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Computer design and programming

In the most general terms a computer is a device that calculates a result ("output") from one or more initial items of information ("input"). Inputs and outputs are usually represented in binary terms--i.e., in strings of 0s and 1s--and the values of 0 and 1 are realized in the machine by the presence or absence of a current (of electricity, water, light, and so on). When the output is a completely determined function of the input, the connection between a computer and the two-valued logic of propositions is immediate, for a valid argument can be construed as a partial function of the truth values of the premises such that when the premises each have the value true, so does the conclusion.

One of the simplest computers has one input, either 0 or 1 (i.e., a current either off or on), and one output, namely, the reverse of the input. That is, when 0 is input, 1 is output, and, conversely, when 1 is input, 0 is output. This is also the behaviour of the truth function negation (p) when applied to the truth values true and false. Thus a circuit elements that behaves in such a way is called a NOT gate:

When no current is input from the left, a current flows out on the right, and, conversely, when a current flows in from the left, none is output to the right.

Similarly, devices with two inputs and one output correspond in behaviour to the truth functions conjunction (p q) and disjunction (p q). Specifically, in an AND gate,

current flows out to the right only when current is present in both inputs; otherwise there is no output. In an OR gate, current is output when a current is present in either or both of the inputs on the left.

Other truth functional connectives are easily constructed using combinations of these gates. For example, the conditional, (p q), is represented by:

There is no output if there is input from p ("p" is true) and none from q ("q" is false).

It is also possible to connect these gates to memory devices that store intermediate results in order to construct circuits that perform elementary binary arithmetic: addition, subtraction, multiplication, and division. These simple circuits, and others like them, can be connected together in order to perform various computations such as determining the implications of a set of premises or determining the numerical value of a mathematical function for specific argument values.

The details of computer design and architecture depend less on logical theory and more on the mathematical theory of lattices and are outside the scope of this article. In computer programming, however, logic has a significant role.

Some modern computers, such as the ones in automobiles or washing machines, are dedicated; that is, they are constructed to perform only certain sorts of computations. Others are general-purpose computers, which require a set of instructions about what to do and when to do it. A set of such instructions is called a program. A general-purpose computer operating under a program begins in an initial state with a given input, passes through intermediate states, and should eventually stop in a final state with a definite output. For a given program, the various momentary states of the machine are characterized by the momentary values of all the variables in the program.

In 1974 the British computer scientist Rod M. Burstall first remarked on the connection between machine states and the possible worlds used in the semantics of modal logic. The use of concepts and results from modal logic to investigate the properties and behaviour of computer programs (e.g., does this program stop after a finite number of steps?) was soon taken up by others, notably Vaughan R. Pratt (dynamic logic), Amir Pnueli (temporal logic), and David Harel (process logic).

The connection between the possible worlds of the logician and the internal states of a computer is easily described. In possible world semantics, p is possible in some world w if and only if p is true in some world w' accessible to w. Depending on the properties of the accessibility relation (reflexive, symmetric, and so on), there will be different theorems about possibility and necessity ("p is necessary" = "Mp"). The accessibility relation of modal logic semantics can thus be understood as the relation between states of a computer under the control of a program such that, beginning in one state, the machine will (in a finite time) be in one of the accessible states. In some programs, for instance, one cannot return from one state to an earlier state; hence state accessibility here is not symmetric. 

 

 


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