| Card No |
Monster Name |
Level |
Type |
Attribute |
ATK |
DEF |
Description/Effect |
Rare Type |
| LON-000 |
Gemini
Elf |
4 |
Monster/Spellcaster |
Earth |
1900 |
900 |
Elf
twins that alternate thier attacks. |
Secret
Rare |
| LON-001 |
The
Masked Beast |
8 |
Monster/Fiend/Ritual |
Dark |
3200 |
1800 |
This
monster can only be Ritual Summoned with the Ritual Magic Card, Curse of
the Masked Beast. You must also offer monsters whose total Level Stars
equal 8 or more as a Tribute from the field or your hand. |
Ultra
Rare |
| LON-002 |
Swordsman
of Landstar |
3 |
Monster/Warrior |
Earth |
500 |
1200 |
An
amateur with a sword, this fairy warrior relies on its mysterious
powers. |
Common |
| LON-003 |
Humanoid
Slime |
4 |
Monster/Aqua |
Water |
800 |
2000 |
This
slime apparently has some human genes in its genetic makeup. |
Common |
| LON-004 |
Worm
Drake |
4 |
Monster/Reptile |
Earth |
1400 |
1500 |
Once
this monster wraps itself around a victim, there is no escape
|
Common |
| LON-005 |
Humanoid
Worm Drake |
7 |
Monster/Aqua/Fusion |
Water |
2200 |
2000 |
Humanoid
Slime + Worm Drake. |
Common |
| LON-006 |
Revival
Jam |
4 |
Monster/Aqua/Effect |
Water |
1500 |
500 |
When
this card is sent to the Graveyard as a result of battle, you can
Special Summon this card in face-up Defense Position at your next
Standby Phase by paying 1000 Life Points. This must be declared when
monster is destroyed. You cannot change its position during the same
turn it is Special Summoned in this way. |
Super
Rare |
| LON-007 |
Flying
Fish |
4 |
Monster/Fish |
Wind |
800 |
500 |
Three
wishes are granted to those fortunate enough to see this monster in
flight. |
Common |
| LON-008 |
Amphibian
Beast |
6 |
Monster/Fish |
Water |
2400 |
2000 |
On
land or in sea, the speeds of this monster are unmatchable. |
Rare |
| LON-009 |
Shining
Abyss |
4 |
Monster/Fairy |
Light |
1600 |
1800 |
This
monster employs the powers of both Light and Darkness. |
Common |
| LON-010 |
Gadget
Soldier |
6 |
Monster/Machine |
Fire |
1800 |
2000 |
A
rust free machine warrior born to battle. |
Common |
| LON-011 |
Grand
Tiki Elder |
4 |
Monster/Fiend |
Dark |
1500 |
800 |
A
masked monster that weilds the most deadly of curses. |
Common |
| LON-012 |
Melchid
the Four-Face Beast |
4 |
Monster/Fiend |
Dark |
1500 |
1200 |
This
monster have four different monsters for four different attacks. |
Common |
| LON-013 |
Nuvia
the Wicked |
4 |
Monster/Fiend/Effect |
Dark |
2000 |
800 |
If
this monster is Summoned by a Normal Summon, it is destroyed. The ATK of
this card is decreased by 200 points for each monster on your opponent's
side of the field. |
Rare |
| LON-014 |
Chosen
One |
|
Normal
Magic |
|
|
|
Select
1 Monster Card and 2 non-Monster Cards from your hand. Your opponent
randomly selects 1 of the 3 cards. If it is the Monster Card, it is
immediately Special Summoned in face-up Attack or Defense Position and
the remaining 2 cards are sent to the Graveyard. If it is not a Monster
Card, all 3 cards are sent to the Graveyard. |
Common |
| LON-015 |
Mask
of Weakness |
|
Normal
Trap |
|
|
|
This
card can only be activated in the Battle Phase. Select 1 attacking
monster and decrease the selected monster's ATK by 700 points during the
turn this card is activated. |
Common |
| LON-016 |
Curse
of the Masked Beast |
|
Ritual
Magic |
|
|
|
This
card is used to Ritual Summon The Masked Beast. You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the
field or your hand. |
Common |
| LON-017 |
Mask
of Dispel |
|
Continuous
Magic |
|
|
|
Select
1 face-up Magic Card on the field. The controller of the Magic Card must
take damage of 500 Life Points during each of his/her Standby Phases.
When the selected card is destroyed or removed from the field, this card
is also destroyed. |
Super
Rare |
| LON-018 |
Mask
of Restrict |
|
Continuous
Magic |
|
|
|
No
matter what the situation, neither player can offer any monster as a
Tribute. |
Ultra
Rare |
| LON-019 |
Mask
of the Accursed |
|
Equipment
Magic |
|
|
|
The
monster equipped with this card cannot attack. In addition, the player
controlling the equipped monster must take damage of 500 Life Points
during each of your Standby Phases. |
Super
Rare |
| LON-020 |
Mask
of Brutality |
|
Equipment
Magic |
|
|
|
A
monster equipped with this card increases its ATK by 1000 points and
decreases its DEF by 1000 points. Pay 1000 Life Points during each of
your Standby Phases. If you cannot, this card is destroyed. |
Rare |
| LON-021 |
Return
of the Doomed |
|
Normal
Magic |
|
|
|
Discard
1 Monster Card from your hand to the Graveyard. Return 1 of your
monsters that is sent to your Graveyard during this turn as a result of
battle to your hand at the end of this turn. |
Rare |
| LON-022 |
Lightning
Blade |
|
Equipment
Magic |
|
|
|
This
card can only be equipped to Warrior-Type monsters. Increases the ATK of
the equipped monster by 800 points and decreases the ATK of all WATER
monsters on the field by 500 points. |
Common |
| LON-023 |
Tornado
Wall |
|
Continuous
Trap |
|
|
|
This
card can only be activated when Umi is active on the field. As long as
Umi remains face-up on the field, any damage to your Life Points becomes
0. When Umi is destroyed or removed from the field, this card is also
destroyed. |
Common |
| LON-024 |
Fairy
Box |
|
Continuous
Trap |
|
|
|
Each
time a monster on your opponent's side of the field attacks, toss a coin
and call Heads or Tails. If you call it right, the attacking monster's
ATK become 0 only during the Battle Phase. Pay 500 Life Points during
each of your Standby Phases. If you cannot, this card is destroyed. |
Common |
| LON-025 |
Torrential
Tribute |
|
Normal
Trap |
|
|
|
You
can activate this card when a monster is Summoned (including Flip Summon
and Special Summon). Destroy all monsters on the field. |
Ultra
Rare |
| LON-026 |
Jam
Breeding Machine |
|
Continuous
Magic |
|
|
|
During
each of your Standby Phases, Special Summon 1 Slime Token (face-up
Attack Position/Aqua-Type/Water/Level 1/ATK 500/DEF 500) to your side of
the field. As long as this card remains face-up on the field, you cannot
Summon (including Flip Summon and Special Summon) any other monster. |
Rare |
| LON-027 |
Infinite
Cards |
|
Continuous
Magic |
|
|
|
As
long as this card remains face-up on the field, there is no limit to the
number of cards in both player's hands. |
Rare |
| LON-028 |
Jam
Defender |
|
Continuous
Trap |
|
|
|
Each
time a monster on your opponent's side of the field attacks a monster on
your side of the field and you have Revival Jam face-up on the field,
you can change the attack target to Revival Jam. |
Common |
| LON-029 |
Card
of Safe Return |
|
Continuous
Magic |
|
|
|
When
a monster is Special Summoned to the field from your Graveyard, you can
draw 1 card from your Deck. |
Ultra
Rare |
| LON-030 |
Lady
Panther |
4 |
Monster/Beast-Warrior/Effect |
Earth |
1400 |
1300 |
Offer
this face-up card as a Tribute to return 1 of your monsters destroyed in
battle during this turn to the top of your Deck. |
Common |
| LON-031 |
The
Unfriendly Amazon |
4 |
Monster/Warrior/Effect |
Earth |
2000 |
1000 |
Offer
1 of your monsters on the field as a Tribute (excluding this monster)
during each of your Standby Phases. If you cannot, this card is
destroyed. Monsters used for a Tribute Summon or that are offered as
Tributes due to other cards' effects are excluded. |
Common |
| LON-032 |
Amazon
Archer |
4 |
Monster/Warrior/Effect |
Earth |
1400 |
1000 |
Offer
2 monsters on your side of the field as a Tribute to inflict 1200 points
of Direct Damage to your opponent's Life Points. Monsters used for a
Tribute Summon or that are offered as Tributes due to other cards'
effects are excluded. |
Common |
| LON-033 |
Crimson
Sentry |
4 |
Monster/Warrior/Effect |
Fire |
1500 |
1200 |
Offer
this face-up card as a Tribute to return 1 of your monsters destroyed in
battle during this turn to the bottom of your Deck. |
Common |
| LON-034 |
Fire
Princess |
4 |
Monster/Pyro/Effect |
Fire |
1300 |
1500 |
Inflict
500 points of Direct Damage to your opponent's Life Points each time you
increase your own Life Points. |
Common |
| LON-035 |
Lady
Assailant of Flames |
4 |
Monster/Pyro/Effect |
Fire |
1500 |
1000 |
FLIP:
Remove 3 cards from the top of your Deck from play to inflict 800 points
of Direct Damage to your opponent's Life Points. |
Common |
| LON-036 |
Fire
Sorcerer |
4 |
Monster/Spellcaster/Effect |
Fire |
1000 |
1500 |
FLIP:
Randomly select 2 cards from your hand and remove them from play to
inflict 800 points of Direct Damage to your opponent's Life Points. |
Super
Rare |
| LON-037 |
Spirit
of the Breeze |
3 |
Monster/Fairy/Effect |
Wind |
0 |
1800 |
As
long as this card remains on your side of field in face-up Attack
Position, increase your Life Points by 1000 points during each of your
Standby Phases. |
Rare |
| LON-038 |
Dancing
Fairy |
4 |
Monster/Fairy/Effect |
Wind |
1700 |
1000 |
As
long as this card remains on your side of the field in face-up Defense
Position, increase your Life Points by 1000 points during each of your
Standby Phases. |
Common |
| LON-039 |
Fairy
Guardian |
3 |
Monster/Fairy/Effect |
Wind |
1000 |
1000 |
Offer
this face-up card as a Tribute to return 1 Magic Card sent to your
Graveyard by your opponent during this turn to the bottom of your Deck. |
Common |
| LON-040 |
Empress
Mantis |
6 |
Monster/Insect |
Wind |
2200 |
1400 |
Queen
of an army of giant mantises whose command moves legions. |
Common |
| LON-041 |
Cure
Mermaid |
4 |
Monster/Fish/Effect |
Water |
1500 |
800 |
As
long as this card remains face-up on your side of the field, increase
your Life Points by 800 points during each of your Standby Phases. |
Common |
| LON-042 |
Hysteric
Fairy |
4 |
Monster/Fairy/Effect |
Light |
1800 |
500 |
Offer
2 monsters on your side of the field as a Tribute to increase your Life
Points by 1000 points. Monsters used for a Tribute Summon or that are
offered as Tributes due to other cards' effects are excluded. |
Common |
| LON-043 |
Bio-Mage |
3 |
Monster/Fairy |
Light |
1150 |
1000 |
A
mysterious priest created as the result of the latest advantages in
biotechnology. |
Common |
| LON-044 |
The
Forgiving Maiden |
4 |
Monster/Fairy/Effect |
Light |
850 |
2000 |
Offer
this face-up card as a Tribute to return 1 of your monsters destroyed in
battle during this turn to your hand. |
Common |
| LON-045 |
St.
Joan |
7 |
Monster/Fairy/Fusion |
Light |
2800 |
2000 |
"The
Forgiving Maiden + Marie the Fallen One" |
Common |
| LON-046 |
Marie
the Fallen One |
5 |
Monster/Fiend/Effect |
Dark |
1700 |
1200 |
As
long as this card exists in your Graveyard, increase your Life Points by
200 points during each of your Standby Phases. |
Rare |
| LON-047 |
Jar
of Greed |
|
Normal
Trap |
|
|
|
Draw
1 Card from your deck. |
Super
Rare |
| LON-048 |
Scroll
of Bewitchment |
|
Equipment
Magic |
|
|
|
Select
1 Attribute when you activate this card. Change the Attribute of the
equipped monster to the one you select. |
Common |
| LON-049 |
United
We Stand |
|
Equipment
Magic |
|
|
|
For
every face-up monster you control, increase the ATK and DEF of the
equipped monster by 800 points. |
Ultra
Rare |
| LON-050 |
Mage
Power |
|
Equipment
Magic |
|
|
|
For
every Magic and Trap Card on your side of the field, increase the ATK
and DEF of the equipped monster by 500 points. |
Ultra
Rare |
| LON-051 |
Offerings
to the Doomed |
|
Quick-Play
Magic |
|
|
|
Destroys
1 face-up monster. Skip your next Draw Phase. |
Common |
| LON-052 |
The
Portrait's Secret |
4 |
Monster/Fiend |
Earth |
1200 |
1500 |
A
portrait cursed by the artist, it is said to bring ill fortune to anyone
who owns it. |
Common |
| LON-053 |
The
Gross Ghost of Fled Dreams |
4 |
Monster/Fiend |
Dark |
1300 |
1800 |
This
monster feeds on the dreams of an unwary sleeper, dragging the victim
into eternal slumber. |
Common |
| LON-054 |
Headless
Knight |
4 |
Monster/Fiend |
Earth |
1450 |
1700 |
A
haunted spirit of a falsely accused knight who wanders in search of
truth and justice. |
Common |
| LON-055 |
Earthbound
Spirit |
4 |
Monster/Fiend |
Earth |
500 |
2000 |
A
vengeful creature formed by the spirits of fallen warriors, it drags any
who dares to approach it to the deepest bowels of the earth. |
Common |
| LON-056 |
The
Earl of Demise |
5 |
Monster/Fiend |
Dark |
2000 |
700 |
This
gentlemanly creature is extremely wicked, feared by man and fiend alike. |
Common |
| LON-057 |
Boneheimer |
3 |
Monster/Aqua |
Water |
850 |
400 |
This
monster wanders the seas, sucking dry any creatures that it may
encounter. |
Common |
| LON-058 |
Flame
Dancer |
2 |
Monster/Pyro |
Fire |
550 |
450 |
This
monster moves while swinging its burning rope. |
Common |
| LON-059 |
Spherous
Lady |
3 |
Monster/Rock |
Earth |
400 |
1400 |
Many
have been deceived by the beauty of this vampire. |
Common |
| LON-060 |
Lightning
Conger |
3 |
Monster/Thunder |
Water |
350 |
750 |
This
massive eel generates huge charges of electricity and unleashes them as
thunderbolts. |
Common |
| LON-061 |
Jowgen
the Spiritualist |
3 |
Monster/Spellcaster/Effect |
Light |
200 |
1300 |
Randomly
discard 1 card from your hand to the Graveyard to destroy all Special
Summoned monsters on the field. In addition, as long as this card
remains face-up on the field, no monsters can be Special Summoned. |
Rare |
| LON-062 |
Kycoo
the Ghost Destroyer |
4 |
Monster/Spellcaster/Effect |
Dark |
1800 |
700 |
Each
time this card inflicts battle damage to your opponent's Life Points,
you can remove up to 2 cards in your opponent's Graveyard from play. In
addition, as long as this card remains face-up on the field, your
opponent cannot remove any cards in either Graveyard from play. |
Super
Rare |
| LON-063 |
Summoner
of Illusions |
3 |
Monster/Spellcaster/Effect |
Light |
800 |
900 |
FLIP:
Offer 1 monster on your side of the field as a Tribute (excluding this
monster). Special Summon 1 Fusion Monster Card from your Fusion Deck.
The Fusion Monster is destroyed at the end of the turn this card is
activated. |
Common |
| LON-064 |
Bazoo
the Soul-Eater |
4 |
Monster/Beast/Effect |
Earth |
1600 |
900 |
You
can remove up to 3 cards in your Graveyard from play to increase the ATK
of this monster by 300 points for each card removed from play until the
end of your opponent's next turn. This effect can only be used only once
during your turn. |
Super
Rare |
| LON-065 |
Dark
Necrofear |
8 |
Monster/Fiend/Effect |
Dark |
2200 |
2800 |
This
card can only be Special Summoned by removing 3 Fiend-Type monsters in
your Graveyard from play. When this card is destroyed in battle or by
your opponent's card effect, it is treated as an Equip Magic Card at the
end of the turn. Equip 1 of your opponent's monsters with this card. As
long as it is equipped with this card, you control the equipped monster. |
Ultra
Rare |
| LON-066 |
Soul
of Purity and Light |
6 |
Monster/Fairy/Effect |
Light |
2000 |
1800 |
This
card can only be Special Summoned by removing 2 LIGHT monsters in your
Graveyard from play. As long as this card remains face-up on the field,
decrease the ATK of all monsters on your opponent's side of the field by
300 points during his/her Battle Phase. |
Common |
| LON-067 |
Spirit
of Flames |
4 |
Monster/Pyro/Effect |
Fire |
1700 |
1000 |
This
card can only be Special Summoned by removing 1 FIRE monster in your
Graveyard from play. Increase the ATK of this monster by 300 points
during your Battle Phase. |
Common |
| LON-068 |
Aqua
Spirit |
4 |
Monster/Aqua/Effect |
Water |
1600 |
1200 |
This
card can only be Special Summoned by removing 1 WATER monster in your
Graveyard from play. As long as this monster remains face-up on the
field, during each of your opponent's Standby Phases, you can change the
battle position of 1 of your opponent's face-up Monster Cards. Once
changed, the monster must remain in this position for the rest of the
turn. |
Common |
| LON-069 |
The
Rock Spirit |
4 |
Monster/Rock/Effect |
Earth |
1700 |
1000 |
This
monster can only be Special Summoned by removing 1 EARTH monster in your
Graveyard from play. Increase the ATK of this monster by 300 points
during your opponent's Battle Phase. |
Common |
| LON-070 |
Garuda
the Wind Spirit |
4 |
Monster/Winged
Beast/Effect |
Wind |
1600 |
1200 |
This
monster can only be Special Summoned by removing 1 WIND monster in your
Graveyard from play. As long as this monster remains face-up on the
field, you may change the battle position of 1 of your opponent's
face-up Monster Cards at each End Phase of your opponent's turn. |
Common |
| LON-071 |
Gilasaurus |
3 |
Monster/Dinosaur/Effect |
Earth |
1400 |
400 |
You
may treat the Normal Summon of this card as a Special Summon. If you
select Special Summon, your opponent may select a Monster Card from
his/her Graveyard and Special Summon the monster to the field. |
Rare |
| LON-072 |
Tornado
Bird |
4 |
Monster/Winged
Beast/Effect |
Wind |
1100 |
1000 |
FLIP:
Return 2 Magic or Trap Cards on the field to the hands of their owner. |
Rare |
| LON-073 |
Dreamsprite |
2 |
Monster/Plant/Effect |
Light |
300 |
200 |
When
attacked by your opponent's monster, select another 1 of your Monster
Cards and designate it as the attack's target, then calculate damage. |
Common |
| LON-074 |
Zombyra
the Dark |
4 |
Monster/Warrior/Effect |
Dark |
2100 |
500 |
This
card cannot attack a player directly. Each time this card destroys a
monster in battle, decrease the ATK of this card by 200 points. |
Common |
| LON-075 |
Supply |
4 |
Monster/Warrior/Effect |
Earth |
1300 |
800 |
FLIP:
Return 2 Fusion-Material monsters that were sent to the Graveyard as a
result of a Fusion Summon to your hand. |
Common |
| LON-076 |
Maryokutai |
3 |
Monster/Aqua/Effect |
Water |
900 |
900 |
The
effect of this card can only be applied during your opponent's turn.
When your opponent activates a Magic Card, offer this face-up card as a
Tribute to negate the activation of the Magic Card and destroy it. |
Common |
| LON-077 |
The
Last Warrior from Another Planet |
7 |
Monster/Warrior/Effect/Fusion |
Earth |
2350 |
2300 |
"Zombyra
the Dark + Maryokutai" When this card is Special Summoned, destroy
all monsters on your side of the field except this card. As long as this
card remains face-up on the field, both player cannot Summon (including
Flip Summon or Special Summon) any monster. |
Ultra
Rare |
| LON-078 |
Collected
Power |
|
Normal
Trap |
|
|
|
Select
1 face-up monster on the field. Equip this monster with all face-up
Equip Magic Cards on the field. If the target of the Equip Magic Card is
not correct, destroy the Equip Magic Card. |
Common |
| LON-079 |
Dark
Spirit of the Silent |
|
Normal
Trap |
|
|
|
This
card can only be activated during your opponent's Battle Step. Negate
the attack of 1 monster and select another 1 of your opponent's face-up
monsters and have it attack. If the new targeted attacking monster is in
face-up Defense Position, change it to Attack Position. |
Super
Rare |
| LON-080 |
Royal
Command |
|
Continuous
Trap |
|
|
|
Negates
the activation and effects of all Flip Effect monsters. |
Ultra
Rare |
| LON-081 |
Riryoku
Field |
|
Counter
Trap |
|
|
|
Negates
the activation of a Magic Card that designates 1 monster as a target and
destroys the Magic Card. |
Super
Rare |
| LON-082 |
Skull
Lair |
|
Continuous
Trap |
|
|
|
Remove
any number of cards in your Graveyard from play. Destroy 1 face-up
monster on the field whose Level Stars are equal to the number of the
cards you removed from play. |
Common |
| LON-083 |
Graverobber's
Retribution |
|
Continuous
Trap |
|
|
|
During
each of your Standby Phases, inflict 100 points of Direct Damage to your
opponent's Life Points for each of your opponent's Monster Cards that
have been removed from play. |
Common |
| LON-084 |
Deal
of Phantom |
|
Normal
Trap |
|
|
|
Select
1 monster face-up on the field. Increase the selected monster's ATK by
100 points for each monster in your Graveyard during the turn this card
is activated. The number of monster is applied when this card is
activated. |
Common |
| LON-085 |
Destruction
Punch |
|
Normal
Trap |
|
|
|
When
the ATK of an attacking monster on your opponent's side of the field is
lower than the DEF of the attacked Defense Position monster on your side
of the field, destroy the attacking monster. Damage calculation is
applied normally. |
Rare |
| LON-086 |
Blind
Destruction |
|
Continuous
Trap |
|
|
|
During
your Standby Phase, roll 1 six-sided die once. Destroy any monsters
whose Level Stars are equal to the number rolled. If the number is 6,
destroy all face-up Level 6 or higher monsters on the field. |
Common |
| LON-087 |
The
Emperor's Holiday |
|
Continuous
Trap |
|
|
|
Negate
the effects of all Equip Magic Cards. |
Common |
| LON-081 |
Destiny
Board |
|
Continuous
Trap |
|
|
|
At
the end of each of your opponent's turns, place 1 Spirit Message card
from your hand or your Deck face-up to the field. If it is from your
Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are
all on the field in their proper order, you are declared the winner. If
any of the cards are destroyed or removed from the field while
constructing the message, they are all sent to your Graveyard
immediately. |
Ultra
Rare |
| LON-089 |
Spirit
Message I |
|
Continuous
Magic |
|
|
|
This
card can only be placed on the field when Destiny Board is active. |
Rare |
| LON-090 |
Spirit
Message N |
|
Continuous
Magic |
|
|
|
This
card can only be placed on the field when Destiny Board is active. |
Rare |
| LON-091 |
Spirit
Message A |
|
Continuous
Magic |
|
|
|
This
card can only be placed on the field when Destiny Board is active. |
Rare |
| LON-092 |
Spirit
Message L |
|
Continuous
Magic |
|
|
|
This
card can only be placed on the field when Destiny Board is active. |
Rare |
| LON-093 |
The
Dark Door |
|
Continuous
Magic |
|
|
|
Both
players can only attack with 1 monster during their respective Battle
Phases. |
Common |
| LON-094 |
Spiritualism |
|
Normal
Magic |
|
|
|
Return
1 Magic or Trap Card on your opponent's side of the field to his/her
hand. This card's activation and effect cannot be negated by any other
card. |
Rare |
| LON-095 |
Cyclon
Laser |
|
Equipment
Magic |
|
|
|
This
card can only be used to equip Gradius. Increases the ATK of Gradius by
300 points. When Gradius attacks with an ATK that is higher than the DEF
of your opponent's Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points. |
Common |
| LON-096 |
Bait
Doll |
|
Normal
Magic |
|
|
|
Force
the activation of 1 face-down Trap Card. If the timing of the activation
of the Trap Card is incorrect, negate the effect and destroy it. If it
is not a Trap Card, it is returned to its original position. After this
card is activated, it is placed into the Deck (not the Graveyard). The
Deck is then shuffled. |
Common |
| LON-097 |
De-Fusion |
|
Quick-Play
Magic |
|
|
|
Return
1 Fusion Monster Card on the field to the Fusion Deck. In addition, if
all the Fusion-Material monsters for the returned Fusion Monster Card
are in your Graveyard, you can Special Summon them all to the field in
face-up Attack or Defense Position. |
Super
Rare |
| LON-098 |
Fusion
Gate |
|
Field
Magic |
|
|
|
As
long as this card remains face-up on the field, a Fusion Monster can be
Special Summoned without using Polymerization. The Fusion-Material
monsters used in the Fusion are not sent to the Graveyard, but are
removed from play. |
Common |
| LON-099 |
Ekibyo
Drakmord |
|
Equipment
Magic |
|
|
|
A
monster equipped with this card cannot attack. Destroys the equipped
monster at the end of the 2nd turn of the player controlling the
monster. At that time, this card is returned to the owner's hand. |
Common |
| LON-100 |
Miracle
Dig |
|
Normal
Magic |
|
|
|
If
there are 5 or more of your monsters that have been removed from play in
the current Duel, return 3 of them to the Graveyard. |
Common |
| LON-101 |
Dragonic
Attack |
|
Normal
Magic |
|
|
|
This
card can only be used to equip Warrior-Type monsters. The equipped
monster is treated as Dragon-Type and increases the ATK and DEF of the
equipped monster by 500 points. |
Common |
| LON-102 |
Spirit
Elimination |
|
Normal
Magic |
|
|
|
When
monsters in the Graveyard are removed from play, remove monsters on your
side of the field from play as substitutes. This card remains active
until the end of the turn that it is activated. The substitutes remain
removed from play. |
Common |
| LON-103 |
Vengeful
Bog Spirit |
|
Continuous
Magic |
|
|
|
All
monsters on the field cannot attack in the same turn that they are
summoned (includes Flip Summon and Special Summon). |
Common |
| LON-104 |
Magic
Cylinder |
|
Normal
Trap |
|
|
|
Negate
the attack of 1 of your opponent's monsters and inflict Direct Damage
equal to the attacking monster's ATK to your opponent's Life Points. |
Secret
Rare |