After arriving in Railhead
Synbios soon discovers that General Produn, is not there to meet them.
Unsure what to do now, Synbios's team have some thinking to do. After
a small talk scene, Synbios can look around Railhead. Around
the town of Railhead you can find the following items, also remember to
pay a visit to the shops to upgrade your equipment. The following items
can be found around the town of Railhead.
Item |
Where Found |
20 Gold Coins |
Inside a Cupboard in one of the houses |
Large Mithril |
Found in a chest in a house at Railhead |
Blue Road Map |
Found in a chest in a house at Railhead |
Quick Chicken |
Found in the bar at Railhead |
Once you have had
a look around the town head in to the station. Note, once you have looked
around the station and try to leave, a cut scene will appear with the
Imperial border guards. It's looks like Synbios will not be able to
get on the train this way and you cannot return to the station, so remember
to pick up these items when in there.
Item |
Where Found |
Happy Cookie |
Found in a chest inside the station. This Item must
be collected before the border guards come to the station. |
Healing Drop |
Found in a plant at the station, in the room with
the 3 priest. This item must be collected before the border guards
come to the station. |
With the station
now being guarded there is no way you can get to ride a train or is
there? Return to HQ and see what Benetram has to say. After another
cut scene Benetram will decide that the best way to board the train
is too, hide in the cargo. So that is where are party heads off too,
the old man watching the trains has now moved so you can now go to the
cargo hold. Before you enter the hold remember to check a box, in between
the two train tracks, for a nice suprise.
Item |
Where Found |
Large Mithril |
Found in a box in between the 2 sections of train
tracks. |
However as soon
as Synbios's party enters the cargo hold they discover that there not
the only one's there. It appears that some of the local bandits have
taken an interest in seeing what's inside the cargo.
Scenario 1, Battle
6: Hidden
Cargo
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Scaven |
2 |
16 |
0 |
12 |
8 |
9 |
5 |
2 |
None |
None |
Steel
Sword |
Medical
Herb |
_ |
Bird Man |
4 |
18 |
0 |
13 |
10 |
9 |
6 |
2 |
None |
None |
Steel
Sword |
Angel
Wing |
_ |
Sniper |
2 |
16 |
0 |
13 |
9 |
8 |
5 |
2 |
None |
None |
Small
Bow |
Antidote
Herb |
_ |
Dark
Mage |
1 |
15 |
7 |
12 |
8 |
10 |
5 |
4 |
Tornado L2
Freeze L1 |
None |
Wooden
Rod |
Medical
Herb |
_ |
Goblin |
3 |
17 |
0 |
14 |
11 |
6 |
5 |
2 |
None |
None |
Mace |
Medical
Herb |
_ |
NPC'S |
Irene |
1 |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
_ |
Cloth
Glove |
_ |
N/A |
Items in Main Hold in Battle:
|
|
Holy Rain |
Found in barrel on the top boxes. |
Inside Boxes: |
Dark
Mage |
1 |
15 |
7 |
12 |
8 |
10 |
5 |
4 |
Tornado L2
Freeze L1 |
None |
Wooden
Rod |
Medical
Herb |
_ |
Scaven |
1 |
16 |
0 |
12 |
8 |
9 |
5 |
2 |
None |
None |
Steel
Sword |
Medical
Herb |
_ |
Items in
Inside Boxes Area in Battle: |
|
Healing Drop |
Found inside a barrel. |
Advice:
1. Synbios, use the terrain to gain an advantage over the gang of
bandits make sure you rescue the girl.
2. Synbios, if the opponent has a hatchet, a sword is useful. Attack
your opponent's weakness.
Note: Advice 1 changes to advice 2 if Irene is rescued or
killed. |
Battle Notes:
1. In order to finish this battle you must kill all the enemies,
bar the Birdman at the top of the boxes, who decides to run off
to tell his boss.
2. The fastest way to get to Irene is to enter the boxes. |
If you spoke to
Irene during the battle or she is alive when you win, she will join
your party. With
the cargo hold now a complete mess, Synbios's party can no longer hide
in it. Benetram decides that their only option is to leave Railhead
and hope that they can catch a train to Aspia, further down the line.
With that you can now leave Railhead, but just as you leave that stranger
from the bar asks to come with you, his name is Julian, and he is the
little boy in Shining the Holy Ark, my how, he has grown since STHA.
Julian is
going to appear in all 3 scenario, and you'll be glad to know he is
an excellent swordsman. Julian agrees to show Synbios's party where
the train switching point is, however before you get a chance to search
for it. Some bandits and Imperial troops turn up, Synbios's party has
only one choice.
Scenario 1, Battle
7: To
Catch a Train
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Sniper |
2 |
16 |
0 |
13 |
9 |
8 |
5 |
2 |
None |
None |
Small
Bow |
Antidote
Herb |
_ |
Imperial
Mage
(Purple) |
1 |
16 |
7 |
14 |
9 |
12 |
5 |
4 |
Blaze L2 |
None |
Bronze
Rod |
Fairy
Powder |
_ |
Birdman |
7 |
18 |
0 |
13 |
10 |
9 |
6 |
2 |
None |
None |
Steel
Sword |
Angel
Wing |
_ |
Priest
(Red) |
1 |
18 |
12 |
15 |
11 |
7 |
5 |
4 |
Heal L2
Tornado L1 |
None |
Power
Ankh |
Medical
Herb |
_ |
Destonia
Soldier |
4 |
18 |
0 |
15 |
10 |
10 |
6 |
2 |
None |
None |
Halberd |
Medical
Herb |
_ |
Battalion
Leader
(BOSS) |
1 |
40 |
0 |
19 |
11 |
9 |
6 |
4 |
None |
None |
Halberd |
Potion |
_ |
Advice:
Don't get confused by their formation Synbios, watch those flyers
and try to anticipate their moves. |
Tomb: Blue Ruins |
Sniper |
1 |
16 |
0 |
13 |
9 |
8 |
5 |
2 |
None |
None |
Small
Bow |
Antidote
Herb |
_ |
Goblin |
1 |
17 |
0 |
14 |
11 |
6 |
5 |
2 |
None |
None |
Mace |
Medical
Herb |
_ |
Thief |
2 |
17 |
0 |
15 |
8 |
22 |
6 |
3 |
None |
None |
Steel
Sword |
None |
_ |
Tomb Items: |
|
Goddess Tear |
Found in locked chest |
|
Protect Ring |
Found in Locked chest |
No sooner have Synbios's
party finished off the imperials, do they carry on their journey to
the switching point. However when they arrive at the switch point they
run into trouble. It appears that a group of refugees, has also had
the same idea, as are heroes, only they are trying to leave the Empire
and move to the Republic. However they are being chased down by the
imperial border guards, out to kill them.
Things don't look
too good, then out of no where General Varlant turns up, good news for
Synbios? No unfortunately not, it soon becomes clear that Varlant has
gone mad and is now out to kill everyone. Enter Medion's team, Synbios
and Medion quickly decide to work together Medion's team deals with
mad General Varlant, while Synbios and his party saves the refugees.
This next battle is rather hard and it's even harder to save all the
Refugees, you have been warned. If you want to see Medion side of this
battle you'll need to play scenario 2. One last point, which questions
you answer yes or no to, will change what Medion and Synbios say to
other each in scenario 2.
Scenario 1, Battle
8: A
Switch and a Hard Place
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Sniper |
3 |
16 |
0 |
13 |
9 |
8 |
5 |
2 |
None |
None |
Small
Bow |
Antidote
Herb |
_ |
Destonia
Soldier |
10 |
18 |
0 |
15 |
10 |
10 |
6 |
2 |
None |
None |
Halberd |
Medical
Herb |
_ |
Imperial
Mage
(Purple) |
1 |
16 |
7 |
14 |
9 |
12 |
5 |
4 |
Blaze L2 |
None |
Bronze
Rod |
Fairy
Powder |
_ |
Dwarf |
3 |
22 |
0 |
17 |
13 |
6 |
4 |
2 |
None |
None |
Small
Axe |
Medical
Herb |
_ |
MP
Commander
(BOSS) |
1 |
50 |
0 |
20 |
12 |
11 |
6 |
6 |
None |
None |
Broad
Sword |
Healing
Drop |
_ |
Refugees |
Refugee 1 |
1 |
_ |
0 |
_ |
_ |
_ |
_ |
_ |
None |
None |
None |
|
N/A |
Refugee 2 |
1 |
_ |
0 |
_ |
_ |
_ |
_ |
_ |
None |
None |
None |
_ |
N/A |
Refugee 3 |
1 |
_ |
0 |
_ |
_ |
_ |
_ |
_ |
None |
None |
None |
_ |
N/A |
Refugee 4 |
1 |
_ |
0 |
_ |
_ |
_ |
_ |
_ |
None |
None |
None |
_ |
N/A |
Refugee 5 |
1 |
_ |
0 |
_ |
_ |
_ |
_ |
_ |
None |
None |
None |
_ |
N/A |
Items in Battle:
|
|
Healing Drop |
Found in tree at top
of hill |
|
Large Mithril |
Found in rock near BOSS |
|
Gale Ring |
Found in rock in between
the main track and the shortcut one. |
Advice:
Synbios, Prince Medion is taking care of the Varlant army. We must
crush the Border Guard. |
Battle Notes:
1. You can't finish a turn on the railway track.
2. Only Dantares can reach the switch in time to press it, if you
fail to touch it you cannot rescue all the refugees.
3. For each refugee you save your party gets 10 exp, 50 if all 5
are saved. Also I believe Julian is given a Justice sword in scenario
3 by one of the refugees in this battle. I'm not sure how many of
the refugees you have to save to get it and if it is them, who give
Julian the sword.
4. The trains can be both and advantage and a disadvantage it, just
depends on how you play it.
5. You control all the refugees. |
With the battle
at an end, Synbios and Medion discuss the events in Saraband and the
kidnapping of the Emperor by the Bulzome monks. After that the parties
head their different ways, Cybel the knight turns up as Medion leave
sadden by the death of General Varlant, but Dantares offers some words
of advice and she joins your team. After that Synbios's team boards
the train to Storich.
After a shortcut
scene in which, are heroes decide to let a little bit of fresh air in
to the train, you are now free to walk around the train. Around
the train you can find a few items, most of the people on the train
are in the carriage behind yours, where as in the 2 carriages in front
of yours, the first one is full of chickens then the next one has a
priest in it.
Item |
Where Found |
Chicken Feed |
Found in barrel at top of priest carriage
on train |
Armor Milk |
Found in a chest on train |
If you want to get
Penn to join your team then you must do the following on the train,
when you have the chicken feed go to the cart full of chickens, one
of the chickens will follow you around once you have given it the feed.
Once you have found that chicken return too HQ on the train. You're
now one third of the way done to getting Penn. When your finished looking
around the train return to the HQ cart and return to your starting point
and say yes you would like to take a break. Sadly are heroes will not
be resting for long, enter the next battle.
Scenario 1, Battle
9: Shiraf's Surprise
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Birdman |
6 |
18 |
0 |
13 |
10 |
9 |
6 |
2 |
None |
None |
Steel
Sword |
Angel
Wing |
_ |
Dwarf |
2 |
22 |
0 |
17 |
13 |
6 |
4 |
2 |
None |
None |
Small
Axe |
Medical
Herb |
_ |
Dark
Mage |
1 |
23 |
14 |
16 |
11 |
13 |
5 |
4 |
Blaze L2 |
None |
Bronze
Rod |
Antidote
Herb |
_ |
Assassin |
3 |
28 |
0 |
18 |
13 |
10 |
6 |
3 |
None |
Poison
Attack/
Causes
Poison |
Steel
Sword |
Healing
Drop |
_ |
Items in
Battle: |
|
Angel Wing |
Found inside a barrel |
|
Healing Drop |
Found inside a barrel |
|
Fairy Powder |
Found inside a barrel |
Advice:
Synbios, the train is quite cramped. One mistake can cost you the
battle. Study the enemy carefully. |
Battle Notes:
1. There is no boss for this battle so you must kill all the enemies
to finish the battle. |
The battle is over
but the party has only just begun, it appears that the train has been
taken over by the bandits, on top of that Zero and Eldar have just arrived.
As friends of lord Synbios, they are very willing to lend a hand, and
Eldar joins your party, while Zero heads off too help the passengers
in the other carriage. Eldar also breaks the news that the bridge is
out and that the train is on a one way trip to the bottom of the river.
Synbios's
team also comes face to face with the head of the bandits Shiraf, time
to ask him some questions. However
Shiraf is more interested in the bounty on Benetram head and the defeat
of Synbios, cue the final battle of chapter 2.
Scenario 1, Battle
10: The Bandit King
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Birdman |
2 |
18 |
0 |
13 |
10 |
9 |
6 |
2 |
None |
None |
Steel
Sword |
Angel
Wing |
_ |
Dwarf |
4 |
22 |
0 |
17 |
13 |
6 |
4 |
2 |
None |
None |
Small
Axe |
Medical
Herb |
_ |
Dark
Mage |
4 |
23 |
14 |
16 |
11 |
13 |
5 |
4 |
Blaze L2 |
None |
Bronze
Rod |
Antidote
Herb |
_ |
Assassin |
4 |
28 |
0 |
18 |
13 |
10 |
6 |
3 |
None |
Poison
Attack/
Causes
Poison |
Steel
Sword |
Healing
Drop |
_ |
Shiraf
(BOSS) |
1 |
80 |
0 |
20 |
14 |
9 |
5 |
8 |
None |
Power
Crush |
Mace |
Goddess
Tear |
_ |
Reinforcements:
Birdman: 2, appear after you get about halfway across the train. |
Items in
Battle: |
|
Large Mithril |
Found at the very front of the train |
Advice:
Use the height difference between the cars to your advantage, Synbios,
and seal off these bandits. |
After a long cut
scene Synbios and his party, stop the train a few 100 yards from the
broken bridge. With Shiraf refusal to talk, they are still no nearer
to finding out who wanted the peace conference to fail. With the bridge
out, Synbios and his team have no choice but to walk the rest of the
way to Aspia, and so they set off on foot, to the village of Quonus.
Resume of
Chapter 2
The Synbios battalion arrived
in Railhead to merge with Produn's army which was supposed to be waiting
there. Instead, they were greeted by a Border Guard unit placed there
by Prince Arrawnt to protect the train station. To avoid fighting the
Border Guards, Synbios and his crew left. They ran into Prince Medion
at a rail switch point. By working together, the two nobles managed
to save a band of refugees whose lives were in danger. Synbios and his
party then boarded a train, and ruined a gang of bandits bid to take
over the train and its cargo. But with the destruction of the rail tracks,
they were forced to disembark. Now they head north to Quonus Village....
Chapter
2
~ Cross - Continental Railway ~
The End