Title:                 Firefly (grove part 2)
File name:             firefly.wad
Email address:         shtbag555@hotmail.com	
Author:                Ray "Shitbag" Schmitz
Author info:	       I make DooM levels.
Other WADs by author:  testsite.wad, future.wad, chaos.wad, hellhall.wad, cf.wad, 
		       mancubus.wad, hltrsklt.wad, ratcage.wad, jungle.wad, 
	               BBUSTER.wad, magnetic.wad, LowBlow.wad, Stigmata.wad,
		       yestrday.wad, sht04.wad, circus.wad

Credits:	 	B.P.R.D / FooFoo (for the inspiration and use of his graphics)
			the guys who made the monster resource WAD, specifically
			Nanami who created the Dark Imp I used. (and whoever else helped)
			
			
Who Made What:		B.P.R.D / FooFoo: Sky (I modified it slightly), 2 flats with leaves, tree sprites
			Nanami / monster resource WAD: Dark Imps and their fireballs

			Anything else I made and in which case you can use it for whatever you want.

Descrption:            	5 level episode sequel to grove.wad




                 Why ZDoom?:             
                        1. Skyboxes
                        2. Many new trees
                        3. Fireflies and glowing dot things
                        4. Regenerating health pools
                        5. Decorate monsters

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PLAY INFO
FOR ZDOOM ONLY!!!

New levels from scratch.


Game:		       Doom2/ZDoom
Single player:         YES
Co op:                 NO
D-match:               NO
New graphics:          YES
New sound:             YES
New music:             YES
Demos replaced:        NO
Levels replaced:       Map 01 & 02 for DOOM2



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CONSTRUCTION

Editors used:          
Base:                  
Known bugs:            Quite a few:

1. The bugs have bugs:
    A. Each "bug" counts as a monster (only way I could
       get them to behave properly.
    B. You can run into them and they slow you down, I
       made them pushable to help stop this.
    C. They're shootable, although thats not really a bug.
    D. If ones low enough to the ground you can jump on it
       and it will hold you up in the air.	
    E. They can cross 2-sided impassable lines.
    F. The fireflys don't move smoothly, they "jerk" instead one unit at a time. Thats the game engine itself and
       is beyond my control.

2. The  maps may run a little slow on slower machines due to the large amounts of sprites.
3. Your not going to get 100 % kills or 100% items. Health pools constantly regenerate health bonuses.
			

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COPYRIGHTS & PERMISSIONS
Authors can use anything I made in this WAD.