Mario's Fireball [Attack - Projectile] (Ultra-Rare) Mario's symbol When successfully played, causes 7D. No combo-damage addition. Energy Attack. Interrupts: 'Item: Equip', 'Dash', 'Jump', any card played as a 2nd Recovery except 'Dodge: Air' Deck Limit: 5 Mario's Tornado [Attack] (Ultra-Rare) Mario's symbol When successfully played, choose an extra opponent (if available, and NOT during his recovery, unless you played 'Jump' before-hand) to attack with this card. Each opponent targeted receives 10D. The next opponent (must be someone you targeted with this card) cannot reverse your next card played. KO Symbol Interrupts: 'Taunt' Deck Limit: 4 Mario's Coin Jump [Attack] (ultra-rare) Mario's symbol When successfully played, causes 8D to your opponent. Your opponent must discard 1/2 of his hand (round down). End your turn. 2nd Recovery KO effect Interrupts: 'Jump', ANY 'Throw' Deck Limit = 3 Super Cape [Attack] (Ultra-Rare) Mario's symbol When successfully played, causes 4D to your opponent. Draw 3 cards. The next card you play cannot be interrupted or blocked. If used as an 'interrupt', choose one opponent (except for the one performing the attack). That opponent is now the target of the attack, but YOU will receive credit for the KO if the attack KO's that opponent. This attack (when used as an 'interrupt') does NOT end your opponent's turn -- rather, his turn continue's against the new opponent of you choice as stated above. Interrupts: 'Attack - Projectile', 'Set-Up Attack', 'Attack', ANY 'Throw' Deck Limit = 4 'Taunt' (uncommon) Mario's symbol ------------------------- When successfully played, search for any one 'Item' in your deck, show it to your opponent(s), place it in your hand, and shuffle your deck. ------------------------- When successfully played, draw 4 cards, look at your opponent's hand, then discard 2 cards. ------------------------- When successfully played, your opponent must discard 1 card for each card titled 'Attack' that you play this turn. ------------------------- When successfully played, you may draw one card for each card titled 'Attack' that you play this turn. ------------------------- When successfully played, you may take up to 3 cards from your hand, shuffle them into your deck, then draw # cards, where # equals how many cards you shuffled into the deck from your hand +1.