Fun Fly 2003

The concept of this year’s fun fly is that the shortest overall time will win.

Some events will have a timed task to perform, events such as climb and glide where the longest time wins will be subtracted from a constant to give a result and events such as spot landing will be scored such that distance = time.

All events will have a maximum time; if you fail to complete the event or you do not participate in that event your score will be deemed to be the max time. Any events not completed by end of year will score max time.

This will definitely give a result as you have a result before you start consisting of the combined maximum times, to bring this down you need to set times in each event, the more events you compete in the better your final time may be.

Events 2003

Event

Max time

Secs.

Time

Total time

Climb & glide

4 min

240

   

Spot landing

3 min 20 sec

200

   

Aerobatics

1 min 40 sec

100

   

Obstacle course

1 min 30 sec

90

   

Limbo

2 min 30 sec

150

   

Bombing

3 min 20 sec

200

   

Balloon bursting

3 min

180

   

Touch and goes

1 min 40 sec

100

   

Total

21 minutes

1260

   

Everyone’s starting score is 1260 seconds (21 minutes)

Due to aircraft limitations and varying pilot abilities you may nominate up to 2 events that you will not take part in the score for these events will be half the maximum time. This cannot be done retrospectively once a competition has been attempted.

 

 

Climb & Glide

A 20 second engine run from wheels off is recorded the, engine is cut your score is the glide time until wheels touch back down subtracted from 4 minutes.

A glide time of over 4 minutes scores 0.

Max time 240 seconds

Spot landing

The spot landing consists of 4 attempts at landing as close to a correx cross as possible.

2 Attempts are made deadstick the engine being cut at normal circuit height or higher. The result being the distance the plane comes to rest from the cross.

2 attempts are made under power the result being where the distance from the cross where the plane first touches the ground. The power attempts 2 landings must be made out of 6 approaches if the wheels touch the ground that counts as a landing.

If the distance from the cross is greater than 50’ the score is 50’ the distance recorded is converted to time thus: 1 ‘ = 1 second giving max time of 3 minutes 20 seconds

Max time 200 seconds

 

 

 

 

 

Aerobatics

Take off and complete the following in any order and land:

4 loops

3 rolls left

3 rolls right

Timing is from wheels off to touch down.

Max time 100 seconds.

Touch & Goes

Take off. Timing starts from the first touch and stops at the 4th touch If you touch but don’t go (except on 4th) timing stops and plane can be restarted and relaunched timing restarts on next touch and go but scoring as part of 4 starts on 2nd one.

If you touch but don’t go on first just start again.

Maximum time 100 seconds.

 

 

 

 

 

 

 

 

 

 

 

 

 

Bombing

4 targets will be set up for the bombing competition at 50’ 100’ 150 ‘ and 200’ into the field you can have 3 attempts at each target the nearest ball of the 3 counting.

If the distance is greater than 100’ then the score is 100’.

The time is 1 second = 2’

Max time of 200 seconds.

Balloon Bursting

A single balloon is set up 100’ from the pilot the timing starts on your first attempt to burst it.

Timing stops when the max time of 3 minutes is reached or you burst the balloon.

If you hit the balloon but it doesn’t burst or the plane is grounded timing stops the course is reset/plane is restarted.

Timing is restarted from when wheels leave the ground a run at balloon is not allowed on take off run or if plane is still flying on dummy run when plane passes the balloon.

Maximum time 180 seconds.

 

 

 

 

 

 

Obstacle course

  1. The winner of the obstacle course is the shortest time taken from take off to landing incorporating the following manoeuvres.
    1. Take off.
    2. Drop a bomb in the bomb drop area 1 of 4 attempts must land in target area
    3. Perform a touch and go in the taped off area.
    4. 1 roll.
    5. 1 pass through the limbo.
    6. 1 loop.
    7. Land.
    8. Parts b to e inclusive can be performed in any order.
  2. The pilot must be in the designated pilot box for the take off and landing but may move around to anywhere to complete the manoeuvres in-between. Should the plane go dead stick and the course is completed the pilot may land the plane and then has to return to the pilot box before the clock is stopped.
  3. Three attempts may be made to complete the obstacle course. An engine failure does not count as an attempt. If more than one attempt is successfully completed the best time may be scored.
  4.  

     

     

     

     

     

     

     

     

     

  5. The course layout is thus:

 

The maximum time is 90 seconds.

Limbo

The time for the limbo is started from the first pass through the limbo the time is stopped when you complete the 5th pass through the limbo.

All passes must be the same direction.

If the plane lands or the limbo course is demolished the time is stopped only completed psses count if the contestant wishes to continue timing is restarted from first pass through limbo and scoring towards the 5 passes starts from second.

Max time = 150 seconds.

Hosted by www.Geocities.ws

1