owned grongor/giants Send in elementals, when the illithid shouts, guards will come. Use archery to lure them. There is like 30 guards total. once he no longer is getting guards with his shouts, you can own him. Illithid is hit lure and has 2 non lurible savants with him. Be careful on this part. and then either immo lure savants or charge squid/savants depending how strong group is n until at center of darkness ------to port room east all own illithid all w<----just west to center I think 3w<------- s unlock e e e s own illithid -----at port room -----for abram n w w all n w lure from s 3s own pallistren (for key to get abram) n e 2u unlock chest (2. I think actually) and sea for abram d d w n e 3s to Center of Darkness -----end abram starting at center of darkness (nwwn of port room) 2e say darlakanand tank n own ixichitl nw When you go north, three stalkers load for each person, So you want to have a tank drag another eprson in. Everyone else sits outside. Since you dragged you only have 2-3 not 6. Once those two kill off the stalkers, you can send another pair in with drag, they kill off the new stalkers and repeat. u u own aboleth sea corpse for sphere d d tank s (s) u u own aboleth sea corpse for sphere (should be staff too) d d n se ne s u u sea corpse for potion, sphere d d n 'sing dragons plz' n is room of race alterations btw, 3 medium columns there tank n/n u u sea corpse for sphere d d s sw s w w to center of darkness can go sees and port people somewhere out to change race nwwneen lure ju ju zombies from n for awhile then go ahead and charge lure zombies from up till it is just savant aboleth 2 giants and spirit u u quest spirit with 4 spheres sea for u u own effreeti then derro d tank lure savant from 2u to 1d 1 tank in, nukers do nuke runs, clerics do heal runs leggings load on grand savant rare sea corpse for pendant, ring, potion back to port room (all d, 2s, 2w,s,2e,s) 'from port room the n w w n w w s w or so is there little room but dont write that down or nothin thats jus rough directions' or according to steo "all w, 2n, w or something" (from illithid overseer in beginning) they shout so have someone lock door to port room after theyre lured treasure vault is like 2w n of the illithid overseer in the begin also for the Raveners or w/e, (Directions are almost right not 100% sure) and put that you need to send 1 person to lure a ravener back to port room area, i sit group 1 n 1 w 1 n of port room and have 1 guy 2 s and 1 guy lure.. the 1 guy 1 s will come n and close/lock door once a mob is lured to us.. this is because they shout and rip us if they all come.