Pikachu's Thunderjolt [Attack - Projectile] (Ultra-Rare) Pikachu's Symbol When successfully played, causes 6D to your opponent, and they must discard 1 card. If your opponent playes any card with the word 'Dodge' in the title to interrupt this attack, choose another opponent. That opponent is now the target of this attack. If it is successful against this opponent, you may search your deck for 'Pikachu's Quick Attack', show your opponent, place it in your hand, and shuffle your deck. No Combo-Damage Addition Energy Attack Interrupts: 'Item: Equip', 'Dash' Deck Limit = 5 Pikachu's Quick Attack [Attack] (Ultra-Rare) Pikachu's symbol When successfully played, causes 8D to your opponent, and they must discard 1 card. If your opponent plays a card with the word 'Dodge' or 'Block' in the title in response to this card, then choose another opponent. The chosen opponent is now your 'target', and must respond as normal. If played after 'Pikachu's Thunderjolt', your turn does NOT end by result of this card. No Combo-Addition Damage Energy Attack 2nd Recovery Interrupts: 'Item: Equip', 'Jump', 'Dash' Deck Limit = 3 Pikachu's Thunder [Attack] (Ultra-Rare) Pikachu's symbol When successfully played, discard 2 cards, and flip 3 cards from your deck into your discard pile. Choose an additional opponent. Both targets receive 14D and must discard 3 cards. If the next card you play is titled 'Jump' or 'Pikachu's Quick Attack', it cannot be interrupted or blocked. No Combo-Damage Addition Energy Attack KO Symbol Interrupts: 'Jump', ANY card played as a 2nd Recovery Deck Limit = 4 Pikachu's Skull Bash [Attack] (Ultra-Rare) Pikachu' symbol When successfully played, opponent receives 10D. If you play a card titled 'Charge' before this card, you may add the amount of damage listed on that 'Charge' card to this card's damage. If your opponent successfully plays a card to interrupt this card, and his next card played is an 'Attack - Projectile', it cannot be interrupted. When played as a recovery card, you may discard a card titled 'Charge' to allow this card to recover you if you have up to 60 over max Endurance. 2nd Recovery KO Symbol Interrupts: 'Dash' Deck Limit = 4 'Taunt' (uncommon) Pikachu's symbol Your opponent must discard 2 cards. ------------------------------------ For each card you play that causes 10D or more for this turn, your opponent must discard 1 card. ------------------------------------ Search your deck for any one card that is an evergy attack, show it to your opponent, place it in your hand, and shuffle your deck. ------------------------------------ For your next 3 turns, your Speed is now +2. ------------------------------------ If your next card is an 'Attack' and it is successful, you may discard up to 5 cards from your hand. Your opponent must discard the same amount. Interrupts: None Deck Limit = 20