Card NO Monster Name Level Type Attribute ATK DEF Description/Effect Rare Type
PSV-000 Jinzo 6 Monster/Machine/Effect Dark 2400 1500 As long as this card remains face-up on the field, all trap cards cannot be activated. The effects of all face-up trap cards are also negated. Secret Rare
PSV-001 Steel Ogre Grotto #2 6 Monster/Machine Earth 1900 2200 A mechanicalized iron doll with tremendous strength. Common
PSV-002 Three-Headed Geedo 4 Monster/Fiend Dark 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting. Common
PSV-003 Parasite Paracide 2 Monster/Insect/Effect Earth 500 300 Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field. Super Rare
PSV-004 7 Completed   Equipment Magic Card       A Machine-Type Monster equipped with this card increases its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field. Common
PSV-005 Lightforce Sword   Normal Trap       Select 1 card from random from your opponents hand. Keep it face down and place it outside of the field. During your opponents 4th turn the card is returned to his/her hand in the standby phase. Rare
PSV-006 Chain Destruction   Normal Trap       You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled. Ultra Rare
PSV-007 Time Seal   Normal Trap       Your opponent skips the Draw Phase of his/her next turn. Common
PSV-008 Graverobber   Normal Trap       You can take 1 Magic Card from your opponent�s Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent�s turn, you cannot activate it. The Magic Card is returned to your opponent�s Graveyard at the end of this turn. Super Rare
PSV-009 Gift Of The Mystical Elf   Normal Trap       Increase your Life Points by 300 points for each monster on the field, regardless of position. Common
PSV-010 The Eye Of Truth   Continuous Trap       As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her life points by 1000 at each of his/her standby phases if he/she has a magic card in his/her hand. Common
PSV-011 Dust Tornado   Normal Trap       Destroy one magic or trap card on your opponents side of the field. You can then set 1 magic or trap card from your hand. This card can only be activated if it is a quick play magic card. Super Rare
PSV-012 Call Of The Haunted   Continuous Trap       Select one monster from your graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card it also destroyed. Ultra Rare
PSV-013 Solomons Lawbook   Normal Trap       Skip your own Standby Phase. Common
PSV-014 Earthshaker   Normal Trap       Select 2 monster card attributes. Your opponent then selects 1 monster of the 2 Attributes and destroys all face-up monsters with that same Attribute on the field. Common
PSV-015 Enchanted Javelin   Normal Trap       When your opponents monster attacks, increase your life points by the attacking monster's ATK points. Common
PSV-016 Mirror Wall   Continuous Trap       Decrease the ATK of all your opponents attacking monsters by half. You must pay 2000 life Points during each of your standby phases. If you cannot, this card is destroyed. Super Rare
PSV-017 Gust   Normal Trap       You can activate this card when 1 or more of your magic cards are destroyed and sent from the field to the graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap card on the field. Common
PSV-018 Driving Snow   Normal Trap       You can activate this when 1 or more of your trap cards are destroyed and sent from the field to the graveyard by a card effect your opponent controls. Destroy 1 magic or trap card on the field. Common
PSV-019 Armored Glass   Normal Trap       You can activate this card when a monster is equipped with an equip magic card. Negate the effects of all equip magic cards on the field during the turn this card is activated. Common
PSV-020 World Suppression   Normal Trap       You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. Common
PSV-021 Mystic Probe   Normal Trap       You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. Common
PSV-022 Metal Detector   Normal Trap       You can activate this card when a continuous trap card is activated. Negate all continuous traps during the turn this card is activated. Common
PSV-023 Numinous Healer   Normal Trap       You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard. Common
PSV-024 Appropriate   Continuous Trap       You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards your Deck. Rare
PSV-025 Forced Requisition   Continuous Trap       You can activate this card when you discard from your hand. Every time you discard from your hand your opponent must also discard the same number of cards from his/her hand. Rare
PSV-026 DNA Surgery   Continuous Trap       Select 1 Type of monster. As long as this card remains on the field, all Monster Cards will be treated as the type you selected. Common
PSV-027 The Regulation Of Tribe   Continuous Trap       Select 1 Type of Monster. Any monster of the selected type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. Common
PSV-028 Backup Soldier   Trap Card       You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand. Super Rare
PSV-029 Major Riot   Normal Trap       You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. Common
PSV-030 Ceasefire   Normal Trap       Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's life points for each Effect Monster Card on the field. Ultra Rare
PSV-031 Light Of Intervention   Continuous Trap       Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned. Common
PSV-032 Respect Play   Normal Trap       During their respective turns, each player must show their opponent their hand. Common
PSV-033 Magical Hats   Normal Trap       You can activate this card during your opponent�s Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/ DEF 0) and are destroyed at the end of the Battle Phase. Super Rare
PSV-034 Nobleman of Crossout   Normal Magic       Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective decks and remove them from play. The Decks are then shuffled. Super Rare
PSV-035 Nobleman of Extermination   Normal Magic       Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. Rare
PSV-036 The Shallow Grave   Normal Magic       Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position. Rare
PSV-037 Premature Burial   Equipment Magic       Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. Ultra Rare
PSV-038 Inspection   Continuous Magic       During your opponent�s Standby Phase, you can randomly select 1 card in your opponent�s hand and look at it at the cost of 500 Life Points. Common
PSV-039 Prohibition   Continuous Magic       When you play this card, declare the name of 1 card. As long as this remains on the field, the declared card cannot be played. The cards which are already on the field before this card�s activation are excluded. Rare
PSV-040 Morphing Jar #2 3 Monster/Rock/Effect Earth 800 700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard. Rare
PSV-041 Flame Champion 5 Monster/Pyro Fire 1900 1300 A warrior protected by a flaming shield that nullifies any attack. Common
PSV-042 Twin-Headed Fire Dragon 6 Monster/Pyro Fire 2200 1700 Two dragons fused as one from the effects of the Big Bang. Common
PSV-043 Darkfire Soldier #1 4 Monster/Pyro Fire 1700 1150 An explosive expert from a special elite force. Common
PSV-044 Mr. Volcano 5 Monster/Pyro Fire 2100 1300 This seemingly mild-mannered creature has an extremely volatile temper. Common
PSV-045 Darkfire Soldier #2 4 Monster/Pyro Fire 1700 1100 A warrior who gained immeasurable power from the heart of a volcano. Common
PSV-046 Kiseitai 2 Monster/Fiend/Effect Dark 300 800 When your opponent�s monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent�s Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. Common
PSV-047 Cyber Falcon 4 Monster/Machine Wind 1400 1200 A jet-powered hawk that travels at the speed of sound. Common
PSV-048 Flying Kamakiri #2 4 Monster/Insect Wind 1500 800 A flying mantis that feeds primarily on insects. Common
PSV-049 Harpies Brother 4 Monster/Winged Beast Wind 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. Common
PSV-050 Buster Blader 7 Monster/Warrior/Effect Earth 2600 2300 The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard. Ultra Rare
PSV-051 Michizure   Normal Trap       You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. Rare
PSV-052 Minor Goblin Official   Continuous Trap       You can activate this card when your opponent�s Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent�s Life Points during each of his/her Standby Phases. Common
PSV-053 Gamble   Normal Trap       You can activate this card when your opponent�s hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. Common
PSV-054 Attack And Receive   Normal Trap       You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent�s Life Points. In addition, inflict 300 points of Direct Damage to your opponent�s Life Points per card if there are additional �Attack and Receive� cards in your Graveyard. Common
PSV-055 Solemn Wishes   Continuous Trap       You gain 500 Life Points when you draw a card (or cards). Common
PSV-056 Skull Invitation   Continuous Trap       Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner�s Life Points per card. Rare
PSV-057 Bubonic Vermin 3 Monster/Beast/Effect Earth 900 600 FLIP: You can take 1 �Bubonic Vermin� card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. Common
PSV-058 Dark Bat 3 Monster/Winged Beast Wind 1000 1000 Bats from the Netherworld that use their hyper senses to detect their enemies. Common
PSV-059 Oni Tank T-34 4 Monster/Machine Earth 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed. Common
PSV-060 Overdrive 4 Monster/Machine Earth 1600 1500 An all terrain armored vehicle armed with a heavy-duty machine gun. Common
PSV-061 Burning Land   Continuous Magic       Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases. Common
PSV-062 Cold Wave   Normal Magic       This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap cards. Common
PSV-063 Fairy Meteor Crush   Equip Magic       When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Super Rare
PSV-064 Limiter Removal   Quick-Play Magic       Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of the turn, all the Machine-Type monsters on your side of the field are destroyed. Super Rare
PSV-065 Rain of Mercy   Normal Magic       Increases the Life Points of both players by 1000 points. Common
PSV-066 Monster Recovery   Quick-Play Magic       Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck. Rare
PSV-067 Shift   Normal Trap       You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field. Rare
PSV-068 Insect Imitation   Normal Magic       Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. Common
PSV-069 Dimension Hole   Normal Magic       Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5 card Monster Zone limit. Rare
PSV-070 Ground Collapse   Continuous Magic       Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field. Common
PSV-071 Magic Drain   Counter Trap       You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it. Rare
PSV-072 Infinite Dismissal   Continuous Trap       All monsters of level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn. Common
PSV-073 Gravity Bind   Continuous Trap       All monsters of Level 4 or higher cannot attack. Their positions may still be changed. Rare
PSV-074 Type Zero Magic Crusher   Continuous Trap       For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent�s Life Points. Common
PSV-075 Shadow of Eyes   Normal Trap       When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. Common
PSV-076 The Legendary Fisherman 5 Monster/Warrior/Effect Water 1850 1600 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent�s monsters. Ultra Rare
PSV-077 Sword Hunter 7 Monster/Warrior/Effect Earth 2450 1700 A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed. Common
PSV-078 Drill Bug 2 Monster/Insect/Effect Earth 1100 200 When this card inflicts damage to your opponent�s Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck. Common
PSV-079 Deepsea Warrior 5 Monster/Warrior/Effect Water 1600 1800 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards. Common
PSV-080 Bite Shoes 2 Monster/Fiend/Effect Dark 500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. Common
PSV-081 Spikebot 5 Monster/Machine Dark 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with two steel balls attacked to its arms. Common
PSV-082 Invitation To A Dark Sleep 5 Monster/Spellcaster Dark 1500 1800 When this monster is summoned (excluding Special Summon) select 1 of your opponent�s monsters. As long as this card remains face-up on the field, the selected monster cannot attack. Common
PSV-083 Thousand-Eyes Idol 1 Monster/Spellcaster Dark 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. Common
PSV-084 Thousand-Eyes Restrict 1 Monster/Spellcaster/
Fusion/Effect
Dark 0 0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time. Ultra Rare
PSV-085 Girochin Kuwagata 4 Monster/Insect Wind 1700 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds. Common
PSV-086 Hayabusa Knight 3 Monster/Insect/Effect Earth 1000 700 This monster can attack twice during the same Battle Phase. Rare
PSV-087 Bombardment Beetle 2 Monster/Insect/Effect Wind 400 900 FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position. Common
PSV-088 4-Starred Ladybug of Doom 3 Monster/Insect/Effect Wind 800 1200 FLIP: Destroys all face-up Level 4 monsters on your opponent�s side of the field. Common
PSV-089 Gradius 4 Monster/Machine Light 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities. Common
PSV-090 Red Moon Baby 3 Monster/Zombie/Effect Dark 700 1000 A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field. Rare
PSV-091 Mad Sword Beast 4 Monster/Dinosaur/Effect Earth 1400 1200 When this card attacks with an ATK that is higher than the DEF of your opponent�s Defense Position monster, inflict the difference as Battle Damage to your opponent�s Life Points. Rare
PSV-092 Skull Mariner 4 Monster/Warrior Water 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels. Common
PSV-093 The All-Seeing White Tiger 3 Monster/Beast Wind 1300 500 A proud ruler of the jungle that some fear and others respect. Common
PSV-094 Goblin Attack Force 4 Monster/Warrior/Effect Earth 2300 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. Ultra Rare
PSV-095 Island Turtle 4 Monster/Aqua Water 1100 2000 A huge turtle that is often mistaken for an island. Common
PSV-096 Wingweaver 7 Monster/Fairy Light 2750 2400 A six-winged fairy who prays for peace and hope. Common
PSV-097 Science Soldier 3 Monster/Warrior Dark 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures. Common
PSV-098 Souls Of The Forgotten 2 Monster/Fiend Dark 900 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. Common
PSV-099 Dokuroyaiba 3 Monster/Fiend Fire 1000 400 A boomerang with brains that will pursue a target to the ends of Earth. Common
PSV-100 The Fiend Megacyber 6 Monster/Warrior/Effect Dark 2200 1200 If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes. Ultra Rare
PSV-101 Gearfried The Iron Knight 4 Monster/Warrior/Effect Earth 1800 1600 Any Equip Card this card is equipped with is automatically destroyed. Super Rare
PSV-102 Insect Barrier   Continuous Magic       Your opponent�s Insect-Type monsters cannot attack as long as this card remains face-up on the field. Common
PSV-103 Beast Of Talwar 6 Monster/Fiend Dark 2400 2150 Only the master of the sword among fiend-type monsters is permitted to hold the Talwar. Ultra Rare
PSV-104 Imperial Order   Continuous Trap       As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. Secret Rare
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