                Nibbles game but better
    Programmed by Ben Weir with some routines by Tim Bodea
----------------------------------------------------------------
IMPORTANT:  If this messes up your computer it's your fault.  Nothing
            bad has happened to me but that doesn't mean that it's 100%
            safe!  I think you get the point so I'll shut up now.

Files included:
---------------
NEW2.PAS        -source code for the actual game
NEWED5.PAS      -source code for the level editor
LEVELS.DAT      -data file for the levels, maximum of 256 levels so far
HISCORES.DAT    -data file for high scores (easily editable for you cheaters)
BOX.TPU         -Turbo pascal unit with box drawing routines
README.TXT	-You're looking at it now
---------------

The idea of this game is easy:  eat the numbers and don't run into
a wall, another snake, or yourself.  This is exactly the same as the
game that came with DOS except it is better (of course).  In addition
to the numbers you can pick up power ups such as invulnerability and
point bonuses.  You can also hit things that make your snake longer
or that shrink it down to the minimum length!  This version also keeps
track of high scores (15 of them).  Perhaps the best part is that you
can create your own levels in an easy to use level editor.  You can also
play with up to 6 players at a time although I suppose it would be quite
hard for each one to crowd around the keyboard!!  If you choose 0 players
it will generate random objects for the snakes to pick up but no snakes
will be drawn on the screen.  It will continue until you abort it by
pressing ESCAPE.  This is quite interesting to do if you put it on the
fastest speed.

When you start the game it will prompt you for a speed.  This is used
for a delay so a lower number => less delay => faster game play.  The
number you enter is not affected by CPU power so if you entered 65 on
a 286 it would run just a bit slower than on my Pentium 166.  That is
because the delay is in milliseconds so it's processor independent.

Player Controls
---------------
Player 1:
     Up: Up arrow
   Down: Down arrow
   Left: Left arrow
  Right: Right arrow

Player 2:
    Up: W
  Down: S
  Left: A
 Right: D

Player 3:
    Up: I
  Down: K
  Left: J
 Right: L

Player 4:
    Up: Home
  Down: End
  Left: Del
 Right: PgDn

Player 5:
    Up: T
  Down: G
  Left: F
 Right: H

Player 6:
    Up: [
  Down: ;
  Left: '
 Right: Enter

Player 4's keys are the ones right above the small arrow keys on the
right side of the keyboard.  These will confict with Player 1's keys
unless Player 1 uses the big numeric keypad arrows on the very right
side of the keyboard.  If you're playing with less than 4 players it
doesn't matter which set of arrows Player 1 uses.

Known bugs:
---------------
*  Sometimes player 1 can't turn sharply.  Just play for a while and
   you will know what I mean.
*  Level editor displays over the level when you scroll down.  This
   is very minor and only affects what you see on the screen.
*  When a player is invincible and they run over themselves it will
   erase a chunk of their snake.

Contacting the authors:
---------------
I (Ben Weir) can be reached at: -sparhawk-@geocities.com
Tim Bodea can be reached at: magnus-hanger@geocities.com

My web page is at: http://www.geocities.com/SiliconValley/Park/3889

Final Notes:
---------------
*  If you make any killer levels let me know so I can check them out!
*  This version is still buggy!  Don't be surprised if it works
   sometimes but not others.
