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Distributed computing
The building of networks and the establishment of
communication protocols have led to distributed systems, in
which computers linked in a network cooperate on tasks. A
distributed database system, for example, consists of databases
(see the section Information systems and databases) residing on
different network sites. Data may be deliberately replicated on
several different computers for enhanced availability and
reliability, or the linkage of computers on which databases
already reside may accidentally cause an enterprise to find
itself with distributed data. Software that provides coherent
access to such distributed data then forms a distributed
database management system.
Client-server architecture
The client-server architecture has become important in
designing systems that reside on a network. In a client-server
system, one or more clients (processes) and one or more servers
(also processes, such as database managers or accounting
systems) reside on various host sites of a network.
Client-server communication is supported by facilities for
interprocess communication both within and between hosts.
Clients and servers together allow for distributed computation
and presentation of results. Clients interact with users,
providing an interface to allow the user to request services of
the server and to display the results from the server. Clients
usually do some interpretation or translation, formulating
commands entered by the user into the formats required by the
server. Clients may provide system security by verifying the
identity and authorization of the users before forwarding their
commands. Clients may also check the validity and integrity of
user commands; for example, they may restrict bank account
transfers to certain maximum amounts. In contrast, servers never
initiate communications; instead they wait to respond to
requests from clients. Ideally, a server should provide a
standardized interface to clients that is transparent, i.e., an
interface that does not require clients to be aware of the
specifics of the server system (hardware and software) that is
providing the service. In today's environment, in which local
area networks are common, the client-server architecture is very
attractive. Clients are made available on individual
workstations or personal computers, while servers are located
elsewhere on the network, usually on more powerful machines. In
some discussions the machines on which client and server
processes reside are themselves referred to as clients and
servers.
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