From: raa@guild.socal.com (Guy Bartoli) Date: 19 Oct 92 05:49:27 GMT Newsgroups: rec.games.frp.dnd Subject: ESPer Class ... Here it is Dudes! Okee ... all of you who asked for it ... here it is! Raa's New ESPer class! ESPer Class ... Variant of the Psionicist Class ... Prereq Constitution : 14 Intelligence : 16 Wisdom : 17 Prime Requisite : Con/Wis Races Allowed: All Race Limitations: None! MultiClassed? No! Experience Points HD (d6) Moove THAC0 ================= ====== ===== ===== 1. 0 2 15 20 2. 4200 3 16 20 3. 6400 4 17 18 4. 10800 5 18 18 5. 18500 6 19 16 6. 32000 7 20 16 7. 57000 8 21 14 8. 102000 9 22 14 9. 202000 10 23 12 10. 402000 11 24 12 11. 602000 11+2 25 10 12. 802000 11+4 26 10 13. 1002000 11+6 27 8 14. 1202000 11+8 28 8 15. 1502000 11+10 29 6 16. 1802000 11+12 30 6 17. 2102000 11+14 32 4 18. 2402000 11+16 34 4 19. 2702000 11+18 36 2 20. 3002000 11+20 40 2 ================= ====== ===== ===== Saving Throws as per Psionicist +2 Power Progression as per Psionicist +4 And Roll on the Wild Talents table. These are your natural abilities, no cost ... are always free, etc. +2 on all Power Scores Psionic Combat (Attack & Defense Modes) as per DMG 1st Edition, everything else as per PsiHB. Prof. Weopon 2/2, Non Weopon 6/2 New Psionics PsiSword (MetaPsionic Devotion) Power Score : Int-2 Initial Cost : 10 Maintenance Cost : 0 (Free!) Range : 0 Preparation Time : 0 Area of Effect : Personal Prerequisites : nil PsiSword allows the ESPer to create a shimmering blade of pure Psionic Energy out of thin air. The ESPer wields it as though he were a Kensai of the same level with the Kensai "to hit" and damage bonus. For example, an ESPer of 11th level has +5 "to hit" and damage and can hit creatures that can only be hit with +5 magical weapons or better. Damage is 1d10. In addition, on a roll of Natural 20 (to hit), the ESPer can slice thru a Wall of Force. Power Score - Double Dice Damage (2d10/2d12). 20 - No other effect ... the Blade appers and fizzles. PsiSpear (MetaPsionic Devotion) Power Score : Int-2 Initial Cost : 20 Maintenance Cost : n/a Range : as per Hand CrossBow Preparation Time : 0 Area of Effect : individual Prerequisites : PsiSword PsiSpear is the Ranged version of the PsiSword. The ESPer creates a shimmering spear of mental energy and hurls it at an opponent. Damage is 1d20. Power Score - Double Damage. 20 - No other effect ... the spear appears and fizzles. PsiBlast (MetaPsionic Devotion) Power Score : Int Initial Cost : 15 Maintenance Cost : n/a Range : as per CrossBow Preparation Time : 0 Area of Effect : Individual Prerequisites : nil PsiBlast is a blast of Psionic energy that an ESPer throws from his hand, forehead, or from his body. Damage is 1d10x 2 levels. For example, Zamiel, a 4th Level ESPer throws a PsiBlast at an Orc, rolling max (10). That Orc takes 20 points of damage. Power Score - Damage x2 20 - No other effect. Psychic Scream (MetaPsionic Science) Power Score : Int - 8 Initial Cost : 240 Maintenance Cost : n/a Range : 20' diameter/lvl Preparation Time : 0 Area of Effect : All within Range Prerequisites : 8th level Psychic Scream is the Power to unleash a tremendous blast of energy. Everything (except ESPer) within range takes full damage, save vs. Breath Weapon halves damage. Damage is 1d20xLevel. For Example, Sagittarius Tetragrammaton, an 8th level ESPer does a Psychic Scream.Everything within 160' (20'x8) takes 1D20xLevel. Say He rolls a 10 ... Everything takes 80 points of damage ... HAPPY HAPPY JOY JOY! Power Score - Damage x4. 20 - ESPer loses 1d20x4 PSP's and 60%HP. Super Telekinesis (PsychoKinetic Science) Power Score : Wis - 6 Initial Cost : 10 + Maintenance Cost : 1+ /round Range : 60 yds Preparation Time : 0 Area of Effect : Single Item Prerequisite : nil Super Telekinesis is the Advanced version of the Wimp TK in the PsiHB. 10 PSP per ton of material mooved with the mind. Power Score - Same as TK 20 - Same as TK Absorb/Dissipate Energy (PsychoMetabolic Science) Power Score : Constitution -2 Initial Cost : 15 Maintenance Cost : n/a Range : Zero Preparation Time : Zero Area of Effect : Personal Prerequisite : nil This is variant of Energy Containment. It lets the ESPer absorb energy, as per Energy Containment (PsiHB, p.52) except, it allows the ESPer a chance to dissipate it back at the originator. Power Score - As per PsiHB/Damage that gets "dissipated" back at target is x2. 20 - As per PsiHB. Pyramid of Force (MetaPsionic Science) Power Score : Constitution -3 Initial Cost : 14 Maintenance Cost : 5/round Range : Zero Preparation Time : Zero Area of Effect : 3-yard cubed Prerequisite : nil A Pyramid of Force encases the ESPer in a shimmering, transparent Pyramid. The Pyramid cannot move and is totally unaffected by all psionics/spells. But the disintegrate power will destroy it. Likewise, the Pyramid of Force is not affected by blows, missiles, cold, heat, electricity, etc. Spells and Breath Weapons cannot pass thru it in either direction. Power Score - Can withstand the disintegration power. 20 - The ESPer created a bizzare windpocket that knocks him to the ground. Lines of Power (MetaPsionic Devotion) Power Score : Intelligence -3 Initial Cost : 15 Maintenance Cost : n/a Range : 50' per 2 levels Preparation Time : Zero Area of Effect : Individual Prerequisite : nil This power enables the ESPer to spring forth 3 lines of power whenever he slaps the ground. Height of lines is 2 ft per level. Damage is 1d6xLevel. The ESPer guides the lines with his mind. He then makes a "to hit" roll using his missile attack modifier. Inanimate objects that come into contact with the lines is destroyed (Magic Items/Artifacts get a saving throw) and use up the lines Power Score - Damage is x5 20 - The lines go in any direction as dictated by DM (1d8) Urban Renewal (MetaPsionic Science) Power Score : Intelligence -6 Initial Cost : 80 Maintenance Cost : n/a Range : 1 mile/2 lvls Preparation Time : 2 Area of Effect : Special Prerequisite : Psychic Scream Urban Renewal enables the ESPer to lay waste to a large area of land. A small town, a large city, etc. Power is ineffective against living objects. For example, Want to get into that castle, but those pesky archers wont let you? Just use Urban Renewal to collapse the wall their on! A High level ESPer can Destroy whole cities with this power in one fell swoop, but the people would be unscathed by the power, but might be killed inside buildings. Power Score - Range is x5 20 - No other effect. There it is! If it's too Munchkin for you TOUGH! ;) --- Via UCI v1.14 (C-Net Amiga) __ ___ ____________ __ __ __ __ __ __ \//___\\__ ______//_//_//_//_//_//_/ ... UUCP: raa@guild.socal.com _____//__// / / DigiT.W.I.T. Ink. UnLtd. '92! /_________/o /_/o Pffffttt!!!...Pop!!!...Bang!!!.....Etc.!!!?