Fire Breath [Attack] (Ultra-Rare) Bowser's symbol When successfully played, choose up to two additional opponents. Each target takes 10D. For each card discarded (up to two), you can continue to use this move on one less opponent per card discarded (must be chosen from the same opponents when first used). Count each use of this card as 'playing' the card. No Combo-Damage Addition Energy Attack Interrupts: 'Dash', 'Dodge: Ground' (only if you discard one card before playing this card) Deck Limit: 3 Koopa Klaw [Attack ~or~ any 'Throw'] (Ultra-Rare) Bowser's symbol When played, choose one attack: Attack or Throw. If 'Attack', then your opponent receives 20D. This may be interrupted by 'Set-Up Attack'. If 'Throw', you may play up to 3 additional cards titled 'Attack' which may not be interrupted or blocked. Then, your opponent receives 10D, and may not recover if he is 30 over his max Endurance. If this is interrupted, you must discard 2 cards and your opponent's first card cannot be interrupted or blocked. KO symbol Interrupts: any card titled 'Attack' if it is played after a card titled 'Charge'. Deck Limit: 4 Bowser Bomb [Attack] (Ultra-Rare) Bowser's symbol If your last two cards played were titled 'Jump', then you may choose two opponents for this attack. Each target receives 15D and must discard 1 card. You must flip 2 cards from your deck into your discard pile. You may search your deck for any card with the word 'Block' in the title, show it to your opponent, place it in your hand, then shuffle your deck. End your turn. KO effect Interrupts: 'Attack - Projectile' if you did not play 'Jump' before this card Deck Limit = 5 Whirling Fortress [Attack] (Ultra-Rare) Bowser's Symbol When successfully played, causes 8D to your opponent. Draw three cards. When played as a 2nd Recovery card, this card cannot be interrupted by an 'Attack - Projectile' unless more than 8D total is caused by any number of 'Attack-Projectile' cards. 2nd Recovery Interrupts: 'Jump', 'Dash', any 'Throw' card. Deck Limit = 4 'Taunt' (uncommon) Bowser's symbol Any damage that you cause on any card you play this turn is considered +3D. -------------------------- For the rest of this turn, you may discard a card. If you choose to do so, if you next card is titled 'Attack', it has the KO effect, and has +5D. -------------------------- Whoever plays the next 'Throw' card against you must discard 3 cards to play it. -------------------------- During your next two turns, if you play an 'Attack' card on any opponent, and that opponent has an 'equipped' item, that item goes back into the field if the card was successful. -------------------------- Discard up to 3 cards. You may search your discard pile and retrieve # cards of your choice, where # equals the amount of cards you discarded. Interrupts: None Deck Limit: 20