Terry Pratchett
"The world rides through space on the back of a turtle. This is one of the great ancient world myths, found wherever men and turtles are gathered together; the four elephants were an indo-European sophistication. The idea has been lying in the lumber room of legend for centuries. All I had to do was grab it and run away before the alarms went off.

~~ Terry Pratchett describing Discworld
Equal Rites ~~ A dying wizard tries to pass on his powers to an eighth son of an eighth son, who is just at that moment being born. The fact that the son is actually a daughter is discovered just a little too late...

Mort ~~ Death comes to Mort with an offer he can't refuse -- especially since being, well, dead isn't compulsory. As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.

Wyrd Sisters ~~ Meet Granny Weatherwx, the most highly regarded non-leader a coven of non-social witches could ever have. Generally, these loners don't get involved in anything, mush less royal intrigue. but then there are those times they can't help it. As Granny Weatherwzx is about to discover, though, it's a lot harder to stir up trouble in the castle than some theatrical types would have you think. Even when you've got a few unexpected spells up your sleave.

Pyramids ~~ It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun.First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit, betrayal -- not to mention a headstrong handmaiden -- at the heart of his realm.

Soul Music ~~ When her dear old Granddad -- the Grim Reaper himself -- goes missing, Susan takes over the family business. The progeny of Death's adopted daughter and his apprentice, she shows real talent for the trade. That is until a little string in her heart goes "twang."
With a head full of dreams and a pocketful of lint, Imp the Bard lands in Ankh-Morpork, yearning to become a rock star. Determined to devote his life to music, the unlucky fellow soon finds that all his dreams are coming true. Well almost.

Feet of Clay ~~ A killer is stalking Ankh-Morpork. A grim reaper who belongs to neither the Assassins' Guild nor the Thieves' Guild. A prowling perp who jauntily leaves behind corpses and strange-smelling tracks of curious white clay.
Commander Vimes of the Ankh-Morpork City Guard is determined to stop this unauthorized assassin, and he has hired a Dwarf to help him. With the assistance of the Corporal Cheery Littlebottom, Vimes and his men (and trolls and such) can get to the, well, bottom of anything.
Even when one of the victims is murdered with a loaf of her own Battle Bread (available in convenient throwing slices). Even when the investigation leads to an out-of-work golem, a vampire dragon and a vegetarian werewolf...
Eric ~~ Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe.
But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's. And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now -- that he'd never been born!

Witches Abroad ~~ Be careful what you wish for...
Once upon a time there was a fairy godmother named Desiderata who had a good heart, a wise head, and poor planning skills--which unforunately left the Princess Emberella in the care of her other (not quite so good and wise) godmother when DEATH came for Desiderata. So now it's up to Magrat Garlick, Granny Weatherwax, and Nanny Ogg to hop on broomsticks and make for far-distant Genua to ensure the servant girl doesn't marry the Prince.
But the road to Genua is bumpy, and along the way the trio of witches encounters the occasional vampire, werewolf, and falling house (well this is a fairy tale, after all). The trouble really begins once these reluctant foster-godmothers arrive in Genua and must outwit their power-hungry counterpart who'll stop at nothing to achieve a proper "happy ending"--even if it means destroying a kingdom.

Small Gods ~~ Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle--
a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.

Jingo ~~ It isn't much of an island that rises up one moonless night from the depths of the Circle Sea -- just a few square miles of silt and some old ruins. Unfortunately, the historically disputed lump of land called Leshp is once again floating directly between Ankh-Morpork and the city of Al-Khali on the coast of Klatch -- which is spark enough to ignite that glorious international pastime called "war." Pressed into patriotic service, Commander Sam Vimes thinks he should be leading his loyal watchmen, female watchdwarf, and lady werewolf into battle against local malefactors rather than against uncomfortably well-armed strangers in the Klatchian desert. But war is, after all, simply the greatest of all crimes -- and it's Sir Samuel's sworn duty to seek out criminal masterminds wherever they may be hiding ... and lock them away before they can do any real damage. Even the ones on his own side.

    
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