Castlevania The Legacy of Darkness Reinhardt Schneider & Carrie Fernandez. We go back in time eight years, before the time in which these two young warriors risked their lives battling against the Devil. -Narrator Written By Chris Knox (a.k.a. Smartz) SYSTEM: Nintendo 64 TITLE: Castlevania: Legacy of Darkness GENRE: Action/Adventure/RPG PUBLISHER:Konami DEVELOPER: KCEK (Konami Computer Entertainment Kobe) AVAILABILITY: Japan & North America ESRB Rating: Teen MSRP: $49.95 ======================================================== )))))))))))))))) Table Of Contents ((((((((((((((((((( ======================================================== (1). Introduction (2). Version Updates (3). Official History (4). Cast Of Castlevania (5). Options (6). Location Guide (7). Frequently Asked Question (FAQ) (8). Getting Started (9). Beginning: Foggy Lake (10). Forest of Silence (11). Castle Wall (12). Villa & Garden Maze (13). Normal Items (14). Special Weapons (15). Enemy Glossary (16). Multimedia (17). Disclaimer / Thanx ======================================================== [1] )))))))))))))))) Introduction ((((((((((((((((((( ======================================================== Hey there! Just to let y'all know, this is my first time doing something like this for a different website than my own. I didn't include my website above, if you noticed, mostly because it's still in the making. It'll probably be here within a few months. You know how websites are. First off, the layout may look familiar. This is because I copied Antookis' FAQ/Walkthru (for Castlevania64) from the webpage and just modified it to my own version. Just want to let Antookis know that I'm not trying to make him upset for copying his style, but I must admit it's pretty damn good, so I'll stick with it. =8^) Secondly, this is a walkthru for Castlevania: Legacy of Darkness, NOT Castlevania64! The new Castlevania is different in a lot of ways than the first one for N64. Third, viewing this document with Courier New font and size 10 would be best. Otherwise, some of the features will be messed up. The title for example, would be way out of wack, so keep it on font Courier New, size 10. Fourth, the game is explained through the NORMAL difficultly level. The EASY difficultly is basically the same, but some of the items are different, and certain sections of the game will have less enemies (and easier enemies), and damage levels are different. The HARD difficultly is basically the opposite of EASY, just to clear it up. And finally, don't get upset if some of the info in this walkthru isn't EXACTLY correct! I'm only human you know! If you're stuck in an area that this walkthru doesn't explain, figure it out yourself! You're smart, you can do it! If you aren't, then why did you buy the game? Just explore everything! Many levels will have some things to figure out, but none are TOO hard! Now sit back, relax, and read on! ~Chris Knox (Smartz) ======================================================== [2] )))))))))))))))) Version Updates ((((((((((((((((((( ======================================================== Version 1.0 3/30/00 - First edition of FAQ/Walkthru. - Contains all cast members with full baackkground. - Full History of EVERY Castlevania gamee iincluded with info, plot, title and release. - Has starting levels for Cornell only. - Includes all special weapons and normaal items. - Includes starting enemies. Others are inn the making. ======================================================== [3] )))))))))))))))) Official History (((((((((((((((((( ======================================================== ---Originally written by Antookis--- _____________________________________ [ Haunted Castle (1986) | Arcade Only ] ------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | The first in the series, it | Simon just got married, but | | was not released on any | Drac comes and ,of course, | | console but only in the | takes the bride away. Simon | | arcades. For a decade old | now goes after Drac to | | game, this one holds up | secure the Belmont family | | with excellent hand drawn | and save his wife! | | art and original gameplay. | | ---------------------------------------------------------------- _____________________________________ [ Vampire Killer (1986) | MSX Home PC ] ------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Boy, do I wish I had a MSX. | Simon Belmont is out to | | With the cooler version of | kill the Count. Why? | | Solid Snake, Snatcher and | Probley because he has | | now this. Pretty much an | nothing better to do! | | early version of the NES | | | Castlevania. | | ---------------------------------------------------------------- ____________________________________________________ [ Castlevania (1987) | Nintendo Entertainment System ] [ | IBM PC ] [ | Amiga Home Computer ] [ | Commodore 64 ] ------------------------------------------------------ [INFO]________________________ [PLOT]________________________ | | | | The first one every released | Dracula now rises every 100 | | in the United States. Very | years so it is still up to | | classic gameplay and old the | Simon to take him down | | good stuff you know so well. | hard! | ---------------------------------------------------------------- __________________________________________________________________ [Castlevania 2 Simon's Quest (1988) | Nintendo Entertainment System] -------------------------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Quest offered much different | It turns out that Drac put | | gameplay, allowing Simon to | a curse on poor Simon. | | venture from town to town | Now Simon must find all of | | while dusk and dawn came | Dracs body parts and burn | | often. Good music and | them. Good 'ol family fun! | | improved look for the NES. | | ---------------------------------------------------------------- ________________________________________ [ Konami World (1988) | Nintendo Famicom ] ----------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | By heart, this is not really | Konami Man and Konami Girl | | a Castlevania game at all. | warp from Konami game to | | It is a collection of Konami | Konami game trying to set | | games that you get to play | things right. Very odd | | each level of a Konami game | stuff. | | with a hero or heroine. | | | Castlevania is one of those | | | levels. | | ---------------------------------------------------------------- _________________________________________________ [ Castlevania Adventure (1989) | Nintendo GameBoy ] --------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Castlevania for the GameBoy | Take the plot description | | Long, slow, boring and HARD. | from the first Castlevania | | | and replace the name Simon | | | with Christopher. Easy. | ---------------------------------------------------------------- ____________________________________________________________________ [Castlevania 3 Dracula's Curse (1990) | Nintendo Entertainment System] ---------------------------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Very cool stuff here. Not | Trevor Belmont is Simon's | | do you get to play as Trevor | Great Grandfather and he has| | but also three other players | a bone to pick with Drac. | | more layers, music and all | Alucard and the rest are | | classic gameplay returns! | here! | ---------------------------------------------------------------- ________________________________________ [ Super Castlevania 4 (1991) | Super NES ] ----------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Castlevania 16 bit style. | Simon is back once again | | Lots of new whip styles and | and this is simply seen by | | very cool levels plus the | some as a 16 bit remake of | | great bosses and well | the original. | | rounded play. | | ---------------------------------------------------------------- ___________________________________________________________ [ Castlevania 2 Belmont's Revenge (1991) | Nintendo GameBoy ] ------------------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | All around better GameBoy | Solieyu Belmont , the son | | conversion. Better jumping | of Christopher is kidnapped | | and sound as well as better | by Dracula before the turn | | graphics. | of adulthood so now | | | Christopher is on the hunt | | | once again. | ---------------------------------------------------------------- ______________________________________________________ [ Vampire Killer Dracula X | PC Engine Super CD-ROM 2] [ The Circle Of Blood (1993) | ] -------------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | My favorite of them all! | Richter's girlfriend, Anette| | Anime cut-scenes, the best | and her sister Maria were | | bosses and the better | kidnapped so it's off for | | version of Richter! | everyone's favorite vampire | | | Dracula. | ---------------------------------------------------------------- ___________________________________________________ [ Kid Dracula (1993) | Nintendo Entertainment System] [ | Nintendo GameBoy ] ----------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Big characters and whacky | Alucard wants to be a good | | gameplay, but too off and | guy so he goes off as a kid | | too simplistic to actually | and beats up ugly looking | | be called a Castlevania | monsters. | | game. | | ---------------------------------------------------------------- ________________________________________________ [ Castlevania: Bloodlines (1994) | Sega Genesis ] [ Castlevania: The Next Generation| ] -------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Back to old school | Countess Bartley (Drac's | | (I love saying that) action | niece) has arisen and now | | and nice boss design. | the new vampire slayers, | | Nice to see the Castlevania | John and Eric are off to | | series expand onto other | stop here from bringing | | systems. | Drac back. | --------------------------------------------------------------- _____________________________________________________________________ [ Castlevania: Dracula X (1995) | Super Nintendo Entertainment System ] [ Castlevania: Vampire's Kiss | ] ----------------------------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Dracula X is a chopped up | Follows the same storyline | | version of the PC Engine | as the PC Engine version. | | game. It is not as detailed | | | but does offer good gameplay.| | --------------------------------------------------------------- ______________________________________________________________ [ Castlevania: Symphony Of The Night (1997) | Sony Playstation ] [ Sega Saturn ] ---------------------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | Possibly the best Castlevania| Richter is gone, Maria is | | game ever. With RPG elements,| on the hunt and Alucard | | good storyline, great 2D | has awakened to finish the | | effects and plenty of classic| bloodline. Plenty to go | | gameplay, this one tops many | around here. | | others. | | --------------------------------------------------------------- ________________________________________________ [ Castlevania Legends (1998) | Nintendo Gameboy ] ------------------------------------------------- [INFO]________________________ [PLOT]________________________ | | | | The third installment for | An interesting twist here, | | the Gameboy. Not half bad | it starts with the mother | | but nothing really new to | of Trevor, Sonia Belmont. | | offer. | She begins it all here. | | | Time for Drac to experience| | | something new... Death. | --------------------------------------------------------------- ======================================================== [4] )))))))))))) The Cast Of Castlevania (((((((((((((( ======================================================== ------------------------------------------------------------------------ | CORNELL A.K.A. BLUE CRESENT MOON | ------------------------------------------------------------------------ Occupation: Man-Wolf Age: N/A Height: 179 cm Weight: 76 kg Likes: Being a wolf-Throwing energy-Slashing stuff-His white hair Dislikes: Skeletons, Vampires, Count Drac Main Weapon: Projectile energy scythe Second Weapon: Claw slash First Costume: Blue pants; long-sleeve, blue shirt, unbuttoned Second Costume: Green pants; no shoes; chain on ankle; T-shirt; arm sleeves The new man-wolf character of Castlevania has no real connection to the traditional Belmonts, so he can't officially kill Count Drac, but he still has to save his sister from him. After disgarding his life-long friend and rival, Ortega, Cornell leaves his village for a year to go through some several ascetic training, which equipped him with a body of near immortality and the ability to transform into a werewolf, or "man-beast." Upon his return to the village, he finds that Count Drac's evil baddies have set the village on fire, at the command of Ortega, and kidnapped Cornell's sister, Ada. Taking his sister's pendant, he leaves the village and onward to Dracula's castle. Even though Cornell is a fierce fighter, he has a heart of gold, and is calm and kind-hearted inside of his vengeful appearance. His love for his sister is in fact so great, that he gives up his man-wolf power to save her. (You'll see this when you defeat Dracula Ultimate) ------------------------------------------------------------------------ | HENRY | ------------------------------------------------------------------------ Occupation: Soldier Age: 18 Height: 187 cm Weight: 81 kg Likes: Six-shot~guns-Helmets-Sword Dislikes: Ugly monsters, Chainsaw Frankenstein Main Weapon: Six-shot gun Second Weapon: Short sword Costume: Pants with shin armor; upper armor; helmet with red cross Not much is known about Henry's past, but it is known that he once lived at the Villa in Transylvania with his mother, Mary, and father, J.A. Oldrey. When Count Drac was awakened and evil spirits took over his house and garden, he escaped the Villa to the garden. Unfortunately, he ran into Chainsaw Frankenstein, who just happened to try to saw him in half, so he ran like mad. Once out of Frankenstein's grasp, he found Cornell, who helped him escape the garden and leave Transylvania in hope of saving his life. Henry later met up with Cornell again (the ending of the Cornell game) and they lived together. Henry eventually became a soldier in eight years, working for the church. When news arrived of children locked in Transylvania, Henry was called upon by the church to retrieve the children. He must find six children in six areas in seven days. Since Henry once lived there, it was easy for him to find all the children before the seventh day was up and Transylvania sank into the lake. Can you find all six kids? ------------------------------------------------------------------------ | REINHARDT SCHNEIDER | ------------------------------------------------------------------------ ---Originally written by Antookis--- Occupation: Vampire Killer Age: 25 Height: 183 cm Weight: 78 kg Likes: Whip-Dagger-Axe-Holy~Water-Cross Training...... Dislikes: Vampires, Zombies, Vampire~Zombies Main Weapon: Whip Second Weapon: Dagger First Costume: Pants with armor torso-up; no helmet Second Costume: Pants with green boots, gloves; shirt like football pads Say this one seven times fast. The male role of the game goes to Schneider, a fur wearing, whip cracking, knife slashing all around vampire hunter. Schneider himself is actually a calm fellow, taking time to understand problems but something else resides within him. The most recent in line from the long line of Belmonts who have devoted their lives to be vampire killer. However, the memories of these heroes, Ralph, Simon and Richter, who have helped these blighted lands has faded with time. He receives a warning from his father, "Some day, you may have no choice except to fight." After Reihnhardt's father, Michael passes away, Reihnhardt accepts his destiny to be a vampire hunter, and trains daily in the mountains of his homeland of Vallakia As the 10th year in the mountains approaches the end, incidents of monsters attacking children lost in the woods increase. Reihnhardt senses the increased activity in a sign of the return of the dark lord and emerges from the mountain. He seeks out Priest Samuel, the only one that remembers the past, to undo the seal on the symbol of the Vampire Killer, the holy whip, heirloom of the Belmont clan. With weapon in hand, he is a figure of justice from the Belmont family. Many find this individual to be dark and unapproachable, however the reality of the man is a individual of deep responsibility, silent and cool, where underneath a heart burns with fighting spirit. ------------------------------------------------------------------------ | CARRIE FERNANDEZ | ------------------------------------------------------------------------ ---Originally written by Antookis--- Occupation: Magican Age: 12 Height: 142 cm Weight: 35 kg Likes: Cool Costumes, Speaking Spanish Dislikes: The undead, Dracula, Bad Doggies Main Weapon: Energy Blast Second Weapon: Razor Rings First Costume: Old-style dress; stockings Second Costume: ??? Carrie Fernandez is one of the last known descendants from a Spanish family travelling throughout Europe. The family was rumored to have great magic in the form of a magic orb, however this could never be proven. Though, there were stories of a travelling group that had great success in repelling marauding of their wagon train, human and otherwise. This success was not to last however, when the Patriarchal figurehead of the Fernadez family came under the curse of Dracula and virtually obliterated the family. The survivors fled and were thought to have disappeared. Years later, an orphaned child was found to have a talent for magic. She was a gentle, fragile looking child. Her adopted mother traced her origin back to a travelling band that had thought to have been destroyed. Along with tracing Carrie's heritage, it was discovered that her real parents were condemned as evil by villagers frightened by anything that they could not understand. These memories of her mother being burned by the villagers haunt her to the point that she suspends her belief in a god that did not seem to care and also mistrusting of adults. Tragedy strikes again in Carrie's life when a demonic forces come to ravage their village. Her foster mother is killed while diving to save her. Her grief and terror unlock a greater power within Carrie, a power to create an orb, which she unleashes at the demon that bears down upon her. The orb strikes the beast the writhes in agony as it is banished back to the pit. She vows to stop the terror and heads to the castle. >>>>>The following characters are found in separate games. The key tells >>>>>which game the characters are found in. KEY: C - Cornell H - Henry R - Reinhardt Cr - Carrie ------------------------------------------------------------------------ | COUNT VLAD "Dracula" TEPES - C/R/Cr | ------------------------------------------------------------------------ Ruler of Transylvania and all vampires, he rises again every one hundred years, only to be killed by a member of the Belmont line of vampire hunters. The only exception to this was when he arose without warning in the late 1800s by the dark priest Shaft, only to be put back down by his own son, Adrian Fahrenheit "Alucard" Tepes ------------------------------------------------------------------------ | MICHEAL GELHART - R | ------------------------------------------------------------------------ The father of Reinhart, he also practiced and trained in the art of vampire killing (sounds kinda fun, huh?). While not much is known of his past, Gelhart raised his son to understand what he would become. Gelhart is no longer, but he has left the legacy of the Belmont to Schneider. ------------------------------------------------------------------------ | PRIEST SAMUEL - R | ------------------------------------------------------------------------ The only one who knows of the lands past. He is the only one who can reveal the symbol of the vampire hunter, unleashing the holy whip. ------------------------------------------------------------------------ | CHARLIE VINCENT - R/Cr | ------------------------------------------------------------------------ A very cocky vampire hunter who thinks he can take Dracula on all by himself. He may be very surprised in the end... ------------------------------------------------------------------------ | MALUS - R/Cr | ------------------------------------------------------------------------ A young boy who became lost in the castle after his parents were killed. ------------------------------------------------------------------------ | RENON - C/R/Cr | ------------------------------------------------------------------------ A businessman who sets up shop wherever death and destruction are prevalent. Did we mention that he's a demon? ------------------------------------------------------------------------ | ROSA - R/Cr | ------------------------------------------------------------------------ A young woman tainted by the curse of the vampire. She is employed by Dracula to water his roses. ------------------------------------------------------------------------ | ORTEGA - C | ------------------------------------------------------------------------ Cornell's childhood friend, Ortega is a fellow beast-man soldier and master of the martial arts. He is Cornell's best friend, but also his rival. Ortega is often frustrated because it seems that whatever he does, Cornell does it better. To get back at Cornell, he sells his soul to Count Drac so he could have more power than Cornell. Surprisingly, Ortega does not become a vampire when given his powers. ------------------------------------------------------------------------ | ADA - C | ------------------------------------------------------------------------ Cornell's cheerful, lively little sister has been kidnapped by the evil Count Dracula. She is to be used as a sacrifice in order for the Vampire Count to complete his recovery. Ada was ordered to be kidnapped by Ortega, in hopes of Cornell following so that Ortega could settle his score with Cornell. ------------------------------------------------------------------------ | J.A. OLDREY - C | ------------------------------------------------------------------------ The owner of the Villa. Thanks to Gilles de Rais and Actrice, he became a vampire and started going after his wife Mary, and his son Henry. With his desperate thirst, he attacks Cornell, but is sent flying away by Cornell's strong attacks. ------------------------------------------------------------------------ | MARY - C | ------------------------------------------------------------------------ The wife of J.A. Oldrey and mother of Henry. Realizes the danger in the Villa, and sends Henry into the garden to avoid being killed by his father, who has become a vampire. Mary askes Cornell to take Henry out of the garden in exchange for the Copper Key. ======================================================== [5] ))))))))))))))))))) Options ((((((((((((((((((((((( ======================================================== Here are the options Castlevania offers from the start screen. Nothing much to tell the truth, but it is the standard fair. To choose the button Config. or Sound Mode, Just hit A and the scroll up or down for more options. Some directions taken from the manual. \\\\\ Button Config.///// Type A (Default) Control Stick ------- Move, Walk, Run, Turn Press the Control Stick in the direction you want to go to walk. Press it further down to run. Press it quickly in the opposite direction when walking to turn around. Z ------------------- Crouch Your normal duck motion. Z + Control Stick --- Lower Walk This is your duck position movement. Control Stick + Z --- Slide While running hit Z, some enemies can be injured this way. A -------------------- Vertical Jump Control Stick + A --- Moving Jump While moving, press A and the character will perform a jump in the direction they were facing. B --------------------- Main Attack The use of the whip or energy balls. Upward C ------------- Camera Position Change This makes the camera change it's angle. This action is not available at all times. Normal View = Basic behind character position Battle View = Focuses more on enemies Action View = Best used for hard jumps Upward C + Control Stick -- 1st Person This moves the camera into 1st person view, use the control stick to look around. Right C --------------- Talk, Pick up, Unlock, Open Door Your basic all around action button. Left C ---------------- Short Range Weapon This will use Schneider's Dagger or Carrie's Ring for attack. Down C ---------------- Special Item Use To use Crosses, Knives, Holy Water and Axes. R --------------------- Lock-On This will lock-on to your nearest enemy. L --------------------- Werewolf Attack (Cornell only) Start ----------------- Menu This allows you to pause the game, the game clock, you can use your items, Change the Options or even Quit. Type B Control Stick --------- Run, Walk, Turn, Stop Z --------------------- Crouch Z + Control Stick ----- Lower Walk A --------------------- Vertical Jump Control Stick + A ----- Moving Jump Control Stick + Z ---- Slide Right C --------------- Action Start ----------------- Menu L --------------------- Werewolf Attack (Cornell only) R --------------------- Lock-On B --------------------- Main Attack Left C ---------------- 2nd Attack Downward C ------------ Special Item Type C Control Stick --------- Run, Walk, Turn, Stop R --------------------- Crouch R + Control Stick ----- Lower Walk A --------------------- Vertical Jump Control Stick + A ----- Moving Jump Control Stick + R ----- Slide Right C --------------- Action Start ----------------- Menu L --------------------- Werewolf Attack (Cornell only) Downward C ------------ Lock-On z --------------------- Main Attack B --------------------- 2nd Attack Left C ---------------- Special Item \\\\\ Sound Mode ///// Stereo (Default) Most Television sets support Stereo (2 channel sound) well, and I even believe that Castlevania supports the sub-woofer! Mono A few sets (like mine at the moment) only support mono, which only uses on channel of sound. A few Capcom games actually did sound better on Mono in my opinion. \\\\\ Default ///// Takes all changes back to the original positions. ======================================================== [6] )))))))))))))))) Location Guide ((((((((((((((((((( ======================================================== ___________________________________________________________________________ | Cornell | Henry | Carrie | Schneider| -----------------------------------------------------------------------------| Foggy Lake -------------------------- Yes --- No --- Yes --- Yes ---| Forest Of Silence ------------------- Yes --- Yes --- Yes --- Yes ---| Castle Wall ------------------------- Yes --- Yes --- Yes --- Yes ---| Villa ------------------------------- Yes --- Yes --- Yes --- Yes ---| Garden ------------------------------ Yes --- Yes --- Yes --- Yes ---| Tunnel ------------------------------ No --- Yes --- No --- Yes ---| Underground Waterway ---------------- No --- Yes --- Yes --- No ---| Outer Wall -------------------------- Yes --- Yes --- No --- No ---| Castle Main ------------------------- No --- No --- Yes --- Yes ---| Art Tower --------------------------- Yes --- No --- No --- No ---| Tower of Ruins ---------------------- Yes --- No --- No --- No ---| Duel Tower -------------------------- Yes --- No --- No --- Yes ---| Tower Of Science -------------------- Yes --- No --- Yes --- No ---| Tower Of Execution ------------------ Yes --- No --- No --- Yes ---| Tower Of Sorcery -------------------- Yes --- No --- Yes --- No ---| Room Of Clocks ---------------------- Yes --- No --- Yes --- Yes ---| Clock Tower ------------------------- Yes --- No --- Yes --- Yes ---| Castle Keep ------------------------- Yes --- No --- Yes --- Yes ---| ----------------------------------------------------------------------------- ======================================================== [7])))))))) Frequently Asked Question (FAQ) (((((((((((( ======================================================== Q. How do you get Henry? A. Complete the Cornell game the first time. Q. How do you get the HARD difficulty? A. Complete the Henry game with at least 2 kids. Q. How do you get Reinhardt and Carrie? A. Complete the Henry game with at least 4 kids. Q. How do you get Cornell's 2nd Costume? A. Complete the Henry game with at least 3 kids. Q. How do you get Reinhardt and Carrie's 2nd Costumes? A. Complete the Henry game with at least 5 kids for Reinhardt's and find all six kids for Carrie's. If you find all six, you'll get everything. Q. Can I get a bad ending? A. After you find Ada in the Clock Tower, she'll be taken away by Death. If you take too long to get to her, she'll be sacrificed to Dracula, and the game will be over. To do this, you have to take a REALLY long time. Q. Does Renon really fight you? A. Yes, if you spend over 30,000 in gold then Renon will fight you. Q. Can I hold more then one special weapon? A. No, you must use the last one you picked up. ======================================================== [8] )))))))))))))))) Getting Started ((((((((((((((((((( ======================================================== Right at the very beginning, you'll see a message that says either that there is no controller pak inserted, or that you don't have a save file on the controller pak. If you already have a save file, you shouldn't see the message. HINT: A save file takes up 17 pages on a controller pak. Compared to some other games, this is a small amount! After the message, you'll see the Konami and KCEK logos. Immediately after that, there's a scene of a girl being chased through a forest, then she turns around and the screen changes red. Next, you see the game title rising up the screen with Drac's castle in the background, plus the blood red moon. You'll hear and see several lightning flashes, then one big one, and the screen is ready with the GAME START and OPTIONS menus for your choosing. Since options can be chosen later, go ahead and choose GAME START. A menu will appear with GAME START, COPY, DELETE, and EXIT. Press GAME START and if you have a save file, three save files will appear, either empty or with a game in progress. To start a new game, choose a file with NEW GAME on it. It will ask for EASY or NORMAL (HARD later). This guide is from the NORMAL setting, so EASY will be easier to play, and HARD will be harder (DUH!). If you choose a game in progress, it'll ask LOAD GAME or NEW GAME. If you want to continue your game, press LOAD GAME. If you want to start a new one press NEW GAME. NOTE: The game can be completed under any difficulty, and the ending is always the same. After you choose the difficulty, the character select will appear. At the beginning, you can only choose Cornell, but once you beat it, you'll get Henry on the far right (nice armor huh?). As you complete more of the game, you will get HARD difficulty, Reinhardt and Carrie, and the 2nd costumes for Cornell, Reinhardt and Carrie, but not Henry. I guess he likes his armor too much. The 2nd costumes will be available when you see an arrow over the characters. Press up and the name of the character will turn from red to blue, meaning the 2nd costume. Choose character and the book will close to reveal it to be the Necronomicon book of the dead. If you chose the Cornell game, a cool, long cut-scene will occur. You see through the eyes of someone (who happens to be Gilles de Rais) walking through some of the sections of the Castle Main (which is from the Reinhardt and Carrie games). After walking a little, the screen shows assorted messages about the game. Basically early credits. When the last one disappears, you see Gilles walking up the stairs to Dracula's lair in the Castle Keep (last level). The door opens, another credit, and then you see Gilles, Actrise, and Death. Obviously a ceremony is occurring. You see Death, with his sickle, walk up to the coffin where the girl from the chasing scene (when you turned on the game) is laying. Death raises his sickle, then brings it down. It cuts off right before the sickle hits though (darn). Then the coffin rattles, the lid blows off, and Dracula rises up making a ball of fire in his hand. After that, you see a village in flames, and guess what? There are skeletons with flaming sticks walking throughout it too! You see Cornell's feet running on the ground, then a skeleton jumping off a roof and breaking apart on the ground. Then you see Cornell! He runs up to three skeletons, punching over one, roundhouse kick to another, blocks a hit from the third, then barrage punches the skeleton to pieces. He yells out, "Ada! ADA!" He runs past some more baddies, stops at a blazing house, tries to go in, but is stopped by falling planks. He sees his sister's pendant on the ground, picks it up, then fade out. After the fade out, there's the narration, which is actually narrated, very slowly. Near where he says, "Reinhardt Schneider, Carrie Fernandez" Cornell comes into view, walking up to the cliff overlooking Transylvania. Then the game begins. When you start the Henry, Reinhardt, and Carrie games, you just see the narration, no narrator. It shows the different stories and plot for the game ahead. After getting your first glimpse of the character overlooking Transylvania (like Cornell), the game starts. ======================================================== [09] )))))))))))))))))) Foggy Lake ((((((((((((((((((((( ======================================================== Cornell leans at the bow of the boat propelled by a tall, shadowy figure. Can you say Venice? The fog is thick and the air is moist and chilly. The boat approaches the anchor chain and stops. Climbing up the chain and onto the boat, the game has begun! You begin with no special weapons, red jewels, or items. Although, you do have your projectile energy scythe and claw slash, which is good enough for now. The barrels on the deck are the same as the torches, so there are items in them, mostly red jewels. If lucky, you'll get 99 red jewels in this level alone. Move past the first mast and towards the second. One or two fishmen will jump out at you. Defeat them and a platform will appear, allowing you to reach the upper deck. Collect the red jewels and knife in the barrels and climb up to the upper deck. Use the save crystal and break the barrels for red jewels. Find the lever in the mast and pull it. The mast rotates around. Climb on, jump for the lone stack of boxes for a powerup, jump back to the mast, walk to the other mast, and pull the lever there. The mast will rotate, walk along the netting and break the torch for a roast chicken. Climb onto the stern side of the now turned mast, then walk towards the torches on the mast in the distance. There is an invisible walkway here, so don't worry. Break the torches for a roast beef, axe, and red jewels. Go back to the second turned mast, then go towards the bow and you'll see a torch on a box-like platform. Break the torch to get the Deck Key. You'll hear the squeal of fishmen below, so try to be careful where you land on the deck. Go down to the main deck and use the Deck Key to open the door to the lower decks. Once inside, an elevator will come up with a skeleton on it. Blast it away and use the save crystal. Go down the elevator and immediately use your attack. There'll be two skeletons coming towards you and you won't be able to see them until you walk away from the elevator. Kill the skeletons until they stop emerging, then kill the fishman near the door. Break the barrels for money and red jewels. Enter the door and kill the four fishmen that attack. CUT SCENE! You're standing near the wall, and the ship starts to shake. Suddenly, a large claw shoots through the wall, knocking you across the room. Water starts coming through the hole as the claw goes back out. As the ship floods, the cut scene is over. Run in the direction you're facing and you'll see a crate floating. Climb onto the crate and then jump up to the rafters. Walk along the rafters, jump across the pit, avoiding the lantern, turn left, then at the end, turn right and jump to the stairs leading out. The screen blacks out and you hear the ship sinking. The screen reappears with the ship sinking and you on a floating piece of wood. Once the cut scene is over, save at the crystal, then jump along the crates to the stone bridge. Grab the chicken, axe, and red jewels, then jump to the bridge leading towards the exit. As you're running along to the exit, suddenly, the horrible Sea Monster shoots out of the water! !!!!!!!!!! BOSS: SEA MONSTER !!!!!!!!!! This guy isn't too hard, just keep moving back and forth along the bridge. When you see it bring back one of its claws, run away! Sliding when the claw moves close to the bridge is helpful. If it manages to grab you, you'll be flung onto the bridge for some damage. If you see a blue thing come out of its mouth and go into the water, MOVE AWAY FROM IT! The water where the thing landed will burst up, and if you're in the water, you'll be blasted into the air. Just keep moving and attacking it, and you'll have no problems. HINT: If you can chop off the monster's arm off, it'll stop for a few second to heal its arm back. Once the Sea Monster falls back into the water, walk towards the exit, which is now opening. You'll be healed to perfect health when going through. On to the Forest of Silence! ======================================================== [10] ))))))))))))))) Forest Of Silence ((((((((((((((((( ======================================================== As Cornell walks past the gate along the stone walkway, the pine scent of a forest reaches him. The sound of a river fills his ears as it flows underneath him. Enjoying the feeling, he suddenly realizes that there are leaping goblins standing directly in front of him. Preparing for battle, he ventures closer. Above the cliff in front of him is the spirit filled Forest of Silence. Immediately save and run forward towards the green goblins. Using a knife or axe attack is best because it's hard to hit the goblins when they're jumping. Make sure to hit them before they leap at you or you'll be knocked over. Defeat the five goblins and collect the red jewels and money from the torches. The camera will switch to auto view as you climb up the blue platforms up the cliffside. Be careful in this area if you're a first-time player. Jump wrong and you'll fly away and into the water below. After reaching the top of the cliff, the Forest of Silence begins with cliffs around you and a tree in the path. If it's nighttime, lightning will strike the tree and cause it to fall onto the path. The first time might catch you off guard and the tree will fall on you. To avoid it, move to the side of the path. Past the tree is a door with a crest on it. Jump and hit the crest until it blows up, opening the door to see your friend, the Skeleton Boss. !!!!!!!!!! BOSS I: SKELETON BOSS !!!!!!!!!! This guy's more of a push-over than the Sea Monster. He'll first swing his club a few times, then run away to a section of the area. Follow him and start hitting him with energy scythes when he stops and the aiming cursor fixes on his free arm. He'll smash the ground with his club, rising up his little buddies. Just keep hitting big bones and when he runs, then you can hit his apprentices. After doing this five times, he'll grab his skull, yell out, then run away and jump off the cliff. A bridge will rise up to allow you access to the rest of the level. HINT: If you look down where the Skeleton jumped, you can see him walking around in the water. Weird. Run across the bridge and save at the crystal. Ahead you'll see a box-like stone plaza with a statue in the middle. There are also four torches in the area holding money, purifying, cure ampoule, and red jewels. Basically, the statue is pointing the real path out. Don't follow it, the path is blocked by a large iron gate. How do you open it up? Read on to find out. Go left from the bridge to a gap with a platform in the middle of it. Jump to the platform and jump to the other side. You'll see a switch mechanism for the gate. Pull it. A cut scene showing the gate opening, then suddenly a big Weretiger falls in front of you, blocking the path back. !!!!! Mini-BOSS: Weretiger !!!!! This guy's as simple as cake. Just back up from him and start hitting him. His only attack is that he'll pick you up, then smash you into the ground. Wipe him out and he'll burn away leaving a powerup and some money. The platform in the gap reappears, so you can go back to the statue plaza. You pulled a switch and opened a gate, but it's not the one that leads to the exit! Too bad! The other gate is open instead. Save again if you choose to, then go through the gate. Follow the path, get the axe in the torch if you want, and you'll reach a pit with two stones near the far end. Walk around the left side of the pit to the SECOND square structure with a switch inside it. This part is tricky, for you are timed in it. Pull the switch in the second structure, then run back to the first one and pull the switch. Run along the right of the pit then turn to where the stones were. The stones had risen as pillars! Surprise, surprise! Jump across the pillars, but be quick! The pillars will sink if you take too long. Once on the ground beyond the pillars, jump to the two platforms in the gap. Take the right one first, then the left one, and jump to the other side. If it's nighttime, the tree will fall (don't be worried, it won't hit you). Run past it and you'll see a save crystal and another switch mechanism. Save before or after you pull the switch (better after). Cut scene with another gate opening. Three skeletons, exploding or regular, will arise and charge. Take them out then walk back down the path. What's this? A torch is now in the path. Hit it for a powerup. The platforms have descended, so you'll have to go down the blue platforms to them. When down near the river, be quick getting across. If you're too slow, fishmen with jump up and hit you, sometimes knocking you into the water, instantly killing you. To avoid this, get to the other side, an