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Card No Monster Name Level Type Attribute ATK DEF Description/Effect
SDJ-001 Red Eyes B. Dragon 7 Monster/Dragon Dark 2400 2000 A ferocious dragon with a deadly attack.
SDJ-002  Swordsman of Landstar 3 Monster/Warrior Earth 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
SDJ-003  Baby Dragon 3 Monster/Dragon Wind 1200 700 Much more than just a child, this dragon is gifted with untapped power.
SDJ-004 Spirit of the Harp 4 Monster/Fairy Light 800 2000 A spirit that soothes the soul with the music of its heavenly harp.
SDJ-005 Island Turtle 4 Monster/Aqua Water 1100 2000 A huge turtle that is often mistaken for an island.
SDJ-006 Flame Manipulator 3 Monster/Spellcaster Fire 900 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
SDJ-007 Masaki the Legendary Swordsman 4 Monster/Warrior Earth 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
SDJ-008 7 Colored Fish 4 Monster/Fish Water 1800 800 A rare rainbow fish that has never been caught by mortal man.
SDJ-009 Armored Lizard 4 Monster/Reptile Earth 1500 1200 A lizard with a very tough hide and a vicious bite.
SDJ-010 Darkfire Soldier #1 4 Monster/Pyro Fire 1700 1150 An explosive expert from a special elite force.
SDJ-011 Harpie's Brother 4 Monster/Winged Beast Wind 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
SDJ-012 Gearfried the
Iron Knight
4 Monster/Warrior/
Effect
Earth 1800 1600 Any Equip Card this card is equipped with is automatically destroyed.
SDJ-013 Karate Man 3
Monster/Warrior/
Effect
Earth 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
SDJ-014 Milus Radiant 1 Monster/Beast/
Effect
Earth 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
SDJ-015 Time Wizard 2 Monster/Spellcaster/
Effect
Light 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
SDJ-016 Maha Vailo 4 Monster/Spellcaster/
Effect
Light 1550 1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
SDJ-017 Magician of Faith 1 Monster/Spellcaster/
Effect
Light 300 400 FLIP: Select a Magic Card from your Graveyard and return it to your hand.
SDJ-018 Big Eye 4 Monster/Fiend/Effect Dark 1200 1000 FLIP: Draw 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
SDJ-019 Sangan 3 Monster/Fiend/Effect Dark 1000 600 When this card is sent from the field to the Graveyard, move 1 monster with a ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
SDJ-020 Princess of Tsurugi 3 Monster/Warrior/
Effect
Wind 900 700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
SDJ-021 White Magicial Hat 3 Monster/Spellcaster/
Effect
Light 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
SDJ-022 Penguin Soldier 2 Monster/Aqua/Effect  Water 750 500 Flip: Return up to 2 monsters on the Field to their owner's hands.
SDJ-023 Thousand Dragon 7 Monster/Dragon/
Fusion
Wind 2400 2000 Time Wizard" + "Baby Dragon
SDJ-024 Flame Swordsman 5 Monster/Warrior/
Fusion
Fire 1800 1600 Flame Manipulator" + "Masaki the Legendary Swordsman
SDJ-025 Malevolent Nuzzler   Equipment Magic       A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
SDJ-026 Dark Hole   Normal Magic       Destroys all monsters on the field.
SDJ-027 Dian Keto the Cure Master   Normal Magic       Increases your Life Points by 1000 points.
SDJ-028 Fissure   Normal Magic       Destroys 1 of your opponents face-up monster with the lowest ATK.
SDJ-029 De-Spell   Normal Magic       Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDJ-030 Change of Heart   Normal Magic       Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDJ-031 Block Attack   Normal Magic       You can select 1 of your opponent's monsters and shift it to Defense Position.
SDJ-032 Giant Trunade   Normal Magic       Return all Magic and Trap Cards on the field to the respective owner's hands.
SDJ-033 The Reliable Guardian   Quick-Play Magic       Increase 1 monster's DEF by 700 points during the turn this card is activated.
SDJ-034 Remove Trap   Normal Magic       Destroys 1 face-up Trap Card on the field.
SDJ-035 Monster Reborn   Normal Magic       Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDJ-036 Polymerization   Normal Magic       Fuses 2 or more monsters to form a new Fusion Monster.
SDJ-037 Mountain   Field Magic       Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SDJ-038 Dragon Treasure   Equipment Magic       A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDJ-039 Eternal Rest   Normal Magic       Destroys all monsters equipped with Equip Cards.
SDJ-040 Shield & Sword   Normal Magic       For 1 turn, each face-up monster's ATK becomes their DEF and vice-versa.
SDJ-041 Scapegoat    Quick-Play Magic       When you play this card, you can't Summon, Flip Summon or Special Summon any more monsters during this turn. Put 4 [Goat Tokens] (Earth/Animal/1/0/0) on the Field in defense mode. (They cannot be sacrificed to summon.)
SDJ-042  Just Desserts   Normal Trap       Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
SDJ-043  Trap Hole   Normal Trap       If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
SDJ-044 Reinforcements   Normal Trap       Increase a selected monster's ATK by 500 points during the turn this card is activated.
SDJ-045 Castle Walls   Normal Trap       Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDJ-046 Waboku   Normal Trap       Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDJ-047 Ultimate Offering   Continuous Trap       At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
SDJ-048 Seven Tools of the Bandit   Counter Trap       At the cost of 1000 of your own Life Points, negate the activation of a Trap Card and destroy it.
SDJ-049 Fake Trap   Normal Trap       When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
SDJ-050 Reverse Trap   Normal Trap       All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
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