 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Hobbits M WS BS S T W I A LD 4 2 3 2 2 1 4 1 7
SPECIAL RULES: All hobbits are small and agile, and sometimes they can avoid blows by dodging or leaping out of the way. Thus, the are at -1 to hit in close combat. For the same reasons, when the hobbits are fighting with spears, they are able to leap between each other and fight in two ranks even if they charged. |
|
|
 |
|
|
Sorry, no hotpot this time!
|
|
|
|
HOBBIT REGIMENTS: |
|
|
|
0-1 UNIT OF BRANDYBUCKS M WS BS S T W I A LD PTS 4 2 4 2 2 1 4 1 7 4.5 EQUIPMENT: Bows SPECIAL RULES: May skirmish
0-1 UNIT OF TOOKS M WS BS S T W I A LD PTS 4 3 3 2 2 1 4 1 7 4.5 EQUIPMENT: Flails SPECIAL RULES: May skirmish |
|
|
ANY UNITS OF HOBBIT ARCHERS M WS BS S T W I A LD PTS 4 2 3 2 2 1 4 1 7 3 EQUIPMENT: Shortbows, may have bows at +0.5pts
ANY UNITS OF HOBBIT GUARDS M WS BS S T W I A LD PTS 4 2 3 2 2 1 4 1 7 3,5 EQUIPMENT: Spears and shields, may have l. armour at +1pts SPECIAL RULES: Always fights in two ranks. |
|
|
|
|
HOBBIT CHARACTERS: |
|
|
|
FRODO BAGGINS M WS BS S T W I A LD PTS 4 4 4 3 4 3 5 3 10 403 Frodo may be your general. THE RING: Frodo is always deployed last. If Frodo decides to use the ring, a number of special rules apply: He may not be charged or shoot at by others than Sauron and the Nazgul, other enemies allways require a 6 to hit him and he may try to control an enemy unit (the unit must take a LD test with a -2 penalty). If the unit is under Frodos control, it moves in Frodos turns, and it remains in control until it succedes a LD test at the end of its turn. Further, the Nazgul and Sauron will be frenzied and also hate Frodo. 100pts STING: +1 to hit, +1to wound, -2 armour save, D3 wounds. 100pts MITHRIL CHAINMAIL: 1+ Armour Save. 75pts ELVEN CLOAK: -1 to be hit. If skirmishing, Frodo must be spotted (4+) before he can be charged.(50pts)
PEREGRIN "PIPPIN" TOOK M WS BS S T W I A LD PTS 4 5 4 4 3 2 6 3 8 224 NAZGUL SLAYER: Against Nazgul, hits wound automatically and inflict D3 wounds. Against other targets, +3S when rolling to wound, and each wound inflicts D3 wounds. 125pts. ELVEN CLOAK: -1 to be hit. If skirmishing, Pippin must be spotted (4+) before he can be charged.(50pts) |
|
REGIMENTAL CHAMPIONS M WS BS S T W I A LD PTS 4 3 4 3 2 1 5 2 7 15 EQUIPMENT: As regiment.
MUNTIADOK "MUNTI" BRANDYBUCK M WS BS S T W I A LD PTS 4 5 4 4 3 2 6 3 9 177 Munti may be your general. TOMB DAGGER: +1WS, S & A (65pts) ELVEN CLOAK: -1 to be hit. If skirmishing, Munti must be spotted (4+) before he can be charged.(50pts) TIRITH GUARD ARMED: Chainmail, shield and helm for a total AS of 4+. No M penalty. (10pts)
SAMWISE "SAM" GAMGEE M WS BS S T W I A LD PTS 4 4 5 3 3 2 6 3 10 148 Sam may not be your general. If Sam and Frodo stays within 2", enemies cannot attack Frodo unless Sam is already dead. TOMB DAGGER: +1WS, S & A (65pts) ELVEN CLOAK: -1 to be hit. If skirmishing, Sam must be spotted (4+) before he can be charged.(50pts) |
|
|
|
|
|
back to the: mainpage lord of the rings |
|
|
|
|
|
 |
|