SHIMMERS OF SHADOW
Requirements to become a Pledge
If you wish to become a Shimmer of Shadow, you need to contact an SoS member, GT or GM. Once you have met the requirements below, you will be notified if you have been accepted as a pledge. This will take at least a week, so that we can observe you and group with/talk with you.
Pledge Requirements:
Must be level 10 and have 10 areas to pledge to SoS.
Must be willing to roleplay an animal shapeshifter.
Must be willing to help out and do things for the guild.
These are the questions you must answer before being considered for pledge in SoS.
Character name and alt list of that character.
Email address or way of contacting character.
Times/days that you play most often.
What guilds (if any) you've been in before and why you left that guild.
Why you wish to become a Shimmer.
What shimmer animal form you wish to take and why.
Voting on Pledges:
All pledges will be voted on by full members of the guild.
A person will only be pledged if after a week, there are zero 'no' votes.
If a member votes 'no' to a pledge, they must supply a reason for the vote.
Voting will last 1 Real Life week, at the end of that week, the pledge will be notified of the decision.
Members Requirments & Duties
SoS Is A Non-PK Guild
Guild Master
Will have final in all matters pertaining to guild including Members, Pledges, and Rules. Report any misconduct by any member. Handles day to day management of the guild.
Guild Trainers
Listen to members complaints. Come to GM or Co-GM if there are any problems you can't solve. Train members in guild skills/spells. Help Members to get levels/eq/areas/quests.
Arms Master: His sole duty is to organize the storage room. Collect equipment from members. Get equipment for Guild.        
Quest Master: Create Quest by request of GMs. GMs will have members do quests to promote, just for fun or win prizes. The Quest Master will supervise and give those quests. How hard it is up to the QM. All quests must be approved by GMs.         
Guild Historian: To write and publish our History and Conquests.        
Recruiter: Looks for and initates pledges into the guild. Is responsible for overseeing the progress of pledges and helping them to learn the ways of the guild and teaching them the guild rules, skills/spells, etc.      
Guardian
Your duty is to be aware of the scale in Riversy Temple Yard. You are to make sure it stays balanced. You also need to look out for pledges. Once you see them, send them to GT or GM. Assist Arms Master in getting equitment for guild.
Shimmer
Your duty is to assist Shimmers on keeping scale TY balanced. Recruit pledges. Send them to GT or GM. Help younger members out.
Doppleganger
Your duty is to assist Shimmers on keeping scale TY balanced. Help younger members find mobs to kill at there level.
Imitator
Your duty is to assist Shimmers on keeping Scale TY balanced. Help level below you get to know Austin better. Try to do at least one built in quest evry few months.
Shifter
Your duty is to assist Shimmers on keeping Scale TY balanced, and to hunt and kill mobs as much as possible. Group with other members.
Enchanter
Learn to shift into your animal form. Use emotes to prove you are a true Shimmer. Adventure Austin as much as possible. Learn the areas of Austin.
Pledge
Must be at least a level 10. In order to become a full member you must meet the requirements given to you. Learn the guild, ask questions, group with members and learn Austin.
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