__Gambit__'s RPG Stats



 

     Since YaHoo! doesn't really give enough space in the profiles to put in pertinent details for RPers' characters, the only thing left to do is make a web page. Now I could have went the really lame way and just stuck to the standard character from the comics, but then there wouldn't be any difference between me and all those wannabe Gambit clones floating about through all the RPG rooms.

     One thing about RPG's is that you create a character, and then evolve that character further through storyline development and certain events that happen to that character. Lets face it, if something dramatic happens in your life, it can change the way you think and do things for the rest of your life. The same has to be said of RP characters. So instead of being lame and not letting the standard comic book character grow, I evolved my character as storyline events, and even some non-storyline events have allowed. So this page is to list specific changes that have made the character I play different from what everyone seems familiar with.

     One last thing, these details are also being listed so that when it comes to battles my character may get into, limitations, enhancements, and etc. are here so that they may be known and essentially carved in stone. This way no one can perform actions that won't work with the changes of the character, and people can adapt to be more creative. Please read the history page for my character. This will give proof of changes, as well as detailed descriptions of such changes. Plus it's just something to read when you are bored.



Updated Stats:

Occupation: Master Thief, Former Honor Guard, Former Mercenary/Assassin, Diplomat
Legal Status: Citizen of the US with no criminal record, wanted for assassination in Muldanar, wanted for inciting a rebellion in RhyDin. Jailed and is an escaped fugitive from Hell's Kitchen Prison.
Alias: "LeDiable Blanc" or The White Devil, The Witness (According to Bishop's description of the future)
Group Affiliation: Currently re-joined X-Men after exiled in Antarctica, excommunicated from Thieves Guild, New Orleans Chapter, Former Student of Silverblade

Powers and Abilities: Gambit has been given a gift of immortality, a gift that heals wounds faster than humanly normal, but is slower than Wolverine's healing factor. The speed in healing is determined by severity of injury, as physical shock increases it's effectiveness. Also, wounds that would kill a mortal man would kill him, but as cellular decay begins, the healing factor starts and can resurrect him. Permanent death is caused if his head is totally removed from his neck by an edged weapon. (See history for details) He can also sense another immortal is near through a sharp, stabbing headache. The effectiveness of his immortality is not as good as a born immortal, as the gift was transfered to him from a born immortal. On the downside, the power of immortality has made him sterile, so he can never be able to be a biological father.

     Gambit is a mutant that is in full control of his mutant abilities. He is able to charge any inorganic object with kinetic energy, that is explosively released on contact. The time it takes to charge an object and it's explosive force is relative to the object's mass, size, and conductiveness. Thus a playing card charges nearly instantly, with the explosive force of a grenade. A clay brick takes a few seconds to charge fully, and is equal to a small block of C4 explosives, and so on. The bigger the object is, the more drain it makes on him physically, and the drain is not counter-acted by his healing factor. Also, he limits himself from charging extremely large objects, because of the drain and size of the explosion, he needs to be able to get out of the blast zone safely. He is also able to reabsorb a charge of an object, but once critical mass is achieved, he can't reabsorb it. He also can control a charge to the smallest degree, making him able to heat the surface of his skin, ignite an object, or scramble molecules in some instances.

     Gambit is also a master swordfighter in the use of various edged weapons. He carries a silvercrafted katana with a black and grey marble handle which he can conduct a charge through. Once a charge is conducted, whatever inorganic item makes contact will absorb the charge with explosive results. The sword is indestructible despite the fact it is made of pure silver, as it is magically blessed. It can cut through anything but adamantium and vibranium. (Read the history for more specific details that prove storyline specific.) He is also fully trained in many forms of martial arts such as Kampo Jitsu, Tae Kwon Do, Judo, Kung Fu, and still training in Hapkido and Mui Tai. This in conjunction with the streetfighting style he learned while in the Thieves Guild. In a fight he is highly adaptive to almost any situation, which makes him a very lethal foe.

     One thing that has been documented in the comics, but was left out of his known abilities, is that he is able to disrupt telepathic attacks, detection, or mind control because of the nature of his bio-kinetic manipulation. This usually happens when he holds a charge in a card and places it near his head, creating a sort of psychic static. (Want proof? Check out Gambit #8) Also, he also has strong mental conditioning that was trained in him as well as the rest of the X-Men in the event of a mental attack.

     A gift from his former teacher Silverblade, Gambit received the Amulet of Olympus to protect him in the outer realms. The amulet protects him from any form of offensive magic directed at him by absorbing it and channeling it to another dimension. This works well against cosmic, mystic, and curses, but doesn't have any effect on mutant abilities, or technological weapons.

     Being a master thief, Gambit is equipped with a wide range of tools for the trade. He is knowledgable of all forms of security systems, and has what is needed to overcome any security obstacle. For thermal sensors, his kevlar body armor has freon gel that pumps through it to mask his body heat signature. Ionized ferrous dust for scrambling video cameras, and talcum powder for detecting laser alarm grids are kept in easily accessible pockets in his trenchcoat. Hidden pockets are placed on every part of his attire, most of which are hard to detect, watertight, and contain anything from electronic lockpicking equipment, playing cards, to cigarettes. He also has a computer interface device built into his trenchcoat, with an interface cable that runs down the sleeve of his trenchcoat, that can link into virtually any computer terminal. This makes it easy for him to access anything of importance, or even upload his Danger Room programs.
 


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