GPUflame - a GPU-accelerated iterated function system renderer
Simon Green 2005

Introduction
============

GPUflame is a hardware-accelerated renderer for iterated function system fractals. It
is based on Scott Drave's fractal flame algorithm, as used in the "Electric Sheep"
screensaver, although it isn't compatible with his data files.

http://flam3.com/
http://electricsheep.org/
http://en.wikipedia.org/wiki/Iterated_function_systems

Requirements
============

Windows XP
GeForce FX or later graphics card.
GeForce 6 or later required for floating point rendering and glow effect.

Quick Start
===========

Press 'h' to toggle sliders.
Press 'z' to randomize transforms.

Left mouse button and drag in window to rotate view.
Middle mouse button to translate.
Left and middle buttons and drag up and down to zoom.

Right mouse button displays menu.
Keyboard shortcuts are shown.
Choose different functions from the "variations" menu.

Sliders allow changing the transformations and other parameters.

Press 'i' to automatically interpolate between random transforms

'u' toggles between high quality (multi-pass) and fast rendering.
'o' toggles glow pass (GeForce 6 and later only)

Questions?
==========

simesgreen at yahoo.com
