| Card No |
Monster Name |
Level |
Type |
Attribute |
ATK |
DEF |
Description/Effect |
| SDJ-001 |
Red
Eyes B. Dragon |
7 |
Monster/Dragon |
Dark |
2400 |
2000 |
A ferocious dragon with a deadly attack. |
| SDJ-002 |
Swordsman
of Landstar |
3 |
Monster/Warrior |
Earth |
500 |
1200 |
An
amateur with a sword, this fairy warrior relies on its mysterious
powers. |
| SDJ-003 |
Baby
Dragon |
3 |
Monster/Dragon |
Wind |
1200 |
700 |
Much more than just a child, this dragon is gifted with untapped power. |
| SDJ-004 |
Spirit
of the Harp |
4 |
Monster/Fairy |
Light |
800 |
2000 |
A spirit that soothes the soul with the music of its heavenly harp. |
| SDJ-005 |
Island
Turtle |
4 |
Monster/Aqua |
Water |
1100 |
2000 |
A
huge turtle that is often mistaken for an island. |
| SDJ-006 |
Flame
Manipulator |
3 |
Monster/Spellcaster |
Fire |
900 |
1000 |
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". |
| SDJ-007 |
Masaki
the Legendary Swordsman |
4 |
Monster/Warrior |
Earth |
1100 |
1100 |
Legendary swordmaster Masaki is a veteran of over 100 battles. |
| SDJ-008 |
7
Colored Fish |
4 |
Monster/Fish |
Water |
1800 |
800 |
A rare rainbow fish that has never been caught by mortal man. |
| SDJ-009 |
Armored
Lizard |
4 |
Monster/Reptile |
Earth |
1500 |
1200 |
A lizard with a very tough hide and a vicious bite. |
| SDJ-010 |
Darkfire
Soldier #1 |
4 |
Monster/Pyro |
Fire |
1700 |
1150 |
An
explosive expert from a special elite force. |
| SDJ-011 |
Harpie's
Brother |
4 |
Monster/Winged
Beast |
Wind |
1800 |
600 |
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. |
| SDJ-012 |
Gearfried
the Iron Knight |
4 |
Monster/Warrior/ Effect |
Earth |
1800 |
1600 |
Any Equip Card this card is equipped with is automatically destroyed. |
| SDJ-013 |
Karate
Man |
3 |
Monster/Warrior/ Effect |
Earth |
1000 |
1000 |
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. |
| SDJ-014 |
Milus
Radiant |
1 |
Monster/Beast/ Effect |
Earth |
300 |
250 |
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. |
| SDJ-015 |
Time
Wizard |
2 |
Monster/Spellcaster/ Effect |
Light |
500 |
400 |
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed
monsters. This card can be used only during your own turn, once per turn. |
| SDJ-016 |
Maha
Vailo |
4 |
Monster/Spellcaster/ Effect |
Light |
1550 |
1400 |
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. |
| SDJ-017 |
Magician
of Faith |
1 |
Monster/Spellcaster/ Effect |
Light |
300 |
400 |
FLIP: Select a Magic Card from your Graveyard and return it to your hand. |
| SDJ-018 |
Big
Eye |
4 |
Monster/Fiend/Effect |
Dark |
1200 |
1000 |
FLIP: Draw 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. |
| SDJ-019 |
Sangan
|
3 |
Monster/Fiend/Effect |
Dark |
1000 |
600 |
When this card is sent from the field to the Graveyard, move 1 monster with a ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. |
| SDJ-020 |
Princess
of Tsurugi |
3 |
Monster/Warrior/ Effect |
Wind |
900 |
700 |
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. |
| SDJ-021 |
White
Magicial Hat |
3 |
Monster/Spellcaster/ Effect |
Light |
1000 |
700 |
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. |
| SDJ-022
|
Penguin
Soldier |
2 |
Monster/Aqua/Effect |
Water |
750 |
500 |
Flip:
Return up to 2 monsters on the Field to their owner's hands. |
| SDJ-023 |
Thousand
Dragon |
7 |
Monster/Dragon/ Fusion |
Wind |
2400 |
2000 |
Time
Wizard" + "Baby Dragon |
| SDJ-024
|
Flame
Swordsman |
5 |
Monster/Warrior/ Fusion |
Fire |
1800 |
1600 |
Flame Manipulator" + "Masaki the Legendary Swordsman |
| SDJ-025 |
Malevolent
Nuzzler |
|
Equipment
Magic |
|
|
|
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. |
| SDJ-026 |
Dark
Hole |
|
Normal
Magic |
|
|
|
Destroys
all monsters on the field. |
| SDJ-027 |
Dian
Keto the Cure Master |
|
Normal
Magic |
|
|
|
Increases your Life Points by 1000 points. |
| SDJ-028 |
Fissure |
|
Normal
Magic |
|
|
|
Destroys 1 of your opponents face-up monster with the lowest
ATK. |
| SDJ-029 |
De-Spell |
|
Normal
Magic |
|
|
|
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. |
| SDJ-030 |
Change
of Heart |
|
Normal
Magic |
|
|
|
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. |
| SDJ-031 |
Block
Attack |
|
Normal
Magic |
|
|
|
You can select 1 of your opponent's monsters and shift it to Defense
Position. |
| SDJ-032
|
Giant
Trunade |
|
Normal
Magic |
|
|
|
Return all Magic and Trap Cards on the field to the respective owner's hands. |
| SDJ-033 |
The
Reliable Guardian |
|
Quick-Play
Magic |
|
|
|
Increase 1 monster's DEF by 700 points during the turn this card is activated. |
| SDJ-034 |
Remove
Trap |
|
Normal
Magic |
|
|
|
Destroys 1 face-up
Trap Card on the field. |
| SDJ-035 |
Monster
Reborn |
|
Normal
Magic |
|
|
|
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. |
| SDJ-036 |
Polymerization |
|
Normal
Magic |
|
|
|
Fuses 2 or more monsters to form a new Fusion Monster. |
| SDJ-037 |
Mountain |
|
Field
Magic |
|
|
|
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. |
| SDJ-038 |
Dragon
Treasure |
|
Equipment
Magic |
|
|
|
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. |
| SDJ-039 |
Eternal
Rest |
|
Normal
Magic |
|
|
|
Destroys all monsters equipped with Equip Cards. |
| SDJ-040 |
Shield
& Sword |
|
Normal
Magic |
|
|
|
For 1 turn, each face-up monster's ATK becomes their DEF and vice-versa. |
| SDJ-041 |
Scapegoat |
|
Quick-Play
Magic |
|
|
|
When
you play this card, you can't Summon, Flip Summon or Special Summon any
more monsters during this turn. Put 4 [Goat Tokens] (Earth/Animal/1/0/0)
on the Field in defense mode. (They cannot be sacrificed to summon.) |
| SDJ-042 |
Just
Desserts |
|
Normal
Trap |
|
|
|
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. |
| SDJ-043 |
Trap
Hole |
|
Normal
Trap |
|
|
|
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. |
| SDJ-044 |
Reinforcements |
|
Normal
Trap |
|
|
|
Increase a selected monster's ATK by 500 points during the turn this card is activated. |
| SDJ-045 |
Castle
Walls |
|
Normal
Trap |
|
|
|
Increase a selected monster's DEF by 500 points during the turn this card is activated. |
| SDJ-046 |
Waboku |
|
Normal
Trap |
|
|
|
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. |
| SDJ-047 |
Ultimate
Offering |
|
Continuous
Trap |
|
|
|
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. |
| SDJ-048 |
Seven
Tools of the Bandit |
|
Counter
Trap |
|
|
|
At the cost of 1000 of your own Life Points, negate the activation of a Trap Card and destroy it. |
| SDJ-049 |
Fake
Trap |
|
Normal
Trap |
|
|
|
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap
Card(s). |
| SDJ-050 |
Reverse
Trap |
|
Normal
Trap |
|
|
|
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. |