Card NO Mosnter Name Level Type Attribute ATK DEF Description/Effect Rare Type
MRD-000 Gate Guardian 11 Monster/Warrior/Effect Dark 3750 3400 This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" as a Tribute. Secret Rare
MRD-001 Feral Imp 4 Monster/Fiend Dark 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. Common
MRD-002 Winged Dragon, Guardian of the Fortress #1 4 Monster/Dragon Wind 1400 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. Common
MRD-003 Summoned Skull 6 Monster/Fiend Dark 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. Ultra Rare
MRD-004 Rock Ogre Grotto #1 3 Monster/Rock Earth 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch. Common
MRD-005 Armored Lizard 4 Monster/Reptile Earth 1500 1200 A lizard with a very tough hide and a vicious bite. Common
MRD-006 Killer Needle 4 Monster/Insect Wind 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm. Common
MRD-007 Larvae Moth 2 Monster/Insect/Effect Earth 500 400 This monster is summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after it has been equipped with "Cocoon of Evolution". Common
MRD-008 Harpie Lady 4 Monster/Winged Beast Wind 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. Common
MRD-009 Harpie Lady Sisters 6 Monster/Winged Beast/Effect Wind 1950 2100 This monster can only be Special Summoned with the Magic Card "Elegant Egotist". Super Rare
MRD-010 Kojikocy 4 Monster/Warrior Earth 1500 1200 A man-hunter with powerful arms that can crush boulders. Common
MRD-011 Cocoon of Evolution 3 Monster/Insect/Effect Earth 0 2000 You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution". Common
MRD-012 Crawling Dragon 5 Monster/Dragon Earth 1600 1400 This weakened dragon can no longer fly, but is still a deadly force to be reckoned with. Common
MRD-013 Armored Zombie 3 Monster/Zombie Dark 1500 0 This warrior blindly swings a deadly blade with devastating force. Common
MRD-014 Mask of Darkness 2 Monster/Fiend/Effect Dark 900 400 FLIP: Select a Trap Card from your Graveyard and return it to your hand. Rare
MRD-015 Doma the Angel of Silence 5 Monster/Fairy Dark 1600 1400 This fairy rules over death, and administers it when necessary. Common
MRD-016 White Magical Hat 3 Monster/Spellcaster/Effect Light 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. Rare
MRD-017 Big Eye 4 Monster/Fiend/Effect Dark 1200 1000 FLIP: Draw 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. Common
MRD-018 B. Skull Dragon 9 Monster/Dragon/Fusion Dark 3200 2500 Summoned Skull + Red-Eyes B. Dragon Ultra Rare
MRD-019 Masked Sorcerer 4 Monster/Spellcaster/Effect Dark 900 1400 Draw 1 card from your Deck when you inflict Direct Damage to your opponent's Life Points with this card. Rare
MRD-020 Roaring Ocean Snake 6 Monster/Aqua/Fusion Water 2100 1800 Mystic Lamp + Hyosube Common
MRD-021 Water Omotics 4 Monster/Aqua Water 1400 1200 Transforms the water overflowing from a jar into attacking dragons. Common
MRD-022 Ground Attacker Bugroth 4 Monster/Machine Earth 1500 1000 A surface battle robot that was once used for sea warfare. Common
MRD-023 Petit Moth 1 Monster/Insect Earth 300 200 This small but deadly creature is better off avoided. Common
MRD-024 Elegant Egotist   Normal Magic       When you have 1 or more "Harpie Lady" cards on the field, you can Special Summon a "Harpie Lady" or "Harpie Lady Sisters" card from your hand or your Deck. Rare
MRD-025 Sanga of Thunder 7 Monster/Thunder/Effect Light 2600 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Super Rare
MRD-026 Kazejin 7 Monster/Spellcaster/Effect Wind 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Super Rare
MRD-027 Suijin 7 Monster/Aqua/Effect Water 2500 2400 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. Super Rare
MRD-028 Mystic Lamp 1 Monster/Spellcaster/Effect Dark 400 300 This monster attacks your opponent's Life Points directly. Common
MRD-029 Steel Scorpion 1 Monster/Machine/Effect Earth 250 300 Non Machine-Type Monsters attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack. Common
MRD-030 Ocubeam 5 Monster/Fairy Light 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement. Common
MRD-031 Leghul 1 Monster/Insect/Effect Earth 300 350 This monster attacks your opponent's Life Points directly. Common
MRD-032 Ooguchi 1 Monster/Aqua/Effect Water 300 250 This monster attacks your opponent's Life Points directly. Common
MRD-033 Leogun 5 Monster/Beast Earth 1750 1550 Huge monster with a lion's mane similar to the King of Beasts. Common
MRD-034 Blast Juggler 3 Monster/Machine/Effect Fire 800 900 You can destroy 2 face-up monsters with an ATK of 1000 or less by offering this card as a Tribute if it is face-up on the field during your Standby Phase. Common
MRD-035 Jinzo #7 2 Monster/Machine/Effect Dark 500 400 This monster attacks your opponent's Life Points directly. Common
MRD-036 Magician of Faith 1 Monster/Spellcaster/Effect Light 300 400 FLIP: Select a Magic Card from your Graveyard and return it to your hand. Rare
MRD-037 Ancient Elf 4 Monster/Spellcaster Light 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. Common
MRD-038 Deepsea Shark 5 Monster/Fish/Fusion Water 1900 1600 Bottom Dweller + Tongyo Common
MRD-039 Bottom Dweller 5 Monster/Fish Water 1650 1700 This is one sea creature whose wrath is something monsters fear to face. Common
MRD-040 Destroyer Golem 4 Monster/Rock Earth 1500 1000 A golem with a massive right hand for crushing its victims. Common
MRD-041 Kaminari Attack 5 Monster/Thunder/Fusion Wind 1900 1400 Ocubeam" + "Mega Thunderball Common
MRD-042 Rainbow Flower 2 Monster/Plant/Effect Earth 400 500 This monster attacks your opponent's Life Points directly. Common
MRD-043 Morinphen 5 Monster/Fiend Dark 1550 1300 A strange fiend with long arms and razor-sharp talons. Common
MRD-044 Mega Thunderball 2 Monster/Thunder Wind 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies. Common
MRD-045 Tongyo 4 Monster/Fish Water 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them. Common
MRD-046 Empress Judge 6 Monster/Warrior/Fusion Earth 2100 1700 Queen's Double" + "Hibikime Common
MRD-047 Pale Beast 4 Monster/Beast Earth 1500 1200 With skin tinged a bluish-white, this strange creature is a fearsome sight to behold. Common
MRD-048 Electric Lizard 3 Monster/Thunder/Effect Earth 850 800 A non Zombie-Type monster that attacks "Electric Lizard" cannot attack on their following turn. Common
MRD-049 Hunter Spider 5 Monster/Insect Earth 1600 1400 This monster feeds on whatever it catches in its web. Common
MRD-050 Ancient Lizard Warrior 4 Monster/Reptile Earth 1400 1100 Before the dawn of man, this lizard warrior ruled supreme. Common
MRD-051 Queen's Double 1 Monster/Warrior/Effect Earth 350 300 This monster attacks your opponent's Life Points directly. Common
MRD-052 Trent 5 Monster/Plant Earth 1500 1800 A guardian of the woods, this massive tree is believed to be immortal. Common
MRD-053 Disk Magician 4 Monster/Machine Dark 1350 1000 This monster hides in a saucer and only appears when executing an attack. Common
MRD-054 Hyosube 4 Monster/Aqua Water 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending. Common
MRD-055 Hibikime 4 Monster/Warrior Earth 1450 1000 Confuses enemy monsters with a noise that is harsh to the ears. Common
MRD-056 Fake Trap   Normal Trap       When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). Rare
MRD-057 Tribute to the Doomed   Normal Magic       You can destroy 1 Monster Card on the field (regardless of its position) by discarding 1 card from your hand to the Graveyard. Super Rare
MRD-058 Soul Release   Normal Magic       Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current duel. Common
MRD-059 Cheerful Coffin   Normal Magic       You can discard up to 3 Monster Cards from your hand. Common
MRD-060 Change of Heart   Normal Magic       Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. Ultra Rare
MRD-061 Baby Dragon 3 Monster/Dragon Wind 1200 700 Much more than just a child, this dragon is gifted with untapped power. Common
MRD-062 Blackland Fire Dragon 4 Monster/Dragon Dark 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. Common
MRD-063 Swamp Battleguard 5 Monster/Warrior/Effect Earth 1800 1500 Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field. Common
MRD-064 Battle Steer 5 Monster/Beast-Warrior Earth 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. Common
MRD-065 Time Wizard 2 Monster/Spellcaster/Effect Light 500 400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters.This card can be used only during your own turn, once per turn. Ultra Rare
MRD-066 Saggi the Dark Clown 3 Monster/Spellcaster Dark 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks. Common
MRD-067  Dragon Piper 3 Monster/Pyro/Effect Fire 200 1800 FLIP: Destroys "Dragon Capture Jar", and turns all face-up Dragon-Type monsters to Attack Position. Common
MRD-068 Illusionist the Faceless Mage 5 Monster/Spellcaster Dark 1200 2200 Manipulates enemy attacks with the power of illusion. Common
MRD-069 Sangan 3 Monster/Fiend/Effect Dark 1000 600 When this card is sent from the field to the Graveyard, move 1 monster with a ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. Rare
MRD-070 Great Moth 8 Monster/Insect/Effect Earth 2600 2500 This monster is summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after it has been equipped with "Cocoon of Evolution". Rare
MRD-071 Kuriboh 1 Monster/Fiend/Effect Dark 300 200 Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase and can only be used once. Super Rare
MRD-072 Jellyfish 4 Monster/Aqua Water 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea. Common
MRD-073 Castle of Dark Illusions 4 Monster/Fiend/Effect Dark 920 1930 Increases the ATK and DEF of all Zombie-Type monsters by 200 points for each turn this card is face-up. This effect remains active for 5 turns. Common
MRD-074 King of Yamimakai 5 Monster/Fiend Dark 2000 1530 Wields the power of darkness to destroy its enemies. Common
MRD-075 Catapult Turtle 5 Monster/Aqua/Effect Water 1000 2000 Offer 1 of your monsters on the field as a Tribute. Half of the Tribute monster's ATK is inflicted to your opponent's Life Points as Direct Damage. Super Rare
MRD-076 Mystic Horsemen 4 Monster/Beast Earth 1300 1550 Half man and half horse, this monster is known for its extreme speed. Common
MRD-077 Rabid Horsemen 6 Monster/Beast-Warrior/Fusion Earth 2000 1700 Battle Ox" + "Mystic Horseman Common
MRD-078 Crass Clown 4 Monster/Fiend/Effect Dark 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 of your opponent's monsters to the owner's hand. Common
MRD-079 Pumpking King of the Ghosts 6 Monster/Zombie/Effect Dark 1800 2000 As long as the "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card increases by 100 points each turn. This effect remains active for 5 turns. Common
MRD-080 Dream Clown 4 Monster/Warrior/Effect Earth 1200 900 When this card is changed from Attack to Defense Position, 1 opposing monster is automatically destroyed. Common
MRD-081 Tainted Wisdom 3 Monster/Fiend/Effect Dark 1250 800 When this card is changed from Attack to Defense Position, shuffle your own Deck. Common
MRD-082 Ancient Brain 3 Monster/Fiend Dark 1000 700 A fallen fairy that is powerful in the dark. Common
MRD-083 Guardian of the Labyrinth 4 Monster/Warrior Earth 1000 1200 A monster that guards the entrance to the Netherworld. Common
MRD-084 Prevent Rat 4 Monster/Beast Earth 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself. Common
MRD-085 Little Swordsman of the the Aile 3 Monster/Warrior/Effect Water 800 1300 Offer 1 monster on the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. Common
MRD-086 Princess of Tsurugi 3 Monster/Warrior/Effect Wind 900 700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. Rare
MRD-087 Protector of the Throne 4 Monster/Warrior Earth 800 1500 While the king is away, this queen protects his throne with a mighty defense. Common
MRD-088 Tremendous Fire   Normal Magic       Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points. Common
MRD-089 Jirai Gumo  3 Monster/Insect/Effect Earth 2200 100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. Common
MRD-090 Shadow Ghoul 5 Monster/Zombie/Effect Dark 1600 1300 Increase the ATK of this monster by 100 points for each monster in your own Graveyard. Rare
MRD-091 Labyrinth Tank 7 Monster/Machine/Fusion Dark 2400 2400 "Giga-Tech Wolf" + "Cannon Soldier" Common
MRD-092 Ryu-Kishin Powered 4 Monster/Fiend Dark 1600 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. Common
MRD-093 Bickuribox 7 Monster/Fiend/Fusion Dark 2300 2000 "Crass Clown" + "Dream Clown" Common
MRD-094 Giltia the D. Knight 5 Monster/Warrior/Fusion Light 1850 1500 "Guardian of the Labyrinth" + "Protector of the Throne" Common
MRD-095 Launcher Spider 7 Monster/Machine Fire 2200 2500 A mechanical spider with rocket launchers capable of random fire. Common
MRD-096 Giga-Tech Wolf 4 Monster/Machine Fire 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor. Common
MRD-097 Thunder Dragon 5 Monster/Thunder/Effect Light 1600 1500 You can add up to 2 "Thunder Dragon" card(s) from your Deck to your hand by discarding this card from your hand. After that, shuffle your Deck. This effect is activated only during a Main Phase. Common
MRD-098 7 Colored Fish 4 Monster/Fish Water 1800 800 A rare rainbow fish that has never been caught by mortal man. Common
MRD-099 Immortal of Thunder 4 Monster/Thunder/Effect Light 1500 1300 FLIP: You gain 3000 Life Points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. Common
MRD-100 Punished Eagle 6 Monster/Winged Beast/Fusion Wind 2100 1800 "Blue-Winged Crown" + "Niwatori" Common
MRD-101 Insect Soldiers of the Sky 3 Monster/Insect/Effect Wind 1000 800 The ATK of this card increases by 1000 points whenever it attacks a WIND monster. Common
MRD-102 Hoshiningen 2 Monster/Fairy/Effect Light 500 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. Rare
MRD-103 Musician King 5 Monster/Spellcaster/Fusion Light 1750 1500 "Witch of the Black Forest" + "Lady of Faith" Common
MRD-104 Yado Karu 3 Monster/Aqua/Effect Water 900 1700 When this card's position is changed from Attack to Defense, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. Common
MRD-105 Cyber Sarus 5 Monster/Machine/Fusion Earth 1800 1400 "Blast Juggler" + "Two-Headed King Rex" Common
MRD-106 Cannon Soldier 4 Monster/Machine/Effect Dark 1400 1300 Offer 1 or more monsters on your side of the field as a Tribute to inflict 500 points of Direct Damage per monster to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. Rare
MRD-107 Muka Muka 2 Monster/Rock/Effect Earth 600 300 Increase the ATK and DEF of this card by 300 points for every card in your hand. Rare
MRD-108 The Bistro Butcher 4 Monster/Fiend/Effect Dark 1800 1000 When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck. Common
MRD-109 Star Boy 2 Monster/Aqua/Effect Water 550 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. Rare
MRD-110 Milus Radiant 1 Monster/Beast/Effect Earth 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. Rare
MRD-111 Flame Cerebus 6 Monster/Pyro Fire 2100 1800 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. Common
MRD-112 Niwatori 3 Monster/Winged Beast Earth 900 800 Swallows enemies whole and uses their essence as energy. Common
MRD-113 Dark Elf 4 Monster/Spellcaster/Effect Dark 2000 800 This card requires a cost of 1000 of your own Life Points to attack. Rare
MRD-114 Mushroom Man #2 3 Monster/Warrior/Effect Earth 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the field.Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. Common
MRD-115 Lava Battleguard 5 Monster/Warrior/Effect Earth 1550 1800 Increase the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field. Common
MRD-116 Witch of the Black Forest 4 Monster/Spellcaster/Effect Dark 1100 1200 When this card is sent from the field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled. Rare
MRD-117 Little Chimera 2 Monster/Beast/Effect Fire 600 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. Rare
MRD-118 Bladefly 2 Monster/Insect/Effect Wind 600 700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. Rare
MRD-119 Lady of Faith 3 Monster/Spellcaster Light 1100 800 Soothes the souls of others by chanting a mysterious spell. Common
MRD-120 Twin-Headed Thunder Dragon 7 Monster/Thunder/Fusion Light 2800 2100 "Thunder Dragon" + "Thunder Dragon" Super Rare
MRD-121 Witch's Apprentice 2 Monster/Spellcaster/Effect Dark 550 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. Rare
MRD-122 Blue-Winged Crown 4 Monster/Winged Beast Wind 1600 1200 With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight. Common
MRD-123 Skull Knight 7 Monster/Spellcaster/Fusion Dark 2650 2250 "Tainted Wisdom" + "Ancient Brain" Common
MRD-124 Gazelle King of Myth Beasts 4 Monster/Beast Earth 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes. Common
MRD-125 Garnecia Elefantis 7 Monster/Beast-Warrior Earth 2400 2000 A monster so heavy that each step rocks the earth. Super Rare
MRD-126 Barrel Dragon 7 Monster/Machine/Effect Dark 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 opponent's monster. This card can only be used during your own turn, once per turn. Ultra Rare
MRD-127 Solemn Judgement   Counter Trap       When your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon), you can negate the action and destroy the cards involved at the cost of half your Life Points. Ultra Rare
MRD-128 Magic Jammer   Counter Trap       Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card. The Magic Card is sent to the Graveyard. Ultra Rare
MRD-129 7 Tools of Bandit   Counter Trap       At the cost of 1000 of your own Life Points, negate the activation of a Trap Card and destroy it. Ultra Rare
MRD-130 Horn of Heaven   Counter Trap       Offer 1 of your own monsters on the field as a Tribute to negate the summon of a monster and send it to the Graveyard. Ultra Rare
MRD-131 Sheild and Sword   Normal Magic       For 1 turn, each face-up monster's ATK becomes their DEF and vice-versa. Rare
MRD-132 Sword of Deep-Seated   Equipment Magic       A Monster Card equipped with this card increases its ATK and DEF by 500 points.When this card is sent to the Graveyard, place it on top of your Deck. Common
MRD-133 Block Attack   Normal Magic       You can select 1 of your opponent's monsters and shift it to Defense Position. Common
MRD-134 The Unhappy Maiden 1 Monster/Spellcaster/Effect Light 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. Common
MRD-135 Robbin' Goblin   Continuous Trap       Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded. Rare
MRD-136 Germ Infection   Equipment Magic       The ATK of a non-Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases . Common
MRD-137 Paralyzing Potion   Equipment Magic       A non-Machine-Type monster equipped with this card cannot attack. Common
MRD-138 Mirror Force   Normal Trap       When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position. Ultra Rare
MRD-139 Ring of Magnetism   Equipment Magic       A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card. Common
MRD-140 Share the Pain   Normal Magic       Both you and your opponent must select 1 of your own Monster Cards on the field and offer it as a Tribute. Common
MRD-141 Stim-Pack   Equipment Magic       A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 300 points at each of its Standby Phases. Common
MRD-142 Heavy Storm   Normal Magic       Destroys all Magic and Trap Cards on the field. Super Rare
MRD-143 Thousand Dragon 7 Monster/Dragon/Fusion Wind 2400 2000 "Time Wizard" + "Baby Dragon" Secret Rare
Hosted by www.Geocities.ws

1