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While playing a game, press [Ctrl] + [Shift] + [Alt] + C to display a prompt box Then, enter one of the following:
CHEAT CODE           -         RESULT

klapaucius (or 'rosebud' with patch installed) - 1000 Simoleons
hist_add - Add new family history stat to the current family
write_destlist - Appends the route destination list to AllRoutes.txt
auto_level - Architecture tools automatically set the level as needed
import [FAM file] - Automatically import and load indicated FAM file
house [house number] - Automatically load indicated house
prepare_lot - Check and fix required lot objects
flush - Completely flush app to VM file when running Windows NT
crash - Crash game
water_tool - Create moat or streams
edit_char - Create-a-character mode
interests - Display personality and interests
draw_all_frames off - Draw all animation frames disabled
draw_all_frames on - Draw all animation frames enabled
draw_origins - Draw colored dots at each person's origin
core_dump - Dump entire memory to core_dump_[date:time].txt
dump_happy - Dump selected person's most recent list of scored interactions to a file
dump_mc - Dump selected person's motive contribution curve to a file
debug_social - Enable debug flag to show outcome choice dialogs for social interactions
sim_log end - End sim logging
cht [filename] - Execute "file.cht" file as a list of cheats
draw_floorable off - Floorable grid disabled
draw_floorable on - Floorable grid enabled
assert - Force an assert for testing
log_animations - Log animations in the event log window
map_edit off - Map editor disabled
map_edit on - Map editor enabled
move_objects - Move any object
tutorial off - No tutorial object generation when tutorial house is loaded
browser_failsafe - Prevent web browser crashes
preview_anims off - Preview animations disabled
preview_anims on - Preview animations enabled
tile_info - Programmer stats
quit - Quit game
#import - Read in behavior tuning constants from Tuning.txt
rebuild_cp - Rebuilds entire control panel/UCP from scratch
refresh_faces - Refresh the BMP_ resources for all people whose IFF files are writable
refresh_textures - Rematch dependent textures and regenerate bitmaps for all user characters
restore_tut - Restore tutorial
rotation <0-3> - Rotate camera
route_balloons off - Routing debug balloons disabled
route_balloons on - Routing debug balloons enabled
fam_test [opcount] - Run series of random operations on unhoused families
save - Save currently loaded house
history - Save family history file
draw_routes on - Selected person's path displayed
draw_routes off - Selected person's path hidden
log_mask - Set event logging mask
autonomy [1-100] - Set free thinking level
sim_speed [-1000-1000] - Set game speed
edit_grass [number] - Set grass change value
grow_grass [0-150] - Set grass growth
lot_size [number] - Set lot size
sim_limit [milliseconds] - Set maximum milliseconds to allow simulator
sim_speed [-1000 - 1000] - Set sim speed
set_hour [1-24] - Set time of day
bubble_tweak [z offset value] - Set z offset for thought bubbles
[directory path] - Sets the neighborhood directory to the path
lot_border [tl tr bl br] - Sets up the borders of the lot with non-editable flag
allow_inuse - Sets whether menu items appear for in use objects
memview - Show memory view window in debug builds of the game
sim_log begin - Start sim logging
sweep off - Ticks disabled
sweep on - Ticks enabled
tile_info on - Tile information displayed
tile_info off - Tile information hidden
visitor_control - Toggle allowing visitors to be controlled using the keyboard
report_assets - Toggle assets report
auto_reset - Toggle automatic object reset feature
sim_peek - Toggle calls to PeekMessage within sim loop
cam_mode - Toggle camera mode
all_menus - Toggle display of unavailable interactions in person control menus
music - Toggle music
obj_comp - Toggle object compression in save file
quats - Toggle quaternion transformations
sound_log - Toggle sound log window
sound - Toggle sounds
html - Toggle web page creation
reload_people - Total reload of people skeletons, animations, suits and skins
write_routes - Write out an RTE file every time a route is found
#export - Write out behavior tuning constants to Tuning.txt
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