| The
skills your Sim can gain are: Charisma, Mechanical, Logic, Cooking,
Body and Creativity. Different combinations of all these skills are
required for your Sim to get promoted to a better job. Read on for
information on how to learn these various skills, and their
relativity to home-life (if any). Charisma +
Practicing speech in front of any mirror At
Home: Nothing obvious. Mechanical +
Studying a book from a bookcase, +
Making gnomes with the Work Bench (Best Choice: Making gnomes if you
have Livin' Large as you can sell the gnomes you make.) At
Home: The more mechanical points your Sim has, the faster he/she
will be able to fix a household appliance or change a light bulb and
the less likely they are to electrocute themselves in the process.
Also, a Sim who makes gnomes will make more money for selling each
one (max §100) Logic
 |
+
Playing chess, + Making
potions with the chemistry set. (Best choice: Chemistry Set
if you have Livin' Large as you can make interesting potions
at the same time.) At
Home: Sims seem to make the more interesting potions with
the Chemistry Set when they have more logic points. |
Cooking +
Studying a book from a bookcase At
Home: The more cooking points your Sim has, the more satisfying
his/her meals are, and the less likely he/she will start a fire when
using the stove, barbecue or microwave. None of my Sims with 3 or
more cooking points have ever started a fire. Body +
Working out on the bench press, +
Swimming (Best choice: Bench Press as it seems to be faster than
swimming, and you can track your Sim's progress.) At
Home: Nothing obvious. Creativity
+
Painting on the easel, +
Playing the piano, +
Playing the guitar (Best choice: Painting as you can sell
the finished paintings for up to §166) At
Home: The more creativity points your Sim has, the more you
can sell his/her finished paintings for. A Sim with more
creativity points who is playing the piano or guitar is more
likely to be cheered than boo-ed. |
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