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While playing a game, press [Ctrl] + [Shift] + [Alt] + C to display a prompt box Then, enter one of the following: CHEAT CODE - RESULT klapaucius (or 'rosebud' with patch installed) - 1000 Simoleons hist_add - Add new family history stat to the current family write_destlist - Appends the route destination list to AllRoutes.txt auto_level - Architecture tools automatically set the level as needed import [FAM file] - Automatically import and load indicated FAM file house [house number] - Automatically load indicated house prepare_lot - Check and fix required lot objects flush - Completely flush app to VM file when running Windows NT crash - Crash game water_tool - Create moat or streams edit_char - Create-a-character mode interests - Display personality and interests draw_all_frames off - Draw all animation frames disabled draw_all_frames on - Draw all animation frames enabled draw_origins - Draw colored dots at each person's origin core_dump - Dump entire memory to core_dump_[date:time].txt dump_happy - Dump selected person's most recent list of scored interactions to a file dump_mc - Dump selected person's motive contribution curve to a file debug_social - Enable debug flag to show outcome choice dialogs for social interactions sim_log end - End sim logging cht [filename] - Execute "file.cht" file as a list of cheats draw_floorable off - Floorable grid disabled draw_floorable on - Floorable grid enabled assert - Force an assert for testing log_animations - Log animations in the event log window map_edit off - Map editor disabled map_edit on - Map editor enabled move_objects - Move any object tutorial off - No tutorial object generation when tutorial house is loaded browser_failsafe - Prevent web browser crashes preview_anims off - Preview animations disabled preview_anims on - Preview animations enabled tile_info - Programmer stats quit - Quit game #import - Read in behavior tuning constants from Tuning.txt rebuild_cp - Rebuilds entire control panel/UCP from scratch refresh_faces - Refresh the BMP_ resources for all people whose IFF files are writable refresh_textures - Rematch dependent textures and regenerate bitmaps for all user characters restore_tut - Restore tutorial rotation <0-3> - Rotate camera route_balloons off - Routing debug balloons disabled route_balloons on - Routing debug balloons enabled fam_test [opcount] - Run series of random operations on unhoused families save - Save currently loaded house history - Save family history file draw_routes on - Selected person's path displayed draw_routes off - Selected person's path hidden log_mask - Set event logging mask autonomy [1-100] - Set free thinking level sim_speed [-1000-1000] - Set game speed edit_grass [number] - Set grass change value grow_grass [0-150] - Set grass growth lot_size [number] - Set lot size sim_limit [milliseconds] - Set maximum milliseconds to allow simulator sim_speed [-1000 - 1000] - Set sim speed set_hour [1-24] - Set time of day bubble_tweak [z offset value] - Set z offset for thought bubbles [directory path] - Sets the neighborhood directory to the path lot_border [tl tr bl br] - Sets up the borders of the lot with non-editable flag allow_inuse - Sets whether menu items appear for in use objects memview - Show memory view window in debug builds of the game sim_log begin - Start sim logging sweep off - Ticks disabled sweep on - Ticks enabled tile_info on - Tile information displayed tile_info off - Tile information hidden visitor_control - Toggle allowing visitors to be controlled using the keyboard report_assets - Toggle assets report auto_reset - Toggle automatic object reset feature sim_peek - Toggle calls to PeekMessage within sim loop cam_mode - Toggle camera mode all_menus - Toggle display of unavailable interactions in person control menus music - Toggle music obj_comp - Toggle object compression in save file quats - Toggle quaternion transformations sound_log - Toggle sound log window sound - Toggle sounds html - Toggle web page creation reload_people - Total reload of people skeletons, animations, suits and skins write_routes - Write out an RTE file every time a route is found #export - Write out behavior tuning constants to Tuning.txt |
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