Warlock Punch [Attack] (Ultra-Rare) Ganondorf's symbol Cannot be interrupted or blocked when played. When played, discard one card, and end your turn. On your opponent's turn, the first card he plsys cannot be interrupted or blocked. If that card would normally deal damage to you, or is titled 'Jump', then this card is removed from the field, and placed into your discard pile. Your opponent may also discard 2 cards to play any card with the word 'Dodge' in the title to have this card removed from the field as well. Your opponent may play any card with the word 'Block' in the title, but upon doing so, it counts as three 'Block' cards played successfully for the effects of the 'Block' card. If your opponent does not perform one of the above, he receives 30D, you may draw 3 cards, and end his turn. 1st recovery stage for this card is -20 below max Endurance to max Endurance. 2nd Recovery stage is from 1 over max Endurance to 10 above max Endurance. KO effect No Combo-Addition Damage Interrupts: the 2nd or greater 'Taunt' your opponent plays in a row Deck Limit = 5 Dark Dive [Attack] (Ultra-Rare) Ganondorf's symbol When successfully played, causes 12D. Choose one: You may draw two cards, or your opponent must discard cards equal to his Speed statistic. If you are past the 2nd stage of recovery in Endurance, you may play another card titled 'Dark Dive' if the last card you played was titled 'Dark Dive' and was successful. This extra 'Dark Dive' will count for the next 20 points of Endurance past the max Endurance of your 2nd recovery stage. KO effect Interrupts: 'Jump', any card used as a 2nd Recovery except for 'Dodge: Air' Deck Limit: 3 Wizard's Foot [Attack] (Ultra-Rare) Ganondorf's symbol When successfully played, causes 13D to your opponent. Your opponent must show his hand to you, then he must discard all cards from his hand with the word 'Item' in the title. Your opponent may then draw up to as many cards as he discarded. If played after the card titled 'Jump', then your opponent must ALSO discard all cards with the word 'Block' in the title. If interrupted by 'Dodge: Roll', then the next card your opponent plays cannot be interrupted or blocked. Interrupts: 'Dash', 'Taunt', 'Jump' (only if played after the card titled 'Jump') Deck Limit = 4 Gerudo Dragon [Attack] (Ultra-Rare) Ganondorf's symbol May be interrupted by the card titled 'Jump' When successfully played, causes 15D, and the next card you play cannot be reversed. Search your deck for the card titled 'Dark Dive', show it to your opponent, place it in your hand, and shuffle your deck. If this card is interrupted by 'Jump' or any card with the word 'Dodge' in the title, you must discard 1 card, and the next card your opponent plays against you may not be interrupted or blocked. Interrupts: 'Dash', 'Taunt', or any card titled 'Attack' that was played after a card titled 'Jump' Deck Limit = 4 'Taunt' (uncommon) Ganondorf's symbol Your combo damage is now increased 1 per attack for the rest of this turn. Example: if your combo damage was 7D, 8D, 9D, then now it is 7D, 9D, 11D.... -------------------------- Search your opponents deck for three cards with the words 'Dodge' in the title, place one into your opponent's hand, and place the other two into his discard pile. -------------------------- Your ability for the next three turns reads as 'You may draw one card for each card played that causes 7D or more'. -------------------------- For the remainder of this turn, whenever your opponent attempts to play a card with the word 'Dodge' in the title, you may draw one card. -------------------------- If the next card you play is a fighter-specific card, you must discard 2 cards. Your opponent cannot interrupt that fighter-specific card unless he discards 4 cards. Interrupts: None Deck Limit = 20