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Interactive multimedia
any computer-delivered electronic system that allows
the user to control, combine, and manipulate different types of
media, such as text, sound, video, computer graphics, and
animation. Interactive multimedia integrate computer,
memory storage, digital (binary) data, telephone, television,
and other information technologies. Their most common
applications include training programs, video games, electronic
encyclopaedias, and travel guides. Interactive multimedia shift
the user's role from observer to participant and are considered
the next generation of electronic information systems.
A personal computer (PC) system with conventional
magnetic-disk memory storage technically qualifies as a type of
interactive multimedia. More advanced interactive systems have
been in use since the development of the computer in the
mid-20th century--as flight simulators in the aerospace
industry, for example. The term was popularized in the early
1990s, however, to describe PCs that incorporate high-capacity
optical (laser) memory devices and digital sound systems.
The most common multimedia machine consists of a PC with a
digital speaker unit and a CD-ROM (compact disc read-only
memory) drive, which optically retrieves data and instructions
from a CD-ROM. Many systems also integrate a handheld tool (e.g.,
a control pad or joystick) that is used to communicate with the computer.
Such systems permit users to read and rearrange sequences of
text, animated images, and sound that are stored on
high-capacity CD-ROMs. Systems with CD write-once read-many
(WORM) units allow users to create and store sounds and images
as well. Some PC-based multimedia devices integrate television
and radio as well.
Among the interactive multimedia systems under commercial
development by the mid-1990s were cable television services with
computer interfaces that enable viewers to interact with
television programs; high-speed interactive audiovisual
communications systems that rely on digital data from fibre-optic
lines or digitized wireless transmissions; and virtual reality
systems that create small-scale artificial sensory environments.
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