glide due to ground affect a glide time of less         than 15 seconds results in no score.

 5. If the engine cuts before the pilot states he is cutting the attempt is deemed aborted and another go is allowed.

Spot landing 2

1. The pilot takes off and after 30 seconds is told to cut the engine.

 2. He must then land as near to 40 seconds later and as near to the cross as possible measured from where the plane comes     to rest.

 3. If the distance from the cross is greater than 50' the distance is counted as 50'.

 4. The score is the distance from the cross + 10" for every second away from 40 seconds.

 5. If the engine cuts before 30 seconds is up you may have another attempt.

Limbo 1

  1. The limbo poles are set with one tape at the maximum height.

  2. The time starts when the plane successfully passes through the limbo.

  3. The time is stopped when the plane successfully passes through the limbo again.

  4. The plane must not touch the ground between passing through the limbo the first time and the second time.

  5. Both passes may be in any direction all the plane must pass through the limbo, if the plane hits the poles or the tape this is      okay as long as the limbo poles are still standing and the tape is still intact.

  6. The pilot may make up to four attempts the average time of every successful attempt being your final time.

  7. After 4 unsuccessful attempts you are given a nominal time of 2 minutes.

  Touch and goes

  1. Timing starts from the first touch and go.

  2. Scoring starts at 1 point per touch and go from the second.

  3. You must do as many touch and goes in the same direction as the first in 90 seconds.

  4. If you touch but don't go except on the first touch before the time is up this warrants your final score.

  5. If you touch but don't go on your first touch you are allowed another go.

Free flight parachuting

  1. A single target is set up depending on the wind conditions.

  2. Each pilot drops the parachute The time the parachute is in the air is timed.

  3. 1 second is deducted from the time for every 10' the parachute is off target, due to the large    distances involved this can be paced out by a nominated pacer approximating 1 yard to 1  pace.

  4. If the parachute malfunctions another go is allowed.

  5. Before the competition a test drop is allowed to assess the wind conditions, if subsequent contestants feel the  conditions   have changed a further test drop is allowed.

  6. If the parachute drops beyond the boundary of the racecourse no score is recorded.

Limbo 2

 1.This limbo is a knock out competition the aperture of the limbo getting smaller and smaller each round.

  2.Each pilot is allowed three attempts at each round one successful attempt getting him through to the next round.

 3. The limbo is set in each round thus:

             

 Each subsequent round tape 1 is moved down one inch.

Spot landing 1

  1. Four attempts at the spot landing the spot being a correx cross are made.

  2. Two attempts must be dead stick the score being the distance from the cross the plane comes to rest.

  3. Two attempts must be made under power the distance from the cross being measured from where the wheels first touch.

  4. If the distance exceeds 50' the distance is scored as 50'.

  5. On the powered attempts five approaches may be aborted, further attempts that are aborted count as a maximum score.

  6. On the dead stick landings the pilot must state when he is cutting the throttle. Should the engine cut unexpectedly the pilot must state immediately weather he is going for a spot landing attempt or not. if he decides not to he may have another go. Once you have stated you are cutting the throttle or stated that you are making an attempt you are committed to attempting the spot landing.

  7. The four scores are totaled and the smallest score wins.

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