Final Fantasy 7 for the PSX

·
Introduction
·
Background
Info
·
Character
Info
·
Getting
Character
·
Accessories
·
Armour
·
General
Tips
·
Battle
Strategies
·
Boss
·
Chocobo
Guide
·
Weapon
Guide
·
Limit
Breaks
·
Materia
Guide (Summons)
·
Spell
Guide
·
Enemy
Skills
·
Gold
Saucers
·
Walk Through
·
Glitches
·
Cheats
·
Game
Shark
·
Related
Games
·
Contact
Introduction:
Final Fantasy 7 for the Psx is
one of a kind. This game has many great features presented to you by Square. I personally loved the game.
Each Final
Fantasy Titles
brings you something new that has never been seen before. The storyline is one
of the best and the game has been really put together well.
Background
Info:
Publisher: SCEA
Developer: Squaresoft
Genre: Role-Playing
Release Date: 08/31/1997

Character
Info:
·
Name: Cloud
Strife
·
Occupation: Mercenary
(ex-member of SOLDIER)
·
Age: 21
·
Birthdate: August 19
·
Birth Place: Nibelheim
·
Height: 5'7"
·
Blood Type: AB
·
Weapon: Sword

The main character in Final Fantasy VII: Originally a
member of SOLDIER, he is now a mercenary who will take any job. After being
hired by AVALANCHE, he gradually gets caught up in a massive struggle for the
life of the planet. His enormous sword can cut almost anything in two.
·
Name: Tifa
Lockheart
·
Occupation: Bar Hostess,
AVALANCHE member
·
Age: 20
·
Birth date: May 3
·
Birth Place: Nibelheim
·
Height: 5'4"
·
Blood Type: B
·
Weapon: Glove

Bright and optimistic, Tifa always cheers up the
others when they're down. But don't let her looks fool you, she can decimate
almost any enemy with her fists. She is one of the main members of AVALANCHE.
She and Cloud were childhood friends, and although she has strong feelings for
him, she would never admit it.
·
Name: Cid
Highwind
·
Occupation: Pilot
·
Age: 32
·
Birth date: February 22
·
Birth Place: Unknown
·
Height: 5`8"
·
Blood Type: B
·
Weapon: Spear

Cid is a tough-talking, warm-hearted old pilot who
hasn't forgotten his dreams. There's no better pilot by air or sea. He believes
that someday he'll fly to the ends of the universe. With his handmade spear and
knowledge of machinery, he throws himself into any attack regardless of the
danger.
·
Name: Red XIII
·
Occupation: Beast
·
Age: 48
·
Birth date: Unknown
·
Birth Place: Cosmo Canyon
·
Height: 3'9"
·
Blood Type: Unknown
·
Weapon: Headdress

Just as him name implies, he is an animal with fire-red
fur. But under his fierce exterior is intelligence surpassing that of any
human's. His sharp claws and fangs make him good at close-range fighting, but
other than that, not much is known about him. It's not even certain that
"Red XIII" is his real name. A real enigma!
·
Name: Barret
Wallace
·
Occupation: Leader of Avalanche
·
Age: 35
·
Birth date: December 15
·
Birth Place: Corel Village
·
Height: 6'4"
·
Blood Type: O
·
Weapon: Gun-arm

Head of the underground resistance movement,
AVALANCHE, Barret is fighting the mega-conglomerate Shinra, Inc. which has
monopolized Mako energy by building special reactors to suck it out of the
planet. Barret depends on brute strength and his "Gun-arm" to see him
through. His wife died in an accident several years ago, and he now lives with
his daughter Marlene.
·
Name: Vincent
Valentine
·
Occupation: Unemployed
·
Age: 27
·
Birth date: October 13
·
Birth Place: Unknown
·
Height: 6'
·
Blood Type: A
·
Weapon: Gun

A mystical man, stern and upright while at the same
time dark and mysterious. His past connection with Shinra, Inc. is what made
him join Cloud and the others. He may seem frail at first glance, but hidden
inside his body lurks a fearsome power.
·
Name: Aeris
Gainsborough
·
Occupation: Flower Merchant
·
Age: 22
·
Birth date: February 7
·
Birth Place: Unknown
·
Height: 5'3"
·
Blood Type: O
·
Weapon: Rod

Young, beautiful, and somewhat mysterious Aeris met
Cloud while selling flowers on the streets of Midgar. She decided to join him
soon after. Her unusual abilities enable her to use magic, but she seems more
interested in the deepening love triangle between herself, Cloud, and Tifa.
·
Name: Cait Sith
·
Occupation: Toysaurus
·
Age: Unknown
·
Birth date: Unknown
·
Birth Place: Unknown
·
Height: 3'2"
·
Blood Type: Unknown
·
Weapon: Megaphone

Cait Sith rides around on the back to a huge stuffed
Mog he magically brought to life. Megaphone in hand, he's always shouting
orders and creating dopey attacks. When his slot machine attack works, the
enemy lines look like an overturned toy box. His hobby is fortune telling, but
like his personality, it's pretty unreliable.
·
Name: Yuffie Kisaragi
·
Occupation: Materia Hunter,
Ninja
·
Age: 16
·
Birth date: November 20
·
Birth Place: Wutai
·
Height:5'2"
·
Blood Type: A
·
Weapon: Knife, boomerang,
origami (for throwing)

Although you'd never know it by looking at her, Yuffie
comes from a long line of Ninja. She forced herself into the group just to get
a 'certain something'. She's sneaky, arrogant and "way" selfish. But
with her super shuriken and special skills, there isn't anyone else you'd
rather have on your side in a fight.
·
Name: Sephiroth
·
Occupation: Top ranking SOLDIER
officer
·
Age: Unknown
·
Birth date: Unknown
·
Birth Place: Unknown
·
Height: 6'1"
·
Blood Type: Unknown
·
Weapon: Long sword

Even amongst the elite troops of SOLDIER, Sephiroth is
known to be the best. His past is locked away in a confidential file held by
Shinra, Inc. His giant sword, which only he can handle, has extremely
destructive power. Said to have disappeared in a battle years ago, his current
whereabouts are unknown
Getting
Characters:
Vincent: Vincent is found in
Nibelhiem Mansion. He is locked in the basement room near the library. To open
the door you must get the key out of the locked safe located in the upstairs
room to the far left. The combination is scattered though out the house. Once
you have the combination enter it before the timer runs out. You will fight a
boss, and we it is defeated search the Safe for the key. Make sure you also
pick up the piece of Materia on the ground after the battle. Now that you have
the key, go to the basement and talk to Vincent. He is in one of the coffins.
After he goes back to bed talk to him again. Once he will no longer talk to
you, leave. He will run after you when you try to leave the Mansion.
Yuffie: Yuffie can be found
randomly in many of the forests around the world. A common place to find her is
near Cosmo Canyon in the woods near the river. When you find her in a battle,
fight her. Soon you will find yourself in the grass, with her on the ground.
She looks unconscious but once you approach her she will regain herself and
make strange hand gestures? :-) Now answer her questions with these responses:
·
Yuffie will ask you to fight again:
answer, "not interested"
·
Yuffie will then taunt you again by saying you’re
scared of her:
answer, "petrified..."
·
When she starts to leave, she’ll warn you that she is
"really going to leave."
answer, "Wait a second"
·
She’ll then offer her services as a companion:
answer, "That’s right"
·
Yuffie will then tell you, "All right! I’ll go
with you!"
answer, "let’s hurry on"
·
Don't go to the save point, and don't check your
stats. If you do, she will rob you and run.
General Tips:
·
- Talk to every one! Don't know where to go? Talk to everyone in a town
at least two times. They may give you a keyword to ask someone else a question.
·
- Look carefully at the scene. If you can't find a key, or item, look
carefully though out the entire level. Look for any shimmer or hidden passage
you may have missed. When in a cave you often must press against the sides of a
wall, or go out of view in a shadow to find the path to a secret item.
·
- Listen carefully. Make sure you read everything a person says. If you
are tired and are not paying attention, take a break. Talk to the character
again. They usually repeat any necessary information.
·
- Simplify. Remember this is only a game. If something is not that
obvious don't spend hours looking for it, it probably isn't there. For example,
when I first played the game Sephiroth told me I would find him on the other
side of the mountain. When I fought through the mountain I came upon the Jenova
Hut. For some reason I thought Sephiroth was here behind a locked door. I ran
everywhere looking for a switch. There wasn't one. I ended up leaving and I
found him in the next town. See I started to draw my own conclusions, and they
were way wrong. I wasted an hour looking for something that didn't exist! Most
of the secrets of the game can always be linked to a hint, follow your
instincts, but not too far!
·
- Revisit past places. After a major occurrence, revisit past towns,
they may have some clues, or a mini quest for you to complete.
·
- Take your time. Enjoy this game. When you feel like you are dreading every random battle, it is time to take a break!
·
- Still are stuck? Ask me, I bet I can answer any question about this
game. Please use this as a last resort. I am already getting tons of help mail.
I don't mind answering it but please read through my help first!
Accessories:
|
Legend |
|
|
Abbrev. |
What It Means |
|
Name |
Name
of accessory |
|
Price |
How
much the accessory costs |
|
Description |
The
effect the accessory has |
|
Location |
Where
you can find the accessory |
|
Name |
Price |
Description |
Location |
|
Star Pendant |
4000 |
Protects
against Poison |
Shinra
Tower |
|
Talisman |
4000 |
Spirit
+10 |
Shinra
Tower |
|
Protect Vest |
3500 |
Vitality
+10 |
Shinra
Tower |
|
Poison Ring |
Treasure |
Absorbs
Poison Attacks |
Midgar
Highway |
|
Power Wrist |
7500 |
Power
+10 |
Junon
Harbor |
|
Silver Glasses |
3000 |
Protects
against Darkness |
Junon |
|
Headband |
3000 |
Protects
against Sleep |
Junon |
|
White Cape |
5000 |
Protects
against Frog/Small |
Shinra
Boat |
|
Fire Ring |
8000 |
Nullifies
Fire attacks |
Costa
Del Sol |
|
Fury Ring |
5000 |
Automatically
puts you in Berserk |
Gongaga |
|
Fairy Ring |
3500 |
Protects
against Poison/Darkness |
Cosmo
Canyon Caves |
|
Jem Ring |
7500 |
Protects
against Paralyze/Petrify/Slow Numb |
Nibelheim
Mts. |
|
Earrings |
7500 |
Magic
+10 |
Rocket
Town |
|
Choco Feather |
10000 |
Dexterity
+10 |
Wutai |
|
Peace Ring |
Treasure |
Protects
against Berserk/Fury/Sadness |
Da-chao
Statue |
|
Champion Belt |
Treasure |
Power
+10/Strength +10 |
Gold
Saucer |
|
Ribbon |
Treasure |
Immune
to all status attacks |
Cetra
Shrine |
|
Water Bracelet |
Treasure |
Drains
water attacks |
Corral
Valley |
|
HypnoCrown |
Treasure |
Increases
Manipulation Rate |
Corral
Valley Cave |
|
Safety Bit |
Treasure |
Immune
to Sudden Death/Petrify/Slow Numb |
Great
Glacier |
|
Reflect Ring |
Treasure |
Automatically
sets up Reflect |
Whirlwind
Maze |
|
Ice Ring |
8000 |
Nullifies
Cold attacks |
Mideel |
|
Amulet |
10000 |
Luck
+10 |
Mideel |
|
Bolt Ring |
8000 |
Nullifies
Lightning attacks |
Mideel |
|
Tough Ring |
Treasure |
Vitality
+50/Spirit +50 |
Midgar
Sewers |
|
Tetra Elemental |
Treasure |
Absorb
Fire, Ice, Thunder and Earth and converts to HP |
Final
Dungeon |
|
Sneak Glove |
Treasure |
Increase
Stealing % Rate |
Sector
6 Slums |
|
Cat's Bell |
Treasure |
Restores
HP as you walk |
Gold
Saucer |
Armour:
|
Legend |
|
|
Abbrev. |
What It Means |
|
Cost |
How
Much It Costs |
|
D |
Defense |
|
D% |
Defense
% |
|
MD |
Magical
Defense |
|
M% |
Magical
Defense % |
|
Un |
Unlinked
Materia Slots |
|
Ln |
Linked
Materia Slots |
|
Mg |
Magic
Growth |
|
Name |
Cost |
D |
D% |
MD |
M% |
Un |
Ln |
Mg |
Location |
|
Bronze Bangle |
Treasure |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
Initially
Equipped |
|
Iron Bangle |
160 |
10 |
0 |
2 |
0 |
1 |
0 |
1 |
Beginner's
Shop |
|
Titan Bangle |
280 |
14 |
2 |
4 |
0 |
2 |
0 |
1 |
Shinra
Reactor |
|
Mythril Armlet |
350 |
18 |
3 |
6 |
0 |
0 |
2 |
1 |
Wall
Market |
|
Carbon Bangle |
800 |
27 |
3 |
8 |
0 |
1 |
2 |
1 |
Shinra |
|
Four Slots |
1300 |
12 |
0 |
10 |
0 |
0 |
8 |
1 |
Shinra
Tower |
|
Shinra Beta |
Treasure |
30 |
0 |
0 |
0 |
2 |
2 |
1 |
Shinra
Boat |
|
Platinum Bangle |
1800 |
20 |
0 |
12 |
0 |
2 |
0 |
1 |
Costa
Del Sol |
|
Silver Armlet |
1300 |
34 |
4 |
14 |
0 |
2 |
2 |
1 |
Gold
Saucer |
|
Gold Armlet |
2000 |
46 |
4 |
22 |
0 |
0 |
4 |
1 |
Nibel
Mts. |
|
Edincoat |
Treasure |
50 |
0 |
33 |
0 |
8 |
0 |
1 |
Rocket
Town |
|
Diamond Bangle |
3200 |
57 |
6 |
37 |
0 |
1 |
4 |
1 |
Bone
Village |
|
Rune Armlet |
3700 |
43 |
5 |
24 |
0 |
4 |
0 |
2 |
Bone
Village |
|
Dragon Armlet |
Treasure |
58 |
3 |
0 |
7 |
0 |
6 |
1 |
Temple
of Ancients |
|
Gigas Armlet |
Treasure |
59 |
0 |
0 |
0 |
1 |
0 |
0 |
Temple
of Ancients |
|
Aurora Armlet |
Treasure |
76 |
8 |
54 |
3 |
0 |
4 |
1 |
Forgotten
City Shrine |
|
Wizard Bracelet |
12000 |
6 |
3 |
85 |
3 |
0 |
8 |
1 |
Forgotten
City |
|
Bolt Armlet |
Treasure |
74 |
8 |
55 |
3 |
0 |
4 |
1 |
Corral
Valley Caves |
|
Fire Armlet |
Treasure |
72 |
8 |
52 |
3 |
0 |
4 |
1 |
Gaea's
Cliff |
|
Crystal Bangle |
4800 |
70 |
8 |
45 |
1 |
0 |
6 |
1 |
Mideel |
|
Warriors Bangle |
Treasure |
96 |
0 |
21 |
0 |
0 |
4 |
1 |
Coal
Train |
|
Shinra Alpha |
Treasure |
77 |
0 |
34 |
0 |
0 |
6 |
1 |
Underwater
Reactor |
|
Ziedrich |
Treasure |
100 |
15 |
98 |
18 |
0 |
0 |
0 |
Shinra
No. 26 |
|
Escort Guard |
Treasure |
62 |
5 |
55 |
0 |
0 |
6 |
1 |
Sunken
Shinra Air Ship |
|
Aegis Bracelet |
Treasure |
55 |
15 |
86 |
50 |
0 |
4 |
1 |
Midgar |
|
Imperial Guard |
Treasure |
82 |
0 |
74 |
0 |
0 |
6 |
1 |
Reno |
|
Minerva Band |
Treasure |
60 |
8 |
57 |
0 |
0 |
6 |
1 |
Midgar |
|
Mystile |
Treasure |
65 |
50 |
72 |
60 |
0 |
6 |
1 |
Midgar |
|
Chocobracelet |
Treasure |
35 |
10 |
38 |
10 |
4 |
0 |
1 |
Gold
Saucer |
|
Precious Watch |
Treasure |
0 |
0 |
0 |
0 |
8 |
0 |
1 |
Gold
Saucer |
Battle
Strategies:
First off, always
have your team fully healed before going into a battle. Also make sure you team
is equipped with the weapon that gives the highest damage, screw hit
percentage, damage is the most important. Also make sure the weapon has
adequate Materia slots. Try to have at least one linked slot so you can equip restore and all Materia. Those two Materia are the most important in the game.
At least two characters should have that combination. Being able to heal
yourself efficiently is what keeps you alive in the battles. Fill up the rest
of your slots with Materia. If your HP gets significantly lower, you should
build your levels up more. You need to keep the slots filled so your Materia
will rise in levels quickly! When battling over world creatures, try to save
your magic, unless you are just building levels up. When in an enclosed area,
where you know you will meet a boss, try to conserve that magic power for the
final confrontation. Only experience will tell you what attacks work best for
ordinary creatures, but here are some extremely
important boss techniques.
Every boss has a weak
point. You don't necessarily need to find it to beat him/her/it? But it helps!
Use only one or two summon magic per turn, (I call a turn every time each of
your characters does an action). If you cast to much, you may run out of MP to
soon, or in between your attacks, the boss may be wearing you down, and you
have already told all your characters to use summon magic, then you all die.
This is true for more than just summoning. If it says wait above your time
bars, think of what you are going to do, but don't tell them to do it yet until
wait is gone. Why do you want to do this? For example: Cloud, Aeris, and Tifa
are fighting. The boss is winding up attacking and you tell all three
characters to attack. Now the boss hits you with a deafening hit. It sends all
your characters into the yellow. Well now you have already told them all to
attack. So they all attack, the Boss hit you again, you all are finished. This
is what you should do. As the boss is getting ready, think of what you want to
do, now if the boss hits you hard, have a character heal everyone, then let the
others attack, etc. This way you will survive, with no real loss of time.
Varying your attacks is so
important. You may think you’re doing huge damage with a fire spell, but how do
you know your regular attack isn't more powerful? Vary your attacks until you
find the one that deals the most damage.
Boss:
Gaurd Scorpion: In your first major battle, have Cloud
use his Bolt Magic while Barett uses his standard attack. After sustaining a
predetermined amount of damage, the Guard Scorpion will raise its tail. At this
point, Cloud will tell Barett about the Guard Scorpion's tail laser. While the
arthropod has its tail raised, do not attack. Use this opportunity to heal both
Cloud and Barett. The Guard Scorpion will not attack with its tail laser if it
isn't provoked while it's tail is raised. Once the tail lowers, resume your
attack. Upon the Guard Scorpion's defeat, do not forget to equipped Barett with
the Assault Gun.
Air Buster: Simply because the Air Buster is surrounded by your
party doesn’t mean this battle will be any easier for you. The Air Buster will
turn and retaliate against anyone who tries to attack it. With this in mind,
distract the Air Buster by attacking it with a healthy character; use this time
to heal anyone low on health. Have Cloud use Bolt Attack-Barret will attack
with his normal and Limit Attacks. Have Tifa alternate between healing her
cohorts and using regular attacks. This battle is easy if you know how to
exploit the Air Buster's weakness.
Apse: As it turns out, the Wave Attack performed by this
enemy is almost helpful to you. When attacking, Apse harms itself more than it
harms you party. Keep your hit points up by using Aeris to heal your party in
case Apse performs a Reverse Wave. The Reverse Wave is the only attack from
Apse that inflicts more damage to members of your party than to itself. Unload
lots of magic against this boss.
Reno: Beware! Reno may look like a wimp, but this foe has
what it takes to beat you down like there's no tomorrow. When he uses his
Pyramid Magic on one of your characters, use a free character to attack the
pyramid; this releases the recipient. Use Ice Magic and use Limit Attacks as
soon as they become available. Pay close attention to your health meter during
this battle to make sure it doesn't dip too low.
Sample h0512 & Sample h0512-opt don’t waste time on the
smaller sample, h0512-opt. They are nothing more than a distraction.
Concentrate on attacking the larger Sample, h0512. Have Cloud use Ice Magic
while Red XIII uses the Fire Magic. Barett is the recommended third member of
your party, since he causes serious damage with his Limit Attack.
100 Gunner & Heli Gunner: Only long-range
attacks work against these two bosses. Make sure that each member of your party
has some type of offensive magic to use against them. When fighting the 100
Gunner, do not use Poison Magic-it will not affect it in any way. Instead, use
Bolt Magic to attack and Heal magic to heal members of your party. If at all
possible, save the Limit Attack for the Heli Gunner, who will appear after the
100 Gunner goes down. Once the Heli Gunner appears, unload your stock load of
Limit Attacks, then use Bolt Attacks in addition to healing your characters.
Rufus & Dark Nation: Cloud is all you
need to defeat this not-so-dynamic duo. As long as Cloud has Heal and Poison
Materia, everything will go well. Kill Dark Nation before it gets the chance to
use Magic Shield on Rufus. Use Poison Magic then finish the job with standard
attacks (to conserve you Magic Points). Once Dark Nation is dead and gone,
concentrate on Rufus. Use the Poison Magic until it's depleted, then defend
while letting your Limit gauge fill to maximum. Once it's filled, heal first,
then unload with your Limit Attack. After several turns, Rufus will run away.
Motor ball: This cowardly reject from The Transformers attacks
from behind before the battle even starts! Aside from its Flame-thrower and
Rolling Fire attacks, Motor Ball is relatively weak. Have Cloud and Barett use
Bolt and Ice Magic, respectively. As always, most of Aeris's turns should be
used to heal the party.
Bottom Swell: The most efficient way to defeat Bottom Swell is to
have Cloud use the Poison Magic first, then have Barett follow with Ice Magic.
Have Aeris heal any character that needs it. Once the boss casts a Hit
Point-reducing bubble over one of the characters, free that character by
attacking the bubble with any offensive magic (The magic will not harm the
character while they're inside the bubble). Near the end of the battle, make
sure at least one of the party has a full Hit Point meter since the Bottom
Swell will launch one last Wave Attack before it's demise.
Jenova-Birth: When fighting against Jenova-Birth, each member
should have-at the very least-one offensive magic attack. Your first attack
should be with all your Summon Materia. Follow through with either Fire or
Earth Magic. Using Poison Magic is a waste since it has no effect. Remember to
keep your Hit Points high; Jenova-Birth uses laser attacks twice in a row,
which could add up to some serious damage. Keep in mind that Jenova-Birth is
completely capable of stopping you dead in your tracks.
Daine: Daine is possibly
the easiest boss in the game, next to Reno and Rudo. Barett must have a Heal
Materia. Use regular attacks. You may want to use the Summon Materia for
additional damage, but it's not necessary. Keep attacking while healing until
the Limit gauge fills up. When the Limit gauge has been filled, unload it on
Daine.
Ginatatak: There are two ways of defeating this boss. The first
method is as follows: Use the Summon Materia at the beginning of the battle.
Then follow it with Bolt Magic, while healing. Once the Limit gauge is filled,
use the Limit Attack. The second method is much easier than the first. All you
have to do is use the X-Potion one or two times on Ginatatak and you'll kill it
almost immediately.
Lost Number: When fighting Lost Number, remember not to use any
Fire Magic or attacks. If you do, you will raise Lost Number's total Hit
Points. The proper method is to use the Ramuh Materia and Poison Magic to
weaken his defences. Then follow with normal attacks while healing characters
that are in need of attention. Use the Limit Attack whenever it becomes
available. Also, if you've acquired the Haste Magic at this point, now's the
time to use it. Equipped the Learning Materia to learn the Delta Attack.
Materia Keeper: Since this battle may be particularly
difficult, it is recommended to use the save point in front of the boss before
engaging in battle. The best way to approach this is to use the Summoning
Materia first, then use normal attacks until your Limit gauge fills up. Keep
your Hit Points up, since the Materia Keeper causes tons of damage. Also, keep
the Learning Materia with your party to learn the Train Attack.
Palmer: Palmer looks like a wuss, but his gun is able to dish
out some big time damage. The best way to approach him is to use normal attacks
until the Limit gauge fills up. Don't forget to heal, since Palmer's attacks
tend to surprise you with the damage the cause. The best partners in this
situation are Red XIII and Vincent due to their power and Limit Attacks.
Lapse: In order to defeat this winged beast, defend while
using X-Potions, since you don't have any Materia at this time. The best
combination is Aeris and Vincent. Once Vincent's Limit fills up, use it
immediately; he's much more useful in that form. Also use Aeris's Healing Limit
to heal your party.
Enchanted Dragons: These dragons are up there with Dain
and Rudo/Reno as the easiest bosses in the game. All you need to do is use
Summon Materia to defeat them.
Red Dragon: When fighting the Red Dragon, you could use the
Summon Materia, however this will drag the battle out far too long. Defend or
use normal attacks until the Limit gauge fills up. The best character to have
in this battle is Red XIII, because of his Haste Limit and attack power. Don't
forget to pick up the Bahamut Materia; you'll need it for the next battle.
Demon Gate: For best results, the first thing anyone should do
here is using the Bahamut and Odin Materia. Then attack using normal attacks.
Be extra cautious-most of Demons Gate's attacks deplete half of your Hit
Points. At the same time, however, this means your Limit gauge will go up twice
as fast. Don't forget to equip the Counter Materia on Cloud.
Jenova-Life: This Jenova looks a lot like the last one on the
Shinra boat, however this one is much more difficult. Start off by using the
Bahamut Materia and follow it with the Meteor Magic. Other magic does not work
well against Jenova-Life, so focus by using the Meteor Magic and normal
attacks.
Shizo: When fighting this
two-headed beast, remember not to use Fire or Ice Attacks. Concentrate by using
Bolt Magic as well as Bahamut and Titan Materia. It is also wise to have
Vincent with you. By now he should be able to use his Level 2 Limit Attack.
Keep in mind that Twin Head uses it's lightning-bases attack after each head is
defeated, so keep you hit points up at all times.
Jenova-Death: The best way to get this battle started is to use the
Summoning Materia first (especially Bahamut). Then follow it with Ice Magic,
which works well. Do not use Poison Magic, though, since it does not affect it.
Afterwards, use regular attacks, since Jenova-Death can mute your characters.
Just make sure you have enough healing items, especially X-Poitions.
Diamond Weapon: This is far the most easily Weapon to
beat. This one wanders around near Midgar. Just Use Summoning Materia followed
by Limit Attacks in order to defeat Diamond Weapon.
Gordo: Since Yuffie is fighting this boss all by herself,
equip her with the Time and Learning Materia, in addition to as much Summoning
Materia you can get your hands on. Finally, equip the Ribbon to keep her from
being handicapped. Start this battle off by using Haste Magic on yourself, then
follow with Materia attacks. Once you've used up all your Materia, use the
Vader Attack on Gordo and say goodbye!
Commander Grand Horn: This is the boss
you encounter if you fail to defend Condor Tower during the simulation part of
the game. This boss is fairly easy; just use Haste Magic on everyone in your
party, the use Comet and Ice Magic to destroy it. Most players will likely end
up finishing the entire game without ever having to face Grand Horn.
Ultimate Weapon: Challenging enemies to defeat-or
rather, scare away. The trick here is to use Haste on your characters, then use
as much Summon Materia as possible...all while healing yourself. Lighting and
Ice Magic work well, too. After a few rounds, Ultima Weapon will fly away. The
bummer is that you gain nothing from this battle.
Carry Armour: This boss is
composed of three parts: The body, a right arm, and a left arm. Since Carry
Armour can grab your characters, immediately go after one of its arms. Any
Bahamut Summoning Materia works well here. Follow it up with a Fire/Ice Magic
combination. Have your Phoenix Summoning Materia ready in case you need to
revive dead characters while attacking. Just remember not to use Poison
Magic-it will not affect Carry Armour in the slightest.
Reno & Rudo: Just like last time, attack Rudo
first, then follow it up with Summoning Materia and Limit Attacks. Once Rudo
runs away, use regular attacks on Reno.
Reno, Rudo, and Elena: Two easy victories
over Reno and Rudo. Well, get ready; Elena has joined the team to make things
real difficult. Although players can elect not to fight, most do under the
assumption that it will be just another easy battle. The best method: Use
Haste, then Poison on all three of them. Use Hades Materia, Leviathan and all
Bahamut's at your disposal. Afterwards, use regular attacks on Rudo, while
keeping your character's HP up. Have the Phoenix Materia ready in case any of
your characters die. We strongly recommend not fighting this trio.
Proud Clod: This boss has 2
parts: A head and a body. Use Barrier Magic first, Haste Magic second, then
unloads with Summoning Materia. Use Your Limit Attacks whenever possible. When
the boss is on it's knees, heal before it unleases its cannon. Continue the
attack and maintain a healthy party.
Hojo (1st form): Yup; this is the same person you've
been seeing throughout the game, and now you have the opportunity to destroy
him. As it turns out, Professor is actually Sephiroth's father. When fighting
him in his first form, use Haste, then use the Summoning Materia's. Although
you shouldn't have to heal, since he doesn't physically attack, he does conjure
up a few monsters to fight for him. As long as you have Materia, he shouldn't
be a problem.
Hojo (2nd form): In
his second form, the Professor will begin to attack, but don't worry; simply
use Summoning Materia while implementing normal attacks. You may need to heal
during this battle, though, so make sure all your characters have Healing
Materia with them before this battle begins. Have Cloud hold onto the Phoenix
Materia in the event that someone dies.
Hojo (3rd form): This weird-looking thing is
deceptively easy to beat. The only
down side is that the professor will use a combo that will take about
500 HP. Overall, this formation is easier than the last one.
Ultima Weapon: Focus on staying healthy, because
you're going to have to chase this thing around quite a bit. Be aware that if
you stop to heal, you may lose it. Have the Phoenix Materia ready, but use the
other Summon Materia first. Ultima weapon will run away after the first few
hits. Chase it with the High wind and keep nailing it. You will get pushed
back, but after a few hits, it will fly off and go back to a stationary
position. Hit it again. Keep repeating this procedure until you finally corner
it in Cosmo Canyon.
Emerald Weapon: You find this beast swimming around
underwater. He is second only to Ruby Weapon, but don't think he's going to be
easy. He can destroy you in one attack if your luck is bad. First thing to do
is equipped Final attack and Phoenix Summon Materia one you're strongest
character. Then have KotR prepared with W-Summon. Have all your strongest
Summon Materia handy in case things get rough, and they will. A few mimes’
materia can work wonders especially if you use them after KotR. If it's powered
up enough, you might defeat Emerald Weapon fairly quickly.
Ruby Weapon: The strongest (I think) and most feared weapon of
them all. The best way to fight him is to equipped a Knights of the Round
Materia powered to max with W-Summon, a mime materia, and Phoenix materia
linked with final attack all on one person. Then you can use KotR on him and
mime yourself over and over again. You might want to kill of the other two characters
in your party so that Ruby can't use his whirl sand attack. Now just wait until
he puts his hands into the ground and us KotR on them once they spring up, then
mime for as long as you can. A regen spell is a good thing to do at the
beginning of battle if you have a chance.
Jenova: SYNTHESIS A, B, C: First, use Haste
and Barrier Magic on your party. Next, unload the Summoning Materia. Follow
through with Comet and Ultima Magic. Keep healing and use Limit attacks as soon
as they're available. Once it starts counting down from five, you have exactly
five rounds to kill it before it uses the Ultima Magic on your party.
Bizzaro Sephiroth: Prepare yourself,
because it takes two parties to defeat Reverse Sephiroth. The best thing to do
is equip all your powerful Summoning Materia into one party, the transfer the
Throw/Coin Toss Materia to the other party. Alternate attacks, because when one
of his 5 body parts are destroyed, you get to change the party, and unleash a
barrage of Summoning Materia-one after the other. Eventually, one of the sides
will be completely wiped out, giving you a chance to concentrate on the
opposite side. This is a long fight, so be patient.
Safer Sephiroth: This is the big one. First, be sure to
use Haste and Barrier on your characters. Continue to keep up the Magic Barrier
while fighting. If you don't, Saviour could very well wipe you out with just a
few hits. Use Materia while healing. Try not to use the X-Potion too much,
since Sephiroth can possibly confuse you and make you heal him. In other words,
using the X-Potion could mean starting your attack all over again. Also, if you
have any significant amount of gold left, use the Coin Toss. Finally, make sure
the strongest character is equipped with the Phoenix Materia just in case that
fighter can use it to bring everyone else back to life.
Chocobo
Guide:
Chocobo's have been with the Final Fantasy series for a long time, inevitably
becoming its mascot. These huge peaceful creatures can travel almost anywhere
in the world. Their great speed seems to outrun almost any foe. Chocobo's are
very adaptable, from the snowy regions, to the sunny beaches.
First off you need to go to the Chocobo Farm and buy a "Chocobo
Lure Materia". After that rent at least one stable (They're 10,000 gill
each). Equipped the materia and walk around where you see the Chocobo tracks
until you get into a fight. When you find a Chocobo, kill the surrounding
monsters without hurting the Chocobo. Use a few greens on the Chocobo (anything
you can buy at the Chocobo Farm) to keep it preoccupied while you finish off
the monsters. Don't attack the Chocobo or it will go haywire and run away.
After you capture the Chocobo you can send it to the Chocobo Farm.
There
are seven moods a Chocobo can be in
Wonderful - "This is a wonderful Chocobo!"
Great - "This is a great Chocobo."
Good - "Mmm, this seems like a good Chocobo"
Above Average - "Mmm, this
one’s not bad"
Average - "This is a pretty average Chocobo"
Poor - "This one doesn’t seem to be
very good"
Weak - "I can’t recommend this one"
There are many
different types of greens you can feed you're Chocobo. Many can be purchased
from the Chocobo farm and many other places. It’s best to give your Chocobo the
greatest food possible. That ensures you get the greatest Chocobo possible.
Chocobo Food (Greens)
Strength/Stamina/Intellect/Speed
Gysahl: -
X - -
Krakka -
- X -
Pahsana -
- X -
Mimett -
X - X
Curiel -
X - X
Tantal -
X X X
Reagan ?
? ? ?
Sylkis ?
? ? ?
All I know is that the Sylkis Greens are the best.
Chocobo Food (Nuts)
There are also special nuts used to breed Chocobo. The better the nut,
the better the chocobo. It may be expensive, but it’s worth it in the end.
Pepio Nut - 100 gil (Chocobo Farm)
Luchille Nut - 200 gil (Chocobo Farm)
Saraha Nut - 400 gil (Chocobo Farm)
Lasan Nut - 600 gil (Chocobo Farm)
Pram Nut - 1500 gil (Chocobo Sage)
Porov Nut - 2000 gil (Chocobo Sage)
Karob Nut - Steal these from the red
dragon creature near Bone Village.
Zieo Nut - Steal these from the
goblins on Goblin Island.
Racing
Besides feeding your chocobos the best food, it is essential to race them to make them even better. The only place you can do this is the Gold Saucer. All chocobos start of in "C" class and can continue through B, A, and the special class "S". The higher the rank, the faster the competition! Sometimes there is a mysterious chocobo racer that pops up in some of the races. If you see him, and then you'll most likely loose, that is unless you have a well taken care of Golden Chocobo. Racing "rank" also helps you get the chocobo you want when breeding them.
The Golden Chocobo
This is the reason
why many people take the time to raise and train their chocobos. The Golden
Chocobo (also known as the Ocean Chocobo) is the fastest and most adaptable
chocobo of them all. It can travel over mountains, lakes, and even the ocean.
This chocobo can takes you all over the world.
What to do
First off, you should go out and steal a few Karob Nuts and Zieo Nuts.
If you haven't rented all six chocobo stables, now is the time to do it. Now capture
at least a "Good" male and female chocobo. Once back at the Chocobo
Farm save your game. The result is random, so it’s best to save before
breeding. If you don't get what you want, you can reset and try again. Once you
have saved, use the Zieo Nut to breed the chocobos. If all goes well then you
should have either a blue (river) or green (mountain) chocobo. You should now
let the parents rest and go race the newborn for a while untill it gets to at
least rank "B". Once the other chocobo's are rested you should save
and then breed them again. This time you need a different colored chocobo of
the opposite sex. Example: If you already bred a male blue chocobo, you need a
female green chocobo. This might take a while to get the one you want so be
patient. Once hatched, race this one to at least rank "B" as well.
Now return to the chocobo farm and save again. Use yet another Zieo Nut to
breed the blue and green chocobos. If the results are good, the offspring
should be a black (mountain/river) chocobo. You need to race the black chocobo
to rank "S". Once that is done, and you have the airship handy, go to
the nothern continent. There should be some chocobo tracks in the snow. This is
the best place to get a "Wonderful Chocobo". One you have captured on
of the opposite sex of the Black Chocobo you have, you need to race it up to
rank "S" as well. Your almost done now. You just have to save and
breed your Black and Wonderful chocobos together. If all goes well, you'll end
up with a Gold Chocobo.
And a simplified version of the said above:
|
|
Yellow: The Yellow Chocobo is the most common of Chocobos. It's
your average Chocobo and does fairly badly in most races. |
|
The
Yellow Chocobo can only travel on land and beaches. |
|
|
Green: The green Chocobo is one step up from the Yellow Chocobo.
With some good racing on your behalf, you will be able to win some of the C
class races. |
|
The
Green Chocobo can only travel on land, beaches and over mountains. |
|
|
Blue: The Blue Chocobo is a fair racing Chocobo. This Chocobo is
(obviously) blue (my favorite color)! |
|
This
Chocobo can travel over land and shallow rivers. |
|
|
Black: The Black Chocobo is exceptional, second only to the gold
Chocobo in a race. |
|
The
only terrain this Chocobo cannot travel over is deep water. |
|
|
Gold: The gold Chocobo is by far the best racing Chocobo. It's
natural intelligence, speed and stamina are unmatched. |
|
Gold
Chocobos can travel anywhere (even deep water). They're the only way to get
the materia: Knights of Round. |
Chocobo Breeding
Now that you know a little about what the types
of chocobos are, and what they do, you're ready to begin breeding them, so...
here's how it's done:
1. Get lots of gil!
(CHOCOBOS ARE NOT CHEAP!)
2.Buy all 6 ranches. They
cost 10,000gil each. (Told you there not cheep!)
3. Go out and catch 4
chocobos using the "chocobo lure," then go back to the ranch and
ask to move the chcobos into your ranches. He will give his oppinion on each
chocobo.
WONDERFUL-The
best!
GREAT-Even beter
GOOD-Pretty good
AVERAGE-Ok
POOR-Don't get this!!!
USELESS-Do'nt get this!!!
Note: You need a WONDERFUL and
a GREAT. You must have a male and
a female!
4. Race them both til'
they're A-CLASS.
5. Mate them using the
Carob nut. You will now have (Hopefuly, if not restart and try again) a
Mountain (green) or River (blue) chocobo.
6. Do the same to get the
other chocobo, e.g. if you have a green you will need a blue one (make sure
you've got a male and a female).
7. Race them both til'
they're A-CLASS.
8. Mate them using the
Carob nut. You will now hopefuly have a chocobo wich can cross mountains and
rivers (black).
9. Race the black
chocobo til' it's an S-CLASS! (Above A).
10. Mate it with a Wonderful
A-CLASS chocobo using the Zeio nut.
You should now have a gold chocobo which can go
anywhere in the world.
WELL DONE!!!
Weapon Guide:
Cloud: The Ultima Weapon: You will find it
after destroying the Weapon that hovers over the world map. This is done in disc 3. This
is the most powerful weapon in the game. But the sword will deal more damage if
Cloud has full health.
Tifa: Premium Heart In disc 3, go to Bone Village and get an excavation crew to find the
key to Sector 6. Go back to the computer that tried to shoot you with the
machine gun. You will recieve it there. Another
strong weapon, she will do more damage if her limit bar is filled up.
Barret: Missing Score: On your way to fight
Hojo in disc 2, you will find it on
the staircase. It’s in plain view. No searching required. This weapon draws its
power from the amount of Materia AP loaded into it.
Red XIII: Limited Moon: Talk to Reds
Grandfather in disc 3. He will give
you Reds top weapon.Reds Grandfather is located in Cosmo Canyon. None
Vincent: Death Penalty: In disc 2, explore the Waterfall with
Vincent in your party. Return to the Waterfall in disc 3 and recieve the Death Penalty! This weapon draws its power from the amount of enemies Vincent kills. So the more bad
guys
Vincent gives the final hit, the more it will take off in the long run.
Cid: Venus Gospel: Go back to Rocket Town and
talk to the old man near where the rocket used to be. You'll have to talk to
him a few times before he will give it to you. Disc 3 None
Yuffie: The Conformer: Explore the sunken
Shinra sub. Make sure to pick up the 2x Cut Materia! None
Cait Sith: The HP Absorb MegaPhone: In disc 1 search the lockers on floor 64
of the Shinra Tower. You can also get it in disc 2 before you head into the
underground submarine bay. Absorbs HP.
Also this chart….
Cloud
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Buster Sword |
Treasure |
18 |
96 |
0 |
2 |
1 |
Initially
Equipped |
|
Hardedge |
1500 |
32 |
98 |
2 |
2 |
1 |
3rd
Shinra Tower |
|
Mythril Saber |
1000 |
23 |
98 |
1 |
2 |
1 |
Kalm |
|
Force Stealer |
2200 |
36 |
100 |
3 |
0 |
2 |
North
Corel |
|
Butterfly Edge |
2800 |
39 |
100 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Rune Blade |
3800 |
40 |
108 |
4 |
0 |
2 |
Nibelheim
Mts. |
|
Yoshiyuki |
Treasure |
56 |
100 |
2 |
0 |
1 |
Rocket
Town |
|
Murasame |
6500 |
51 |
100 |
1 |
4 |
1 |
Wutai |
|
Nail Bat |
2800 |
70 |
100 |
0 |
0 |
0 |
Temple
of Ancients |
|
Organics |
12000 |
62 |
103 |
2 |
4 |
1 |
Icicle
Inn |
|
Enhance Sword |
12000 |
43 |
107 |
0 |
8 |
1 |
Gaea's
Cliff |
|
Crystal Sword |
18000 |
76 |
105 |
0 |
6 |
1 |
Midee |
|
Heaven's Cloud |
Treasure |
93 |
100 |
6 |
0 |
1 |
Sunken
Shinra Plane |
|
Apocalypse |
Treasure |
88 |
110 |
3 |
0 |
3 |
AncientForest |
|
Ragnarok |
Treasure |
97 |
105 |
0 |
6 |
1 |
Midgar |
|
Ultima Weapon |
Treasure |
100 |
110 |
0 |
8 |
0 |
Ulimate
WEAPON |
Aeris
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Guard Stick |
Treasure |
12 |
99 |
1 |
0 |
1 |
Initially
Equipped |
|
Striking Staff |
1300 |
32 |
100 |
2 |
2 |
1 |
Trainyard |
|
Mythril Rod |
370 |
16 |
100 |
0 |
2 |
1 |
Wall
Market |
|
Full Metal Staff |
800 |
22 |
100 |
1 |
2 |
1 |
Kalm |
|
Wizard Staff |
Treasure |
28 |
100 |
3 |
0 |
2 |
Mt.
Corel R.R. |
|
Fairy Tale |
2500 |
37 |
103 |
7 |
0 |
1 |
Gongaga
Village |
|
Prism Staff |
2600 |
40 |
105 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Wiser Staff |
Treasure |
33 |
100 |
4 |
0 |
2 |
Cave
of the Gi |
|
Aurora Rod |
5800 |
51 |
110 |
1 |
4 |
1 |
Wutai |
|
Princess Guard |
Treasure |
52 |
111 |
1 |
6 |
1 |
Temple
of Ancients |
|
Parasol |
Treasure |
58 |
118 |
0 |
0 |
0 |
Gold
Saucer |
Tifa
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Leather Glove |
Treasure |
13 |
99 |
1 |
0 |
1 |
Initially
Equipped |
|
Metal Knuckle |
320 |
18 |
102 |
0 |
2 |
1 |
Wall
Market |
|
Mythril Claw |
750 |
24 |
106 |
1 |
2 |
1 |
Kalm |
|
Grand Glove |
1200 |
31 |
110 |
2 |
2 |
1 |
Mythril
Cave |
|
Motor Drive |
Treasure |
27 |
106 |
3 |
0 |
2 |
Costa
Del Sol |
|
Tiger Fang |
2500 |
38 |
110 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Platinum Fist |
2700 |
30 |
108 |
4 |
0 |
2 |
Nibelheim |
|
Powersoul |
4200 |
28 |
106 |
4 |
0 |
2 |
Nibelheim
Mts. |
|
Diamond Knuckle |
5800 |
51 |
112 |
1 |
4 |
1 |
Wutai |
|
Work Glove |
2200 |
68 |
114 |
0 |
0 |
0 |
Temple
of Ancients |
|
Dragon Claw |
10000 |
62 |
114 |
2 |
4 |
1 |
Icicle
Inn |
|
Kaiser Knuckle |
15000 |
44 |
110 |
6 |
2 |
1 |
Whirlwind
Maze |
|
Crystal Glove |
16000 |
75 |
115 |
0 |
6 |
1 |
Mideel |
|
God's Hand |
Treasure |
86 |
255 |
0 |
4 |
1 |
Submarine
Bay |
|
Premium Heart |
Treasure |
99 |
112 |
0 |
8 |
0 |
Wall
Market |
Barret
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Gattling Gun |
Treasure |
14 |
97 |
1 |
0 |
1 |
Initially
Equipped |
|
Assault Gun |
350 |
17 |
98 |
0 |
2 |
1 |
Shinra
Reactor |
|
Atomic Scissors |
1400 |
32 |
99 |
2 |
2 |
1 |
Midgar |
|
Cannon Ball |
950 |
23 |
98 |
1 |
2 |
1 |
Kalm |
|
W Machine Gun |
18000 |
30 |
100 |
3 |
0 |
2 |
Mt.
Corel R.R. |
|
Heavy Vulcan |
2700 |
39 |
100 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Enemy Launcher |
3200 |
35 |
100 |
3 |
2 |
1 |
Nibelheim
Mansion |
|
Drill Arm |
2000 |
37 |
97 |
4 |
0 |
2 |
Cid's
House |
|
Chainsaw |
6300 |
52 |
100 |
1 |
4 |
1 |
Wutai |
|
Rocket Punch |
Treasure |
62 |
110 |
0 |
0 |
0 |
Temple
of Ancients |
|
Microlaser |
12000 |
63 |
101 |
2 |
4 |
1 |
Icicle
Inn |
|
AM Cannon |
1200 |
77 |
103 |
0 |
6 |
1 |
Mideel |
|
Solid Bazooka |
3300 |
61 |
100 |
0 |
8 |
0 |
Costa
Del Sol |
|
Max Ray |
Treasure |
97 |
98 |
0 |
6 |
0 |
Sector
8 |
|
Missing Score |
Treasure |
98 |
108 |
0 |
8 |
0 |
Mako
Canyon |
Red Xlll
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Mythril Clip |
800 |
24 |
100 |
1 |
2 |
1 |
Initially
Equipped |
|
Magic Comb |
3500 |
37 |
100 |
3 |
0 |
2 |
Fort
Condor |
|
Diamond Pin |
1300 |
33 |
102 |
2 |
2 |
1 |
Train
Tracks |
|
Silver Barrette |
2500 |
40 |
110 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Seraph Comb |
Treasure |
68 |
110 |
4 |
0 |
1 |
Cosmo
Canyon |
|
Plus Barrette |
6000 |
39 |
104 |
4 |
0 |
2 |
Nibelheim
Mts. |
|
Hairpin |
6000 |
57 |
120 |
0 |
0 |
0 |
Wutai |
|
Gold Barrette |
6000 |
50 |
104 |
1 |
4 |
1 |
Wutai |
|
Adaman Clip |
11000 |
60 |
106 |
2 |
4 |
1 |
Icicle
Inn |
|
Crystal Comb |
17000 |
76 |
108 |
0 |
6 |
1 |
Mideel |
|
Spring Gun Clip |
Treasure |
87 |
100 |
0 |
6 |
1 |
Frog
Forest |
|
Centclip |
Treasure |
58 |
108 |
8 |
0 |
0 |
Costa
Del Sol |
|
Limited Moon |
Treasure |
93 |
114 |
0 |
8 |
0 |
Cosmo
Canyon |
Cid
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Spear |
1200 |
44 |
97 |
0 |
4 |
1 |
Initially
Equipped |
|
Slash Lance |
6500 |
56 |
98 |
1 |
4 |
1 |
Wutai |
|
Trident |
7500 |
60 |
105 |
6 |
0 |
1 |
Temple
of Ancients |
|
Viper Halberd |
Treassure |
58 |
102 |
4 |
0 |
2 |
Coral
Valley |
|
Mast Ax |
13000 |
64 |
99 |
2 |
4 |
1 |
Icicle
Inn |
|
Javelin |
Treasure |
62 |
104 |
1 |
4 |
2 |
Gaea's
Cliff |
|
Partisan |
19000 |
78 |
100 |
0 |
6 |
1 |
Mideel |
|
Scimitar |
Treasure |
86 |
102 |
0 |
2 |
3 |
Underwater
Reactor |
|
Dragoon Lance |
Treasure |
66 |
100 |
8 |
0 |
1 |
Wutai
Mts. |
|
Mop |
Treasure |
68 |
118 |
0 |
0 |
0 |
Temple
of Ancients |
|
Venus Gospel |
Treasure |
97 |
103 |
0 |
8 |
0 |
Rocket
Town |
Sephiroth
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Masamune |
Unknown |
Unknown |
Unknown |
Unknown |
Unknown |
Unknown |
Unknown |
Yuffie
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
4-Point Shuriken |
Treasure |
23 |
100 |
2 |
1 |
1 |
Initially
Equipped |
|
Boomerang |
1400 |
30 |
101 |
2 |
2 |
1 |
Junon |
|
Wind Slash |
Treasure |
30 |
103 |
3 |
0 |
1 |
Shinra
Boat |
|
Pinwheel |
2600 |
37 |
104 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Twin Viper |
Treasure |
36 |
108 |
4 |
0 |
2 |
Nibelheim
Mansion |
|
Razor Ring |
6000 |
49 |
105 |
4 |
1 |
1 |
Wutai |
|
Hawkeye |
12000 |
61 |
107 |
4 |
2 |
1 |
Icicle
Inn |
|
Crystal Cross |
18000 |
74 |
110 |
0 |
6 |
1 |
Mideel |
|
Conformer |
Treasure |
96 |
112 |
0 |
8 |
0 |
Shinra
Plane |
|
Oritsuru |
Treasure |
90 |
116 |
4 |
4 |
1 |
Da-chao
Mts. |
|
Magic Shuriken |
14000 |
68 |
110 |
2 |
6 |
1 |
Costa
Del Sol |
|
Super Ball |
3000 |
68 |
120 |
0 |
0 |
0 |
Fort
Condor |
Cait Sith
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Yellow M-Phone |
500 |
36 |
100 |
2 |
2 |
1 |
Initially
Equipped |
|
White M-Phone |
2300 |
35 |
102 |
3 |
0 |
2 |
Gongaga
Village |
|
Green M-Phone |
2400 |
41 |
100 |
0 |
4 |
1 |
Cosmo
Canyon |
|
Black M-Phone |
2800 |
31 |
104 |
4 |
0 |
2 |
Cave
of Gi |
|
Silver M-Phone |
3300 |
28 |
106 |
8 |
0 |
1 |
Nibelheim
Mansion |
|
Blue M-Phone |
5500 |
48 |
100 |
1 |
4 |
1 |
Wutai |
|
Trumpet Shell |
3000 |
68 |
118 |
0 |
0 |
0 |
Temple
of Ancients |
|
Red M-Phone |
11000 |
60 |
100 |
2 |
4 |
1 |
Icicle
Inn |
|
Crystal M-Phone |
18000 |
74 |
100 |
0 |
6 |
1 |
Mideel |
|
Gold M-Phone |
Treasure |
58 |
103 |
0 |
8 |
0 |
Costa
Del Sol |
|
Battle Trumpet |
Treasure |
95 |
95 |
0 |
6 |
1 |
Underwater
Reactor |
|
Starlight Phone |
Treasure |
88 |
102 |
0 |
8 |
0 |
Sector
8 |
|
Marvelous Cheer |
Treasure |
95 |
110 |
0 |
8 |
0 |
Shinra
Corp. Tower |
Vincent
|
NAME |
COST |
ATTACK POWER |
ATTACK PERCENTAGE |
UNLINKED SLOTS |
LINKED SLOTS |
MAGIC GROWTH |
LOCATION |
|
Quicksilver |
1000 |
38 |
110 |
2 |
2 |
1 |
Initially
Equipped |
|
Peacemaker |
Treasure |
38 |
118 |
1 |
2 |
0 |
Kalm |
|
Sniper CR |
3000 |
42 |
255 |
0 |
4 |
1 |
Nibelheim
Mts. |
|
Shotgun |
3100 |
48 |
112 |
0 |
4 |
1 |
Rocket
Town |
|
Shortbarrel |
6400 |
51 |
118 |
1 |
4 |
1 |
Wutai |
|
Silver Rifle |
3000 |
62 |
120 |
0 |
0 |
0 |
Temple
of Ancients |
|
Lariat |
12000 |
64 |
120 |
2 |
4 |
1 |
Icicle
Inn |
|
Winchester |
18000 |
73 |
120 |
0 |
6 |
1 |
Mideel |
|
Outsider |
Treasure |
80 |
120 |
4 |
4 |
1 |
Downed
Shinra Plane |
|
Supershot ST |
Treasure |
97 |
120 |
0 |
6 |
0 |
Ancient
Forest |
|
Buntline |
Treasure |
48 |
124 |
0 |
4 |
0 |
Bone
Village |
|
Long Barrel R |
Treasure |
66 |
255 |
0 |
8 |
0 |
Costa
Del Sol |
|
Death Penalty |
Treasure |
99 |
115 |
0 |
8 |
0 |
Waterfall
Cave |
Note: If you've missed
any of these weapons before, you would be able to buy them at Junon.
Limit Breaks:
Cloud Strife: Omnislash you must get 32,000 battle points in the battle game at the
Golden Saucer!
Barret Catastrophe After you save North Corel from the train, talk to the woman
in the hut in the Northwest of town. She will give it to you.
Vincent Chaos while
playing Disc 2, go behind the waterfall near the pond with Vincent in your
party. Talk to Lucrecia and in Disc 3 return they’re to get Vincents
final weapon and limit break.
Tifa Final Heaven Play the piano in her home in Nibelhiem in this button
order: X, Square, Triangle, R1/L1 + Triangle, R1/L1 + Square, X, Square,
Triangle, R1/L1 + X, O, X, Square, X. When you’ve finished the tune, press the
START button. Search the sheet music and you’ll receive Tifa’s Limit Break.
Red XIII Cosmo Memory If you open the safe at Nibelheim, you will recieve this
after fighting the boss.
Yuffie All Creation Fight Godo in the Pagoda in Wutai.
Cait Sith He only has two! You will get it
after using "Dice" enough.
Cid Highwind Search
the Wreckage off the shore of the Golden Saucer. You will find the limit break
in the cargo bay.
Materia
Guide:
·
Alexander: During the glacier
portion of the game touch the hotsprings and then go to the cave and fight the
Ice Witch to get it.
·
Bahamut: Appears in the Black
Materia Temple, after you defeat Red Dragon.
·
Bahamut
Zero:
One of the large Materia gives you access to Bahamut 3.
·
Chocobo
& Moogle: Outside of Midgar,
go to the chocobo farm and talk to the chocobo next to the fence. Watch the
chocobo dance and recieve the Materia afterwards.
·
Hades: Located in the
sunken airplane. You must have the submarine in order to retrieve this
Materia.
·
Ifrit: This appears on the
floor of the ShinRa ship after you defeat Jenova-Birth.
·
Knights of
the Round: Found in the cave, which is located on the northeast portion of the
map. You need the gold chocobo to get into the cave.
·
Kujata: In the Enchanted
Forest (through Bone Village), the Materia is moving about. Don't run, but
catch it when it gets close.
·
Leviathan: In Uutai, you must
first defeat Yuffie's dad in order to obtain Leviathan.
·
Neo
Bahamut: During the begining of disc number 2, you'll locate this one on your
way to the crater where Sephiroth is.
·
Odin: Appears on the
floor of the mansion in Nibleheim, after you defeat Lost Number.
·
Phoenix: After completing
the simulation portion at Condor Tower, go to the top of the tower to find
it.
·
Ramuh: After defeating
Dain, go back to the Gold Saucer. Ramuh is in the room where all the chocobo
racers are waiting.
·
Shiva: After you defeat
Bottom Swell in Cannon town-and you've rescued Priscilla-she will give you the
Shiva Materia.
·
Titan: Located in the junk
pile next to the town of Gongaga. Search the right side of the main junk pile.
·
Typhoon: (Chupon) once you
kill Ultima Weapon he causes a crater in the ground. You'll then be able to get
to Frog forest. Go to the third screen and climb the tree and go all the way
right.
Command Materia
|
Name of Materia |
Commmand |
Description |
AP |
Location |
|
Steal |
Steal |
Steals
opponent's item |
50000 |
Midgar
Sewers |
|
Sense |
Sense |
View
Lvl/Hp/Mp/Weakness |
40000 |
Sectoe
6 Playground |
|
Enemy
Skill |
E.Skill |
Learn
opponent's attacks |
0 |
Shinra
Corporate HQ Level 68 |
|
Throw |
Throw |
Throws
items at opponents |
60000 |
Yuffie
enters party equipped |
|
Manipulate |
Manip. |
Gain
contral of enemy target |
40000 |
Cait
Sith enters party equipped |
|
Deathblow |
D.
blow |
Critical
Attack or Miss |
40000 |
Road
near Gongaga Reactor |
|
Morph |
Morph |
Changes
enemy into items |
100000 |
Temply
of the Ancients |
|
Double
Cut |
2x-Cut |
Attacks
the opponent 2 times in a strike |
150000 |
Sunken
Shinra Air Ship |
|
X
Summon |
None |
Cast
two Summon spells in one round |
250000 |
64,000
BP at Battle Square in Gold Saucer |
|
Slash
All |
Slash-All |
Attacks
a whole group of enemies |
150000 |
Ancient
Forest (after defeating Shadow Beast) |
|
Mime |
None |
Mimics
last command |
100000 |
Cave
South of Wutai (requires Green Chocobo) |
|
X
Magic |
None |
Cast
two magic spells in one round |
250000 |
Final
Dungeon, Above Cmd. Counter |
|
X
Item |
None |
Use
two items in one round |
250000 |
Underneath
Midgar |
|
Mstr.
Cmd. |
None |
Steal/Throw/Mimic/Manipulate/Morph/ |
0 |
Cosmo
Canyon and Emerald WEAPON |
Independent Materia
|
Name of Materia |
Description |
AP |
Location |
|
Cover |
Increase
Defense, protect other characters |
40000 |
Aeris'
Garden |
|
Chocobo
Lure |
Attract
Chocobos (While in tracks) |
0 |
Purchase
from Chocobo Billy |
|
Long
Range Attack |
Same
attack strength (front/back row) |
80000 |
Climb
vines in Mythril Cave |
|
Counter
Attack |
Counterattack
when hit |
100000 |
After
defeating Materia keeper in Nibelheim Mountains |
|
Enemy
Lure |
Increases
enemy encounter rate |
50000 |
250
BP at Battle Square in Gold Saucer |
|
Speed
Plus |
Increase
Speed |
100000 |
4000
BP at Battle Square in Gold Saucer |
|
MP
Plus |
Increase
MaxMP |
50000 |
Shop
in Cosmo Canyon |
|
HP
Plus |
Increase
MaxHP |
50000 |
Shop
in Cosmo Canyon |
|
Luck
Plus |
Increase
Luck |
100000 |
Temple
of the Ancients |
|
Magic
Plus |
Increase
Magic Attack |
0 |
Corral
Valley Cave |
|
Gil
Plus |
Increase
Gil gained from battle |
150000 |
10,000
GP at Wonder Square in Gold Saucer |
|
Pre-Emptive
|
Increase
First Strike Chances |
80000 |
Gold
Saucer |
|
Exp.
Plus |
Increase
EXP gained from battle |
150000 |
2000
GP at Wonder Square in Gold Saucer |
|
Enemy
Away |
Decrease
enemy encounter rate |
50000 |
Chocobo
Racing |
|
HP <--> MP |
Swaps
Max HP and Max MP |
80000 |
Cave
North of North Corel (Requires Black or Gold Chocobo) |
|
Mega
All |
Cmds/
Spells target all |
160000 |
Final
Dungeon |
|
Underwater |
Removers
Timer from Emerald WEAPON |
0 |
Kalm
Traveler |
Magic Materia
LEGEND
Str- Strength Adjustment
Mag- Magic Adjustment
Vit- Vitality Adjustment
MDef- Magic Defense Adjustment
HP- MaxHP Adjustment
MP- Max MP Adjustment
|
Name of Materia |
Location |
MP/AP |
Str |
Mag |
Vit |
MDef |
HP |
MP |
|
Ice |
Initially
Equipped |
35000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Lightning |
Initially
Equipped |
35000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Restore |
Reactor
#1 |
40000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Fire |
Sector
7 |
35000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Poison |
Shrina
Corporate |
38000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Earth |
Shop
in Kalm Town |
40000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Heal |
Shop
in |
60000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Revive |
Shop
in Junon |
45000 |
-2 |
2 |
-1 |
1 |
-5% |
5% |
|
Seal |
Shop
in Junon |
20000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Transform |
Mt. Corel |
24000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Mystify |
Shop
in Gongaga |
25000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Time |
Shop
in Gongaga |
42000 |
-2 |
2 |
-1 |
1 |
-5% |
5% |
|
Gravity |
After
defeating |
40000 |
-2 |
2 |
-1 |
1 |
-5% |
5% |
|
Destruct |
From
Sephiroth/ |
45000 |
-2 |
2 |
-1 |
1 |
-5% |
5% |
|
Barrier |
Shop
in Rocket |
45000 |
2- |
2 |
-1 |
1 |
-5% |
5% |
|
Exit |
Shop
in Rocket Town |
30000 |
-1 |
1 |
0 |
0 |
-2% |
2% |
|
Comet |
Forgotten
City |
60000 |
-2 |
2 |
-1 |
1 |
-5% |
5% |
|
Fullcure |
Cosmo
Canyon |
100000 |
-4 |
4 |
-2 |
2 |
-10% |
10% |
|
Contain |
White
Chocobo |
60000 |
-4 |
4 |
-2 |
2 |
-10% |
10% |
|
Ultima |
North
Corel (after stopping the Train) |
100000 |
-4 |
4 |
-2 |
2 |
-10% |
10% |
|
Shield |
Final
Dungeon |
100000 |
-4 |
4 |
-2 |
2 |
-10% |
10% |
|
Master Magic |
Cosmo
Canyon |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Summon Materia
|
Name of Materia |
Description |
Mp to Cast |
Total Ap |
Location |
|
Choco
Mog |
A
mog riding a chocob appears and sometimes |
14 |
3500 |
At
chocobo ranch from chocobo |
|
Shiva |
Shiva
will come down and cause a glacier to |
32 |
50000 |
From
the little girl in Junon |
|
Ifrit |
Ifrit
will come roaring out of the earth and go |
34 |
60000 |
After
killing the first Jenova in the |
|
Ramuh |
The
god of thunder will appear upon a pillar |
40 |
70000 |
Inside
the chocobo jockey room in the Gold Saucer |
|
Titan |
Titan
will use his strength and make the floor |
46 |
80000 |
Inside
the destroyed reactor at |
|
Odin |
Two
possible outcomes: Gunge Lance, where he throws his lance skywards and then
it comes |
80 |
90000 |
Inside
the safe in the Mansion in Nibelheim |
|
Kjata |
A
quadra elemental attack is applied to all |
110 |
140000 |
Sleeping
Forest (floating materia) |
|
Bahamut |
The
lord of the dragons comes down and attacks all enemies |
100 |
120000 |
After
killing red dragon in Cetra |
|
Alexander |
A
huge machine representing Justice comes out from the ground and attacks all
enemies with a holy attack |
120 |
150000 |
Inside
the crater (1st visit) |
|
Neo
Bahamut |
A
larger form of bahamut attacks all enemies with a stronger attack |
140 |
200000 |
Whirlwind
Maze |
|
Leviathan |
A
huge serpentine monster appears and attacks all enemies with a wave atack |
78 |
100000 |
After
killing Godo in Wutai |
|
Phoenix |
The
legendary bird of fire appears and attacks all enemies with a fire attack as
well as casting life 2 on the party |
180 |
180000 |
Fort
Condor |
|
Hades |
A
creature looking very much like death appears with a cauldron, which inflicts
damage as well as causing several status effects |
150 |
250000 |
From
Shinra Plane (Near Gold |
|
Bahamut
ZERO |
The
final and most powerful bahamut form attacks from the black space above |
180 |
250000 |
From
Huge Blue Materia |
|
Typhoon |
Chupon
(FF3) appears and causes the enemies to fall into the sky |
160 |
250000 |
Ancient
Forest ( Only accesible |
|
Knights
of the Round |
The
ultimate summon spell, the 13 knights of the round table appear and cause a
huge amount of damage |
250 |
500000 |
NE
Uncharted Island (Requires |
Support Materia
|
Name of Materia |
Description |
AP |
Location |
|
All |
All
effects on paired Materia |
35000 |
Beginner's
Shop in Sector 7 |
|
Elemental |
Adds
Materia element to equipped weapon or armor |
80000 |
Shrina
Corporate HQ Floor 62 |
|
Added
Effect |
Adds
Materia status to equipped weapon or armor |
100000 |
Cave
of Gi |
|
MP
Absorb |
Drains
opponent's MP if attached Materia damages |
100000 |
Wutai
Item Shop, Treasure Chest |
|
HP
Absorb |
Drains
opponent's HP if attached Materia damages |
100000 |
Wutai
Cat House |
|
Added
Cut |
Attack
when using attached Materia |
200000 |
HELP ME OUT ON THIS ONE |
|
MP
Turbo |
Uses
extra MP and increases power of paired Magic |
120000 |
Whirlwind
Maze |
|
Steal
As Well |
Steal
simultaneously while using attached Materia |
200000 |
Wutai
Mountains |
|
Magic
Counter |
Counter
with attached Green/Red Materia |
0 |
Chocobo
Racing Gift |
|
Final
Attack |
Cast
attached Materia when character dies |
160000 |
BATTLE ARENA
AFTER BOSS BATTLES |
|
Quadra
Magic |
Attached
Materia will cast randomly 4 times |
200000 |
Cave
South of Wutai (requires Green or Gold Chocobo) |
|
Sneak
Attack |
Cast
attached orb at beginning of battle |
150000 |
THIS IS IN THE CHOCOBO RACING ARENA |
|
Counter |
Counter
with attached Yellow |
0 |
Final
Dungeon |
Spell Guide:
Fire - Good against ice or water based foes, also well
against human and animal enemies.
Ice - Good against fire based enemies, also well against
reptiles: frogs, snakes, etc. and humans.
Bolt - Best spell for attacking mechanical enemies.
Gravity - Harms some specific enemies greatly. Use Sense magic to see if it is harmful.
Earth - Harms land based foes, ineffective against aerial
threats.
Wind - Although it is hard to classify which spells are
winds, they work well against air foes.
Helping Spells
For lack of a better term, these next spell are helping spells. These
give your party abilities, or heal them. Some of the most important attacking
spells are listed here. Confused? You will see.
Restore - One of the most important Materia pieces in the
game. Equip these with more than one character. The spells are Cure1, Cure2,
Regen, Cure3. These fill up your HP. Link them with All!
Time - This is one of the most important attacking spells
in the game. When cast on a character or party, their battle gauges fill up TWICE as fast. That allows you to do
twice as much damage. Don't forget this Materia, once you have it cast at the
beginning of every boss battle, and cast it if it wears off.
Mystify - This spell confuses the enemy. You should get this
one up a few levels, then use it, it will turn all the enemies against each
other and soon, they will all be dead!
Heal - This Materia sucks at the beginning, because it can
only cure poison, but once it levels up it can cure almost every status
ailment. An absolutely essential force for the Resistance!
Protect - This casts a protective barrier around your team.
At first the Barrier spell only halves all attacks against a player, MBarrier
will halve all Magic Attacks, Return will return any spells casted on you to
the enemy! Wall is the same as casting MBarrier and Barrier at the same time.
Shield - This is the ultimate defensive magic. You must get
it to level two before it works, but this spell cuts almost every attack by 50%
or more!
Command Spells
These spells I didn't list because they didn't fit in the above
categories. These include, Counter Attack, and other yellow Materias.
Counter Attack - A great Materia, if you can find it,
this makes any attacked character return with an attack of their own!
Magic Counter Attack - This one must be used in a linked
slot. Once attacked the Character will cast a spell from the Materia linked to
the Magic Counter Attack Materia. You receive these Materias as gifts from
Chocobo races.
Chocobo Lure - Equip and walk around the overworld near chocobo
tracks. You will see a chocobo in the next battle. Kill the enemies, but don't
attack the chocobo. After the battle you will find yourself on chocobo. This
allows you to have enemy free travel!
Steal - As the name suggests, these allow you to steal from
the enemy.
2x Cut - Found in the sunken shinra sub, this Materia
doubles your attack power by giving you two slashes against the enemy. Once
it’s levelled up, it is 4x cut!
# 1: Frog Song
Requires: 5 MP
Effect: Transforms one foe into a frog and puts him/her/it to
sleep.
Learn: Touch Me
Found: In the circular forest near Gongaga Town. Can also be
found in other forests nearby.
How to obtain it: Just wait for them to attack you.
Any use: Not really. In some fights it
might work, but I don't see it being a major help. You may want to try it
against weak bosses.
#2: L4 Suicide
Requires: 10 MP
Effect: All enemies with an experience level that is a multiple of
4 loses almost all their HP (you can't kill an enemy with this spell - the best
you can do is reduce their HP to one point). In addition, they may be afflicted
with the 'Minimum' status.
Learn: Mu
Found: The Chocobo Farm.
How to obtain it: Just wait for them to attack you.
Any use: 50/50. Against the right opponent, it can be useful.
Otherwise, it's useless.
#3: Magic Hammer
Requires: 3 MP
Effect: Hits foe then removes up to 100 MP (if the monster has
enough MP), and is transfered to the caster.
Learn: Razor Weed
Found: Tip of the Westernmost Continent (in the dark grass).
How to obtain it: Manipulate a Razor Weed.
Any use: 50/50. Against a magic user, use it all the time to remove
all of their MP. It can also give you some MP if you badly need it.
#4: White Wind
Requires: 34 MP
Effect: Each ally regains lost HP and their status ailments are
cured and dispelled. The amount of HP the team gets depends on the caster's
current HP.
Learn: Zemzelett, or Wind Wing
Found: Zemzelett can be found near Junon Town , and Wind Wing can
be fought if you're hit by a barrier at Whirlwind Maze
How to obtain it: Manipulate Zemzelett, or cast confuse on Wind Wing.
Any use: It's brilliant. As long as the caster has enough HP, it
can really help. Plus, it isn't affected by Reflect.
#5: Big Guard
Requires: 20 MP
Effect: Casts Haste and Wall (Barrier and Mbarrier) on all your
allies.
Learn: Beach Plug
Found: On the shore near the Gongaga Town.
How to obtain it: Manipulate a Beach Plug.
Any use: In Boss fights, they can be a real aid. Try and make sure
each character in you party has an Enemy Skills materia on them, with this
learnt. At the start of the boss battle, cast this, as well as Regen-All.
#6: Angel Whisper
Requires: 50 MP
Effect: Restores life, heals and removes any status ailments and
dispel any bad effects.
Learn: Polan Solita
Found: In the Northern Crater if you take the right path the
first time you meet your friends.
How to obtain it: Manipulate a Polan Solita
Any use: Some people say it is better than White Wind, but I prefer
White Wind to this, so I don't use it often.
#7: Dragon Force
Requires: 19 MP
Effect: Increases your physical and Magic Plus defense rating.
Learn: Dark Dragon
Found: In the Northern Crater.
How to obtain it: Manipulate a Dark Dragon.
Any use: Not really. You may want to use it at level 99 to get
small boosts, especially against bosses, but other wise I don't see the point.
#8: Death Force
Requires: 3 MP
Effect: One ally becomes immune to instant death attacks (this
doesn't protect you from dying if you lose all your HP).
Learn: Adamantaimai
Found: The shoreline of the Westmost
Continent.
How to obtain it: Manipulate a Adamantaimai.
Any use: In the Crater, and at the Battle Square, this can be
really helpful. But few bosses use Death etc., so it hasn't got much use in
other battles.
#9: Flame Thrower
Requires: 10 MP
Effect: Fire damage on opponent.
Learn: Archdragon and other Dragons
Found: Archdragons can be found in the Mythril Mine. Other
Dragons are scattered around the world.
How to obtain it: Just wait for them to attack you.
Any use: Not really. Other fire attacks like Flare, Pheonix and
Fire 3 are stronger. At the start of the game, and against JENOVA-Birth, it has
uses. Otherwise, it ain't much help.
#10: Laser
Requires: 16 MP
Effect: Uses Demi 2 (cuts enemy's HP by half)
Learn: Death Claw and Dark Dragon
Found: Death Claw can be found in the Corel Prison and Dark
Dragon ccan be found in the Crater.
How to obtain it: Just wait for them to attack you.
Any use: As long as the enemy doesn't: Absorbe, take half damage or
is resistant to Gravity, it will have some uses. But Demi3 is better.
# 11: Matra Magic
Requires: 8 MP
Effect: A pack of missiles are fired at one enemy.
Learn: Sweeper Custom
Found: Midgar Area.
How to obtain it: Just wait for them to attack you.
Any use: Not really. The move is rather weak. It would be OK at the
start, but not much help later on in the game.
#12: Bad Breath
Requires: 58 MP
Effect: Casts the following ailments on all of the
party:Confusion, Frog, Minimum, Mute, Poison, and Sleep.
Learn: Mobor
Found: Gaea's Cliff and on the right path in the Northern Crater
How to obtain it: Make sure at least one team mate has the Ribbon equipted,
then wait for the monster to attack you. After the monster has attacked you,
have the character with Ribbon was White Wind to heal the reast of the party.
Any use: Yes. Being able to cast all of these status effacts can
really help. Make sure you try this out on bosses and strong monsters.
#13: Beta
Requires: 35 MP
Effect: Hits all of the party with Fire damage
Learn: Midgar Zoolom
Found: Marsh near the Chocobo Farm.
How to obtain it: Attack the beast until it is waving back and forth. To
make him do that, inflict heavy damage on him. Then just wait until he uses
Beta. If he still doesn't use it, take off a little bit of his life since he
tends to use Beta more when he's near death. However, you need to be really
strong to survive the attack. Return to the area later on Disk 1 or on Disk 2
to be able to learn it.
Any use: It's OK. It isn't all that strong compaired to Fire 3.
# 14: Aqualung
Requires: 34 MP
Effect: Casts Water damage on all enemies.
Learn: Jenova Birth, Harpy and/or Serpent.
Found: Jenova Birth: Forgotten Capital, Harpy: The plains
surrounding the Gold Saucer
Serpent: The Sunken Plane
How to obtain it: Just wait for them to attack you
Any use: Becuase there are few attacks that do Water damage, it has
some uses, but Water isn't all that useful
#15: Trine
Requires: 20 MP
Effect: Cast Lightning damage on all enemies.
Learn: Materia Keeper, Stilve and/or Godo
Found: Materia Keeper: Nibel Mountines; Stilve: Frozen Mountains;
Godo: Pagoda's top floor in Wutai.
How to obtain it: Materia keeper is the most likely to use it, so wait for
him to atack you with it.
Any use: If it wasn't for this, I would never had killed the
Materia Keeper in my first FF7 game. It's useful and should be used with
Lightning spells.
#16: Magic Breath
Requires: 75 MP
Effect: Casts Fire, Ice, and Lighting damage on all enemies.
Learn: Stilve and/or Parasite
Found: Stilve: Frozen Mountains; Parasite: Northern Crater.
How to obtain it: Just wait for either of them to use it.
Any use: 50/50. It can be useful at times, but I rarely use it.
#17: ????
Requires: 3 MP
Effect: The amount of damage done is equal to the amount of damage
the caster has recieved in battle.
Learn: Jersey and/or Behemoth. However, they may not use this
attack unless they have been hit.
Found: Jersey: Nibelheim Mansion: Behemoth: Raid in Midgar (Disk
2)
How to obtain it: You have more chance of meeting a Jersey (which is still
rare). You need to wait for them to use it. I have never fought a Behemoth to
date.
Any use: Unless you've taken a lot of damage, this has little use.
#18: Goblin Punch
Requires: 0 MP
Effect: Hits foe with physical damage. If the enemie's Experience
level is equal to the casters, it will do double the amount of damage.
Learn: Goblin
Found: Goblin Island. A small island south west of Bone Village.
It has a forest on it.
How to obtain it: Wait for them to attack with it.
Any use: Not really. I rarely use it.
#19: Chocobuckle
Requires: 3 MP
Effect: The amount of damage done is equal to the amount of times
you have escaped form battle.
Learn: :Lv 16 Chocobo
Found: Mideel Island
How to obtain it: Give the Chocobo some Mimett Greens, then use L4 Suicide.
It should counter with Chocobuckle
Any use: Not really. A true fighter would rarely escape, meaning
that this atack would never increase in strength.
#20: L5 Death
Requires: 22 MP
Effect: If the enemy has a level which is a multiple of 5, then
they will be instantly killed.
Learn: Parasite
Found: Northern Crater.
How to obtain it: Manipulate the enemy
Any use: 50/50. If the enemy's level is a multiple of 5, then this
will be useful. Very useful.
# 21: Death Sentence
Requires: 10 MP
Effect: A counter appears over the enemie's head. Once has reached
Zero, the character dies.
Learn: Sneaky Steps and/or Bound Fat.
Found: Sneaky Steps: Sealed Cave (Cosmo Canyon); Bound Fat:
Forgotton Capital.
How to obtain it: Just wait for them to use it. Sneaky Steps are more likely
to use it though.
Any use: As long as the enemy isn't resistant to Instent Death,
this will be useful.
#22: Roulette
Requires: 6 MP
Effect: One allie or enemy is chosen at random, and are killed.
Learn: Death Dealer
Found: Right Path in the Northern Crater.
How to obtain it: Becuase it is random, it may not hit one of your team
mates. One way you could counter this, is by putting all of your Enemy Skills
materia in one character. That way, if they're chosen, it will appear in all of
them. But then again, another character may be chosen...
Any use: 50/50. There is a chance it will hit one of your team
mates, or the enemy.
#23: Shadow Flare
Requires: 100 MP
Effect: A black flare hits a single opponent for non-elemental
damage.
Learn: Ultimate Weapon and/or Dragon Zombie.
Found: Ultimate Weapon: Above Cosmo Canyon (see Boss Tips for
more information); Dragon Zombies: Northern Crater.
How to obtain it: Kill Ultimate Weapon (he will be over Cosmo Canyon when
you kill him). Dragon Zombies, just wait for them to attack. However, it only
hits one character. One way to conter this is to put all of your Enemy Skills
materia in one character, then have him/her/it kill Ultimate Weapon. Ultimate
Weeapon will cast Shadow Flare on the character who killed him.
Any use: This is one of the most powerful Enemy Skills around. It
can do 7000 plus damage. Need I say more?
#24: Pandora's Box
Requires: 110 MP
Effect: All enemies are hit with non-elemental damage.
Learn: Dragon Zombie
Found: Right Path in the Northern Crater, or on one of the rocks
on the way down to fight Sephiroth.
How to obtain it: Kill it, and it will counter with this move.
Any use: It's powerful (but not as powerful as Shadow Flare). This
should be used.

This is the place in Final Fantasy 7,
where you can play the "mini-games," which are listed below...
However, there are a few requirements as well.
|
Requirements |
|
BUY GP |
Right at the entrance of Gold Saucer under the hand of the giant
Moogle, you can sometimes see a man hiding. If you talk to him, he will sell
you one GP for 100 Gil. You can buy up to 100 GP from him. To get more just
exit Gold Saucer and enter again.
|
MINI-GAMES |
|
BIKE GAME |
Cost: 100 Gil
Reward: x GP
This game is like the bike sequence early in FF7 at the end of Midgard. You are
chased by Shinra bikes and have to hit the soldiers off their bikes with your
sword.
|
SNOWBOARD GAME |
Cost: 200 Gil
Reward: N/A
Here you can play the snowboarding sequence again. You're going downhill on a
snowboard and you'll have to collect balloons on the way to get points.
|
SUBMARINE GAME |
Cost: 200 Gil
Reward: 20 GP
This is the same as the submarine sequence. You'll have to hunt down enemy
subs.
|
BALL GAME |
Cost: 200 Gil
Reward: x GP
You score goals, by throwing a ball at the target.
|
FORTUNE TELLING |
Cost: 50 Gil
Reward: N/A
The machine gives you random fortunes, but sometimes it may tell you about a
real event from the game.
|
ARM WRESTLING GAME |
Cost: 100 or 200 Gil
Reward: 1 or 2 GP
Here, you arm wrestle an opponent by hitting the circle button (Note:
Do it fast).
|
MOG GAME |
Cost: 100 Gil
Reward: 30 GP
You must help Mog so he'll be able to fly and meet his girlfriend. To do so
you've got to feed him with the right amount of Kupo nuts.
|
BATTLE GAME |
Cost: 200 gil
Reward: GP
You have to fight an opponent. To fight you choose high, low or medium attack.
And to defend yourself choose defend high, medium, or low.
|
BATTLE ARENA/SQUARE |
Cost: 10 GP
Reward: Cloud's Level 4 Limit Break, W-Summon Materia, and some other items
The Battle Square/Arena is one of the important attractions
in Golde Saucer. You can choose a character and battle against enemies. When
you win a match you get Battle Points aka BP. BP can be used to buy items. This
is where you'll be able to get clouds last limitbreak.
|
CHOCOBO SQUARE |
Cost: N/A
Reward: Misc items
This is the best mini game in Final Fantasy VII, here you can race the chocobos
that you have caught. Your chocobo will level up when you win races. During the
race you can control your Chocobo yourself or keep it on Auto.You can also bet
at the races. Prices are items of several kinds.
|
SPEED SQUARE |
Cost: 10 GP
Reward: N/A
This is a shooting game, you move automatically and all you have
to do is shoot the targets.
Walk Through:
[1.]---[
Inside Area 1 of Mako Industrial Complex ]
Look in you FF7 book to get to this point.
o Upon successfully making your escape, Barrett will tell everyone
to meet at the train station.
o Shortly after, you will encounter Aeris for the very first time.
(At this early point in the game, she is identified only as
a young girl selling flowers)
Aeris will approach you to ask what had happened.
[!] You will be given a choice to respond:
best Choice -> Tell Aeris to escape/run as well
[!] If you choose the other choice, you will be given another choice:
Best Choice -> Show interest in Aeris's flowers
[!] If you choose the top choice & show interest in Aeris's flowers,
Aeris will offer to sell you some flowers. You can buy one.
[Tip!] - If you choose to buy the flowers, there will be a little
scene that will occur later on at the bar in the slum
town of w/Tifa & Marlene.
o After Aeris gives you the flowers, proceed on through the Area 8
city. Guards will be lurking around -- You will even be given
choices if you want to confront the guards or not.
(Choose the top choice to fight them, the bottom to run)
(Note: You will only have a few seconds to make this decision)
o Upon making your leaping escape onto the train & gather back
Together w/the avalanche/resistance, talk to everyone.
You will need to talk to JESSIE for information on the structure
& foundation of Midgar (how the cities are divided into
8 subsections and named w/numerical area values - i.e. Area 8)
and the Shinra corporation. He later goes on to explain how
each of the 8 subsections have ID censor checkpoints which are
interconnected to Shinra Corp's host computer.
(If you talk to JESSIE once more, he will suggest possibly giving you
a gift that he made. - Choose the top choice to deny it, or
choose the bottom choice to accept it if & when he does have it)
o upon reaching the train station of Area 7, Barrett will tell
everyone to head to the slum town of Agito. Follow them.
[2.]---[ Slum Town of Agito: Avalanche Headquarters ]
o Head into the bar - the rest of the Avalanche/resistance
members will be there, as well as Barrett's daughter (Marlene)
and Tifa.
After Marlene mistakes you for her father, Barrett, Tifa will
approach you, welcoming you back. Tifa will first ask
you if you had any quarrels with Barrett during your mission.
[!] You can respond:
Top Choice -> Tell Tifa you quarreled/argued with Barrett
Bottom Choice -> Tell Tifa you restrained/held yourself from
quarreling with Barrett
If you chose the bottom choice, Tifa will complement you
in a surprised manner that you are acting more mature now.
Name screen will pop up - customize Tifa's name to your
own preference or leave it as is.
o If you bought those flowers earlier from Aeris, Tifa will
notice the flowers. She will be surprised that you found
flowers in Midgar.
[!] You will be given a choice - You can:
Top Choice -> Give the flowers to Tifa
Bottom Choice -> Give the flowers to Marlene (Barrett's daughter)
(I will leave this choice up to you -- although if you really
must know, I chose to give them to Tifa) (^o^)
o Walk towards the entrance of the bar - Barrett will rush in.
After Barrett & the rest of the Avalanche members head down
to the secret headquarters, talk to Tifa.
(NOTE: Depending on who you gave the flowers to, will determine
what Tifa will say to you. If you chose to give the flowers
to Marlene (Barrett's daughter), Tifa will urge you to follow
them down to the headquarters.)
[!] If you chose to give the flowers to Tifa, she will offer a drink
to you. You can respond:
Top Choice -> Tell Tifa you do not feel like drinking at the
moment.
Bottom Choice -> Tell Tifa you want a sharp/heavy shot of liquor.
o After the light conversation, Tifa will urge you to go down to
the headquarters. As Cloud & Barrett once more get into an
argument, Cloud emphasizes the fact that he feels no obligation
to neither the Shinra Corp or the Avalanche, despite the fact that
he once used to be a "soldier".
o Head back to the bar level.
Tifa will shortly follow after you, urging you to help Barrett
& the Avalanche against the Shinra Corp. Cloud states, as he
did before, that he has no interest in whether or not the planet
is in danger of destruction. Tifa argues how Cloud is so easily
willing to part away from the long friendship they had once shared
since they were young children.
[!] In response to this, you can respond:
Top Choice -> Tell Tifa that what she speaks of is meaningless
(Similar to saying "Whatever" in English)
Bottom Choice -> Tell Tifa solemnly that there is nothing else
he can do....
(Either choice will result in the same response)
Tifa then continues to remind Cloud of his special "promise"...
...a promise Cloud made 7 years ago to which he would come save
Tifa in the case if she were to ever be in trouble...
o Barrett will shortly come in & give Cloud the money due to him
for the earlier mission, as promised. Cloud then offers to
take part in the next mission for double the price - 3000 gil.
o Head up to the bar level & talk to Barrett - he will tell you that
the next target is the Area 5 Mako industrial complex.
He will then ask you to teach him how to equip & use the materia
orbs.
[!] You will be given a choice - you can respond:
Top Choice -> Although it is too much work, you will explain
Bottom Choice -> It is too much work....
Assuming you chose the top choice, a demo sequence will start,
showing the steps in how to equip & use the materia orbs.
For further details, please refer to the "Reference Section"
of this guide.
o Tifa will also join in your character party.
Before heading off to the train station, explore the town
and purchase any supplies you may need on your journey.
[3.]---[ Train Sequence - To Area 5 Mako industrial complex ]
o Proceed on boarding the train - a sequence will soon take place,
as the Shinra's ID scanning system will burst out in full alert.
Follow & run past each train cart within the time frame given
or the doors will lock. Well, what are you waiting for? Run!
o Upon making your leaping escape from the train, proceed down the
train tunnel. You will encounter a section gated off by the
laser barrier. Just to the left of it lies a small hole
that will lead to inside the Area 5 Mako industrial complex.
Go ahead & proceed in.
o Battle your way through the corridors of the inner Mako
industrial complex. Head down to the core area of the complex,
similar to the place where you planted the bomb at the Area 1
Mako complex. Upon reaching there, Cloud will briefly experience
a flashback which had taken place years ago.
o After planting the bomb to the core, proceed to head up to the
control center -- there, Tifa will instruct you to push the
button at the same time as they do, in order for the gate to open.
(Simply coordinate Cloud's action with Tifa & Barrett as they
press the button. It will take a few tries before you get it.)
o Proceed on to the bridge. Cross -- you will find yourself
surrounded by an army of guards, met by the president of Shinra
himself. Prepare yourself for a battle against the subboss,
"Airbuster" robot. a brief fmv sequence
will follow, as Cloud falls to the depths of the city below...
[4.]---[ Area 5 - Encounter with Aeris ]
o Finding himself with Aeris in a chapel of Area 5 slums,
go ahead & talk to Aeris - in the course of the conversation,
she will ask you if you still remember her.
o After defeating the subboss "Ai
[!] You can respond to her:
Top Choice -> Tell Aeris you recall meeting her before
Bottom Choice -> Tell Aeris you do not remember
[!] If you chose the top choice in that you recall meeting her before,
another set a choices will be given - you remember her as:
Top Choice -> She was selling flowers...
Bottom Choice -> She was drunk on the streets...
- I hope you chose the top choice - (^o^) -
[!] As the conversation continues, Aeris asks if you do not mind
talking to her more... You can respond:
Top Choice -> You do not mind the conversation
Bottom Choice -> There is nothing you wish to talk about.
o Assuming you chose the top choice, she will tell you to wait
a minute, as she finishes tending the flowers. Talk to her
once more - you both will formally introduce your names to
each other - the name screen will appear.
(customize Aeris's name to your own preference, or leave as is)
As the Shinra guard walks into the scene, talk to Aeris once
more - she will ask if you will become her hired bodyguard,
and request that you escort her safely to her house. As a
payment for Cloud's services, Aeris offers to go on a
date with Cloud later on. (^o^)
o Proceed on up towards the top of the chapel -- a sequence will
occur, as Aeris falls from the top ledge before making the leap.
As the guards begin to close in on Aeris, Cloud quickly notices
the few barrels positioned on the beams above him.
[!] You will be given a choice:
Top Choice -> Tell Aeris to wait a little while.
Middle Choice -> Tell Aeris to fight the guards.
Bottom Choice -> Tell Aeris to run from the guards.
(I will leave this option up to you -- I do not want to spoil
all the fun out of these intense moments from you, ya know.)
o After making your escape w/Aeris through the roof of the chapel,
proceed on to Aeris's house, located to the far northeastern
part of the Area 5 slum town.
o Upon reaching Aeris's house, you will be welcomed by Elmina,
Aeris's foster mother. As Cloud then suggests that he needs
to go to Area 7 in meeting up with Tifa, Aeris will curiously
question of your relationship with Tifa.
[!] You can response to Aeris that Tifa is:
Top Choice -> Not your girlfriend.
Bottom Choice -> Is your girlfriend.
(I will leave this choice up to you)
o Head up to the stairs to rest. Seeing it that he should not
involve Aeris into a dangerous situation, Cloud decides to
sneak out & head to Area 7 without her.
You must sneak out of the house without making any noises or
Aeris will hear you & you will have to start over.
(Hint: Try not to run)
o Leave the slum town. You will find Aeris waiting for you
at the entrance to Area 6.
o As you approach near the entrance to Area 7, Cloud suggests
that Aeris return to her house.
[!] You are given a choice - If Aeris says she does not want to
go back, how would you respond:
Top Choice -> Take her back to her house.
Bottom Choice -> Take her with you to Area 7.
(Although I chose the bottom choice & chose to take her with
me to Area 7, I am pretty sure the outcome will be the same
in either choice)
As a little sequence is proceeded between Cloud & Aeris at the
playground area, a caravan with Tifa approaches the scene &
heads off to the slum town nearby. Follow Aeris to the slum town.
[5.]---[ Area 6 - Inside the Slum Town & Encountering Corneo... ]
o Explore the slum town - you will find that there are many....
...interesting people who inhabit this little slum town.
o First, you will need to head to the "girl bar", located towards
the lower southeastern end of the slum town, and talk to the
towns people there.
[!] If you talk to the manager there (the character in the big red
vest), he will ask you if you are looking for females -
you can respond:
Top Choice -> Ask him if he knows where Tifa is.
Bottom Choice -> Tell him you have no interest in his business.
If you chose the top choice, asking him about Tifa's whereabouts,
he will tell you that Don Corneo has taken her to his mansion.
o Now head up to Corneo's mansion, located to the very top end
of the slum town. Talk to the guard standing front. As you
find out that only females are allowed into Corneo's mansion,
Aeris suggests that you alter your appearance to disguise as
a female.
o You must now obtain a dress for Cloud to disguise in.
Go to the clothing shop - talk to the clerk behind the counter.
He will tell you unless his father can stop drinking & get to
work more, the dress that Cloud seeks will not be completed.
o You must now talk to the father of the clerk - he is in the
bar, located right across from the weapon/gun shop.
[!] Talk to the father - once Aeris convinces him to make a dress
for Cloud, he will ask you what type of dress you want:
Top Choice -> A smooth dress
Bottom Choice -> A silky dress
[!] You will be given another set of choices:
Top Choice -> A shiny dress
Bottom Choice -> A well-blended dress
o Now head up to Corneo's mansion, located to the very top end
of the slum town. Talk to the guard standing front. As you
find out that only females are allowed into Corneo's mansion,
Aeris suggests that you alter your appearance to disguise as
a female.
o You must now obtain a dress for Cloud to disguise in.
Go to the clothing shop - talk to the clerk behind the counter.
He will tell you unless his father can stop drinking & get to
work more, the dress that Cloud seeks will not be completed.
o You must now talk to the father of the clerk - he is in the
bar, located right across from the weapon/gun shop.
[!] Talk to the father - once Aeris convinces him to make a dress
for Cloud, he will ask you what type of dress you want:
Top Choice -> A smooth dress
Bottom Choice -> A silky dress
[!] You will be given another set of choices:
Top Choice -> A shiny dress
Bottom Choice -> A well-blended dress
[Tip!] - Top Choice for 1st + either Top or Bottom for 2nd
will get you a "cotton dress"
- Bottom Choice for 1st + Top Choice for 2nd will get
you a "satin dress"
- Bottom Choice for 1st + Bottom Choice for 2nd will get
you a "silk dress"
o Now, leave the bar & head back to the clothes shop.
The father will be there & will give you the dress.
o Of course, a dress will not be complete without a wig, right?
So, after Cloud gets out of the dressing room, you will need to
obtain the wig from the wresting arena, located below the
weapons/gun shop.
o Talk to the female - she will offer to give you a wig, only
if you can beat her hefty brother in a fitness match.
After she explains how to operate the buttons for this match,
she will ask you if you understand:
[!] You can respond:
Top Choice -> You do not understand - please explain once more.
Bottom Choice -> You understand - go ahead with the match.
[Tip!] - Press the [square] button to kneel.
- Press the [X] button to stand up.
- Press the [circle] button to bend over & stance.
Basically, the fitness drill here is to kneel, stand-up, & bend
over again & again until the time has run out. The best way to
beat the hefty brother in this fitness match, is to keep
a very steady pace of pressing the buttons in a consistent pattern
of pressing [square], [x], & [circle] over & over.
[!] Choosing the bottom choice, she will go on to explain that you will
have 30 secs to beat her brother. You will be given a choice:
Top Choice -> Practice first before the match.
Bottom Choice -> No practice is needed - go on with the real match.
(I suggest you practice first - the timing of pressing the buttons
will require some getting used to)
NOTE: The real match will promptly begin right after the practice.
[Tip!] - If you win, you will get a "blond wig"
- If you tie, you will get a "chapatsu wig"
- If you lose, you will get a "kusege wig"
[!] After obtaining the wig, head back to the clothes shop &
go to the dressing room. Aeris will ask you if you are
ready to change your clothes - you can respond:
Top Choice -> You are ready to change your clothes.
Bottom Choice -> Not ready yet.
o If you chose to change your clothes, Aeris will change her
clothes as well, but note that once you change, you must proceed
to Corneo's mansion -- you cannot go back to the "girl bar" or
get the coupon from the restaurant...
o Once disguised in your dress & wig, head up to Corneo's mansion.
Talk to the guard - he will now let you in. Once inside,
go to the dungeon room, where you will encounter Tifa.
o Surprised at your state of appearance, Tifa will go on to explain
that Corneo may have some information that will come invaluable
to them. Head up to Corneo's office - where, Corneo will
choose from the 3 of you to become his...um....woman.
[Tip!] - Corneo will choose TIFA if: You have the cotton dress.
- Corneo will choose AERIS if: If you have any of these 3 or
more of the special items:
- "silk dress"
- "sexy cologne"
- "blond wig"
- "lingerie"
- "facial make-up"
- Corneo will choose CLOUD if: You must have all the special
items listed above.
o Once everyone has arrived in Corneo's bedroom, Corneo will
confess to the Shinra's next plan in ridding the Avalanche
of its menacing existence, along with the little slum town
surrounding it, through the destruction of the entire Area 7
of Midgar.
[!] Just as you are about to leave, Corneo will ask you,
when should a person expect the worst in a given situation...
You can respond:
Top Choice -> When a person is prepared to die.
Middle Choice -> When a person is winning/victorious.
Bottom Choice -> When a person does not know what is going on.
(Every choice will get you the same result - go ahead & pick any)
o A sequence will follow. The president shinra has made his final
decision to destroy the entire Area 7 of Midgar, for the sake of
ridding the Avalanche....
[6.]---[ Underground Sewers and Abandoned Trains ]
o Prepare yourself for an immediate battle with a subboss "Apusu".
o Tifa suggests that there may still be time left to save Barrett
and the rest of the Avalanche before the entire Area 7 is
literally brought down. Battle your way through the sewers &
through the abandoned train station.
[7.]---[
Avalanche - Battle to save Area 7 ]
o By the time you reach the entrance to Area 7, Barrett & the
Avalanche will already have engaged in battle against the Shinra
army at the top of the tower.
(Even after that long fall, Wedge seems to still be alive....)
o Battle your way up the tower & meet up with Barrett.
Along the way up the tower, you will even encounter Biggs & JESSIE
injured. Upon reaching the top of the tower, prepare for
a brief battle with Reno - a Shinra operative who will initiate
the destruction of Area 7.
o A CG sequence showing the utter destruction of Area 7 will follow.
o As Barrett expresses his rage over the death of his Avalanche
resistance - Biggs, Wedge, and JESSIE - Tifa suggests that Barrett's
daughter, Marlene, may still be alive.
[8.]---[ Inside the Shinra Building... ]
o Head off to Aeris's house.
(You will find Aeris's foster mother there, who will explain how
she encountered Aeris & her real mother some 15 years ago at the
train station - her mother whose dying words were for Elmina to
take Aeris to a safe place...and so Elmina had realized...she
would never see her husband again, nor did she have any children
of her own -- and so, there was nothing else for her to do, but
to take Aeris home with her...
Elmina goes on to explain that she somehow knew Aeris was
different from others....Aeris retained a certain inner power -
a power to which had interested the Shinra corp as well for their
own corrupt uses. When Aeris had just brought Marlene to her home
for safety, the Shinra operatives had taken hold of her --
and Aeris had offered to be taken in exchange for Marlene's
safe passage.)
Upon learning of this, Barrett solemnly expresses his apology to
Elmina for what Aeris did for Marlene.
(Barrett goes on to explain his reasoning for leaving Marlene behind
during the battle -- he wishes to be with Marlene more often, but
should he be with her, he cannot fight the Shinra corp.
And if he does not fight, the planet will die -- and so, he
explains how he finds himself in an endless turmoil between being
with Marlene & saving the planet...)
[!] o Head up the stairs. Talk to Barrett - he will tell you that
he will join you to help fight against the Shinra corp to
save Aeris at any cost. Marlene will then suggest that Aeris
may actually be in love with you (Cloud). You can respond:
Top Choice -> Tell Marlene you do not know anything about it.
Bottom Choice -> Tell Marlene it would be nice if it were true.
(I will leave this option up to you)
[!] o Go to the next room over - an option will be given to you
if you want to rest or not:
Top Choice -> Rest.
Bottom Choice -> Do not rest.
o Head downstairs & towards the entrance of the house.
After everyone has gathered back together, Tifa will
suggests to go back to the Slum Town (wall market). Go.
o Head up towards the northern end of the slum town --
you will encounter a bunch of children running about.
Follow them - they will lead you to a wall w/a pipe
structure up through the middle. If you talk to the
child sitting in front of the pipe, he will tell you that
the pipe leads up to the upper levels of Midgar, specifically
to the Shinra Corp Building.
o Climb the pipe. Towards the top of the pipes, you will
find a battery outlet, which will open up a passage for you
to proceed. Since you will now need a set of batteries,
climb back down to the surface.
o Go to the weapon/gun shop. Talk to the blacksmith on the
left side -- he will offer to sell 3 batteries to you for 300 gil.
(Choose the top choice to buy)
After buying them, head back up the pipes & use the battery
on the outlets. Proceed on through the various obstacles.
There will be 3 battery points you will need to cover.
(Note: Press the [circle] button to jump onto the swinging wire)
(Note: It may take some time before you correctly position
yourself to jump. Ignore the messages that keep on
popping up repeatedly -- they are just instructions
on how to jump on to the swinging wire)
o Once you finally get to the Shinra Corp Building, Barrett will
explain that Aeris has probably imprisoned in the upper levels
of the building (60-68th level). Tifa & Barrett will briefly
get into an arguement in how they should approach inside the
building.
Barrett's Method: Bum Rush through the front door & battle your
way up to the 60th or so floor.
Tifa's Method: Secretly sneek in through the back stairs, without
the suspicion of the guards.
[!] You will be given a choice. You can either:
Top Choice -> Bum Rush in through the front.
Bottom Choice -> Go in secretly through the back stairs.
(I will leave this up to you -- however going through the front
will probably gain you more experience points & items, although
it will be quite a tedious task.)
o Any path you choose to proceed up the building, you will end up
at the 59th floor regardless. Upon reaching the 59th floor,
battle against the 3 guards -- one of them will drop a key for the
60th floor.
o Proceed on to the tube elevator -- choose the 60th floor.
o Upon reaching the 60th floor, go to the left control operating
room - you will have to coordinate each person to successfully
cross over to the other side without being caught.
Time your movements carefully & accordingly.
[Tip!] - Move only when the guards are crossing & in motion.
Once Cloud crosses over, you will have to press the [circle]
button to signal the others when to move.
o Proceed on up the stairs to the 61st floor.
You will find yourself in the building's "refresh floor", with
several other wandering characters.
[!] o Talk to one of the characters walking around.
One of them will suspiciously ask what you are doing here -
You can respond:
Top Choice -> Ask him where Aeris is held.
Bottom Choice -> Don't answer him.
Choose the bottom choice, and he will give you the access key
to the 62nd floor.
o Now head up the stairs once more, up to the 62nd floor.
o You will notice that the 62nd floor has 4 different colored
chambers, each containing 3 sets of bookshelves.
Go to the room on the western part of the floor, where
Domino will offer to give you the keys up to the 65th floor
if you can guess the password correctly. As a bonus,
if you can solve his password in the 1st attempt, he will
even give you a special materia orb (Zokusei Materia).
o Leave the room & go to any one of the 4 chambers & read a
book.
[Tip!] - Now, normally, you would have to research all the books
in all 4 chambers - and using your intuition & cognitive
reasoning, you would have to try to come up with a valid
guess at the password...
HOWEVER....lucky for you, I will provide the correct answer
for you (^o^). The correct answer is different.
Unfortunately, I have found that the answer is not always
the same in each game, so you may find the answer to be
different in your game...
(Ok - So this is not much of a tip.....I know, I know)
o At any rate, go back to the room & talk to Domino once more
to make your final answer selection. After obtaining the
key up to the 65th floor, head back up the stairs & go to
the 63rd floor.
o The 63rd floor is quite optional -- However, it is an opportunity
to obtain a "all materia", which will allow you to cast
your normal spells onto multiple enemies.
[Tip!] - The objective of solving the 63rd floor is merely to find
the best/shortest route in getting to the coupons, through
only opening 3 locked doors. You can only choose 3 doors
to unlock, so use them efficiently. Once you obtain the
coupons, you can exchange them for special items from the
computer console.
- "A Coupon" will get you the "Pendant of the Stars"
- "B Coupon" will get you the "Four Slot"
- "C Coupon" will get you the "all Materia"
o Go back up the stairs & head up to the 64th floor.
Replenish your characters & save your game here.
o Go back up the stairs & head up to the 65th floor.
Upon reaching the 65th floor, you will notice that there
are several item/treasure chests located throughout the
many rooms -- and you will also notice that most of them
locked.
o There will be 1 chest that is unlocked -- locate it & you
will obtain a broken piece of the mini-midgar structure,
located in the center circular room. Go to the circular
room & attach the broken piece onto one of the missing
sections of the Midgar structure. You will hear a clicking
sound -- that is the sound of one of the other chests unlocking.
Now repeat the procedure until you obtain the key to the
66th floor in one of the chests.
o Once obtaining the key, go back up the stairs & head up to
the 66th floor.
o On the 66th floor, go to the toilet.
You will discover that you could crawl into the air vents.
[!] o You will be given a choice:
Top Choice -> The toilet a little dirty - let's flush it first.
Middle Choice -> Climb on top of toilet.
Bottom Choice -> Leave the toilet.
o Choosing the middle choice, proceed on through the air vents
and you will be able to witness the Shinra president's meeting
with his officials. You will soon learn that President Shinra
has no intention of rebuilding Area 7 of Midgar...
o Leave the toilet - you will notice that the scientist Hojo,
from the meeting, is about to head off as well. Follow him
up to the 67th floor.
o Keep on following him - a sequence will soon follow.
o Proceed on to the elevator.
You will finally encounter Aeris, enclosed within the
laboratory capsule -- a sequence will follow.
[!] o Red XIII will join you for your upcoming battle -
you will be given a choice to choose who to join in your
upcoming battle:
Top Choice -> Choose Tifa
Bottom Choice -> Choose Barrett
o Prepare to battle against the subboss.
o Once everyone has gathered together, the remaining characters
will tell you that they will be waiting at the elevators
on the 66th floor.
[Tip!] - (Make sure not to forget to pick up any materia orbs you
may find lying around)
o The lab assistant/guard will be standing around on the upper
level of that room -- talk to him. He will give you the
key for access up to the 68th floor.
o Your task here is done - head down to the 66th floor to meet
up with everyone at the elevator.
o Upon reaching there, you will be captured by the Turks,
the bounty hunters for the Shinra Corp.
o Finding yourself in the prison cells, talk to everyone.
(If you go up to the cell entrance, you will be given
options: Top Choice -> Talk to Barrett
Middle Choice -> Talk to Red XII
Bottom Choice -> Talk to Aeris)
o Upon resting, a sequence will follow - you will find your
cell door unlocked & the guard killed. Proceed on to
the elevator, heading up to the laboratory.
(where you found Aeris)
o Find the entrance to the stairs & head up to the 69th floor.
At the 69th floor, it is recommended that you save your
game here.
o Head up the stairs to President Shinra's floor --
You will soon learn that Sephiroth was responsible for
killing the guards & the president.
o Proceed through the door located by the stairs --
you will encounter Rufus - the son of the dead president
and now the new self-proclaimed president of Shinra.
As the sequence follows, Cloud will tell Barrett to
take everyone else to safety, as prepares to face off against
Rufus by himself.
o The control will switch over to Aeris's party --
Head to the elevator tubes located on the same floor.
Prepare for an intense battle down the elevator!
o The control will now switch back to Cloud's scene --
(Note: Press the start button to proceed)
Prepare for a battle against Rufus.
o After Rufus flees from the battle, proceed back down the stairs
to meet up with Tifa. As the events follow, you will be soon
treated with an extremely well-done CG fmv of the escape scene.
[9.]---[ The Great Escape - Motorcycle Chase ]
o As one of the mini-games in this epic saga, the objective in
this intense moment is to control Cloud w/the motorcycle
and ward off the Shinra army from attacking your character
party's truck. If the truck takes too many hits, it's gameover.
[Tip!] - How to operate the controls:
o Use the direction pad to maneuver Cloud in his motorcycle.
o Press the [square] button to swing your sword to the left.
o Press the [circle] button to swing your sword to the right.
o Press the [triangle] button to bring up the main menu screen.
o Press the [X] button to change your party characters.
o Press the [start] button to begin your mini-game.
o Once you reach the end of the road, prepare yourself to
battle against a subboss.
o Once escaping from Midgar, everyone will gather in front
the main gate - Talk to everyone. Leave Midgar.
Barrett will suggest that you head to the town in the northeast,
located not far off from Midgar.
You will also need to choose which characters to accompany
Cloud, as the rest of the remaining characters will meet you
at the town of Kalm.
(NOTE: For detailed information on best operating the controls
during the 3d map view, refer to the "Reference Section"
of this guide.)
[10.]---[ The Town of Kalm ]
o Follow Aeris & Red XIII into the inn - the rest of the characters
will be waiting for you there.
o As the conversation follows, Cloud will go on to explain his
past relations with Sephiroth...
(...it was because of Sephiroth that had inspired Cloud to
initially join the Shinra army...and within time, they had found
themselves to become close associates, despite their vast
difference in age & experience. But from friendship to bitter
betrayal, Cloud recalls of the very incident that had completely
altered their association to the worst...5 years ago, when Cloud
was but only 16 years of age...)
[!] o You will now be controlling Cloud in his own flashback.
Follow Sephiroth into the inn & talk to him.
If you talk to him once more, you will be given a choice:
Top Choice -> Do not rest yet.
Bottom Choice -> Rest for the night.
o Go ahead & rest for the night.
In the morning, Tifa will accompany Sephiroth & Cloud to
the Mako Energy -- make your way through the mountainous path.
(Sephiroth will even briefly join you in your battle sequences!
...although not playable/controllable though...
Check out all the spells & abilities he can cast!)
Upon reaching the Mako, follow Sephiroth into the core
chamber. You will notice the many capsules interconnected --
Sephiroth will ask you to release the bulb of one of the
capsule hatches. As the events follow, Sephiroth will undergo
a state of berzerk rampage, upon learning of his origin as a
mere creation....a laboratory monster much like those discovered
in the capsules...
[!] o As the scenery switches back from the flashback to the present
time & place, you will be given a choice:
Top Choice -> Save your game for the time being & rest.
Bottom Choice -> Continue on with the story/flashback.
(I will leave this choice up to you)
o Resuming with Cloud's story/flashback, head into the mansion.
You will find a passage leading down to the depths of the
corridors below, where you will also find Sephiroth, aimlessly
searching for records of the underlining truth & origin of the
Jenova Project, his once-presumed "mother". You soon learn of
a scientist by the name "Gast", who was responsible for the
Jenova Project, but also the creation of Sephiroth, whom he
did not reveal at the time of his existence...
o (Cloud now lying on the bed) Head down through the
secret passage down to the corridors below, where you will
find Sephiroth in a complete state of madness...
o Sephiroth has made his decision to retrieve his "mother"
(Jenova) back. Leave the mansion - you will find that
Sephiroth has inflicted his rage against the town & everyone
in it...
o Back in the Mako, proceed down to the core chamber room.
You will encounter Tifa, lying next to her father's dead body,
vowing revenge against Sephiroth for what he has done...
Only to prove her actions useless against Sephiroth, Tifa
falls to the cold surface, uttering her last words of Cloud's
promise to her that he would come save her when she needed
him the most...
o After setting Tifa's body aside (note: Tifa is not dead),
head up the stairs where Sephiroth went.
A sequence will follow -- As Cloud vows his revenge against
Sephiroth for the destruction of his hometown & killing
the people.....the flashback ends right before the final
blows of fate. (doh!)
The scenery switching back to the present day & time,
Cloud will state that he does not remember what had happened
afterwards. At this point, many questions arise from the
characters -- what happened to Sephiroth afterwards; why are
Cloud & Tifa still alive; why was Jenova at the Shinra building;
and did Sephiroth take Jenova from the building....
(...and now back to the normal routine of the game...)
o Heading downstairs, talk to Barrett - he will give you a
PHS - which will allow you to change/switch your characters
at the save points or at the 3d map environment.
(For further details on how to operate the PHS, refer to the
"Reference Section")
o Explore the town & purchase new weapons, items, supplies, etc.
(Make sure to search bookshelves & cupboards for hidden items.)
o Leave the town & head off to the Chocobo farm.
[11.]---[ Chocobo Farm ]
[!] o Upon reaching the Chocobo Farm, talk to the chocobo in the very
front - you will be given a choice:
Top Choice -> "Kue."
Bottom Choice -> "Kueeeeeee."
o At any rate, choose the top choice & the chocobos will dance
for you! At the end of the dance, it will also give you
the "Chocobo & Mog" Summon (Summon) orb!
o Go to the Chocobo stalls/barn & talk to Grin-Grin, who will
explain to you how to get Chocobos. Eventually, he will
tell you that you will need a "Chocobo Yose (Attract)" materia
that will enable you to encounter chocobos in certain areas.
He will sell it to you for 2,000 gil.
(Choose top choice to buy, bottom choice to not buy)
[12.]---[ Mithril Mines ]
o Leave the Chocobo Farm & head to the mithril mines/cave,
located right across from the Chocobo Farm.
[Tip!] - Note: As you approach the entrance area to the mithril
mines/cave, you will notice a large snake shadow
crawling around aimlessly. You can try to quickly
run across to the cave without being caught, but
the chances are very slim.
- So, you will need to find a chocobo to ride on, and you
will have a much better chance to get across without being
caught. For more details on how to catch a chocobo, refer
to the "Reference Section" of this guide.
[Tip!] - If you have the skill materia,
you can learn the spell "Beta" from the large snake --
If you can manage to still be alive when the snake casts that
spell, you will learn the "Beta" spell, which can inflict over
1000hp damage on the enemies! Well, for the early to middle
portion of the game, this will come in handy.
o Upon entering the mithril mines/cave, you will come across a
snake corpse on a stick -- one of Sephiroth's artistic work.
Proceed on and battle your way through the cave.
o Inside, you will encounter the Turks, the infamous bounty hunter
gang/side arm, courtesy of the Shinra Corp. As their current
prime objective is to stop Sephiroth, they will leave the
confrontation for another time....
o Once leaving the cave, you will first notice a structure
peaking out with a golden condor sitting on top of the egg.
[OP!] - If you choose to go to the structure, note that it is an
optional event.....for now. In this optional event, you
take a role as a commander in a fleet of an army & position
them as you would in any war simulation game.
o Your main objective for now is to get to the town of Junon.
In order to get to the town of Junon, you will first need to
somehow find a way to get across the sea...
[12.]---[ Inside the Shinra Military Naval Base... ]
o Head off to the naval base - explore the town.
Go down to the shoreline/beach of the town, using the stairs
located towards the lower southwestern end of the town.
o You will find a little girl, playing
by the beach with her dolphin friend.
o You will suddenly encounter a sea monster -- prepare for a battle.
o Upon defeating the sea monster, the little girl
will be unconscious - Cloud will be urged to save her life
by CPR - breathing air into her.
- Your main objective here is to collect as much air until
the "lung" gauge as reach to its near max & at the right
moment, release the air into her.
[!] o Now go to the house at the very front of the town.
Talk to the old lady - she will thank you for saving the little girl
and she will offer to let you rest in the house.
You can:
Top Choice -> Rest later.
Bottom Choice -> Rest now.
(As there is nothing else to explore for now, I suggest that you
rest now & replenish yourselves.)
o A sequence will follow - questions about the events that happened
during that incident 5 years ago with Sephiroth fill Cloud's mind,
as he continues to wonder why he cannot seem to remember where
Tifa was before he the incident took place and why he never
spent time alone together with Tifa...
o Upon waking up, go find the little girl.
She will give you the "Shiva" summoning materia orb!
As Cloud questions what the noise & excitement above is all about,
She will explain that preparations for the celebration
festivities are taking place in honor of the new president of
Shinra - Rufus.
o In getting up to the upper levels of the naval base, she will
help you -- follow her down to the beach. She will explain to
you that every time you blow the whistle, the dolphin will
leap you up to the beams above.
[!] You will be given a choice:
Top Choice -> Tell her to explain the procedure once more.
Middle Choice -> You are ready to try.
Bottom Choice -> You are not ready - you will try later.
[Tip!] - How to operate the controls:
o Press the [square] button to blow the whistle & call the
dolphin - the dolphin will leap you up into the air.
- The objective here is to try to position yourself at a
fair distance from the beam above & blow the whistle
so that you will land just on top of the beam.
o Once you have reached the beam, proceed up to the airbase.
o Make your way to the guard locker room, where the head guard
will mistake you for a participant guard in the festivities'
army parade.
[!] o Once in the locker room, he will tell you to change your
clothes. Look in one of the lockers - you will be given a choice:
Top Choice -> Do not change your clothes.
Bottom Choice -> Change your clothes.
o Assuming you chose to change your clothes, your task now is to
follow the other guards off into the parade & blending in
the parade march with as little mistake as possible.
NOTE: As the parade is being televised, you will want to blend in
the parade march quickly & swiftly -- the % value in the
corner of the screen represents the current TV ratings that
are received from the station.
[Tip!] - The higher the ratings you finish with, the better item you
will receive.
o OK - once back in the locker room, the next task is to learn the
rifle performance procedures. (This one is a killer) (^o^)
[Tip!] - The objective here is to perform the rifle drill at the
festivities as well coordinated with the other guards as
possible. You must press 1 button at a time during each laps
of movement. The head guard will briefly announce which
button to press -- act quickly or you will completely stand
out & appear out of order.
So.....here is an example:
o Press [circle] button first.
o Press [trigle] button next.
o Press [square] button next.
o Press [X] button next.
o Press Left on the directional pad.
o Press Right on the directional pad.
NOTE: This is just an example.
During the real performance, the buttons are completely
random, so you will have to quickly respond to the
messages that pop up.
And.....each of these buttons must be pressed to react
accordingly to the other guards, so that everyone
appears to move simultaneously.
And.....much like the previous task, depending on how well
you perform will determine what special item you will get.
The better the performance, the better the item. Got it?
(Good Luck - you will need it)
[13.]---[ Sailing Across the Sea... ]
o Aboard the sea ship/boat, explore & talk to the crew & guards.
You will find that the rest of your character party are aboard
the ship & disguised as Shinra guards as well.
(You will even find Red XIII trying to stand upright as a
human Shinra guard as well!) (^o^)
o Once you find Barrett carefully watching Rufus & Heidggar,
talk to him. An alarm will suddenly sound off -- Someone
has been discovered....but whom? (Sephiroth?!)
o Upon gathering back together with your character party,
you will have to choose who to join you on your battle
sequences.
o Head down to the lower deck of the ship - proceeding through
the door, you will encounter....Sephiroth.
The only words you hear him speak are - "time.....has fallen..."
Prepare for a battle against a subboss.
(Make sure to pick up the "Iifrit" materia orb & the items before
you leave the room)
o Upon reaching the shoreline, you will arrive in the town/beach
resort of Costa del Sol.
[14.]---[ Beach Resort of Costa Del Sol ]
o Explore the town, meet the women, buy some items, meet the women,
rest & replenish your characters, meet the women, talk to the
people, meet the women.............and meet more women! (^o^)
o Head to the beach of the resort - you will encounter a familiar
face...a person you met back from the Shinra Building...
[!] You will be given a choice:
Top Choice -> That is Hojo....
Bottom Choice -> Those girls in bathing suits....
[!] o Talk to the girls who are sitting next to him.
You will be given choices to respond to the girls:
Top Choice -> Tell them you have business with Hojo to deal with
Bottom Choice -> Ask if that is Hojo
You will soon learn that Hojo is there for the very same reason
you are -- finding Sephiroth.
o Leave the beach resort & head off to the Corel Mountain range.
[15.]---[ Corel Mountain Range ]
o Follow the path located towards the mountainous range from
the beach resort - there will be a cave leading inside the
Corel Mountain Range.
o Battle your way through - upon crossing the train tracks,
high above the ground, be aware that there will be 3 sections
of the train tracks that are HIGHLY unstable & you will fall
through the tracks. Before you fall down, a message will pop up,
urging you to press the [circle] button to jump before the
unstable track falls.
[Tip!] - HOWEVER, falling through the tracks is not such a bad idea
as it may sound - you may even end up finding some invaluable
items...
- First: Allow yourself to fall (meaning, do not press any
button)
- Second: As you are falling, instructions will pop up on
the screen. Note that you will only have a brief
amount of time to react. The controls are:
o While holding down on the directional pad
(either to the right or left), keep on rapidly
tapping the [circle] button. As you flap your
arms, you will slowly swiver over to the
direction you are trying to go towards.
- Third: If you have managed to fall over to the far right or
left, you can pick up a special artifact or two.
- The items you can get are: - "The Pendant of the Stars"
- "Wizard's Rod" (for Aeris)
o Proceed on past the train tracks - you will encounter/notice
the rest of your characters on the lower train tracks.
As you will need to lower the bridge for them, head over to
the control switch, which is located by simply following the
path of the upper level train track.
o Head on past the main bridge - you will then reach the rural
town of North Corel.
[16.]---[ Town of North Corel ]
o Upon arriving in the town of North Corel, a brief sequence will
follow. You will soon come to notice the bitter hatred & despise
the people of North Corel have against Barrett. Apparently,
Barrett was accused & held responsible for what is now this
shattered town of utter filth & lost hope...
o Explore the town & purchase the supplies as needed.
(Don't expect to receive any friendly advise from any of the
people here.)
o Head towards the trailer station located to the left of the
town. Barrett's flashback sequence will follow.
(...Barrett recalls of the very incident that had occured just
4 years ago, in which it all started out as a solution for the
replacement of coal energy with this new source that had
interested them so - "Mako Energy", courtesy of the Shinra Corp...
...and despite the protest of Dyne, the only one who saw this
"solution" as betraying what their ancEsterrs had once so struggled
to establish in Corel, Barrett & the others blindly allowed the
Shinra Corp. to proceed with the Mako, not even realizing the
consequences to be faced shortly after...
...there was an accident at the Mako complex, resulting in its
untimely destruction. You soon learn that the Shinra corp.
had accused the people of Corel for intentionally causing the
accident, and thus the Shinra army proceeded executing the
people & left their once humble town in utter ruins...)
(and so the flashback ends....)
Barrett blames himself for allowing to be so easily deceived
and taken in by the dreams hoped for with the Mako energy.
[!] o The trailor station operator will interrupt and urge you
whether or not you wish to board the trailer.
You will be given a choice:
Top Choice -> Ride the trailor to the Gold Saucer.
Bottom Choice -> Do not ride.
o Go ahead & ride the trailor. You will be treated with a
well rendered CG fmv - simply amazing detail. (^o^)
[17.]---[ Inside the Gold Saucer ]
o Upon arriving at the entrance of the Gold Saucer, talk to the
ticker operator at the front of the entrance.
He will explain to you that:
- 3000 gil will get you an admittion ticket for the entire stay.
- 30,000 gil will get you an unlimited gold pass that you can
use to come back to the Gold Saucer any time forever.
[!] - You will be given choices:
Top Choice -> Pay 3000 gil.
Middle Choice -> Pay 30,000 gil.
Bottom Choice -> Do not pay.
(If you have the 30,000 gil to spare, it is up to you.
Either way, you will have to get inside to proceed on.)
[Tip!] - The ticket operator will then explain that in Gold Saucer land,
they have their own type of currency known as "GP". GPs are
used for admission in the various rides, events, etc.
You can obtain GPs at 2 specific locations in Gold Saucer:
o Wonder Square: An amusement arcadia center, where you
can play various video/interactive games
to obtain GPs.
o Chocobo Square: A Chocobo racing gambling outlet, where
you can place bets on the races to gain
GPs, depending on your luck in winning.
You can also gain GPs here by entering
your own Chocobo in the races as well,
but this will come later in your quest...
[Tip!] - You will also notice that there is a save-point flag just by
the entrance to the Gold Saucer. HOWEVER, in order to use
that flag to access any of the save or menu commands, you
need to shell out * 5 GP *!!. So, what this means is that
you will first need to go inside, win those GPs, and come
back out to save - (pretty devious, no?) (^o^)
[!] - Once you have the 5 GPs, you will be given a choice:
Top Choice -> Do not pay the 5 GPs.
Bottom Choice -> Might as well pay the 5 GPs...
o Upon entering the main "station", Aeris will be trying to cheer
up Barrett from his current state of emotional anguish.
(But only to succeed in irritating him even more...)
o Now, select a character to accompany you.
Head into the Wonder Square - you will encounter Cait Sith!
(The name screen will pop up - customize Cait Sith's name to your
own preference, or leave as is.)
For a brief while, Cait Sith will be performing fortune telling -
he will be trying to guess Sephiroth's current whereabouts...
...but is not convincing, as Cloud is not impressed by the
awkward answers he gets back. Cait Sith will then join your party.
o Head towards the Battle Square area - you will discover several
dead Shinra guards lying around.....could Sephiroth have done this?!
As Cloud examines the bodies, you soon learn from the survivor
that a "man with his left arm replaced with a gun" went on a berzerk
rampage & had killed everyone......could it have been Barrett??!!
A sequence will take place - as Cloud is mistakenly accused for
this very incident, Dio (head of operations at Gold Saucer) will
sentence you to the depths of the Corel Prison as punishment.
[18.]---[ Corel Prison ]
o Upon arriving there, you will find Barrett there.
Barrett will urge you not to follow him & leave him alone - he will
tell you that there is something that only he must face alone &
deal with...
o Explore around the prison camp - you will notice that there are
many.......interesting people here that just enjoy following you
around.
o Go to the house located right below the save-point flag.
A sequence will follow - as everyone gathers back together,
you will soon learn that the "man with his left arm replaced
with a gun" who killed the Shinra guards was NOT Barrett.
As the conversation follows, Barrett will explain what had
happened after the tragic incident had occured 4 years ago
at Corel...
(...Barrett & were the only ones not present at the time
when the tragic incident had fallen upon Corel. By the time
they had learned of this, some of the Shinra guards had surrounded
them, firing at them on the spot. Within moments after, they
had found themselves literally holding on to each other for
their very lives, only to be separated by the bullet shots that
had torn their arms apart - that was the last time Barrett had
seen Dyne alive.....As a result, Barrett's right arm was surgically
altered into the arsenal you have come to rely upon. It was then
that he also learned that another man had undergone a similar
surgery in having his left arm replaced with a gun......Dyne.
And now, Barrett (in the present time) feels obligated to
apologize to Dyne for what had happened...)
o As the character selection screen will shortly pop up, Barrett
will now be in your battle party - choose another character or
leave as is.
[!] o Go to the trailer mobile where the 2 guards are standing out in
front. Talk to The man (in the green suit) - he will ask you if
you want to leave the Corel Prison:
Top Choice -> Tell The man that you are not interested.
Bottom Choice -> Tell The man that you want to leave the prison.
o Choose the bottom choice - he will tell you that the only way
you can leave the Corel Prison is if you enter & win in a chocobo
race.
o Leave the trailer mobile & head back out to the entrance of the
Corel Prison camp, where you first entered from. You will notice
that the inmate who was guarding the outer gate has been shot dead.
Proceed through the gate.
(Note: Try not to wander off to far into the desert, or you will
find yourself wandering aimlessly...)
o Upon reaching an automobile junk yard, you will encounter Dyne.
A sequence will follow -- In a state of hopeless despair,
Dyne speaks of the anguish he has endured for so long....the
destruction of Corel...the death of Elenoire (his wife)....and most
importantly, Marlene.....his daughter...
(Yes, you learn that Dyne is Marlene's true biological father -
when Dyne had fallen during the incident 4 years ago, he was
assumed to have perished, thus Barrett since then had taken
care of Marlene as his own...)
Upon learning of Marlene being alive, Dyne replies to Barrett that
now there is no other choice but to fight him to the finish --
he states that Elenoire (his wife) is probably in sorrow for being
all alone in the afterlife and that he must soon take Marlene to her...
(meaning that he will even go to extent of killing his own daughter)
o Prepare to battle against Dyne with only Barrett.
(Upon defeating him, Dyne will ask you to give his wife's
pendant to Marlene & take good care of her. After his final words,
Dyne leaps to his bitter end...)
o Back at the trailer mobile, The man, seeing the pendant that
Dyne had so preciously kept with him, will allow you to enter
the chocobo race - Cloud will be chosen to ride the chocobo.
The young girl, Ester, will enter the scene - she will be your
manager for the chocobo race.
[!] In the elevator, Ester will ask you if you need instructions
in riding the chocobo in the race.
You will be given a choice:
Top Choice -> Yes, ask for the instructions.
Bottom Choice -> No, you do not need any instructions.
[Tip!] - Here are controls to operate:
o Use the directional pad to maneuver/control the chocobo.
o Press [select] to switch between automatic & manual control,
as you ride the chocobo.
o Press [square] button to Speedup.
o Press [X] button to Slowdown.
o Press [circle] button to whip the chocobo, which will give
you a burst of speed temporarily. However, this will also
decrease your chocobo's stamina level even more.
o Keep an eye on your stamina gauge - If your chocobo is
continuously speeding up, its stamina will decrease rapidly.
Once the stamina gauge has depleated, your chocobo will
temporarily rest in order to regain its strength. So,
be sure to slow down at certain points of the race to give
your chocobo some energy to last.
o Pressing the [start] button will allow you to forfeit the
current race & engage in another race immediately.
o Note that the default control setting is on AUTOMATIC.
So, if you notice your chocobo is starting to depleat on
its stamina level, switch to MANUAL controls & you can
slow down to regain some strength.
[19.]---[ Back in Gold Saucer ]
[!] o Upon arriving back in Gold Saucer, talk to the other racers.
The race will begin shortly. Head towards the exit of the
room - Ester will enter the scene once more, asking you if you
need to hear the instructions for the controls once more.
You will be given choices:
Top Choice -> Ask Ester to explain the controls once more.
Bottom Choice -> Do not explain the instructions any more.
(Also, make sure not to forget to pick up the Ramuh Summoning
Materia orb that is lying around in the room)
o Go & prepare yourself to race!
(If you lose the first time, Ester will find you a faster chocobo
to ride. Since I have never been able to win the 1st race, I am
not sure if there is a bonus prize for winning the first time
around though...)
o Upon winning the race, you will soon learn that your character
party has been released from the Corel Prison, and Dio has
even offered you a Buggie Mobile, which will allow you to travel
through the desert & even over rivers! It also comes to your
attention that Sephiroth has been seen heading across the river,
towards the Gongaga Area...
o The character selection screen will pop up - go ahead & change
your character preferences or leave as is.
[20.]---[ Gongaga Area ]
o Your task here in Gold Saucer is done....for now.
Riding the Buggie Mobile, cross the river & head towards the
Gongaga Area.
o Upon arriving in the Gongaga Area, you will encounter the
Turks (remember them?). Prepare to battle against the Turks.
o Follow the various paths/trails - one of the trails leads to a
small rural village. Another will lead to a destroyed Mako
site, where a sequence will follow.
In the sequence at the destroyed Mako site, Scarlet (one of the
head officials of Shinra corp) will enter the scene, only to pity
the worthlessness of the mako materia energy of this site - she
will even briefly speak of the "Large" & "Huge" Materia
orbs
that will power a weapon of unimaginable destructive potential...
o After the helicopter leaves the scene, be sure to pick up the
"worthless" materia that Scarlet did not even bother to pick up.
It is the "Titan" Summoning Materia orb, one of more graphically
impressive summoning spells in the game (IMO of course).
o Leave the area - head to the small rural village, if you have not
already done so. There, go to the little hut located on the
lower right of the village - a little sequence will follow.
In the sequence, the old folks will speak of their child, Zacks,
whom they have not seen or heard from since 10 years ago...
Although Tifa will deny knowing a person by the name "Zacks",
her physical response suspiciously may tell otherwise...
[!] o Leave the hut & talk to Tifa.
In the course of the conversation, she will oddly complement Cloud
for accomplishing his dreams of becoming a "Soldier"...
You can respond to Tifa:
Top Choice -> Tell her you were only lucky.
Bottom Choice -> Tell her it was only because you struggled hard
to become a "Soldier"
(Tifa is seemingly holding something back....)
o Your task here is done - leave the Gongaga area.
Head off to the Cosmo Cannon, Red XIII's home. It is located
towards the mountainous cannon range, crossing the river from the
Gongaga area. You will find that the path within the mountainous
cannon range is rather twisty & curvy.
[21.]---[ Cosmo Canyon ]
o Upon arriving in the town of Cosmo Canyon, you will first notice
that Red XIII is recognized by the name, "Nanaki"...
[!] Anyhow, talk to the person standing in front of the entrance.
He will ask you if you have ever heard of their town, Cosmo Canyon,
before. You can respond:
Top Choice -> Yes, you are familiar with the town of Cosmo Canyon.
Bottom Choice -> No, you have not heard of this town before.
o Choose the bottom choice - The person at the entrance will know
that you are lying if you choose the top choice.
He will then let you in, at the request of Red XIII or Nanaki.
o Explore the town. Talk to Red XIII - he will briefly explain the
significance of his town & how he is the last of his kind.
(You soon learn that his mother died shortly after his birth, and
as far as Red XIII is concerned, his father had abandoned him at
birth...and so he will tell you that his journey with you has come
to an end, as he will need to stay & guard his home.)
o Follow Red XIII & the other characters inside. Rest & replenish
your characters as needed. Proceed through & go to where Red XIII
is. You will meet Bugenhagen, who is both grandfather & mentor
to Red XIII (or Nanaki, as he referred to here).
A sequence will follow - Bugenhagen will shortly begin to
explain the course of deterioration the planet is gradually
undergoing, as Cloud listens to its wails of agony & pain...
Bugenhagen will then urge Cloud to bring the other characters
to him as well, as he has something interesting to reveal to you.
o Head down to the lower levels & gather your characters back into
your venturing party. Upon doing so, head back up to
Bugenhagen's quarters.
o Talk to Bugenhagen. A sequence will take place - it is revealed
to Cloud the foundation & survival of the planets and the origin
of its energy known as the "lifestream" - the very essence of their
existence...their creation and destruction...
o Leave the room - head outside to the bonfire, where everyone
in your character party will gather back together.
Talk to everyone.
o Red XIII (Nanaki) begins to share his bitter remorse against his
father, whom he believed for so long had disgracefully abandoned
his mother & the people of Cosmo Canyon.
Upon hearing of this, Bugenhagen tells Red XIII that there
is something he wishes to show him....He will also tell Cloud to
choose another character to accompany you as well, as the journey
inside will not be a safe one....
[!] o After choosing your characters, proceed to follow Bugenhagen
inside. Talk to him -- he will ask you if you are ready:
Top Choice -> Tell him you are prepared...
Bottom Choice -> Tell him to wait - you are not ready to go yet
[22.]---[ Cosmo Canyon - Journey Within.. ]
o Head down to the very depths of the caves within.
Battle your way through. Prepare to battle a subboss towards
the end of the caves.
o Upon defeating the subboss, you will shortly discover what
Bugenhagen was meaning to show Red XIII...
The warrior (warrior) who stood there to the bitter end,
sacrificing his own life in guarding the entrance, fighting the
Gi to protect his village & people of the Cosmo Canyon....
...there, stood the warrior known as Seto, the father of
Red XIII (Nanaki)...
o Back at the bonfire, Cloud will decide it is time to depart.
After choosing your character preferences, head towards the
entrance of the Cosmo Canyon - Red XIII (Nanaki) will rejoin
your character party. Your task here is done.
Leave the Cosmo Canyon.
[OP!]---[ Find & Recruit YUFFIE!!! ]
EDITOR'S NOTE: OK.....Although this is a completely optional event,
I will now go into details on finding & recruiting Yuffie
into your character party. For those of you who already
know or already have found Yuffie, you can skip this
little section.
o In finding Yuffie, cross the river where you came from
before the Cosmo Canyon, and wander around aimlessly
within the forest area, preferably nearby the river.
It is also possible that you may encounter her in other
forest areas throughout the lands as well...
[Tip!] - Encountering Yuffie is completely random - however note that
if your character's "luck" stats are higher, you will have a
higher chance of encountering her more frequently & quickly.
o Upon encountering her, prepare to battle against her.
She should not pose as much of a threat to you -
a few summoning spells should suffice.
o Upon defeating her, the scenery will change, as you will
find her lying on the ground.
o--> NOTE: You will also notice a save-point flag nearby.
Do NOT attempt to use it, as it is a trap/decoy
that will allow Yuffie to escape!
[Tip!] - In getting Yuffie to
successfully join your character party,
you will have to answer a series of questions all correctly.
Choose any wrong responses & she will run away!
However, lucky for you, just follow the answers provided below,
and you will have Yuffie in your char. party in no time! (^o^)
[!] - Q.#1 o Once talking to her, Yuffie will first urge you to
fight her once more in a rematch.
Top Choice -> You will give her the rematch.
Bottom Choice -> Ignore her.
(Answer #1: Bottom Choice)
[!] - Q.#2 o As Yuffie will pester you to give her that rematch,
talk to her once more. She will boast that you are
overwhelmed by her "superior strength". You can respond:
Top Choice -> "....um...well...Yes"
Bottom Choice -> Tell Yuffie she will lose no matter
how many times she fights.
(Answer #2: Top Choice)
[!] - Q.#3 o As she begins to boast even more about her "superior
strength", she bids you farewell.....only to stop
to tell you that she is REALLY about to leave now. Really.
You can respond:
Top Choice -> Tell her to go about on her way.
Bottom Choice -> Tell her to wait for a while.
(Answer #3: Bottom Choice)
[!] - Q.#4 o Yuffie will boastfully presume that you have been
so impressed by the sheer magnitude of her strength
that you desperately need her help in your quest.
Top Choice -> "....um...well...Yes"
Bottom Choice -> Tell her she is ridiculously mistaken.
(Answer #4: Top Choice)
[!] - Q.#5 o As Yuffie ponders whether or not to join your party,
she will eventually come to decide in joining you.
You can respond:
Top Choice -> Ask for her name.
Bottom Choice -> Proceed to leave the area, without
asking for her name.
(Answer #5: Bottom Choice)
o And....so after correctly responding to Yuffie,
the name screen will pop up shortly. Customize her name
to your own preference or leave as is.
o You now officially have Yuffie in your character party!
(And now, back to the normal routine of game....)
o Proceed on past the Cosmo Canyons & the mountainous range,
to the town across the river -- Cloud & Tifa's hometown...
[23.]---[ Nibleheim - Cloud & Tifa's Hometown ]
o Upon arriving in Nibleheim, there will be a brief conversational
scene, as the characters stand there utterly confused & dismayed
from what they are seeing -- the town of Nibleheim, the houses
and surroundings, all seemingly intact & unscathed.....when in fact
Cloud clearly recalls of the destruction & devastation to which
Sephiroth had caused on this very town 5 years ago.....
o Explore & search the town - you will encounter several black-caped
odd beings swivering aimlessly in the rooms throughout the houses.
Talk to them - most of them will even give you a special item.
(They will be mumbling about a "reunion" and about Sephiroth
calling them to return...)
[^o^] - If you go to the 2nd floor in Tifa's house, you will find a
piano there - you will even be able to play it!
(Choose the bottom choice for both questions)
o Use directional key pad to play the chords.
o Use the four main buttons to play the first 4 keys.
o While holding down either the L1 or R1 button,
use the four main buttons to play the last 4 keys.
o Head towards the mansion, located towards the upper end of the
town.
[24.]---[ Inside the Mansion... ]
o Battle your way through - you will find a particular room with
a safe. Search it - Cloud apparently will sense something....evil...
[OP!] - (NOTE: This is an optional event - it is NOT required to open the
safe, in order to proceed on through the game. You can
come back to this whenever you prefer to.)
[!] - If you choose to search the safe, you will be given a choice:
Top Choice -> Try to open the safe regardless.
Bottom Choice -> Do not try to open the sage.
[Tip!] - Once you choose to open the safe, you will have exactly 20 seconds
to enter in a passcode....or else.
Here is the passcode: o Turn right to "36"
o Turn left to "10"
o Turn right to "59"
o Turn right to "97"
o--> NOTE: When turning the number dial of the safe, make sure NOT
to exceed past the number you are trying to stop at, or
the safe will not unlock. For example, if you are
turning the number dial over to "36", you MUST not
accidently go beyond that number to "37+", or the code
will not work at all.
o--> NOTE: When proceeding to turn the number dial from "right 36"
to "left 10" to "right 59" and to "right 97",
note that
you must NOT return back to the "0" point each time.
Simply turn DIRECTLY to each number accordingly.
o Upon entering the correct passcode, as instructed above,
prepare to battle against a surprise subboss!
o After defeating the subboss, pick up the key inside - you will
need it to unlock a certain door....
(Make sure to pick up the "Odin" summoning materia as well, which
is lying around nearby the safe.)
o Go to the hidden passage & head down to the depths of the stairs
below...
[OP!]---[ Find & Recruit VINCENT!!! ]
EDITOR'S NOTE: OK.....Although this is a completely optional event,
I will now go into details on finding & recruiting Vincent
into your character party. For those of you who already
know or plan on recruiting Vincent later on in the game,
you can skip this little section.
o--> NOTE: In order to get to Vincent, you must have the
key, which is obtained from the safe. If you
have not already done so, you cannot unlock the
door leading to Vincent.
o Vincent is in the room with the coffins, located just
right before entering the library room. Search the
center coffin - Vincent will awaken...
[!] o In the course of the conversation, Vincent will question
Cloud of his knowledge pertaining to Sephiroth.
You will be given a choice:
Top Choice -> Do not say anything.
Bottom Choice -> Explain to Vincent of your quest regarding
with Sephiroth...
(Choose the bottom choice)
After Cloud explains his situation with Sephiroth,
Vincent will return to his coffin, stating that there lies
a personal affliction he must first deal with...
[!] o Talk to him once more - you will be given a choice:
Top Choice -> Tell him, "Good night"
Bottom Choice -> Ask Vincent who he is & his situation.
(Choose the bottom choice)
(The name screen will soon pop up - customize Vincent's
name to your own preference or leave as is.)
Vincent was once a member of the Turks, however with no
affiliation with the Shinra Corp. You soon learn of a
a woman by the name of Lucrecia, Gast's assistant during
the Jenova Project, who had given birth to Sephiroth...
He then goes on to explain the unfortunate fate he had
accidently caused on Lucrecia, whom he had deeply
fallen in love with...
o As Vincent has nothing more to tell you,leave the coffin room.
Head back towards the entrance of the cave - Vincent will
unexpectedly join you, for reaons in finding Hojo...
(And now, back to the normal routine of game....)
o Proceed on to the library room - you will encounter Sephiroth -
It is here that you first hear Sephiroth mention the falling comet...
He will tell you to follow him to the Nibleheim Mountains.
(Make sure to pick up that materia orb that Sephiroth threw at you)
o Leave the mansion & proceed through the other exit, located
near the mansion. Head towards the Nibleheim Mountains.
[25.]---[ Nibleheim Mountains - The Cavern Within ]
o Battle your way through the mountainous range & paths.
o Upon crossing the bridge & entering the cavern, there will be
a subboss awaiting your arrival towards the lower level of the
cavern. Prepare to battle against the subboss.
NOTE: Make sure to use the ladders to climb down to the lower level
of the cavern, or you will not be able to get back up to
experiment with the various pipes. If you unknowingly already
slid down the pipes & still want to get back up, you will have
to take a longer route, through the left passage below.
[Tip!] - You will notice the various pipes interconnected throughout
certain regions of the cavern. While most of them will lead
you to the lower level of the cavern, there are some that will
lead you to regions of the cavern w/special items to pick up...
o Upon defeating the subboss, head out the cavern to the outside.
You must now go to the Rocket Town.
[26.]---[ The Rocket Town ]
o After noticing the tilted rocket that seemingly has been rusting
away for the past several years, explore the little rocket town.
o Head over to the house located within the upper area of the town.
Go through the back entrance of the house, where you will discover
a plane (codename: "tiny bronco") - a brief sequence will follow.
You will shortly encounter Shiela, who will tell you to talk to
the project organizer of the Rocket town, if you wish to borrow
the plane. As the conversation follows, you soon learn that
the new Shinra president, Rufus, is due to arrive in the Rocket
town shortly...
o Head towards the rocket site. You will encounter the project
organizer of the Rocket town - Cid!
[!] o Upon introducing himself, Cid will ask for your reason being here.
You can respond:
Top Choice -> Ask Cid about the situation with the rocket.
Middle Choice -> Ask Cid about Rufus coming to the Rocket town soon.
Bottom Choice -> Ask Cid if you can borrow his plane ("tiny
bronco").
(If you chose the top choice (about the rocket), Cid will go on to
explain how the rocket was once a highly anticipated research &
development project initiated by the Shinra corp, back during the
"Great Wars" before the discovery of the mako energy. You soon
learn that on the very day of the rocket launch initiation,
Shiela, who was Cid's assistant at the time, somehow caused the
entire project to collaspe....and within time, the Shinra Corp.
ceased to support funding the project, upon the discovery of
the mako energy....and so shortly enough, the people's interest in
the rocket project faded away -- and Cid's dreams of flying &
exploring the vast new worlds & galaxies in space were left
unfulfilled...)
(If you chose the middle choice (about Rufus), he will excitedly
state that Rufus is in fact coming shortly, feeling reassured that
a person as young as Rufus would better understand Cid's dreams
of reestablishing his rocket project & exploring the galaxies...)
(If you chose the bottom choice (about borrowing the plane), he will
ridicule you for asking such a stupid question - the plane is one
his prized possessions.)
o Now head back to the Cid's house (where you discovered the plane).
You will encounter Shiela once more - Upon Cid's return, a brief
sequence will take place, as Shiela will explain to you what had
happened during the very day of the rocket launch that had
shattered Cid's dreams of navigating the stars...
(As Shiela recalls of the very incident, you soon learn how she was
so concerned with the functionality & success of the mission to
launch without any failures, that she was willing to sacrifice her
own life...for the mission...and for Cid's dreams...
As the final countdown of the launch had initiated, Cid had found
himself caught in a turmoil between his dreams of becoming the
first to navigate the stars and the value of saving a human life...
...Shiela's life...)
o Leave the house - Rufus has finally arrived.
As you will soon learn that Rufus has come to borrow Cid's plane
for their purposes in finding Sephiroth, Shiela will urge you
to talk to Palma (the fat Shinra head operative), who is outside
by the plane.
o Go through the back door to the plane - talk to Palma.
Prepare to engage in one of the most hilarious battles yet. (^o^)
A CG fmv sequence will follow. Cid will then after officially
join your party.
o Now that you have acquired Cid's plane, you can explore through the
vast shores of the lands at your disposal.
[OP!] HOWEVER, before continuing on with the normal routine of your
| saga, I will now sidetrack to an optional event, which will take
| place in Yuffie's hometown -- so, what this means is that you will
| need to have found Yuffie already. If you have not found Yuffie
| yet or plan to recruit her later in the game, you can skip over
| this optional event section & come back to it later.
|
[OP!]---[ Town of Wutai - In Yuffie's Hometown ]
o Head towards the island located to the very left on the world map.
It is the island where Yuffie's hometown is located.
(NOTE: Press the [select] button in the 3d environment mode
to enlarge the world map or to disable it.)
o Upon proceeding through the mountainous area of the island,
a brief (and hilarious) sequence will follow.
(As Yuffie will try to keep you from proceeding ahead -- and note
that the rest of the characters do not know that this is Yuffie's
hometown yet -- you encounter the Shinra guards.)
(As the wind breezes by you, you soon realize that Yuffie had
taken off along with all your materia! Through the entire journey
with Yuffie, her main objective was to steal your materia! (^o^))
o And so....hurry on up through the mountainous trails to Wutai,
Yuffie's hometown.
o Upon arriving in the town of Wutai, you will immediately notice
Yuffie running away. Go explore the town & find her.
(If you go to the Turtle's Paradise bar, you will notice that the Turks
are there - Reno, the leader of the Turks, will not pursue to
engage in a battle.)
If you go to the item/materia shop (located next to the save-point
flag), you will find a chest there - upon opening it, Yuffie will
jump down & steal that materia from you too! (^o^)
Go over to the house near the entrance of the town -
There, you will find Yuffie hiding behind the.....
Go towards the outside entrance of the Turtle's Paradise bar -
you will find Yuffie hiding behind the.....
o Upon catching Yuffie, she will agree to return all your materia.
After the little sequence with the Turks, follow Yuffie to her
room - a brief sequence will follow.
(...Yuffie recalls of the glory & power the town of Wutai had once
so long ago retained - However, that glory & power had shortly come
to an end upon losing in a battle...a battle to which despite the
very peace the town had achieved afterwards as you see now, it had
lost something else along with it....something that once gave the
people hope & dreams....
Yuffie goes on to explain that because of this, she wanted to
obtain as much materia orbs to become stronger in helping regain
that hope & glory her hometown had once achieved long ago....)
o Yuffie will tell you to pull the left control lever/switch
to get all your materia back...
[!] - You will be given the choices:
Top Choice -> Pull the left lever/switch
Bottom Choice -> Pull the right lever/switch
And then.....
(Yuffie will boastfully ridicule you for actually being so
gullible and for believing her little sad story! You soon learn
that her true reason for stealing your materia was for money
and money alone.)
(NOTE: In case if you were wondering about the level/switch choices,
pulling either one will get you the same result.)
o Leave Yuffie's house & head towards the high temple area, located
to the far left of the item/materia shop.
o
Ring the big bell/gong - it will reveal a secret passage.
Upon entering through the secret passage, you will encounter....
...Don Corneo! (remember this pervert back from the slum town?)
He will claim both Yuffie & Elena (from the Turks) as captives
for his own personal......deeds.
o After battling against the Shinra guards, leave the temple area.
You will find the Turks (Reno & Roodo) outside - you both agree
to temporarily make truce for the time being until they can
reclaim back their captives.
o Head towards the mountainous area of the Dachao statues, located
towards the further northern end of the town.
Battle your way through.
o Upon finding Corneo & the captives (Yuffie & Elena),
prepare to battle against Corneo's new pet, "Raps".
[!] - Upon defeating the subboss, Corneo will ask you:
When should a person expect the worst in a given situation...
You can respond:
Top Choice -> When a person is prepared to die.
Middle Choice -> When a person is winning/victorious.
Bottom Choice -> When a person does not know what is going on.
(Every choice will get you the same result - go ahead & pick any)
o A brief sequence will follow, as Corneo has threatened to drop
the captives from their positions -- However, to Cloud's surprise,
Reno of the Turks saves the captives and sends Corneo to his
well-deserved demise...
o As the events follow, Yuffie will return all your materia -
She will even try to place & organize all the materia for you
on each character.
(Unfortunately, you will find that all the materia are mixed up
and placed on the wrong characters -- you will have to reequip
all the materia on your own for each character.)
Yuffie will still be persistent in joining with you on your journeys.
And as usual, there will be some suspicious hidden motive behind
her plans... (^o^)
o your task here is done -- at least for now.
There are yet 2 other optional side events here as well, in dealing
with Yuffie's situation with her father and the passage within the
mountains, BUT I will come back to these later on in this guide.
o Leave the island & board your plane once more.
(And now, back to the normal routine of game....)
o Explore & become accustomed to the areas that you can access.
o Across the river from the area of the Gold Saucer, there will be
a little house near the edge of the shores, where you will find
a blacksmith there. Go there - you will learn about the "keystone"
that will unlock the gates of an ancient ruins...
[!] - Talk to him once more. You can ask him:
Top Choice -> Ask him where this "keystone" is located.
2nd Choice -> Ask him where the ancient ruins is located.
3rd Choice -> Ask him a different topic.
Bottom Choice -> Do not ask him anything.
(If you chose the top choice (about the keystone), he will tell
you that he just sold the keystone to Dio, the manager of the
Gold Saucer.)
(If you chose the 2nd choice (about the ancient ruins), he will
tell you that as far as he knows, it is just a mere mythical
tale - however, he has heard rumors that the ancient ruins
contain a special destruction magical power deep within...)
(If you chose the 3rd choice (about the different topic), he will
boastfully tell you that all the weapons you see in the house are
his creation. He will tell you that there recently has been a
shortage of supply in materials to build with
though...)
o Your task now is to obtain the keystone from Dio at the Gold Saucer.
Head over to the rural town of North Corel & ride the trailer to
get to the Gold Saucer.
[27.]---[ Gold Saucer - Getting the Keystone ]
o Upon arriving in the Gold Saucer, head over to the Battle Square.
In the Battle Square, there is a room called "Dio's Show Room",
where you will find the keystone on display. Upon searching the
keystone, Dio will enter the room - eventually, he will offer to
let you borrow the keystone if you (Cloud alone) enters the
battle arena & showcase Cloud's fighting abilities for Dio's
amusement.
(Choose the top choice to agree to his terms & enter the arena)
[Tip!] - In the battle arena, you will be battling against groups of
monsters at a time by yourself (meaning 1 character only).
Everytime you win a battle, you will be prompted to choose
if you wish to continue on fighting the next group of monsters.
Left Choice -> Keep on fighting.
Right Choice -> Stop fighting & leave the battle arena.
- And, everytime you choose the left choice to keep on fighting,
a slot-machine will pop up, which will determine a random
handicap status your character will be in for the next fight.
o After obtaining the keystone from Dio, head on out to the entrance
of the Gold Saucer - you will soon learn that the trailer is
temporarily out of service at the moment. Cait Sith will enter
the scene and urge you to rest at the hotel for the night.
o As everyone gathers back together at the hotel, a brief sequence
will follow - In the course of the conversation, it becomes even
more clear that Sephiroth is also pursuing to obtain the destructive
power of the "black materia"...
o In your room, Aeris, Tifa, or Yuffie(if mean to Aeris and Tifa, and Yuffie is
always in your group. Never put Aeris or Tifa in your group for this) and will
shortly enter the scene, requesting
Cloud to accompany her on a date. (^o^)!
[!] - Aeris will ask you if Cloud has ever gone on a date before.
You can respond:
Top Choice -> Of course you have.
Bottom Choice -> To be honest, you have never gone on a date before.
(I will leave this choice up to you)
o As Cloud & Aeris arrives in the main jumpstation area,
an event announcer will urge you to take part in the special
showcase inside. As the 100th couple to enter in the event square,
Cloud & Aeris will find themselves as participants in the
special showcase!
(...the showcase is of a mythical fairy tale in which a young hero
comes to save the fair princess from the grasps of the evil dark
dragon lord Valvados. Cloud, who plays the obvious role of the young
hero, will be requested by the king to save her daughter & princess,
Rusa, who is obviously played by Aeris.)
...and so, in defeating the evil dark dragon lord Valvados, the
king will tell you that you will need proper guidance from either
the knight or the wizard:
[!] You will be given a choice:
Top Choice -> Talk to the knight.
Bottom Choice -> Talk to the wizard.
[!] After choosing one of the two, you can respond to them:
Top Choice -> Tell him (the one you chose) to fight the dragon.
Bottom Choice -> Tell him (the one you chose) to fight the king. (^o^)
[!] ...and so, as the dark dragon Valvados comes enters the scene,
you will be challenged - you can:
Top Choice -> Approach bravely towards Aeris & the dark dragon.
Middle Choice -> Approach back towards the king.
Bottom Choice -> Run away cowardly.
(the outcome will depend on what choices you made)
o After the special showcase event, Aeris will suggest to ride the
gondora next at the Round Square area. A visually impressive CG
event will follow.
[Tip!] - Make sure to press [left] on the directional pad & the
[circle] button whenever Aeris looks out the window
and urges you to watch.
(This event is extremely creative in its design & simply innovative
in how it is executed w/its combo between fmv & polygonal usage.)
[!] o As Cloud & Aeris exit the gondora ride, she will ask you if
you would not mind going with her on the gondora ride sometime
in the future once more......you can respond:
Top Choice -> Tell Aeris you do NOT want to go with her again.
Bottom Choice -> Tell Aeris you do not mind going with her again.
(I will leave this choice up to you - (^o^)
o A sequence will shortly follow afterwards.
You soon discover that Cait Sith has stolen the keystone!
Well, what are you waiting for? Chase after him!!
(As the event begins to unfold, you soon learn that Cait Sith has
been working as an undercover spy for the Shinra Corp! -- moreover,
Cloud has no other choice but to allow Cait Sith to accompany
you on your journeys.
o As everyone gathers back together in the hotel lobby, you will
be prompted to choose the characters you will take along with
you to the ancient ruins.
(You will only be able to choose 1 character of your choice, as
both Cloud & Aeris are necessary to go on this mission.)
o Your task now is to head off to the ancient ruins in search of
Sephiroth & the "black materia".
Leave the Gold Saucer & board your plane.
[28.]---[ Ancient Ruins - The Black Materia ]
o Head to the island of the Ancient Ruins, located near the lower
regions of the map.
(The island with the pyramid-like structure)
o Upon arriving in the ancient ruins, a sequence will follow.
You will find Tseng (from the Turks) within the structure, injured
from Sephiroth's blows -- he will give you the keystone & urge you
to go inside after Sephiroth.
o Using the keystone to enter inside, you will notice the vastly
interwoven paths & stairs leading to many areas.
Battle your way through.
[Tip!] - You will also notice an old dwarf running around from time to
time -- use them as guides to point out the path you should be
heading towards.
- When you see no more open paths or stairs readily available
to you, remember that there are plant vines located in some
regions that will allow you to climb down to a lower level.
Some vines will seem to blend in with some of the sidewalls,
so be wary to look closely.
o You will come across a hallway within, upon which you will notice
the tumbling boulders -- much like any action game, time your
actions accordingly with haste.
o Upon managing to reach the other end of the hallway, Aeris will
urge you to follow her - she senses a great disturbance within
the temple. A brief sequence will follow.
(...you soon learn that Sephiroth's objective was to "unite" with
the planet - all the planet's mako energy & lifestream will
become a part of him...)
o You will encounter an old dwarf at the end of the hallway.
You can save your game here.
[!] - Talk to him. You will be given choices:
Top Choice -> Rest & Replenish your characters.
Middle Choice -> Save your game.
Bottom Choice -> You are done.
o Proceed on to the next room - it is the clock room of 12 paths.
You must control the hour/minute/sec hands of the clock in order
to get across to the various rooms.
[Tip!] - Here are the controls to operate the clock hands:
o Press the [triangle] button to manually advance/change
the movement of the clock hands.
o Press the [circle] button to initiate a "roulette" rotation,
where the hands will all randomly rotate in motion.
You will need to press the [circle] button once more to
stop the rotation.
o Press the [X] button to move across the hands, once you
have set the desired course of path.
- If you chose to press the [triangle] button and move the
clock hands manually, a new set of instructions will pop up.
[!] You will be given choices:
Top Choice -> Rotate the hands CLOCKWISE.
Bottom Choice -> Rotate the hands COUNTER CLOCKWISE.
[!] You will then be given more choices:
Top Choice -> Move the hand VERY LITTLE.
2nd Choice -> Move the hand SOME SPACES OVER.
3rd Choice -> Move the hand A LOT.
Bottom Choice -> Reset & return back to the main options.
o Some of the paths will contain special artifacts or treasures to
obtain, whereas others may contain traps...
o--> NOTE: If you bump into the second hand while trying to attempt
to across, you may find yourself falling down to the
very pits below. Down in the pits, you will encounter....
[Tip!] - Here are the following results for each path:
o I = Trap Treasure Chest
o II = Blocked path
o III = Trap Treasure Chest
o IV = "Princess Guard" item
o V = Path outside (treasure chest)
o VI = "Chase the old dwarf" puzzle
o VII = Weapon for Cait Sith
o VIII = "Last Elixir" item
o IX = Blocked path
o X = Original starting point
o XI = Blocked path
o XII = Subboss exit
(Note: Results MAY be randomized & may vary per new game)
o You must get across to the "VI" path, upon which you will
come across the "chase the old dwarf" puzzle, as I would like to say.
Upon catching the dwarf, the door will open.
Proceed on through the door. A sequence will begin.....Sephiroth!!
(...As Sephiroth goes on to explain his plan to "unite" with the
planet, you soon learn that in order for such a magnitude source
of power from the planet's lifestream to be collected, a certain
level of damage much be inflicted upon the very planet....a damage
to the degree of the planet's utter destruction....)
(....and so, it becomes clear to you that the only source of power
that could inflict a damage to such a degree would only be the
forthcoming of the legendary "meteor" -- the very reason why
Sephiroth needed the mystic energy of the "black materia"...)
(...in an unexpected turn of event, Cloud will briefly lose control,
seemingly struggling to regain his own "true self", as if there
were two separate personalities within him...)
o Prepare to shortly battle against a dragon subboss.
[!] o Head over to the right side - you will find the "black materia"
there. You will be given a choice:
Top Choice -> Lightly move the black materia.
Middle Choice -> Take the black materia.
Bottom Choice -> Leave it alone.
(Eventually, you will soon learn that the "black materia" is
actually the entire complex you are in right now - so, removing the
black materia from its current position would end up destroying
the complex itself...a rather "puzzling" dilemma...)
[!] - Upon receiving the phone call from Cait Sith, you will be given
a choice in allowing him to help you.
Top Choice -> Trust Cait Sith in handling the situation.
Bottom Choice -> No not trust Cait Sith.
(Unfortunately, you really can only choose the top choice.
The bottom choice will repeat in a looping responce.)
o Leave the room & head back out through the "clock" path room.
o Upon reaching the exit door, prepare to battle against a subboss.
o As Cait Sith enters the scene, a brief sequence will follow.
(Cloud, struggling to retain control of his own "true self",
once more experiences a brief moment of separation from his
reality, as he unknowingly hands over the black materia to
Sephiroth....the black materia that will upon Sephiroth
the very power to summon the legendary "meteor"....)
(...within the dream, you learn that Aeris has journeyed off
on her own to stop Sephiroth from summoning the "meteor"...)
[29.]---[
Gongaga Area - Cloud Awakens ]
[!] o Upon awaking from the dream, Tifa will ask you how you are feeling.
Top Choice -> Tell Tifa you feel just fine.
Middle Choice -> Tell Tifa you feel bad.
Bottom Choice -> Tell Tifa you do not know anymore.
(Cloud will express his hesitance & denial to continue on
fighting, as he fears he may lose himself once more to
Sephiroth's control...)
o Leave the Gongaga Area. Your task now is to head over towards
to the Bone Village, located towards the ice glaciers on the
upper region of the map.
[30.]---[ Bone Village - Finding the Luna Harp ]
o Upon arriving in the Bone Village, you will soon learn that you
will need a "luna harp" in order to proceed through the forest.
[!] o Talk to the person sitting nearby the entrance.
He will explain to you that in order to find the luna harp, you will
need to proceed with the "hakkutsu", which is the procedure in which
the explosives are set to loosen the area you wish to search and
dig through.
You will be given choices:
Top Choice -> Request for a "hakkutsu".
Middle Choice -> Request to purchase items. (the usual shop items)
Bottom Choice -> Request nothing.
[!] - Upon selecting the top choice, in request for the "hakkutsu",
you will be given more choices:
Top Choice -> Request to search for the Luna Harp specifically.
Middle Choice -> Request to search for a pretty good item/treasure.
Bottom Choice -> Request to search for a usual/normal item.
(Go ahead & select the top choice, as you will need the luna harp
to proceed through the forest. However, if you wish to search
for other special items before proceeding on, please do so.)
[Tip!] - There may be some special weapons or artifacts lying around
deep within the ground....
o Upon selecting the choices for the "hakkutsu" procedure,
you will need to move Cloud to the specific spots/areas you want
the diggers to search. Press the [square] button once you have
chosen your spot(s).
[!] - Once pressing the [square] button & selecting your spot,
you will be given choices:
Top Choice -> Place the digger at that spot - (Cost: 100 gil)
Bottom Choice -> You do not need anymore diggers - you are done.
- Upon finally setting up the specific locations of your diggers,
press the [square] button once more to initiate the explosives.
- Then go to one of the diggers & press the [square] button to choose
the specific spot you want the digger to search through the night.
(Note: you can only choose 1 digger to search)
- In the morning, there may/may not be an item in the treasure box,
located near the entrance. If you are trying to obtain the
luna harp, it may take some time & patience before finding it.
[Tip!] - (Although it is not certain if the location of the luna harp
is randomized for each person's game, I had eventually found
the luna harp nearby the left side of the tent above.)
o Upon obtaining the luna harp, proceed through the forest.
[TIp!] - (In the forest, a summoning materia orb will be floating about.
It may blend within the forest, so make sure to look closely.
Act quickly & grab it when you see it, for it will be moving
from one side to another.)
o Battle your way through - head towards the shell village.
[31.]---[ Shell Village - Aeris.... ]
o Upon arriving within the shell village area, you will notice
that the path is further split into 3 separate paths.
[!] o Explore the areas. Go to the shell house of the path on the
upperright region - you will be given a choice:
Top Choice -> Rest for the night.
Bottom Choice -> Do not rest.
(You will need to choose the top choice in order to proceed.)
o A brief sequence will follow - Cloud will sense the presence
of Aeris & Sephiroth....
o Leave the shell house & head towards the central path.
Within the shell structure, a new path will be revealed,
leading down the the very depths...
o Upon finding Aeris, a sequence will follow.....
(...Aeris...) (;.;)
o As Sephiroth leaves the scene, prepare for a battle against a
subboss.
(...as the tragic events unfold, Cloud soon realizes that there
lies a part of him that is not of his "true self"....a part
which had given Sephiroth the black materia....and...a part
which would have killed Aeris if it had not been for Barrett
and Tifa...)
[!] o As the tragic sequence ends, a message will pop up, informing you
that DISC 1 has ended. You will be given a choice:
Top Choice -> Save your game right now.
Bottom Choice -> Do not save your game now.
(I will leave this choice up to you)
========================================================================
EDITOR'S NOTE: And so, the 1st CD of your epic saga has come to its
conclusion....You may be wondering what will come of
the planet, now that Sephiroth has the power to summon
the legendary "meteor" -- or perhaps you may be wondering
what Rufus & the Shinra Corp have under their corrupted
sleeves in dealing with Sephiroth....and what about
the infamous Turks?
Only time will tell, as the answers to such questions lies
within those 2 remaining CDs....
Well, what are you waiting for?!
Hurry up and place that 2nd CD into your psx!! (^o^)
========================================================================
[ FFVII Walkthrough : DISK 2 ]
========================================================================
o Proceeding to leave, follow Sephiroth through the shell valley
and past the caves. Eventually, you will reach outside on top of
the glacier regions.
o Head to the village of GlacierLodge, towards the peak of the
mountains.
[1.]---[ Village of GlacierLodge ]
o Upon arriving in the village of GlacierLodge, talk to the people
and explore the buildings.
o Go to the house located towards the eastern region of the village.
(Nearby the area where the 2 children are building the snowman)
[!] - You will find a map of the glacier regions posted on a wall.
If you search on it, you will be given a choice:
Top Choice -> Look at the map.
Bottom Choice -> Take the map.
(You may want to actually take the map, as you will find it
extremely useful during your upcoming journeys.)
[!] o Walk towards the very northern end of the village and
talk to the person walking nearby. He will warn you not to
proceed on through the path - you will be given choices:
Top Choice -> Ignore him and go through the path regardless.
Bottom Choice -> Thank him for his kind words of wisdom.
(Choose the top choice - a brief sequence will follow.)
o As Elena (from the Turks) and the two Shinra guards enter the scene,
she will stop you from going any further and will accuse you for
what Sephiroth has done to Tseng back at the ancient ruins.
She will even attempt to take a swing at you! (^o^)
[Tip!] - As the conversation ends, Elena will attempt to take a swing at
you. Press [right] or [left] on the directional button and
you will be able to avoid her swing, resulting in her rather
hilarious exit out of the village.
o Now head over to the little house, located within the central
region of the village (the house with the little boy). Talk to
the little boy and he will offer to give you his Snowboard.
Go over & pick up the snowboard.
[2.]---[ Snowboarding Down the Hill ]
o Now that you have obtained the snowboard, you can now proceed on
through the path, located towards the very northeastern end of the
village.
[Tip!] - Here are the controls:
o Press [right] and [left] on the directional pad to maneuver
your controls.
o Press the [X] button to jump. The longer the [X] button is
held, the longer Cloud will stay in the air.
o Press the [L1] or [R1] buttons accordingly to sharply shift
over to the direction desired, while holding down on the
directional pad. For example, holding [right] and pressing
the [R1] button will maneuver Cloud to sharply curve over
towards the right.
o Press the [square] button to slow down & brake.
o Upon reaching the end of your snowboarding fun, remember to use the
map by pressing the [square] button to navigate your headings and
destinations.
[3.]---[ Snowy Terrain - The Journey Through ]
o The main objective here is to reach the red check point, marked on
the map. There are many possible routes you can take in reaching
there -- along the way, you may come across certain areas or caves
that contain special items or......
o Upon nearing the region of the red check point (marked on the map),
you will encounter a snowy area that seemingly has no ends.
[Tip!] - When the blizzard clears away, use that momentary amount of time
to make your move & run. As you proceed on running, press the
[circle] button to leave post marks as a trail behind you,
so that you will not easily lose your course of direction.
Leaving these trails of post marks behind you may be necessary,
as you may notice that the ground rotates around when the
blizzard covers the screen.
o Once you have managed to clear this particular region, you will
arrive in a mountainous area where you will find a little house
just to the right.
o Enter the house - You will finally be able to replenish your
characters and save your game. Talk to the old man - he will
shortly explain to you that you will need to maintain your
body temperature at a stable condition in order to proceed
climbing the mountains up ahead.
o After resting & replenishing your characters, leave the house -
A brief sequence will follow.
o Head towards the upper northern end of the path, leading up to the
mountainous cliffs. Climb up the cliffs & make your way through
the caves.
o--> NOTE: You will notice the temperature gauge on the lower left hand
corner, fluctuating up & down. You will need to rapidly
tap the [square] button to raise & maintain a stable
body temperature so that you can proceed on climbing.
If your body temperature decreases beyond 25 or so,
Cloud will collapse and you will find yourself back at
the little house.
So, a good strategy in this particular situation would
be to tap the [square] button until you can maintain a
body temperature degree of 38 of so. Then quickly rush
over to the cliff wall & starting climbing up hastely.
Upon reaching each platform, repeat the process of raising
the body temp & quickly climb the cliffsides.
As you climb, from time to time you will come across
choices as to the specific directions you can head towards
(ie. right, left, up, down).
[Tip!] - Within the 1st cave, you will need to push a boulder in order
to open up another passage...
- Within the 2nd cave, all four ice blocks must be broken off
to fit in the holes below...
- Within the 3rd cave, a subboss awaits you...
...Left Head is weak against normal attacks.
...Right Head is weak against magic attacks.
o Upon finally arriving at the peak of the mountain,
a brilliantly sequenced CG will follow.
o Proceed on down the path towards the inner core of the crater.
If you do not have Tifa in your party already, she will enter
the scene and insist on joining you.
[Tip!] - To pass through the 1st energy barrier, you will need to
time your course of action carefully -- watch for the energy
barrier to become lighter in its transparency...
- To pass through the 2nd energy barrier, you will have to
keep an even more careful watch on your timing, as there are
now TWO separate energy waves fading in & out at different
rhythms...
[4.]---[ The Great Awakening - "Meteor"... ]
o Upon encountering Sephiroth, prepare to battle against a subboss.
o Tifa will shortly urge you to have one of the other characters
hold onto the black materia, as Cloud fears that he may once more
lose control of his "true self".
[!] - Talk to Red XIII - he will be willing to take hold of the black
materia and guard it as the others head off to confront Sephiroth...
You will be given a choice:
Top Choice -> Give the black materia to Red XIII.
Bottom Choice -> Do not give the black materia to Red XIII.
(Unfortunately, the sequence of events are set up so that
none of the others would be willing to guard the black materia -
thus, incidently (and so conveniently for the programmers) Red XIII
comes out as the only actual selectable character to give the
black materia to.)
o Proceed on through the 3rd energy barrier (this one is a killer).
o Upon eventually managing to get through the 3rd energy barrier,
a series of sequences will shortly follow, as the scenery will
suddenly alter to Cloud's "flashbacks" recreated by Sephiroth...
(...as you seemingly find yourself within the town of Nibleheim,
once home to Cloud & Tifa, it soon becomes clear that you are
re-experiencing the very moment upon which Sephiroth & Cloud had
first arrived in Nibleheim 5 years ago -- but something is
different....it was not Cloud....)
(...the scenery will soon again alter -- to the very moment upon
which Sephiroth had bestrewed the unfortunate fate upon Nibleheim
5 years ago, as the town stood there in utter devastation...
...and yet again, it was not Cloud...)
(...the scenery will once again alter -- as Sephiroth enters the
scene, it is soon revealed to you that these "recreated" memories
are in fact the actual reality to which had preceded in history...
Everything that Cloud remembers....about being with Tifa...about
the incidents 5 years ago...about even becoming a "1st Class"
Shinra soldier....everything -- only mere false creations implanted
within his mind...)
(As the course of events follow, Cloud - completely lost within his
struggle to regain his "true self" and reality - retrieves the
black materia from Red XIII...it is at this very moment, upon
which it becomes clear that the Cloud they see now, is seemingly
one of Hojo's "creations" as a result of the Jenova Project...)
(The summoning of the legendary "meteor" has been finally begun...)
[5.]---[ Inside the Shinra
Airbase ]
o Upon awakening within the Shinra's airbase, talk to Barrett -
a brief sequence will follow. Rufus will enter the scene
to inform you of your sentence for execution, as you are held
evidently responsible for the summoning of the meteor.
Follow Tifa and the Shinra guard.
o As Tifa is taken to the gas chamber, a sequence will follow.
(You will soon learn that the Shinra airbase is being attacked by
the "Weapon" - the legendary guardian monster of the planet, which
was awakened by the great summoning...)
o Cait Sith will come to your rescue! Upon battling the guards,
head over to the gas chamber door.
(A brilliantly sequenced CG fmv will follow, as the scene will
briefly switch over to the battle against the "weapon".)
o As Barrett will not be able to open the gas chamber door,
you will need to temporarily leave her behind. Head on out of the
airbase corridors and battle your way through.
o You will find Yuffie - disguised as a news reporter - on the
upper level of the airbase. She will urge you to head towards
the airport region of the base.
o Go to the airport - towards the location of the airship.
(The scene will then switch over to Tifa.)
o In this particular situation, the main objective is to get Tifa
released from the chair, using the buttons to control her movements.
[Tip!] - Here are the controls:
o Press the [triangle] button to move her head.
o Press the [square] button to move her right hand.
o Press the [circle] button to move her left hand.
o Press the [X] button to move her legs.
o Note: You will need to use the combination of two buttons
or movements in order to accomplish certain other
movements. (ie. Pressing [X]+[triangle] to grab the
key from her legs.)
o After managing to get Tifa released from the chair, you will
need to find a switch in the room to turn off the gas.
Search the chamber door afterwards - a brief sequence will follow.
o Upon climbing out of the gas chamber, proceed on heading down
towards the edge of the cannon. (far northern region of the screen)
(You will notice that a hand-icon will pop up over Tifa,
to help you keep track of where she is, as she heads further
and further into the distance.)
o Reaching the very edges of the cannon, a sequence will take place
between you and Scarlet, one of the head officials of the Shinra
corp.
Prepare to battle it out against Scarlet in a match of....
....SLAPPING! (^o^)!
[Tip!] - Within this battle of slapping, you will need to quickly
tap the [circle] button.
(As Scarlet & the Shinra guards begin to close in on Tifa,
head towards the very edge of the cannon, upon which one of the
most spectacular scenes of rescue will take place.)
[6.]---[ Inside the Airship "Highwind" ]
o Now aboard the airship, head down to the main control room,
where you will find everyone (with the exception of Cloud) there.
Talk to everyone.
(In the course of the conversations, Red XIII will suggest that
you head to an island where the "lifestream" is flowing.)
[!] - You will need to also talk to the pilot at the front controls
in order to initiate navigating the airship.
When talking to him, he will give you a choice:
Top Choice -> Proceed on navigating the airship.
Bottom Choice -> Do not navigate the airship yet.
o Your task now is to head towards the village of Mideel, located
within a small island of the southeastern region of the map.
[OP!] HOWEVER, before continuing on with the normal routine of your
| saga, I will now sidetrack to an optional event which will take
| place yet again in Yuffie's hometown -- so, what this means is that
| you will need to have found Yuffie already. If you have not found
| Yuffie yet or plan to recruit her later in the game, you can skip
| over this optional event section & come back to it later.
| This particular optional event deals with Yuffie's relational
| situation with her father...
|
[OP!]---[ Town of Wutai - Back in Yuffie's Hometown ]
o--> NOTE: You MUST have Yuffie in your battle/traveling party
for the duration of this particular optional event.
o Upon arriving in the town of Wutai, head towards the high temple,
located within the far northwestern region of the town.
(the tallest temple there)
[!] o Entering the high temple, talk to the person there -
He will recognize Yuffie and will ask her if she is ready/prepared
to face the 5 levels of challenge within the high temple.
You can respond:
Top Choice -> "Of course you are ready."
Bottom Choice -> "Of course not!"
(Choose the top choice to face the challenge that awaits Yuffie)
[Tip!] - The objective of this high temple is for Yuffie to battle
through each of the 5 levels within the temple. On each level,
there will be an opponent awaiting your challenge.
- Your Opponents: o 1st Floor: Gooriki (3000~hps)
o 2nd Floor: Sheik (4000~hps)
o 3rd Floor: Chehoff (5000~hps)
o 4th Floor: Staniff (6000~hps)
o 5th Floor: Godo (10000~hps)
o Once confronting & defeating Yuffie's father, Godo, you will
shortly obtain the "leviathan" summoning materia orb.
(Within the following sequence, Yuffie manages to open her
father's eyes & heart to reason and to understand the amount of
constraint he has placed upon their village -- Godo soon comes to
realize that his better judgement & sense of order was clouded
when he had lost the war long ago...)
o Your task here is done -- at least for now.
There is yet another optional side event here as well, taking place
within the mountains high above, BUT I will come back to this later
on, as you will first need to obtain a special artifact in order
to proceed...
o Leave the island & board your airship once more.
(And now, back to the normal routine of game....)
o Head towards the village of Mideel, located within a small island
of the southeastern region of the map.
[7.]---[ Village of Mideel ]
o Upon arriving in the village of Mideel, explore the town.
A sequence will soon follow - You will soon learn of Cloud's
presence within the village! -- however.....
(...it shortly becomes clear that as a result of being exposed to
such massive amounts of mako energy that had preceded during the
great summoning of the "meteor", Cloud has suffered from a severe
condition of memory loss to such a degree that he no longer
can realize his own identity....his own reality....)
(As the course of events follow, Tifa will decide to stay behind
with Cloud in the village -- Meanwhile, returning back to your
airship, Cait Sith will inform you of the Shinra's plans to
obtain the "Huge Materia" which would eventually bestrew upon them
a destruction force of such magnitude that would destroy not only
the meteor but also anyone who would ever oppose the Shinra Corp.)
(In an unsuspected turn of event, Cid will be chosen to become
the leader in place of Cloud for the mission. (^o^)!
o Controlling Cid, head towards the Operations Room & talk to the
person inside to choose the remaining characters to take along
with you. Head back to the main control room & navigate the airship.
o Your task now is to head towards the Mako complex located near
North Corel, in pursuit of stopping the Shinra Corp.
(In case you may have forgotten the location of North Corel,
it is the rural village just nearby the Gold Saucer.)
[8.]---[ North Corel Mako - Train Sequence ("Huge Materia" #1) ]
o Upon arriving in the rural village of North Corel, proceed on
through the other entrance (connected from the long bridge)
and battle your way through to the Mako complex.
The train sequence will follow.
o As you manage to find a train to chase after the Shinra,
your objective now is to catch up to their train & board it,
battle your way up through to the main control, and stop the
train before it crashes through the village of North Corel --
This must be completed within the given 10 minutes.
[Tip!] - In catching up with the Shinra train, Cid must quickly
pull the 2 levers back & forth, in a steady motion repeatedly.
o Press the [triangle] button to pull the right lever.
o Press [up] on the directional keypad to pull the left lever.
(So, in other words, you will need to quickly tap [up], [tri],
[up], [tri], [up], [tri] - over and over in a steady yet fast
motion)
(The faster you press them, the sooner you will begin to catch
up with the train)
- Once you board the Shinra's train, battle your way up through
to the controls. In stopping the train, you will need to
quickly tap: - [Up]+[Triangle]
- [Down]+[X]
- Press the [circle] button to clear the messages
(For those of you who are still not completely sure what to do
to make the train stop, simply bashing all the buttons will
also work too. (^o^)
o This train sequence has 2 separate outcomes:
[1] If you managed to stop the train from crashing through the
village of North Corel, you will get
- The Huge Materia
- free night stay at the inn to rest & replenish characters
- "Ultima" Materia Orb (^o^)!
[2] If you could not stop the train in time & it crashes through
the village, you will get:
- The Huge Materia
- a lot of dead people on your hands (;.;)
o Your task here is done - board your airship & head towards the
"Condo Fort" - the fort with the large golden condo sitting on the
peak.
[9.]---[ Battle at Condo Fort - ("Huge Materia" #2) ]
[!] o Upon arriving at the condo fort, talk to the guard standing outside.
As he will request for your assistance in battling the Shinra
army, you will be given a choice:
Top Choice -> Refuse his request.
Bottom Choice -> Agree to assist him.
(Choose the bottom choice)
o Talk to the old man sitting at the table - he will explain the
situation to you regarding the upcoming battle against the Shinra
army.
(You soon come to learn that there lies a powerful materia orb
within the area just below where the golden condor stands -
the very reason for which the Shinra Corp has begun attacking.
And so, your task now is to battle against the Shinra army as
you take role as a commander over a fleet of an army & position
them as you would in any war simulation game.)
o Proceed on up the ladder/stairs and talk to the person watching
over the area -- he will explain to you the specific instructions
and tactics for battling the Shinra Army within this little
war-simulation mini game.
[!] o You will soon be given choices regarding the specific topics
of the battle tactics:
Top Choice -> Ask about the objectives in winning.
2nd Choice -> Ask about the specific info on the enemy troops.
3rd Choice -> Ask about the specific info on your army troops.
4th Choice -> Ask about the money supply reserved for your army.
5th Choice -> Ask about other topics.
Bottom Choice -> Ask no more - end conversation.
[!] o Once choosing the bottom choice to ask no more questions,
you will then be asked if you are prepared/ready:
Top Choice -> You are not prepared/ready yet.
Middle Choice -> You are prepared/ready.
Bottom Choice -> Ask him about the specific topics once more.
(Choose the middle choice once you are ready to initiate the
war simulation/battle)
- Here are the controls (during battle):
o Use the directional key pad to select the troop to command.
o Press the [circle] button over the specific troop to
give it instructions/command.
o Press the [X] button to recall your previous decision.
o Press the [start] button to pause the game.
o Press the [select] button to bring up the help window.
o Press the [R1] or [R2] button to speed up the battle.
o Press the [L1] or [L2] button to slow down the battle.
- The main objective of this mini-war simulation game is to
battle your way through past the enemy's lines and defeat
all incoming enemy troops.
o--> NOTE: During in midst of the battle, you can recruit more
troops - just simply click on any open space within
side of the battle field and select the
specific troop you wish to purchase/recruit.
- Should you lose the war-simulation battle, prepare to
battle against a subboss, in the normal battle sequence style.
o Upon winning/losing the war-simulation battle, a brief sequence
will follow. Head outside towards where the condor egg hatched.
Make sure to pick up the "Phoenix" summoning materia orb.
o Heading back inside, talk to the old man sitting at the table
once more - he will give you the "Huge Materia".
(In the course of the conversation, you soon learn that the old
man had the huge materia all along - and despite the little
mispresumption, it soon becomes clear to you that the old man
needed your assistance not for the reason of keeping the Shinra
army from obtaining the huge materia, but rather for the very
reason of protecting/preserving the condor egg's life.)
o Your task here is done - board your airship once more.
Head back to the village of Mideel. (where Cloud & Tifa are)
[10.]---[ Back in the Village of Mideel ]
[^o^]! o Upon arriving in the village of Mideel, explore the various
| shops & merchant stores - you will have noticed (if not already)
[OP!] | the little white chocobos running around within the shops.
|
| If you follow the specific sequences listed below, you will be
| able to obtain a special materia orb!
|
| o First you will need some greens prior to
| proceeding, which can be bought from Chocobo Billy at the chocobo
| farm for 1500 gil each.
| o Upon purchasing the "Mimetto" green food, go ahead & talk to
| the little white chocobo running around.
|
| [!] You will be given a choice:
| Top Choice -> Give it the "Mimetto" plant food.
| Bottom Choice -> Do not give it anything.
|
| o Proceeding to choose the top choice (give it the plant food),
| you will be given another set of choices in petting the little
| white chocobo:
| Top Choice -> Pet its feet area.
| 2nd Choice -> Pet its stomach.
| 3rd Choice -> Pet its throat.
| 4th Choice -> Pet its belly.
| 5th Choice -> Pet its ears.
| 6th Choice -> Pet its underwings.
|
| o Proceeding to choose the 5th choice (the side of its ears),
| you will now obtain a certain materia orb!
|
[^o^]! | o There is also yet another hidden item you can obtain in this
| village. Go to the weapons shop.
[OP!] |
| o In the weapons shop, you will notice a door towards the back.
| Search the door - you will need a key to possibly open the door.
|
| o Leave the shop & head towards the far left area, where the
| old man is standing outside. Search around the area just behind
| where the old man is standing -- you should hear a "clicking"
| sound soon.
|
| o Search that area of the "clicking" sound - you will find an
| old, rusted key! Head back to the weapons shop.
|
| [!] Try to use the rusted key on the door.
| You will be given choices:
| Top Choice -> Use the rusted key.
| Bottom Choice -> Do not use the rusted key.
|
| o Go ahead & use the key (top choice).
|
| [!] As you find that your rusted key broke, the store owner
| will ask what happened - you can respond:
| Top Choice -> Try to lie your way out.
| Bottom Choice -> Tell the truth & apologize.
|
| (You soon learn that the "door" was no more than a mere
| painting on the wall! - (^o^)!
|
| o You will now obtain the "Ring of the cursed" artifact!
|
o--------o
o Proceed to the village hospital - talk to Tifa.
A sequence will follow.
o Head outside - prepare to battle against the "weapon".
A cg fmv sequence will soon follow.
[11.]---[ Tifa & Cloud: Within the Lifestream.... ]
(Upon falling into the depths of the lifestream, Tifa will find
herself within Cloud's struggles to find his true "reality"...)
o Talk to each Cloud - each one represents a part of Cloud's
fragmented memories...
(You soon learn that it was not Cloud who had returned to
Nibleheim with Sephiroth as the "1st class soldier" -
Tifa had awaited for his arrival...but never saw him.
Ashamed for not becoming the soldier that he had hoped to be,
Cloud could not reveal himself to Tifa - but even this being so,
it soon becomes clear that Cloud had still kept his promise to
look after Tifa to the very end...)
o Upon returning back to the airship, your next task is to obtain
the huge materia #3, located within the depths of the ocean Mako
of Junon.
[12.]---[ Junon - Huge Materia #3 ]
o Head towards the Junon area (the area of Shinra cannon airbase).
o Talk to the Shinra guard standing in front of the elevator gate -
choose the top choice to agree in paying 10 gil for passage through.
Activate the elevator upon entering.
o Make your way through the Shinra airbase complex and
head towards an underpass (with the shinra army group) which will
lead to the ocean Mako.
o Battle your way through - upon eventually finding the huge materia,
you will encounter Reno (of the Turks).
Prepare to battle against a subboss mech-robot.
o Head towards the submarine & battle against the Shinra guards.
[Tip!] - Make sure to pick up the treasure chest items located just
around the submarine - one of them will contain a special item
that will be necessary for a side event later on in the game.
o Upon entering the submarine, head towards the main control room.
[!] - Search the chair - you will be given a set of choices:
Top Choice -> View the navigational instructions
Middle Choice -> Sit in seat
Bottom Choice -> Leave everything alone
o Your task now is to navigate the submarine & destroy all incoming
enemy submarines and importantly, destroy the red submarine
carrying the huge materia!
You will have a time limit of <10 minutes>.
[Tip!] - Here are the controls to navigate the submarine:
- Use the directional pad to maneuver the submarine
- Press the [triangle] button to shift upward
- Press the [X] button to shift downward
- Press the [square] button to fire torpedo
- Use the radar sensory map to coordinate your attacks
o Once ready to battle the enemy submarines, choose the middle
choice to sit in the seat. Finally, choose the 2nd choice
to engage.
o After defeating the red submarine, you will soon learn that
the Shinra corp have obtained the last huge materia & taken
it to the Rocket village.
o Your task now is to head towards the Rocket village, stop the
Shinra army & obtain the huge materia #4.
[Tip!] - Before heading out to the Rocket village, board the submarine
& search the ocean depths for the red submarine that you sunk -
you can obtain the 3rd huge materia.
- Although optional for now, there is also the shell key that
is hidden within the depths of the ocean cavern. There is also
another sunken submarine, where you can obtain several useful
artifacts.
[13.]---[ Rocket Village - Huge Materia #4 ]
o Upon arriving in the Rocket village, head towards the rocket -
prepare to battle against Rudo (of the Turks) and the shinra
guards.
o Head to the main control room.
You will soon learn that the Shinra corp had planned to
use the huge materia incased within the rocket against the
meteor.
o As the rocket heads within a collision course towards the
meteor, you must now obtain the huge materia #4 -
Enter the passcode required to release the huge materia.
[Tip!] - The passcode consists of pressing 4 buttons on your
controller pad. You must input the correct sequence of
buttons.
Passcode: [Circle], [Square], [X], [X]
o Upon boarding the airship, Red XIII will suggest going to the
cosmo canyon & talking to Bugenhagen.
NOTE: If you have not obtained the huge materia #3 from the sunken
submarine already, do so before going to the cosmo canyon.
[14.]---[ Cosmo Canyon ]
o Head to the Cosmo Canyon and talk to Bugenhagen.
It will soon be decided to head towards the shell village,
where Aeris had confronted Sephiroth. Bugenhagen will
insist on joining you on this particular mission.
Cloud will leave all four huge materia within the room.
[!] - In approaching each huge materia, you will be given choices:
Top Choice -> View the huge materia closer.
Middle Choice -> Leave the huge materia alone.
Bottom Choice -> Leave room & head down.
[Tip!] - Each huge materia represents a specific type of special materia.
In order to obtain the special materia(s) formed from each huge
materia, you must have "mastered" or obtained the required
materia orbs.
HUGE
MATERIA
(color) | PRODUCES | REQUIREMENTS
----------------------------------------------------------------
Blue | Bahamut Zero | Must have Bahamut materia &
| Materia | Neo Bahamut materia
----------------------------------------------------------------
Yellow | Master Command | Must have all 13 command materia
| Materia | at "master" level
----------------------------------------------------------------
Red | Master Summon | Must have all 16 summoning
| Materia | materia at "master" level
----------------------------------------------------------------
Light | Master Magic | Must have all 21 magic
Green | Materia | materia at "master" level
----------------------------------------------------------------
Note: Come back to this room whenever you are ready to obtain
the special materia from any one of the huge materia
and have met the specific requirements.
o Upon boarding the airship, head towards the shell village.
[14.]---[ Shell Village ]
o Head within the left side cavern of the shell village -
a sequence will take place.
Note: You will need to have already obtained the shell key, located
within the depths of the ocean caverns.
(You soon learn that in time it will be the planet that will
decide the very fate of all life, whether to be healed by the
mystical "holy" of the white materia or to face the utter
devastation of the meteor...
Within the carved ancient writings, it is revealed to you of
a "key". Bugenhagen will then suggest to
use the shell key that you had found within the depth of the
ocean - as a result, it will release the mystical waterfall
revealing an image screen interface...
Cloud soon becomes to realize that Aeris had known all along
what had to be done...and at the cost of her very life...)
o Upon leaving the scene, Cloud will receive a call from the other
characters (Cait Sith), informing him of Rufus' (president of
Shinra corp) intentions to use the Junon canon to destroy
Sephiroth, with the power released from all the Mako of Midgar.
o Leave the shell village & head towards Midgar.
A sequence will follow - the "Weapon" has risen & approaching
Midgar! Head towards Midgar & wait nearby the shores to confront
the "weapon".
A CG sequence will follow.
o Head towards the crater within the glacier mountains -
another sequence will follow.
(Within the midst of the uprising from the damage inflicted upon
by the "weapon", overwhelming the stability of the Mako complex
in Midgar, the scientist Hojo places Midgar in further danger,
overloading the Mako & planning to use its energy for his own
twisted purposes with Sephiroth...)
o And so, your task now is to head back to Midgar & stop Houjou.
[15.]---[ Midgar : The Battle Within... ]
o Head towards Midgar - before dropping down to the surface,
you will be prompted to choose if you wish to change your
member party.
[!] - You will be given these choices:
Top Choice -> Yes : Change your member party characters.
Bottom Choice -> No : Leave the member party as is.
o Follow Cait Sith - talk to Cait Sith when you are ready to
battle your way through the underground complex & tunnels,
leading to the Makou Canon.
[!] - Within the underground train tunnels, you will eventually
be confronted by the Turks (Reno, Elena, & Rudo).
You will be given a choice:
Top Choice -> Engage the Turks in a battle.
Bottom Choice -> Choose not to battle against the Turks.
(I will leave this option up to you)
o Upon reaching near the makou canon area, prepare to battle
against Haidekka & Scarlet and their massive robot.
o Battle your way up towards the makou canon -
you will soon confront Hojo, whom you will soon find out
that he was actually Sephiroth's biological father during
the Jenova Project - Prepare to battle Hojo.
o After managing to defeat Hojo from engaging the makou canon,
you will return to the airship once more, following with a
sequence of conversational events.
(As it soon becomes clear that there lies only 7 days left before
the oncoming of the meteor, Cloud insists for each character to
discover & realize their true reasoning for fighting...whether if
it is for the planet or for the future of all life...or...
...or rather is it for a personal reason?
And so, he asks that each person to return to their origin
to make sure of their true reasoning for fighting, as he
states that one cannot fight without realizing the true reasoning
for one's actions...)
o Once everyone is found to surprisingly return, your final mission
is set - to battle against Sephiroth to the very end...
[!] o You will soon be informed that DISC 2 has ended -
You will be given a choice:
Top Choice -> Save your game right now.
Bottom Choice -> Do not save your game now.
========================================================================
[ FFVII Walkthrough : DISK 3 ]
========================================================================
o As the 3rd CD is primary reserved for your final battle against
Sephiroth, here are some tips that may help you along your
way to the end:
- In battling through the inner caverns of the last dungeon to
Sephiroth, the first two areas may come as a little confusing
to get down to the bottom, as there are some areas of the screen
that blend end well with the rendered background and may be rather
hard to distinguish as accessable areas.
- Within the depths of the inner caverns, you will eventually
come across a point where all your characters will gather
together to split into 2 groups. Choose the specific characters
you want to head either to the right path or the left path.
- There are many special materia orbs that are hidden throughout
the inner caverns. Here are some that you may want to espcially
look for:
o Command Counter : Enables character to counter enemy's
attack with the combined counter materia
o Subete Zentaika : Enables all of character's materia and
attack/defense abilities to affect
multiple targets
o Shield : Magic (spell) materia that casts a combination
of both "Barrier" & "MaBarrier" effect
o HP Kyushu : Allows the combined magic (spell) materia to
drain a portion of the enemy's HP values as well
o Save-Point Item : Allows you to create a save-point flag
in any location, allowing you to save
your game at the most critical point of
your journey.
- When confronting Sephiroth, you will have the option of switching
between the group parties between each round. If your main
group party is powerful enough, you will easily find that there
really is no need to switch between the groups.
o----[ Turtle's Paradise Flyers : Find all 6 flyers and.... ]
- #1 : Midgar Area #5
- #2 : Midgar Shinra Building (1st floor)
- #3 : Gold Saucer (hotel lobby)
- #4 : Cosmo Canyon (next to weapon shop)
- #5 : Cosmo Canyon (nearby inn)
- #6 : Village of Wutai (Yuffie's house)
o----[ "Ultima Weapon" ]
- Towards the end of 2nd CD through 3rd CD, you will encounter and
battle against the "weapon" from time to time.
- Eventually, after many confrontations with the "weapon", you will
defeat it and receive the "Ultima Weapon" for Cloud! (^o^)
o----[ "All 7 Fever" : 7777 Hp Damage per hit! ]
- This is a temporary status of any one of your characters
whose hit point attribute values at exactly 7777.
If & when your character(s) are under the "All 7 Fever"
status, that character(s) will automatically engage
in a berzerk-like mode, instantly attacking the enemy
repeatedly until it has perished, inflicting 7777 damage
points for every hit. In short, the "all 7 fever" status
will elliminate the enemy regardless whether if it is a
dark dragon w/5,000 hps or a boss character w/100,000 hps.
Its potential collective damage is infinate.|
However, once the battle round is over, that character's
hit points will be depleated to 1 hit point and needs
healing immediately.
Once healed back to 7777, the "all 7 fever" is once more
initiated in the next encountered battle sequence, and
the process is repeated.
NOTE that this status is in fact TEMPORARY, as once that
character gains that next level upgrade, the total hit point
attribute is altered, and so consequently - no more "all 7 fever"...
o----[ Tip on getting more Gil & GP ]
- Need more money?
Try selling a all materia orb when it is mastered
for 1,400,000 Gil.
- Need more GP?
Sometimes, there is a person standing in front of the house at
entrance of Gold Saucer. He will sell GP for Gil - you can buy
maximum of 100 GP for 10,000 Gil. Try going in & out of the
Gold Saucer until he shows up.
Glitches:
HP full charge (FF7 US) First you cast Regen on all, then all your enemy dies
quickly open the lid to the Playstation. It will be unable to load the victory
dance and will glitch a bit while you HP fills up. When at full health, close
the lid, your party will celebrate and the game will continue.
Cheats:
Unlimited items: This trick requires the W-Item materia. The materia is
obtained after your party parachutes back into Midgar in Disc 3. After entering
the subway tunnels in Sector 8, your party may walk away from the screen and
encounter the Turks, or walk towards the screen to reach another subway
section. Select the second choice and follow the subway tunnel until it ends at
a dead end with the W-Item materia.
Equip the materia on the character with the item to be
duplicated: When a battle begins, select the W-Item entry on the battle menu,
select an unimportant item and use it on any character. On the second item
choice, select the item to be duplicated by pressing Circle, then press X to
cancel your selection and increase the number of that item in inventory.
Repeatedly press Circle followed by X to accumulate 99 of the duplicated item.
Note: These will only duplicate item selectable in battle and can not be used
to duplicate the various source, materia, weapons, or armor.
Refill HP: Cast Regen - All on your party, then quickly open the
PlayStation lid when all opponents have been defeated. The game will be unable
to load the victory screen, and may glitch while the HP for each party member
fills. After everyone is at full health, close the lid to resume the game.
Easy Battle Square handicaps: During the
"slot machine" handicap sequence, rapidly tap Square in the Battle
Square section at Gold Saucer. The slots will slow down, allowing an easier
selection of your handicap. Note: This trick will also work in a similar manner
with Cait Sith's limit break.
Easy Chocobo races: While racing a Chocobo, hold R1 + R2
to slowly restore energy.
Cast magic three times at an opponent: Have all characters
with Reflect status. Then, cast any attack spell on all three of your
characters. The spell will bounce three times into the enemy, each with the
attack power of a full spell.
Game Shark:
8009C8E6 0FFF - Aerith
has all possible Limit Attack
8009D7DC C350 - Always
get 50000 AP Point after battle
8009D7D8 FFFF - Always
get 65535 EXP points after battle
8009C7DE 0FFF - Barrett
has all possible Limit Attack
8009CA72 0FFF - Cait
Sith has all possible Limit Attack
800F5E6A 00FF - Cast
Limit Break every turn for first character
800F5E9C 00FF - Cast
Limit Break every turn for second character
800F5Ed2 00FF - Cast
Limit Break every turn for third character
8009CB7A 0FFF - Cid has
all possible Limit Attack
8009C75A 0FFF - Cloud
has all possible Limit Attack
8009D3D2 270F - Have
9999 Gold Points at the Golden Saucer
8009D3D8 C350 - Have
50000 Battle Points at the Golden Saucer
8007173C 0000 - No
Random Battles
8011627C 0000 - No
Random Battles on the World Map
8009C96A 0FFF - Red XIII
has all possible Limit Attack
8009D2A6 0000 - Save
Anywhere
8009D9A0 005A - Start
the Game with Master Summon
8009D0C4 0014 - Start
the Game With W-Summon
8009C862 0FFF - Tifa has
all possible Limit Attack
8009D260 FFFF - Unlimited
Gil
8009CAF6 0FFF - Vincent
has all possible Limit Attack
8009C9EE 0FFF - Yuffie
has all possible Limit Attack
Related
Games:
Final Fantasy 8 PSX
Final Fantasy 9 PSX
Final Fantasy 10 PS2
Crono Cross PSX
Check out the RPG section in www.geocities.com/shunkan_idou.htm
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